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  1. - Top - End - #1
    Barbarian in the Playground
     
    NinjaGuy

    Join Date
    Oct 2008

    Default Ending a Campaign: What should I ask?

    I plan on conducting an epilogue for my players from what they did in game.

    Generally what type of questions should I be asking to figure out the future of their characters?

    I.e where do you see yourself in 5 years?

    I have a few:
    Will you marry and have kids?
    Where do you plan to settle down?
    What do you do?

    This is all going to factor into my new campaign starting in a couple of weeks.

    I plan on asking what type of campaign do they want to try next, like investigative or frontier or Scifi.

    All of this will be set sometime in the future of the world.
    Haggis is Sheep's stomach filled with its intestines.

    My blog "Awkward GM"

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Dec 2014

    Default Re: Ending a Campaign: What should I ask?

    Nothing specific, or really leading.

    "Tell me something that happens to your character after this."

    Based on that response, maybe follow up with some questions.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Vrock_Summoner's Avatar

    Join Date
    Feb 2014
    Gender
    Female

    Default Re: Ending a Campaign: What should I ask?

    You ask them exactly the same thing you've been asking them the entire campaign.

    "So, what does your character do?"

  4. - Top - End - #4
    Ogre in the Playground
     
    BardGuy

    Join Date
    Mar 2015
    Location
    Texas
    Gender
    Male

    Default Re: Ending a Campaign: What should I ask?

    Quote Originally Posted by Vrock_Summoner View Post
    You ask them exactly the same thing you've been asking them the entire campaign.

    "So, what does your character do?"
    This. Proceeded by a long prompt about the future of the world. Example, "BBEG is dead, the heroes are welcomed to the capital in open arms, parades, made knights, etc". You can make it specific if any had goals like "restore honor to their family" or "find a cure for disease X". S

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