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Thread: Living Spells

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    Halfling in the Playground
     
    RobbieOC's Avatar

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    Default Living Spells

    The thread about living spells got me thinking about them.

    How are they created (in game)? Say I want to have a villain who uses them a lot, how would he go about it? How much would it cost? What would he need?

    Similarly, if I were to make a prestige class based on such a thing, what kind of requirements should there be?
    -Robbie

    "Promise me you'll always remember: You're braver than you believe, and stronger than you seem, and smarter than you think." A. A. Milne

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    Barbarian in the Playground
    Join Date
    Dec 2005

    Default Re: Living Spells

    In Eberron (don't know about anywhere else):
    There was a huge war that lasted a century and ended some years back. Toward the end of that, there was a magical cataclysm that left an entire country in ruins. For some reason (probably related to the cataclysm), living spells started to pop up in the ruins, immediately.
    Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).

    Some of my current work is under the name IGTN on D&D Wiki

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    Halfling in the Playground
     
    RobbieOC's Avatar

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    Default Re: Living Spells

    So, is there no way for mages to make more?
    -Robbie

    "Promise me you'll always remember: You're braver than you believe, and stronger than you seem, and smarter than you think." A. A. Milne

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    Barbarian in the Playground
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    Dec 2005

    Default Re: Living Spells

    They're uncontrolled forces of destruction unleashed by the magical equivalent of a nuclear attack (except that nobody knows who caused it). There's no known way to make more, aside from homebrew stuff, and, as they exist in Eberron, no reason anyone who wasn't seriously sick would want to make more.

    I suppose, with the right Eldritch Machine (essentially, a non-portable magic item that exists as a way of doing stuff that the rest of magic doesn't cover; a manifestation of DM fiat in the gameworld, often used by villains as the threat that drives the plot), one would be able to invoke the Mourning again on a smaller scale (like, say, on a single city); that might be the way to do it.
    Last projects, from years back: Lesser Disciplines (Tome of Battle). Also, Never Behind the Curve (multiclassing).

    Some of my current work is under the name IGTN on D&D Wiki

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    Bugbear in the Playground
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    Jan 2007

    Default Re: Living Spells

    Also, Daelkyrs (the aberration-lords who created... basically all the other aberrations and a bunch of other monsters in Eberron) might be interested in that sort of thing.

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    Firbolg in the Playground
     
    Mewtarthio's Avatar

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    Default Re: Living Spells

    Just give the villain a unique artifact. Or say that he's figured out how to make Living Spells, possibly from an evil Outsider.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

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