Results 31 to 35 of 35
Thread: Making the ideal coward in 3.5
-
2015-03-03, 12:51 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Making the ideal coward in 3.5
I'm guessing you mean optimization? Because as a rule my group doesn't go too crazy with that (although all of them try to be relatively cheesy in their assigned roll). I think the monk rolls with Vow of Poverty to get the super high AC. Are you suggesting that i hold back on optimizing my character? Honestly i'm not very good at optimizing to begin with (and find it rather distasteful, like min-maxing).
-
2015-03-03, 12:57 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
-
2015-03-03, 01:18 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- ⚣
- Gender
Re: Making the ideal coward in 3.5
Yeah.
Oh. Ow. Yeah, you're definitely a low-op group (or you don't get any WBL to speak of).
Optimizing just means making decisions that make you better at what you do and the game more fun for you. If you find making a useful and fun character distasteful, I kind of feel sorry for you, honestly. Having fun is important to you as a player, and being useful means you're not a drag on the group (and you, as a player, are never stuck twiddling your tumbs for long periods of time in-game, as I can't imagine that's fun, either).
-
2015-03-03, 01:22 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Making the ideal coward in 3.5
A bunch of the Skill Tricks from Complete Scoundrel will help you be more mobile, and give you some options in combat that fit the distraction/dirty fighting archetype.
Iron Chef
-
2015-03-03, 01:33 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Making the ideal coward in 3.5
The very first character I ever played was a pacifistic Bard who was... I wouldn't say cowardly, but he was extremely skittish. I was still learning the system at the time, and one of the first things I learned is that Dimension Door is an amazing "Nope!" button. As soon as initiative was rolled, my Bard would say "Screw this, let's get out of here," and teleport the party out of danger. Then we would either shrug, walk away, and pursue some other objective, or sneak back in to fight from a more advantageous position, e.g. one where the Druid has had a couple extra rounds to summon a few dinosaurs.
Anyway, it turns out Bards actually make pretty great cowards because they naturally excel at non-combat situations, which leads them to naturally want to avoid combat. Furthermore, even if they do end up in combat, their natural inclination is to stay in the back and let the rest of the party fight while they play support. I didn't intend for my character to be a coward, but that ended up being how he played out.
My recommendation? Play a Beguiler. They have everything Bards have that makes for a great cowardly character, but with more focus on spells, and spells are great.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar