New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Aug 2014
    Location
    Indiana
    Gender
    Male

    Default Keeping watch and resting

    I have a cleric with the half-celestial template, but this question can apply to any spellcaster who does not require sleep. The rules state that spellcasters require a night's rest in order to replenish their spells, but they don't require sleep. Can such a character keep watch while the rest of the part sleeps in the camp, and count the watch as "rest"?

  2. - Top - End - #2
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Sep 2013
    Location
    St. Louis, MO
    Gender
    Male

    Default Re: Keeping watch and resting

    Elves only require 4 hours of trancing, not a full 8. But elvish spellcasters still need a full 8 hours of rest in order to cast spells. I'm referring to arcane spellcasters since I don't think divine casters even require sleep.

    Another example is warforged, as they don't sleep, but can still be arcane spellcasters. I think its safe to say they can keep watch and still prepare their spells in the morning. Its actually, in my mind, a good time for the WF to do self repairs and even craft items. They just need 8 hours of mental rest in order to prepare spells, and sometimes its easy to relax by performing menial tasks.
    Check out my Campaign World, Hiltmarch
    http://www.obsidianportal.com/campai...ikis/main-page

    Quote Originally Posted by Shining Wrath View Post
    Somewhere, Conan the Barbarian refuses to weep, and instead curses Crom for permitting WotC to botch his class so badly.

  3. - Top - End - #3
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2014

    Default Re: Keeping watch and resting

    From the SRD's section on Arcane Spells:

    Rest
    To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells.


    Taking the role of night watch requires constant mental focus in what is happening around you. Your mind isn't able to rest. If your mind is resting then you are "dozing off" and aren't providing attention as a "night watch" and will get eaten by a moose.
    Last edited by bjoern; 2015-03-06 at 09:10 AM.

  4. - Top - End - #4
    Firbolg in the Playground
     
    HalflingPirate

    Join Date
    May 2008
    Location
    In an Octopus's Garden

    Default Re: Keeping watch and resting

    Quote Originally Posted by Allianis View Post
    I have a cleric with the half-celestial template, but this question can apply to any spellcaster who does not require sleep. The rules state that spellcasters require a night's rest in order to replenish their spells, but they don't require sleep. Can such a character keep watch while the rest of the part sleeps in the camp, and count the watch as "rest"?
    I think most DMs equate rest with doing basically nothing, whether or not you are sleeping. However, clerics do not require 8 hours of rest to recover spells.

    Quote Originally Posted by SRD
    A divine spellcaster chooses and prepares spells ahead of time, just as a wizard does. However, a divine spellcaster does not require a period of rest to prepare spells. Instead, the character chooses a particular part of the day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, he must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, he must wait until the next day to prepare spells.
    Dex

    Spoiler
    Show
    Regarding my Necrotic Apprentice trick:
    Quote Originally Posted by Doc Roc View Post
    This is brilliant.
    Regarding my Non-Epic Hidecarved Dragon:
    Quote Originally Posted by Amphetryon View Post
    Nicely done. Probably too cheesy for many tables, but I'd be inclined to allow it at mine, just for chutzpah.

    Have a cookie.
    Spoiler
    Show
    Check out the Versatile Domain Generalist.

  5. - Top - End - #5
    Ettin in the Playground
     
    SwashbucklerGuy

    Join Date
    Feb 2014
    Location
    Sovereign State of Denial

    Default Re: Keeping watch and resting

    Quote Originally Posted by bjoern View Post
    From the SRD's section on Arcane Spells:

    Rest
    To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells.


    Taking the role of night watch requires constant mental focus in what is happening around you. Your mind isn't able to rest. If your mind is resting then you are "dozing off" and aren't providing attention as a "night watch" and will get eaten by a moose.
    Or raccoons. I have stories.
    Quote Originally Posted by Mark Hall View Post
    There's a reason why we bap your nose, not crucify you, for thread necromancy.

  6. - Top - End - #6
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: Keeping watch and resting

    Divine spells terse lose their daily spells if they cast them within 8 hours of regaining them, but that is the only downside of the clerich keeping watch and can be avoided with persistent buffs (if he is in to that sort of thing).

  7. - Top - End - #7
    Ogre in the Playground
     
    BowStreetRunner's Avatar

    Join Date
    Sep 2012
    Location
    Menasha, WI
    Gender
    Male

    Default Re: Keeping watch and resting

    In most of the campaigns I've been in, arcane casters who do not need to sleep cannot be considered to be on watch during their rest period to regain spells. The only real advantage for them is that if there is an encounter during this time, they do not need to make listen checks at a -10 penalty to see if the noise wakes them.
    “No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
    "In God we trust. All others we investigate." - United States Army Military Police Corps
    My thanks to Komodo for the excellent Avatar.
    Check out BSR's Improved Sorcerer project.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •