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2015-03-21, 03:54 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Ok, in Werewolf 2e, do the Werewolves get a Condition every time they suffer a breaking point?
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2015-03-21, 09:08 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-22, 12:46 AM (ISO 8601)
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- Jan 2011
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2015-03-22, 01:03 AM (ISO 8601)
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- Oct 2014
Re: General WoD Discussion #4: Rage Against the God-Machine
Alright, Tin man, Tin, or Tinsel, or OTS, I have spent an hour providing you feedback. I hope you like it.Though, I also hope I do not sound too overly critical.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
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2015-03-22, 01:03 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-22, 05:24 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2015-03-22, 10:34 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-22, 02:06 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
So, open drafting for hurt locker is going on, and I'm reading some of these merits and wondering at the decisions made.
Mostly, the "extra attacks" ones.
Boxing lets you add dexterity as an extra pool only on a hit, to reflect extra attacks in combination. Iaijutsu lets you make a sword attack against [dexterity] separate opponents by spending a point of willpower and only in the first [athletics] rounds.
Both of these seem odd (actually, boxing sounds legit, I am okay with boxing). Because, as has been suggested, we can achieve the same effect in a manner we know is already balanced; The autofire rules. That makes more sense to me. Sacrifice defense, autofire your fists at some guy. Spend a point of willpower, make an autofire sword attack using a bust size equal to number of targets. Fire two handguns rapidly, autofire for one turn.
Am I missing a point of balance here? I know they requested to keep all feedback in the proper thread; I just first want to calibrate that this feedback is even worth mentioning.
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2015-03-22, 02:23 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
I agree, stick to using variations on autofire and have done. Otherwise we end up right back and the bad old days of nWoD 1.0 and multiple attacks.
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2015-03-22, 05:45 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
So far the two variations are either just extra damage (about 1/3 your dex, so likely 1 or 2), and an area of effect.
My only real concern right now is the last merit, which lets you switch brawl merits to weapons and vise versa. Because right now it looks like that's exactly possible – that you end up spending 5 rounds where you can hit everyone within melee distance and follow that up with extra hits using dexterity to apply extra doses of poison.
It's merit intensive (and maybe not broken, since by that time you can do worse) but it's interesting and worrisome. I'll playtest and see what's up.
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2015-03-23, 06:13 AM (ISO 8601)
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2015-03-23, 10:03 AM (ISO 8601)
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- May 2013
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Re: General WoD Discussion #4: Rage Against the God-Machine
Has anybody here been keeping up with the Beast teasers?
We've got the fifth family, to match with the other four-they represent fear of being powerless to stop something and are called the anakim or something like that. They're named after a race of giants from hebrew mythology. Godzilla was given as an exceptionally large and powerful example of a beast from this family.
Known hungers are Hunger for Prey, Hunger to Hoard, and Hunger for Punishment(that is, you hunger for the feeling of doling out punishment)
One of the Beast Endgames is called Incarnate, though we don't know if it's an endgame like Golconda for Vampires or if it's an end game like archmastery for mages, just that incarnates scare the crap out of other beasts.
Beasts powers are called Nightmare's and Atavisms, and Atavisms involve altering your physical body to manifest traits from your monstrous soul exploding into spiders to slip behind someone was given as an example. All we know about Nightmares is that they're highly cusomizable, and that it might be where Kinship Powers come it.
speaking of Kinship, they apparently work based around the supernatural creatures you know if your beast happens to be friends with a nosferatu, you could develop kinship powers based on vampires, or on nosferatu, or even based on that specific nosferatu.
Beats are like werewolves in that they're born beasts but don't manifest powers until later on-Beasts have nightmares throughout their lives of being stalked by some monster in spooky environment, and eventually while dreaming it becomes lucid and they realize that they're the monster that's been terrorizing themselves. The working name for this is Homecoming.
The Beast's lair isn't a merit, but is actually part of the template. It's sort of a pocket dimension that connects to some other worlds. Beasts in a brood together can combine lairs, lairs can be accessed from anyplace where you can invoke their themes(a black sand beach could be entered from a swimming pool), the Beast can metaphorically hand out keys for other beings to enter their lairs, and it's possible to sneak into one, which is bad if a Hero gets in, because if the lair dies, you die with it.
A Beast usually looks human in the real world, but in their layers they assume their true forms because there, they don't have to be separate from their souls.
Beasts originate from an entity called "The Dark Mother" and believe that other supernatural splats are likewise her children. It's up to interpretation if they're right, but there's evidence for it.
Mages are the cousin who went to college and knows lots of big words, with other things on his mind, Prometheans are adopted, and Unchained Demons aren't family.
Mages are the closest to Beasts in nature, as both boil down to "discovered untapped potential within their souls"
Examples of Beast's interacting with other splats were given as "helping a werewolf hunt, playing watch out for a vampire while they feed, calling down lightning so that a promethean can escape the angry mob, and opening up their lair so that a changeling can hind inside from their keeper".I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
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2015-03-23, 11:41 AM (ISO 8601)
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2015-03-23, 11:54 AM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
That's because werewolf's harmony has far far more consequences than integrity or humanity.
Integrity has no influence on anything except on itself. The only thing low integrity does is make loosing integrity easier. The conditions are there as a way to tie up integrity into the rest of the system.
Humanity for vampires has a few more consequences, social penalties, accidental embraces, limit on voluntary embraces. Even the social penalties aren't that big a deal with how easyly vampires can bypass social encounters entirely with disciplines.
Demons's cover system has more consequences but demons have a lot of way to regain cover and can maintain multiple at once.
Werewolf has the most severe and numerous consequences, consequences that do not provide beats and harmony can not be bought. There is no need to add conditions on top of that.
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2015-03-23, 12:45 PM (ISO 8601)
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- Oct 2014
Re: General WoD Discussion #4: Rage Against the God-Machine
The most obvious and mowt used purpose of the werewolf harmony system is that it determines how fast and how easy it is to change. The higher (more human) you are the harder it is to change. To the point that changing takes up a whole round and that clothes get ruined more easily (by default clothes end up getting merged with the form or resizes to fit when appropriate). As harmony decreases it gets easier to change... too easy. At the low end you'll end up reflexively changing form against your will based on situation. (Need to find someone, gp to urhan to sniff em out, human for talking... in a gun fight, gauru... in a school fight) to stop yourself from changing... you'd need to burn essence and actions.
In short unstable harmony itself is a condition that it is redundant to add more conditions.Last edited by Almarck; 2015-03-23 at 12:46 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature
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2015-03-23, 12:53 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
That's an accurate representation of my tabeltop game actually. The guy who came from D&D and built a martial a trust? He brought a friend who built a morally suspect pugilist. They do training montages.
That's an honest relief, I've been struggling to make integrity at all relevant. I've tied hallucinating and hearing creepy undead whispers to it. But really, it's so disconnected...
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2015-03-23, 12:57 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
More Beast: Depending on how you build the character, "Thinks they're a different splat" is a viable concept.
an example given was a Namtaro(fear of the dark/Unknown) with a predatory hunger having his homecoming in a city with no other beasts but a thriving kindred community would likely encounter vampires and might find himself developing kinship powers keyed in to vampires and nightmares customized with vampire aesthetics. clearly he's not one of the kindred, because he doesn't rage, nor is he burnt by the sun, and certainly becuase he still breaths, but he has hunger within him that he sates with blood, and his powers are like the kindred's.
There are all kinds of vampires that aren't kindred, and the kindred themselves came about from multiple kinds of vampire evolution into similar organisms over the course of centuries or even millennia(See the Jiang-Shi in V:TR 2E). Perhaps he's a distant cousin?
He has this feeling, about some dark and terrible maternal figure. It haunts his dreams and though he can't say why, he knows shew's out there, somewhere. He'd do well in the Circle of the Crone, yes?
Learning about your family is a major theme in the game, as has been stated, and it's written with crossovers in mind, so they fit very easily into mix splat games or even as the odd man out in a mostly one splat game.
And, apparently the idea that would become beast started life as an official dragon splat.Last edited by Rater202; 2015-03-23 at 12:59 PM.
I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
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2015-03-23, 01:02 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-23, 01:28 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Something I forgot to mention: Beasts have more to do with Dreams than just their homecoming nightmares and the fact that a starving Beast's soul may fly off and rampage in the dream scape.
Beasts have access to what they call the Primordial Dream. It is explicitly connected to the Astral from Mage, and in order to avoid the "Arcadia Problem" that resulted in much arguing and pointless debate between made fans and changeling fans, they're going to explain exactly how they're related, and that's coming strait from a Dev post on the Onyxpath forums.I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
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2015-03-23, 02:35 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-23, 02:43 PM (ISO 8601)
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- Oct 2014
Re: General WoD Discussion #4: Rage Against the God-Machine
Perhaps. But then again I could argue that it being universally designed ales it not special enough.
Anyways the authors have stated that they wanted to do a heavily crossover centric game line that approaches lots of miscellaneous monster types not done before. I feel beast is a step in the right direction.
Now.... when will they do space invaders?I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature
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2015-03-23, 03:07 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
I think I can guess:
Mage Player: so I'm thinking that the Gentry are a creation by the Exarchs-
Changeling Player: No Arcadia is just a name, they're completely separate, stop putting your Awakening explanations into my mystical mysterious Fae game!
Mage-P: Why would they both have the name Arcadia if they weren't the same? Mages are supposed to be detectives figuring out the magical world works!
Changeling-P: No there are some things you should keep mysterious!
Mage-P: But they fit so well together!
Changeling-P: No, the Supernal Realms are supposed to be unreachable and not actually real, if you give Mages an easy route to Arcadia, whats the actual point of trying to reach them?
Mage-P: Magesplanation!
Changeling-P: Faestyrious!
*argument continues into infinity*
or something like that, I am a fan of both games and personally have no problem with Arcadia being a schrodinger's dimension thing.
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2015-03-23, 03:13 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Well, one of the Supernal Realms in Mage is "Arcadia", which has Fey/Faeries in it.
The homeland of the True Fey in Changeling is also Arcadia.
Both are separated by some form of barrier from the main world, except one is the Abyss, only able to cross using the Watchtower in your Awakening, the other is the Hedge, which you CAN cross it'll just take your soul and why would you want to cross anyways.
There was a lot of debate over whether Changeling Arcadia was Mage Arcadia, what that meant, which description took precedence, etc.
Mage 2.0 is going to get rid of this by removing the concept of the Supernal Realms as physical places or 'planes of existence' type deals and make them more of a symbolic thing. So Changeling Arcadia is a real place, and Mage Arcadia is going to be the supernal metaphor of Fairyland. Or at least, that's my interpretation of what little information we've got about the Supernal Realms in Mage 2.0.
Brookshaw, you're welcome to correct me again if I've got it wrong, again.
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2015-03-23, 03:17 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
In the same vein Pandemonium is no longer suspected to be connected to the Underworld or Duat.
In short Mage cosmology no longer overlapsand pfficially canonically unrelated to alot of thw cosmologies of othr gamelines.I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature
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2015-03-23, 03:18 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-23, 03:34 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
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2015-03-23, 03:54 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Well, it's just a larger part of their turning Mage more into symbols than into grand cosmology and pseudo-history; they're also making it more clear that Atlantis is not even really a myth but more a metaphor not even held by many of the Diamond. The Dark Ages Mage settig is at the very point where the Orders are coming together (again going away from the earlier notion that the Orders are descendents of similar orders in Atlantis).
The fact that this gets rid of a source of much argument is also great.
For most of the time, the writers were just doing their whole "we won't speculate on cross-overs" thing.
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2015-03-23, 04:43 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
The exact relationship of the Changeling Arcadia and Mage Arcadia doesn't strike me as something that will have a profound effect on most chronicles in either gameline.
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2015-03-23, 05:46 PM (ISO 8601)
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Re: General WoD Discussion #4: Rage Against the God-Machine
Mage players trend toward forcing everything into the neat boxes of their cosmology (an amazingly meta thing, too!) while everyone else is tired of mages correcting them on their history and universe.
Which is ironically how 1e did it, they just kept giving a biased, in-game perspective and people missed the bias.
Because mages study the universe and are never wrong, obviously. u.u
It actually came up, like, immediately ish in Soul Cages, and seems to be a question that pops up any time someone is familiar with both splats.
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2015-03-23, 07:28 PM (ISO 8601)
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- Jan 2009
Re: General WoD Discussion #4: Rage Against the God-Machine
Mage overshadowing other splats' fluff (Arcadia is a big thing to changelings, but only one of five to mages; the Shadow is a big thing to werewolves, but only one of the many things mages can do) and their crunch (Mages can haxxor Disquiet, removing one of the biggest parts of Promethean; mages can haxxor pledges, turning Changeling completely on its head; mages can haxxor spirits and make Werewolf into a joke) is a serious issue, yes.