View Poll Results: Do you support this creature for the MitP II project?

Voters
14. You may not vote on this poll
  • Yes!

    14 100.00%
  • no

    0 0%
Results 1 to 21 of 21
  1. - Top - End - #1
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Nocturne Lemur [MitP II] (and spell to go with it)

    The Nocturne Lemur is often taken as a familiar (bonus: +30 ft. darkvision)

    Nocturne Lemur
    Tiny animal
    HD 1d8 (4)
    Speed 20 ft. (X squares); Climb 20 ft.
    Init: +3
    AC 15 (+2 size +3 dex); touch 15; flat-footed 12
    BAB/Grp +0/-11
    Attack Bite +3 (1d4-3)
    Full-Attack Bite +3 (1d4-3)
    Space 2 1/2 ft.; Reach 0 ft.
    Special Attacks Sphere of Shadow 1/day
    Special Qualities Darkvision 60 ft., Light Vulnerability
    Saves Fort +1 Ref +5 Will +1
    Abilities Str 4, Dex 16, Con 10, Int 2, Wis 14, Cha 2
    Skills Balance +11, Climb +11, Hide +11 (15 in dark), Move Silently +5, Spot +5, Listen +5
    Feats Weapon Finesse (Bite), Awareness
    Environment Thick forests or jungles
    Organization Solitary
    Challenge Rating 1/6
    Treasure None
    Alignment Always Neutral

    The creature sitting on the wizards shoulder appears to be a sort of lemur, a very dark furred animal curled up on behind his right ear. It's ears perk up when you move, and it looks over at you with almost disconcerting glowing yellow eyes. As the wizard steps out of the shade, it hisses slightly and climbs down over his shoulder onto his back, still shaded at the angle he is standing.
    Nocturne Lemurs are often used by wizards as familiars, as they grant +30 ft. darkvision as a familiar. (If the owner of the familiar already has darkvision, it gets an additional 30 ft added to what they already have.)
    Nocturne lemurs live in very thick forests or jungles, where they can stay in deep shade even during the day. If they ever have to enter sunlight, or possibly hide from a predator, they hide within their sphere of shadow spell.

    +8 racial bonus to climb and balance checks, and a +4 on hide checks when in darkness. The Nocturne's use their dexterity modifier instead of their strength modifier on climb checks.

    Light Vulnerability (Ex): The eyes and bodies of nocturne lemurs are vulnerable to normal sunlight and anything above a dim light source. Illumination equal to the light spell or brighter imposes a -1 penalty to the lemur's attack rolls. Additionally, exposure to full sunlight causes 1 hit point of damage per minute to any unprotected ones.


    NEW SPELL:
    Sphere of Shadow
    Evocation [Darkness]
    Level: Brd 0, Sor/Wiz 0, Clr 0, Brd 0
    Components: V, S
    Casting Time: 1 standard action
    Range: close
    Target: one creature of tiny or smaller size or location
    Duration: 1 hour/level
    Saving Throw: Will Negates (if targeted on unwilling creature)
    Spell Resistance: yes

    This spell creatures a very small sphere of shadowy mist. It is not technically "magical" darkness, and can be seen through by darkvision. However any non-magical light source will not remove it. Sunlight, lanterns, etc, will not brighten the area. If targeted at a location, the sphere remains there. The spell can also be targeted on a creature of size tiny or smaller, which engulfs the creature in darkness, and moves with it. If they have darkvision, they can see out of the sphere. This also provides the creature with concealment (20% miss chance). This spell is often used by wizards trying to protect their familiar from direct sunlight, as it can be used to protect a creature with light vulnerability.
    Last edited by Icewalker; 2008-11-09 at 02:19 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    Fax Celestis's Avatar

    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Dusk Creeper [MitP II] (and spell to go with it)

    Perhaps "night lemur" or "nocturne climber."

  3. - Top - End - #3
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Dusk Creeper [MitP II] (and spell to go with it)

    Seems fine; I think I agree with Fax that a less ominous name might be more suitable for an Animal Type.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  4. - Top - End - #4
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Dusk Creeper [MitP II] (and spell to go with it)

    Actually I asked if anyone could think of a better name in the MitP II thread, but yeah, it needs a less ominous name. I like Nocturne Climber, particularly that first part.

    Nocturne Lemur?
    Last edited by Icewalker; 2007-04-13 at 08:25 PM.

  5. - Top - End - #5
    Titan in the Playground
     
    Fax Celestis's Avatar

    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Dusk Creeper [MitP II] (and spell to go with it)

    Sounds apt.

  6. - Top - End - #6
    Hoopy Frood in the Playground Moderator
     
    Vaynor's Avatar

    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    I like this, seems like a good familiar for a necromancer.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  7. - Top - End - #7
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Yeah, it'd be a fun necromancer or warlock familiar, if they got them (isn't there a feat which lets you?). What do you think of the familiar ability and the spell? balanced?

  8. - Top - End - #8
    Hoopy Frood in the Playground Moderator
     
    Vaynor's Avatar

    Join Date
    Jul 2005
    Location
    South Korea
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Quote Originally Posted by Icewalker View Post
    Yeah, it'd be a fun necromancer or warlock familiar, if they got them (isn't there a feat which lets you?). What do you think of the familiar ability and the spell? balanced?
    Yup, +30 feet darkvision seems pretty equal to +2 on reflexes. And The spell, while pretty useless for other uses, fits this perfectly. Ways to improve the spell is the change a little of the fluff I think. A globe of darkness is a little weird, but a shadowy mist or something might look a little cooler. Just seems like a perfectly spherical globe of darkness hopping around would look stupid.

    EDIT: Also, since the wizard gets darkvision and such, this would be good to protect spell component pouches from harm, with the 20% miss chance and all.
    Last edited by Vaynor; 2007-04-14 at 03:51 PM.
    “Sometimes, immersed in his books, there would come to him
    the awareness of all that he did not know, of all that he had not read;
    and the serenity for which he labored was shattered as he realized the
    little time he had in life to read so much, to learn what he had to know.”
    ~Stoner, John Williams~
    My Homebrew (Most Recent) | Forum Rules
    /veɪnoɚ/

  9. - Top - End - #9
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Yeah, handy. Shadowy mist sounds like a far better description than a sphere of solid darkness, and it'd look cooler. Updated!
    Last edited by Icewalker; 2007-04-14 at 04:07 PM.

  10. - Top - End - #10
    Barbarian in the Playground
     
    sigurd's Avatar

    Join Date
    Nov 2006

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    A 20% miss chance on a 0 level cantrip with a duration measured in hours per level is really powerful. You might want to remove that - the small size should already give them an armor benefit.

    Also I think for the 3rd word of the spell description you meant 'creates'.

    I like the combination though.
    Last edited by sigurd; 2007-04-20 at 09:16 PM.
    Logo by Serpentine

  11. - Top - End - #11
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Ah, missed that typo, yeah. fixed.

    The reason I think it is ok as a 20% miss on a cantrip is that it only applies to creatures of size less than small, so no PCs. Not too handy cept as a utility spell. The lemur doesn't need the miss chance, it needs it to avoid the sun.
    Last edited by Icewalker; 2007-04-21 at 11:36 PM.

  12. - Top - End - #12
    Titan in the Playground
     
    Fax Celestis's Avatar

    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Halfling or Gnome wizard casts reduce person on himself, and is suddenly a valid target. Might want to make it: "Target: Tiny or smaller Animal or Magical Beast touched."

  13. - Top - End - #13
    Dwarf in the Playground
     
    Danu's Avatar

    Join Date
    Dec 2006

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Interesting little critter, man. I'll vote yes on this one, no problem.

    One slight thing, though... it seems like it has too many skill points. A 1 HD animal would only have 4 skill points, and you've given the creature what looks like 8. Does it have any other racial skill bonuses?

    You could keep the same bonuses by giving it Alertness as a bonus feat.

  14. - Top - End - #14
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    I'm not positive about the bonuses, they could be wrong, yeah. Looks like I put it with 2 ranks in move silently, 3 in listen, and 3 in spot. If it should be 4 instead, I could just add the alertness feat. But then wouldn't it have an extra feat?

    I'm just going to lower spot and listen by 2 each. That'd balance it out.

  15. - Top - End - #15
    Titan in the Playground
     
    Fax Celestis's Avatar

    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    You could always give it Awareness as a bonus feat. A lot of animals and magical beasts get it as such.

  16. - Top - End - #16
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Not sure on the rules for adding feats. If it can be added to the total with no problems, that'd be better.

  17. - Top - End - #17
    Titan in the Playground
     
    Fax Celestis's Avatar

    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Bonus feats are pretty much, "It needs this feat but it doesn't qualify, so I'll add a superscript B and call it a bonus feat. Done."

  18. - Top - End - #18
    Dwarf in the Playground
     
    Danu's Avatar

    Join Date
    Dec 2006

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Well, since the creature doesn't actually qualify for Weapon Finesse, you should make Alertness it's base feat (from it's frist HD) and Weapon Finesse a bonus feat.

    A bonus feat is basically a feat you want the creature to have, but that it doesn't necessarily qualify for. If you check the Monster Manual, you'll notice a lot of animals with Weapon Finesse that don't actually qualify for it. In the errata, they fixed that by making Weapon Finesse a bonus feat for all those animals, and gave the animals additional feats.

    Edit: Didn't see Fax's post. We said pretty much the same thing.
    Last edited by Danu; 2007-04-23 at 08:17 PM.

  19. - Top - End - #19
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Dec 2009
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Last edited by Narmy; 2009-12-23 at 01:22 PM.
    Please check out my homebrew and P.E.A.C.H..

    All of my work is for Pathfinder, but can be used for 3.5 as they are compatible enough.



    Helmets

    Pathfinder Druid Variant - Bonded Wild Shape

    Never Die Feat


  20. - Top - End - #20
    Titan in the Playground
     
    The Rose Dragon's Avatar

    Join Date
    Jan 2008

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Two and a half years, dude. Two and a half years. Be more considerate when disturbing the dead.

    Quote Originally Posted by Forum Rules
    Thread Necromancy
    Bringing a thread back from “the dead.” If a thread has fallen to page three and hasn’t been posted in for a month and a half, don’t post to it. Start a new topic if you want to discuss the subject.
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

  21. - Top - End - #21
    Gunslinger in the Playground Administrator
     
    Roland St. Jude's Avatar

    Join Date
    Sep 2005
    Gender
    Male

    Default Re: Nocturne Lemur [MitP II] (and spell to go with it)

    Sheriff of Moddingham: Thread necromancy is frowned upon here. Please review the Forum Rules.
    Forum Rules

    Roland in the Dark by Djinn in Tonic

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •