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2015-05-27, 11:09 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Probably worth noting that Igniting is already the name of a weapon property. Also, against a non-Akashic foe, it's a +1d10 on crit for +2 bonus, whereas Flaming Burst is 1d6 higher for the same cost (and that 1d6 works on every hit), so I agree that it's overpriced at the moment.
Could I suggest that Reverberating simply works on hit, no save, rather than on crit? The strongest it gets without size increases is 2d6, which you can pick up by simply nabbing a pair of elemental +1d6 abilities for the same cost. And the elemental damage bonuses work instantly, rather than giving them a round to act before they take the full damage. Sure, elemental damage is subject to resistance, but Reverberating gives them a round to respond before they feel the full impact - possibly healing so they survive the delayed portion of the damage or killing someone with one final attack before they take the full damage.
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2015-05-27, 11:16 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
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2015-05-27, 11:36 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
I'm guessing the highlighted veils are ones with confirmed updates that haven't been written in. IIRC riven darts hand bind was switching to 1+essence darts.
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2015-05-27, 11:45 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-05-27, 11:48 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-05-27, 11:49 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Why focus on both those veils instead of just one of the other, out of curiosity? Seems a handcannon vizier would only use darts as a stop-gap until getting the feats to have handcannons fully online.
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2015-05-27, 12:10 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Indeed. I initially planned for a purely Hand Cannons-focused build but noticed that the darts are a standard action to fire off, which combined with my racial fly speed makes me a good skirmisher (especially if/when I pick up Flyby Attack). By "invested in both" I mean that I have the standard archery feats (Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot) plus Chakra Targeting.
I'm not entirely past the point where the darts are an effective stopgap. If you want to take a look at what I've built, the character sheet is linked at the top of my signature.
Riven Darts has roughly equal damage per round with Hand Cannons at my current level. The darts average 42 total, 28 single-target, and the Cannons average 34 total, 34 single-target at the same range (outside 20 feet, of course, Hand Cannons are the only option). Next level, when I gain access to the Wrists bind and the Deadly Aim damage steps up again, the averages will be 48/32 for Riven Darts and 45/45 for Hand Cannons. Riven Darts targets touch AC, but that difference is mostly mitigated by Hand Cannons having +4 more to hit at the same range.
So for the moment, the darts are noticeably better against multiple targets, but the Cannons have them beat if I need to focus down one particular target, and they mostly catch up on total damage next level.Last edited by Extra Anchovies; 2015-05-27 at 12:10 PM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-05-27, 01:31 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
The changes to Hand Cannons and Riven Darts (which are now current in the Supplemental doc) are pretty minor, mostly just small verbage fixes. Hand Cannons just had "and effects" added after the note that it works with ranged combat feats, and Riven Darts had the entry updated to reflect that the bind gives 1+essence darts, not darts = essence, since that has some weird effects and wasn't the intent anyways.
I've actually updated all the veils in the Supplemental doc with the outstanding errata, and polished and added our contest winners and a few other veils I wrote in the contest thread. As soon as I get the remaining veils added, I'll be pasting in the FCBs, then reviewing the current weapon abilities to account for your feedback so far. After that, it's the last of the archetypes, the rest of the items, two more PrCs, and then the akashic bestiary. Anyone who bought the AM subscription is getting a serious steal on the Supplemental release, because this thing is going to be about 2.5x the size of any of the class releases.
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2015-05-27, 01:36 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
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2015-05-27, 01:45 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
<yay!>
I'll look over the Veils as soon as you get the remaining ones up. Working on trying to break the new ones, worst I've got is a Guru basically Essence-bombing Spear with Gentle Touch via a few feats (including Shape Veil for Storm Gauntlets) and going TWF to have a normal one in the off-hand. Seeing if I can get enough room together to squeeze in the Spark of Divinity line from Bloodforge. Going to do better than my prior build, but still nowhere near Vengeance.Last edited by PsyBomb; 2015-05-27 at 02:09 PM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-05-27, 02:36 PM (ISO 8601)
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2015-05-27, 03:10 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
So some questions about the Loyal Paladins Spear of Light...
ChakraBind(Hands):[G3,V2]Binding this veil to your Hands slot you gain the ability to throw it,causing it to transform into a bolt of holy light that strikes all enemies along a 10 foot long line,plus 10 feet per point of essence and dealing damage as normal for the weapon.Creatures caught in the line receive a reflex save for half damage
Can ranged feats affect the bind?
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2015-05-27, 03:20 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
It's a (Su) active ability with no set action type, so it defaults to standard action.
And it's not a ranged attack (no attack roll, and it allows a save), it's an area effect, so you can't apply ranged feats to Spear of Light any more than you can apply them to a breath weapon.Last edited by Extra Anchovies; 2015-05-27 at 03:21 PM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-05-27, 03:27 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
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2015-05-27, 03:36 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Ok thanks, it just confused me a little due to the veil being a shortspear and the bind saying that you throw it.
By the way on the archetypes that you will be adding, are they going to be archetypes for the Vizier,Guru, and Daevic by any chance?
Edit: Can Armory of The Conqueror augment the damage of the Crimson totem?
You shape veils at the same time, and since you have to be wielding the weapon when you shape the Armory, I don't think the Totem would be a valid target correct?
Also, will any of the new veils get added to any of the Passion Veils of the Daevic?Last edited by Deadkitten; 2015-05-27 at 03:43 PM.
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2015-05-27, 03:58 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Yes, there will be archetypes for the Vizier, Guru, and Daevic. Vizier will get the Sculptor archetype (think Green Lantern), the Guru gets the Bounty Hunter, and Daevic gets the Evolutionist. There's also the Becomer Barbarian archetype (rageweaving), the Legend Rider animal companion archetype, the Mobile Champion Gunslinger archetype, the Living Cannon Marksman archetype, and new talents for the slayer, rogue, and investigator.
As long as you're shaping the totem at the same time as the armory, it can be the weapon the armory affects.
Currently I'm not planning on adding the new veils to the passion lists.
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2015-05-27, 04:00 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-05-27, 04:14 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
I can talk about it, or I can work on finishing getting it proofed and added to the Supplemental doc. Your choice
I will say, both the Marksman and Gunslinger archetypes draw really heavily on video game tropes though, with the Mega Man X series being a big influence on the Marksman and the Gunslinger as my attempt at giving you something along the lines of Rubi Malone from Wet.
Also, the Legend Rider's name may change. It was originally a Cavalier archetype, but I decided to take a page from the Animal Archive and make it a companion archetype instead so that it would cover a broader range of characters.Last edited by Ssalarn; 2015-05-27 at 04:26 PM.
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2015-05-27, 04:39 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...
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2015-05-27, 06:16 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Loyal Paladin's Spear of Light
Descriptors: [Good]
Class: Daevic, Guru, Vizier
Slot: Hands
Saving Throw: Reflex
Holy light forms into a gleaming spear, ready to plunge into your foe’s evil heart. When this veil is shaped, the user gains a weapon forged from akashic energy and infused with the power of the upper planes. Treat this weapon as a shortspear sized appropriately for the wielder, except that attacks made with it are melee touch attacks that deal holy damage (treat the base weapon size as one category smaller if target is good, or one size category larger if evil; these size modifiers stack with all other size changes or virtual size changes). This weapon may be used with the Weapon Finesse feat. If the spear leaves your possession it dissipates at the end of your turn and can be reformed in your hand again as a swift action, or whenever the veilweaver spends a swift action to invest essence.
Essence: For each point of essence invested in this ability, the spear’s damage increases by 1d6. For every 2 points of essence invested in this veil, the spear’s reach increases by 5 feet.
Chakra Bind (Hands): [G3, V2] Binding this veil to your Hands slot you gain the ability to throw it, causing it to transform into a bolt of holy light that strikes all enemies along a 10 foot long line, plus 10 feet per point of essence and dealing damage as normal for the weapon. Creatures caught in the line receive a reflex save for half damage.
If it is an increase to base weapon damage then it has devastating potential with Armory of the Conqueror.
Lets see it on a Daevic: (since that is the only class i have experience with right now)
At 18th level you can put in a total of 4(base)+ 1(Enhanced capacity) +3 (Essence Straps, Greater) = 8 essence for a 9d6 touch attack.
Combine that with Armory of the Conqueror invested for 4(Base)+2(passion increase) +1 (Essence straps, lesser) = 7 essence and 4 size increases.
Per the damage dice FAQ: 9d6 increased by 4 sizes would be 12d8 for once size increase. I don't have a full understanding of how the table works but it caps at 16d6 and I don't know how to calculate past that for the other 3 size increases.
All you have to do is add in the Vital Strike Line and the feat for POWE that lets you Vital strike on an AoO for Hilarious Damage.
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2015-05-27, 06:28 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
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2015-05-27, 07:01 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Supplemental release sounds giant. Wasn't expecting anything like monsters to be in it, that'll be a giant treat.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-05-27, 09:26 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Yeah, there'll be a bestiary section with daevas, variant rakshasa, and a few other critters.
I really suspect that this will be closer to a $12-$15 price point for non-subscribers instead of the $8 price point of the individual class .pdfs, so if you haven't picked up the subscription, I strongly suggest you do so (and not just so I have a bigger art budget for the akashic races ). The subscription option will likely end once this .pdf goes up for sale. Also, we'll probably do something similar to what we did with Path of War, where subscribers will be able to get the print release at a reduced price.
By the by, I feel like something's still missing here, so lend me your eyes and tell me what you think (I'm also testing out a different name than "Mobile Champion"; I thought about Wetboy but was worried Brent Weeks would sue me) :
Gunslinger Archetype- Wet Work Specialist
Sometimes you've got a dirty job to do, one that calls for fast feet and a lot of blood. These are the kind of jobs that wet work specialists train for, mixing supernatural agility with a hail of bullets and a steadfast determination to get the job done.
Akashic Firearms- At 1st level, the wet work specialist unlocks the ability to bind to his Hands chakra, and gains the Pistolero’s Bind feat as a bonus feat even if he would not normally qualify for it. The wet work specialist uses his class level -3 when determining his veilweaver level, and uses Wisdom as his primary veilweaving attribute. This replaces the deadeye and quick clear deeds.
Mobility Binds- Starting at 2nd level, the wet work specialist unlocks the ability to bind veils to his feet chakra. Despite lacking true veilweaving abilities, the wet work specialist can readily control the flow of energy through these chakra to aid his mobility, granting him the following deeds:
Wall Cling (Su): At 2nd level, as long as the wet work specialist has at least 1 grit point, he can traverse walls or other relatively smooth vertical surfaces as easily as normal ground. If the specialist ends his turn still on a vertical surface, he must spend 1 point of grit or immediately fall.
Akashic Shot (Su): Starting at 3rd level, as long as the wet work specialist has at least 1 grit point, he can create special akashic ammunition for his firearm as part of an attack action, allowing him to make the attack without needing to reload or expend ammunition. By spending 1 grit point as a free action, he can instead use akashic ammunition for every shot in a full attack sequence.
Essence Launch (Su): Starting at 6th level, the wet work specialist can spend 1 grit point as an immediate action to release an explosive blast of akashic energy from his Feet chakra, launching himself into the air. This ability can be used in the following ways:
- This ability can be used in conjunction with a move action to jump, granting the specialist a +10 competence bonus to his acrobatics check.
- This ability can be used as part of an acrobatics check made during a move action to avoid an attack of opportunity, granting a +5 competence bonus to the check.
- By spending an additional grit point when activating this deed, the specialist can activate this ability in response to an attack, making an acrobatics check and using it in place of his armor class. The specialist must declare he is using this ability before he knows the result of the attack roll. If the attack misses, the specialist may immediately move up to 10 feet as a free action that can be taken even if it's not his turn. If the attack still succeeds, he is knocked prone in addition to the attack's normal effects.
Run and Gun (Su): Starting at 7th level, the wet work specialist may move up to his speed as part of a full attack action by spending 1 grit point. He may resolve each attack in the sequence from any point during his movement, but must make all iterative attacks in sequence from highest to lowest as normal (so a specialist with multiple attacks cannot resolve an iterative attack from a square earlier in his movement than the square he resolves his highest bonus attack from).
This replaces the nimble class feature and the pistol-whip, deadshot, and lightning reload deeds.
Bonus Feats - The wet work specialist may select the Shape Veil feat in addition to combat or grit feats. This modifies the bonus feats class feature.Last edited by Ssalarn; 2015-05-27 at 10:51 PM.
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2015-05-27, 09:49 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Hm. I like. Might want to specify how long the ability to stay on walls by spending 1 grit point for Wall Cling lasts. It seems to me like it's supposed to be until the end of his next turn but that isn't clear (so it could be interpreted that it only keeps him up for a moment longer, or that it lets him stand on walls indefinitely).
Last edited by Extra Anchovies; 2015-05-27 at 09:49 PM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-05-27, 09:51 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Brent Weeks seemed like a real chill guy when I got my first book for the light ringer series signed so I don't think he'd attempt to sue And wetboy is pretty common nomenclature for a hired killer/assassin.
For Cao Cao, For Wei!
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2015-05-27, 09:59 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
Odd for it to not get any Essence, nor any automatic Veils. Only one of your Akashic Archetypes to not do so. Still, it works... although I will repeat that Pistolero's Bind
blows massive, massive chunksis very subpar compared to what it's trying to cover for, since unlike Quick Clear it won't actually fix the weapon (and you still lose Deadeye on top of it).
I like the mobility theme you have going, but there is one other issue with the archetype as it stands. Once it gets moving, you'll be burning Grit like it's bonfire night and your buddy just brought marshmallows. Unless they get a way to compensate for this, it'll be very rough for them after the first couple of fights each day.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-05-27, 10:06 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
I was hoping Rakshasa were going to be included.
As for gunslinger. I'm actually getting a titanfall pilot vibe from it with the wall clinging and super jumping.... would work rather well in a gestalt with that psitech class.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-05-27, 10:12 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
For favored class bonuses, it would be nice to give a way for lower essence-cap classes to boost some receptacles, even if it is limited. Like Solhofat daevics getting to add 1/X essence cap to their racial natural armor ability.
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2015-05-27, 10:30 PM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
I was thinking of giving it a small essence pool that it could burn for grit to help power it's abilities, or replacing grit altogether but letting it use its essence pool as a grit pool with burn.
As to it not outright getting any veilweaving, that's actually very intentional as a design decision; I want to shift the way it's played and open the door to akasha without actually pushing it through.
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2015-05-28, 12:14 AM (ISO 8601)
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Re: Dreamscarred Press Presents: Akashic Mysteries, Thread 2
So from essence forged weapons:
The weapon must have an amount of essence invested equal to the total enhancement bonus of any accessed abilities for those
to be used