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2015-04-08, 08:38 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Player vs. Player: Mage-Killer vs. Wizard
Atomic Energy would just be a school of magic.
Science would be a better analogy, given their broad bases.
So in this hypothetical all science is banned and warriors go around murdering kids who want to be scientists on the off-chance a high school physics student accidentally invents an atomic bomb.
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2015-04-08, 08:45 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Player vs. Player: Mage-Killer vs. Wizard
I was checking Weapons of Legacy today, mainly the Hammer of Witches session. According to the weapon's backstory, a cleric of Pelor had an epiphany and came to the conclusion that arcane magic is the origin of all harmful, destructive magic, while divine magic is the origin of all helpful, restorative magic.
That's probably a flawed concept, but it's a different way on viewing the subject.
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2015-04-08, 10:54 PM (ISO 8601)
- Join Date
- May 2011
Re: Player vs. Player: Mage-Killer vs. Wizard
See, that's more the equivilant of killing everyone who works in atomic physics because they MIGHT one day put together an atomic bomb. Sure they know how to do it, and it might take some effort to gather the resources (in this case, leveling up, which is a very high mortality rate activity), but killing someone because of what they might do is still definitely evil. After all, a low level wizard/sorcerer is hardly capable of atomic levels of power. As someone said, atomic physics would be like a school of magic (probably evocation, since it deals with raw energy), as it is a subsection of science. But even then, being able to wield that equivilent of power would require an incredibly high level. And yes, regulation may be required, and likely enforced by other high level mages, but killing someone because of their potential to be destructive is even more evil. Especially considering when you eventually screw up and dont manage to kill one of the mages, and your actions end up being what turns them toward that destructive path.
Note that justifying something to yourself doesn't change the morality of your actions, just lets your character sleep better at night.World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2015-04-08, 11:18 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Player vs. Player: Mage-Killer vs. Wizard
I still find it weird that given the choice between the Order of the Stick characters Elan and Malack you would attack the chaotic good Human Bard/Dashing Swordsman over the evil Albino Lizardman Vampire Cleric of Nergal even though Elan has arcane magic that helps people rather than destroy things.
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2015-04-09, 09:35 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Player vs. Player: Mage-Killer vs. Wizard
The whole science/atomic physics vs magic falls short on one thing.
It takes little to no time/effort to have world destroying power with magic.
For a scientist to build a weapon capable of what magic can achieve would take a lot of time, effort, money, and/or man-power. For a wizard to ready destruction on such a magnitude takes... an 8 hour sleep and 1 hour of studying.
The fact that it is so easy to access that power is what makes it feared. Having the power at your fingertips changes the dynamic greatly. I'd go so far as to say it is better analogized as hatred towards organizations with access to WMDs.Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2015-04-09, 09:53 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: Player vs. Player: Mage-Killer vs. Wizard
You forget the years of life-threatening training that a wizard would need to get anywhere close to world-shaking power. A scientist might take a few years to build a bomb, but unless someone sends soldiers to stop him, he's not going to have a huge chance of spontaneous death every day of the process.
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2015-04-09, 10:51 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Player vs. Player: Mage-Killer vs. Wizard
I didn't forget that in fact; it just isn't relevant to my point. Lethality of gaining said power doesn't really matter in terms of if people will fear/hate it.
Once they have attained their level of understanding they can then decide to ready world shaping power in 9 hours, or ~6 seconds if they have it prepared for the day.Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2015-04-09, 10:57 AM (ISO 8601)
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- Mar 2008
- Location
- NYC
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Re: Player vs. Player: Mage-Killer vs. Wizard
It's completely relevant. Because it takes so much work, most people will never meet the world-exploding guy, and given that the world explodes very rarely, most that do meet the world exploding guy won't know he can explode the world. To a random villager or craftsman, a wizard is the crook-nosed guy down the street who can cloudkill the rats in his basement, not a Tippyesque worldshaper.
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2015-04-09, 11:12 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Player vs. Player: Mage-Killer vs. Wizard
I suppose that depends on the campaign world. However, simply because a world which magic is unknown by most can exist, that does not preclude one that has magic more widely known, nor does it diminish the idea that people could hate magic as a concept due to its ability to give singular people massive power in the palm of their hands, relatively unchecked.
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2015-04-11, 11:42 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
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Re: Player vs. Player: Mage-Killer vs. Wizard
Avatar by the incomparable araveugnitsuga!