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2015-03-20, 12:44 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- On the tip of my tongue
Re: "Beating" a game vs. the game letting you win
Everyone has an onus to optimize on equipment--ranged characters simply optimize for different slots, enchantments, stats, etc. That is not even a significant difference, let alone a significant difference in how strong a character is, let alone a difference in how hard the character is to play. Moreover, while it is the case that many RPGs compensate through armor, it is not the case that most RPGs only compensate through armor.
As for "it will be harder unless," that's the point, isn't it? You have no firm basis for arguing the frequency or rarity of that "unless". So there is no reason to extrapolate from being melee vs. ranged to difficulty of play merely because melee characters are disadvantaged relative to the counterfactual where the melee characters had more range.
So these two arguments do not update my previous position significantly.Last edited by Lethologica; 2015-03-20 at 12:47 PM.