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2015-09-16, 01:14 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
This is especially apparent in Clash of Wills or Grapples. If you lose you control over your opponent, your attack fails and in many cases is reversed onto you. Same applies to your opponent.
Exceptional Success is considering having 5 more successes more than your opponent.I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
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2015-09-16, 04:31 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-09-16, 05:03 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Does that mean that, for example, if one character rolls two successes and the other rolls four, that the one who rolled two successes can turn their roll into a dramatic failure for a beat? Or that if that character has a Condition or other effect that applies when they "fail" a roll, that that triggers?
This is what the book says.
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2015-09-17, 09:23 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-09-17, 09:38 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
I think the general rule is that any failure can be turned into a dramatic failure... so, use at your own peril.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
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2015-09-19, 03:52 AM (ISO 8601)
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- Oct 2013
Re: General WoD Discussion #4: Rage Against the God-Machine
Curious question here on celerity in 2nd Ed Vampire Requiem, it says you can apply defense to situations where you wouldn't be granted it normally, I'm sure the prime example of this is when someone uses firearms against you at range.
My question is, does this apply also to explosives, especially trap triggered explosives?
Situation is this, guy opens door which has been booby trapped with explosives so opening door equals boom. It would have been 10 Lethal at the time.
I imagine it would as celerity suggests you become fast on a passive as well as active level. Though I could see someone saying they need Danger Sense to know to react in time.
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2015-09-20, 04:18 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
First off, Celerity penalizes Firearms attacks specifically rather than all Defense-denying attacks generally. Secondly, it specifically only works against attacks you're aware of. So it doubly doesn't work against an explosive booby-trap.
You might be able to use the second active effect to GTFO from the blast area just before the explosion makes contact with you, though.
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2015-09-20, 07:54 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
As has been said, it only works against attacks you are aware of. I would personally allow you to get the defence from Celerity if you knew the explosives were there, but if you haven't been able to spot the booby trap I'd need vitae to interrupt the trap's action to get to safety. But this is a personal ruling, and the answer is 'if it makes sense in the situation'.
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2015-09-20, 01:25 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
I'd consider the type of explosive too, if you're looking for further ways help/justify the scenario.
Considering the speeds involved using Celerity, the ability to dodge real-time aiming or dodge actual bullets, it would make the most sense to be able to dodge something like a cluster of abruptly de-pinned grenades or a Bouncing Betty or something with a tripwire... something that gives either a moment's pause or has an unusually noticeable activation.
The higher the tech, or the faster the ignition, the worse your chances- broken lasers, tripped circuits, near-instantaneous explosions and the like would be much harder to get the warning you'd need.
Spoiler...this is of course using RL justifications for why a rule might work like it does, and why/if it's appropriate to modify that rule because the game model was ambiguous- I've made no considerations of RAW or balance. Obviously isn't what you asked for, but I thought if you were undecided that it might be welcome.
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2015-09-21, 09:56 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
So, a bit late to the party, but I just read Dudes of Legend. Best mashups (discounting Murder Systems because it makes anything ten times better)? The most obvious are probably You Are a Deadly Schoolgirl + The Myth of the Magic Katana Is No Myth At All (Armor Ain't Got **** Against This Blade) + Mad Ninja Skillz (Knife Skillz) to be an unstoppable killing machine and John Woo Two-Gun Mojo + The Truth About Desert Eagles + Bullets Ain't Got Nothing on You for the ranged version.
I also can't help but notice that one isn't prohibited from having both Fearful Priapism and Sacred Vagina, though they don't really synergize with each other anyways and I can't think of a good third hack to go with them (for crunch purposes at least, if we're talking fluff than the obvious choice is Bare Thy Chest to Conquer All).
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2015-09-22, 01:48 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Dudes of Legend is the best supplement ever. I've been campaigning for it to be added to the sanctioned book list for my LARP club for years.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2015-09-22, 02:06 PM (ISO 8601)
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2015-09-22, 02:08 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Hi, new to this thread. Never played Changeling: The Lost before, but I'm joining my college's roleplaying club and I have a character idea that I want to see if I can have some help statting up.
I was just re-watching the Me!Me!Me! video and started thinking that it looked a lot like a Changeling's Durance and how cool it would be to create a character based off that video.
My backstory would be the same that I've been seeing in the video explanations: an otaku named Shuu who slowly let his connections to the world around fall apart as he sunk deeper into an obsession with otaku culture and virtual girls. When a Gentry who styled itself as a punisher of crimes of lust and betrayal saw him abandoning the real Hana (as shown in the video), she spirited him into her realm to punish him. Ripping him apart mentally and physically on a constant basis, only to heal him and send him to a simulacrum of his own room to make him think it was a dream. The events of the video cover about one or two cycles of this torture.
I'm debating whether the Gentry took Hana-chan too, to show him just what he had abandoned. Maybe it even shaped her into a Fairest to heighten the effect. If he left her behind, she might become a vengeful loyalist out for his blood.
I'm not sure how he finally got out. Maybe the Gentry got bored of its current form and he snuck out while it was planning out its new role.
So, I'm thinking that he could be some kind of armored Ogre who's good with Firearms and Missiles, but I really am not sure what to do with him past that.
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2015-09-24, 07:30 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
My long-standing gaming group just decided to start a oWoD Vampire game. I have 2 weeks to come up with a concept. I kind-of know what I want to play, but since I know almost nothing about oWoD clans, am not sure how to make it work...
Modern day setting. Probably mid-level generation (that hasn't been decided yet). Sabbat.
I'd like to be the kind of character that is underestimated. Sure, he can fight, but he'd rather do something other than get his own hands dirty. (Tzemize is an option, but I think another player is going that route.) I'm also thinking foppish, though that isn't a requirement.
Help?Last edited by Kesnit; 2015-09-24 at 07:36 AM.
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2015-09-24, 07:48 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Bases on my limited Sabbat knowledge, Lasombra fits the attitude you want. They take being shadowy manipulators both very seriously and very literally.
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2015-09-24, 08:08 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Tremere Antitribu fit the 'not getting their hands dirty' bit. Tremere have no physical combat Disciplines (Potence, Fortitude, Celerity) but Thaumaturgy used smartly is a deadly force in its own right
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2015-09-24, 08:17 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2015-09-24, 08:49 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Vaulderie
I would just point out that just because its in one of the books doesn't mean it isn't contradicted in another. Certainly my 'Players Guide to the Sabbat' makes no mention of it. This is deliberate action on the part of White Wolf, partly to indicate the uncertain nature of the world, where PC's can never be sure of anything and partly so the ST can choose the background they want to play and still be able to surprise the PC's
However assuming your ST isn't allowing Tremere Antitribu then, maybe Toreador Antitribu. That would fit with the 'foppish' thing as the Sabbat Toreador are as obsessed with appearance as the main part of the Clan and their decadence would fit with the 'not getting their hands dirty'. Also Toreado tend to get underestimated as 'effete artistic' types which can be a bad idea for a Clan that gets Celerity as a Clan DisciplineLast edited by comicshorse; 2015-09-24 at 09:10 AM.
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2015-09-24, 10:48 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Thanks! I'm away from my books, so could only guess.
I would just point out that just because its in one of the books doesn't mean it isn't contradicted in another.
However assuming your ST isn't allowing Tremere Antitribu then, maybe Toreador Antitribu.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Proud member of the "I Love Anyway" Club
Thank you, Ceika, so much for the avatar!
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2015-09-24, 10:58 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Some ideas:
Tzimisce sounds like a good bet as you said.
Lasombra can also work, but as I understand they prefer to be known as a power.
Ventrue Antritrib works better than Lasombra, but people will expect you to either be a) planning to nab more power or b) jealous of power you don't have.
Nosferatu, if you're willing to take the ugliness (I would be if I ever player) are always underestimated. You don't have as good a discipline spread as the other clans mentioned, but Animalism is a useful tool for gathering information, as is obfuscate, and potence gives you an edge if you decide to fight. Other clans also expect the Nossies to essentially be dirty skum selling information. They do sell information, and as a tight clan* they get the advantage of having a better information network than the Ventrue, Lasombra, Toreador, or any other 'high clan', meaning that as long as you have permission to sell the information you can justify having the equivalent of resources 3+ and several dots of allies, contacts, and retainers, giving you access to people who can supply resources and muscle for you if you need it.
*This is why I didn't say Antritribu, as there is no difference. If you go to a Camarilla city the Nosferatu there will except you as one of their clan, which means that you get access to what Nossies in pretty much any city dig up if you can supply your information.
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2015-09-24, 06:40 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
As I understand both clans, this makes sense.
Nosferatu, if you're willing to take the ugliness (I would be if I ever player) are always underestimated.
meaning that as long as you have permission to sell the information you can justify having the equivalent of resources 3+ and several dots of allies, contacts, and retainers, giving you access to people who can supply resources and muscle for you if you need it.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Proud member of the "I Love Anyway" Club
Thank you, Ceika, so much for the avatar!
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2015-09-24, 06:53 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-09-24, 07:28 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Question about spirits:
Originally Posted by God-Machine Chronicle
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2015-09-24, 09:46 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Grammar sez they can make the roll (and therefore regain the essence) once per day. "when in proximity (even if it’s on the other side of the Gauntlet) to a suitable Condition" is a condition on when they can make this one roll.
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2015-09-25, 01:01 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-09-25, 08:52 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
I'm all for Werewolves being wrong, but maybe it's just that Spirits simply can't do their voodoo more often than that.
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2015-09-25, 10:15 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-09-25, 06:47 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Consider perhaps the rule is intended to force spirits to multiply and spread sources out instead of relying on a single one.
It also perhaps refers that each "item" has its own internal cool down limiting how much essence it can provide from "passively" harvesting a single source. In order to havest more, special means such as rituals or outright destroying the object needs to take place.
Ergo, a fire spirit will be insentivised to create an inferno so as to completely negate the drawback of this limitation. He can only draw from a single fire at a time, but in an inferno, he's got plenty. And in order to draw more from a single specific blaze, he has to destroy his source utterly.Last edited by Almarck; 2015-09-25 at 06:47 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
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2015-09-26, 11:20 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Does the one-Door reduction for repeat social maneuvering attempts stack with itself? As in, if you're trying to maneuver someone you've successfully maneuvered twice before, do you get a one or two-Door discount?
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2015-10-03, 07:48 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Has it ever been mentioned in any V:tM material that Childer automatically start with a 1-step blood bond to their sires as a consequence of the Embrace?
I could swear I've seen something to that effect somewhere, but I could easily have misremembered. Or maybe it's just my own headcanon that I've conflated with printed material somewhere along the way; wouldn't surprise me.Last edited by Failed Phantasm; 2015-10-03 at 07:49 PM.