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    Colossus in the Playground
     
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    Default Seven Days to the Grave [DMOOCH]

    This is a GM tracking sheet for my Curse of the Crimson Throne: Seven Days to the Grave [IC] (link provided) game. If you are in that game, or really any of my games, please understand that gazing your eyes here would be willfully cheating by looking here to see GM-only information. That game has reached maximum pages, so ...

    We are now on Curse of the Crimson Throne: Seven Days to the Grave II [IC] as the active game, as the other has reached maximum thread size.
    Last edited by lostsole31; 2021-10-26 at 02:09 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    The first guard is taken aback, out of indignance and not shock. The sound of leather saps being squeezed harder by grip easily tells you which way this is going to go.

    R1T16: "Garhg!" shouts the guard facing Paxre. Just as immediately, there is Muhrbala flying behind him, just having tipped him in the lower back with his tail.

    R1T15: The same guard spins around to smack Murray but misses and shatters some bottles on the shelf.

    R1T14: Solt, as well as all the other patrons remaining, scream in confusion and bolt for the exit.

    R1T13: Beta, you are standing in line, 5' from Paxre, 10' from the guard that just got hit. With the mess already forming and what people are passing by, this is difficult terrain. What do you do?

    Spoiler
    Show

    Muhrbala: 16.
    Guard #1: 15. (:42). Facing Paxre.
    Beta: 13.
    Paxre: 11.
    Guard #2: 11. (:42). Facing Omega.
    Vendra: 8.
    Omega: 2.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  3. - Top - End - #3
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T13: Beta slides over to the door and braces himself in front of it, waiting for anyone foolish enough to try to escape while he leaves the matter of actual fighting to Omega.

    R1T11: "These guys are punks, Awm" Paxre taunts the guards. "I think we can thrash them without any deadly weapons."

    He starts to tussle unarmed with the man.

    R1T10: The guard facing off against Omega holds off but has a guarded stance.

    R1T8: Vendra is behind Omega screaming and shrieking about her ruined store. The guard in front of Omega swings his terribly and his wide swipe the sap smashes open bottles and boxes. He turns his face away just in time to keep from blinding himself from aromatic oils and barely keeps his footing as the floor has become thick with debris (very difficult terrain; slippery). At the same time as the guard rights himself Omega feels a sharp pain as from behind him a dagger has stuck between his legs to stab right into his femoral artery for 27. Omega shouts in pain and focuses on his leg for a bit too long and it opens up to a strike from the man in front of him saps him in Omega's chest for 10 NL. Paxre's opponent slams him in the intercostals for 17 NL, which is enough to knock Omega onto a table face down. His weight drags the table doily down with him as well as whatever ribbons and product and vials on top of him (no damage, just cinematic.

    R1T2: It's Omega's .... oh, wait, never mind.

    End Round 1, Begin Round 2 ...

    R2T16: Muhrbala moves into the guard's space, forgoing safety to be able to attack, but Murray dances around the attack, even stabbing the man in his weapon shoulder (R) for 7. It's an outstanding wound for someone or something so small, but then you see that Murry and Pax fight in excellent flanking position, and there's no doubt now that even pseudodragons can be trained for some things. The little guy then slashes with both of his talons for a total of 13.

    R2T15: The man is already too badly wounded. The guard drops his sap and wearily "I surrender." It's too cluttered to try and step out of the way and he's flanked. He just slumps to the ground.

    R2T13: Yup, Beta, the men were using saps (one just surrended), but Vendra herself did amazing damage (on a crit) with her dagger and opened up Omega to get battered into unconsciousness. It will take you a move action to face the remaining guard remaining in fight, or a double move action to stumble over to Vendra. Or, you can hold position, but you don't get to keep the rolls. What do you do?

    Spoiler
    Show

    Muhrbala: 16. Guard #1.
    Guard #1: 15. (7:42). Facing Paxre. SURROUNDED!
    Beta: 13.
    Paxre: 11.
    Guard #2: 10. (42:42). Facing Omega.
    Vendra: 8.
    Omega: 2. Suffered 1:6 rounds of giant wasp poison (DC 18, 1d2 DEX).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  4. - Top - End - #4
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T13: Beta glares at Vendra, and like a flash, appears behind her, shoving his claw into her side (11) with a growl. "You should have just left your stupid lackeys to their work."

    R2T11: "Neat effect!" cries Paxre cheerfully before a change takes over him. He manages to keep his combat awareness through instinct, but strange noises issue from him and it is as if a dark shroud exudes from his skin to create a strange dark aura over his right fist.

    R2T10: The other guard swings at the little flying thing and it seems like he should have hit Murray, or at least contacted the scales; but as soon as the sap comes into that spot there is a strange visual effect and Murray is still in the same square but 2' away.

    R2T8: Vendra screams from the pain and then spins on Beta to stab him in the thicker part of his left lower arm for 6. She practically dances on boxes to get away from him. With amazing physical skill she manages to get out of reach of both Beta and Paxre without either of them getting in a strike. she gets to a door on the side of the room, opposite the counters.

    R2T3: Another guard, similarly armed, opens that door. "They're wrecking the store! We knocked one out, but Tebald surrendered. Protect me!"

    The guard stands ... guard in front of Vendra.

    End Round 2, Begin Round 3 ...

    R3T16: Murray flaps back 5' and then winks out of sight entirely.

    R3T13: Beta, it is 10' to the other guard (15' to Vendra, behind the guard). Because of her acrobatic maneuvers, she still kicked enough debris out of the way to change from very difficult to difficult terrain. You can tell by her fighting style that she is a swashbuckler, a lightly armored warrior that deals with light thrusting weapons. What do you do?

    Spoiler
    Show

    Muhrbala: 16. Invisible.
    Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
    Beta: 13.
    Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
    Guard #2: 10. (42:42).
    Vendra: 8.
    Guard #3: Just coming out of back room.

    Omega: 2. Suffered 1:6 rounds of giant wasp poison (DC 18, 1d2 DEX). KNOCKED OUT!!
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T13: Beta lurches forward to the closest target, and as though a blur, launches both claws into the mans gut for 25 total.

    R3T11: Paxre uses fist and mid-claws to attack the man, but to no effect with the man's chainmail. Paxre, as fast as he is, does not use his speed to good effect in combat.

    R3T10: The guard counters to have his sap skim off Paxre's armor as well.

    R3T8: Vendra takes out a wand and points to Beta, waving it and saying, "Just take your friends, forcibly if you have to, and leave my store. Please."

    Vendra takes a half-second to see if there is any change. Beta doesn't feel anything.

    R3T3: The guard in front of Beta swings with his pain so desperately that when he recovers he is visibly fatigued and panting.

    End Round 3, Begin Round 4 ...

    R4T16: A stinger appears in the back of the other guard's right shoulder for 5, at the same time as Murray appears. The man hisses from the sting, gets wobbly, and then drops to the ground unconscious. Murray then flaps down onto the lap of the surrendered guard, stinger-tail raised, and hisses. The one who surrendered doesn't even think about running.

    R4T13: Beta, what do you do? Just the guard in front of you and Vendra behind him (and the door open behind her).

    Spoiler
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    Muhrbala: 16. Invisible.
    Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
    Beta: 13.
    Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
    Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
    Vendra: 8.
    Guard #3: 3. (17:42). Fatigued.

    Omega: 2. Suffered 1 DEX from giant wasp poison.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R4T13: Beta sees an opening and compressing his claws for a moment, lurches forward and smashes the guard in the face, hoping to knock him out. It doesn't knock him out, but the guard definitely seems to have the fight quickly leaving him.

    After he strikes, he growls at Vendra. "Surrender and I'll spare you."
    Spoiler: Intimidate
    Show
    Despite however much "sense" it makes, Intimidate is a standard action (SA) or 1 minute. However, again, RP is taken into account.

    R4T11: Paxre goes into a kind of trance again, and partially aware. From the center of his chest all color is absorbed inwards and it is black but for the look of stars. One of the stars pulses stronger than the others and it seems that the pulsing from the star matches a growing, pulsing red of Vendra's dagger. Not quite sure what is happening, she moans in pain as she takes 13 heat damage from the handle of the dagger.

    R4T8: She points the wand at Paxre this time. "Defend me from this man!"

    "Some kind of charm, Beta!" Paxre calls. "You're an oread, an outsider, so I doubt it will have any effect on you."

    R4T3: The fatigued, bloodied man tries to step out of line to not get into this anymore. Considering Beta's previous desire, he throws a fist out at him but desperation wins as the man stumbles clear. He starts moving towards the front of the store.

    End Round 4, Begin Round 5 ...

    R4T16: Murray maintains his guard on "his prisoner."

    R4T13: Beta, you are 10' from Vendra. What do you do?

    Paxre on deck, Vendra in the hole ...

    Spoiler
    Show

    Muhrbala: 16.
    Beta: 13.
    Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
    Vendra: 8.
    Guard #3: 3. (17:42, 11 NL). Fatigued.

    Out of Combat:
    Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
    Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
    Omega: 2. Suffered 1 DEX from giant wasp poison.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R4T13: Beta flips into the air with extreme acrobatic precision in front of Vendra, but she makes only the slightest bit, bringing his foot down upon Vendra's skull with great strength before landing expertly in front of her, ready to strike her if she tries a second time.

    R4T11: Paxre takes out a light crossbow and shoots her in the chest for 3.

    R4T8: She does some outstanding bladework that Beta can't quite visually track and before he knows it he has a blade in his gut for 18. She then backs up 5' out the door. This is an outside alleyway that 'T's so that Vendra goes to her left and right (she can't back up anymore, but she can turn). It is only 5-feet wide.

    End Round 4, Begin Round 5 ...

    R5T16: Murray steps "out-of-combat" to watch over the three vanquished guards.

    R5T13: Beta, you have brute power, but Vendra has tricky bladework in spades. What do you do?

    Spoiler
    Show

    Beta: 13.
    Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
    Vendra: 8.


    Out of Combat:
    Muhrbala: 16.
    Guard #3: 3. (17:42, 11 NL). Fatigued.
    Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
    Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
    Omega: 2. Suffered 1 DEX from giant wasp poison.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    There are strange, soft noises coming from nearby; what's more, Paxre knows that Murray likes to back this one up with telepathic whispers.

    Paxre, what do you do for your surprise round action?
    Spoiler: Battle Tracker
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    Murray: 16.
    Thug #1: 15.9. Shaken til end R4T16.
    Thug #2: 15.
    Paxre: 12.
    Thug #3: 11.
    Thug #4: 8. Shaken til end R4T16.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #9
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    Default Re: Seven Days to the Grave [DMOOCH]

    Paxre lines up a shot from the shadows and fires, attempting to sink back into the shadows again. The bolt skips off a man's shield and barely tinks off his shoulder armor before clacking on the sewer wall down the way.

    R1T16: A roiling cloud of deep, black energy rushes past the men in a torrent of life-draining power, and the men are screaming in pain and horror.
    Spoiler: Darkness Calling
    Show
    Saved: Thug #4 (13 NE)
    Failed: Thug #1 (24 NE), #2 (21 NE), 3# (29 NE)
    Muhrbala, flying in place appears 20' in front of the lead man.

    R1T15.9: The lead was already about to react when a small bolt clipped him. All he sees, though, is the lone pseudodragon. He draws his sword and screams at the top of his lungs but misses on the charge.

    R1T15: The next one does the same with a very fine cut but Murray is just too fast.

    R1T12: Paxre, your first crossbow is unloaded, but your sniping position seems to be holding. Murray drew the men to his position so you only have to move 5' forward to be in melee range (or enjoy ranged from your position without provoking an AOO). What do you do? Do you say anything? Regardless, there is no doubt your comrades now know battle is underway.

    Meanwhile, Epsilon Elite, roll initiative ...
    Spoiler: Battle Tracker
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    Murray: 16.
    Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
    Thug #2: 15. (12:33).
    Paxre: 12.
    Thug #3: 11.(4:33).
    Thug #4: 8. (20:33). Shaken til end R4T16.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T12: Paxre (as above).

    R1T11-8: Seeing no other threat, two other thugs try to get around the side of the tiny, flying creature, gaining flanking positions.

    End Round One, Begin Round Two ...
    [Initiative has been rolled ...]

    R1T24: Beta, it is about 25' down to the corner before it turns and you heard the screams of the men. What do you do?

    Spoiler: Battle Tracker
    Show

    Beta: 24.
    Murray: 16. Flanked by 3/4.
    Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
    Thug #2: 15. (12:33).
    Alpha: 14.
    Delta: 13.
    Gamma: 13.
    Paxre: 12.
    Thug #3: 11.(4:33). Flanking Murray w/ T4.
    Thug #4: 8. (20:33). Shaken til end R4T16. Flanking Murray w/ T3.
    Omega: 7.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  11. - Top - End - #11
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T24: Beta will move 25' to the corner and then moves the 30' to close with the enemy. While he does, he also relays the positions of everyone he can see to the rest of the party through the Collective. Beta is now facing one of two men that are flanking the hapless pseudodragon, while two others are in front of Muhrbala. These men are well-armed, well-armored bruisers - chainmail, longswords, shields, and light crossbows at sides. Close as Beta is to this thug, it seems that he barely is standing, wheezing heavily. His movements are not lessened, perhaps because it is the ferocity of a man who knows his end is near; but, something defintely does not seem right.

    R2T16: Murray opens himself for attack by trying to sting the man on the other side of him. They all miss, but his target is shocked by the attacked and swings so wildly he confuses himself. Taking advantage of the taller attackers, Murray swoops down to sting the baffled man in his left foot for 4 (min; he is exceptionally strong, even for so small a creature). The man drops like a sack of flour, his chain and loosed sword clattering on the stones of the sewer tunnel. Murray is now on top of the man, continuing to bite and claw at the unconscious man around his neck and shoulders and face.

    R2T15: One of the front men, seemingly shaken, vainly attacks Murray. The other man, wounded like Beta's other facing opponent, seems to have suffered some type of enervation, to the point that there are even dark traceries of capillaries (?) along his face. His sword comes down on the oread's shoulder for 7.

    R2T14: Alpha, you know what Beta mentioned 25' to the corner ... 30' from there (ish, depending on standing). What do you do?

    You may as well define Delta's and Gamma's actions while you're at it.

    Spoiler: Battle Tracker
    Show

    Beta: 24. T3.
    Murray: 16. Flanked by 3/4.
    Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
    Thug #2: 15. (12:33).
    Alpha: 14.
    Delta: 13.
    Gamma: 13.
    Paxre: 12.
    Thug #3: 11.(4:33). Flanking Murray w/ T4. Beta.
    Omega: 7.

    DYING
    Thug #4: 8. (11:33). UNCONSCIOUS til end R12T16.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  12. - Top - End - #12
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T14: Alpha focuses his energy and then bolts around the corner, launching a bolt of fire into the nearest target he can see. Despite the interference from your ally, you blast his directly facing opponent with a whopping 16 fire and he gets blasted back 5' and prone.
    Spoiler: Battle Assessment
    Show
    Things moved too quickly and you weren't engaged in battle yet to define "healthiest target" unless it is obvious. It just happens that randomly it was the least healthy opponent. Besides, Alpha strikes me as the shoot wildly first, ask intelligent questions later kinda guy.

    R2T13: Delta stays back, moving only halfway to the corner so he can let the more powerful members of the EE do their job.

    R2T12.5: Gamma will slowly lumber his way to the fray, drawing his sword as he goes. [It is assumed that as vulnerable as you are, your shield is in hand roaming around the sewers.] He is now 10' from the closest thug.

    R2T12: Paxre, you are hidden from the thugs, and you have a loaded crossbow. What do you do?

    Omega on deck, Beta in the hole ...

    Spoiler: Battle Tracker
    Show

    Beta: 24. T3.
    Murray: 16. Flanked by 3/4.
    Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
    Thug #2: 15. (12:33).
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Omega: 7.

    DYING
    Thug #4: 8. (11:33). UNCONSCIOUS til end R12T16.

    DEAD
    Thug #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T12: Hidden in a veil of shadow, Paxre surprises the man that was still shaken and a crossbow bolt goes through his hand. The man screams as he drops his sword, drops to his knees as he goes woozy, and then falls over.

    R2T7: Omega bolts down the way to the combat, turning the corner and stopping 10' from the last combatant.

    End Round 2, Begin Round 3 ...

    R3T24: Beta vanishes and appears on the far side of one of the thugs, shoving his claw into its side while he was distracted by Murray, but to flank with Murray brings Beta around to the man's left rear and he is skittish enough to be lucky in blocking the claw with his shield.

    R3T16: Instead of going wildly, this time Murray brings his neck back and speeds forth for a single killing blow on the fallen opponent upon which he stands. As this happens, the thug sees an opportunity and brings his weapon high to get some power for a downward cut. Too high, and with too much arc, as he opens himself to Beta's claw across the thug's lower sword arm for 12 ... disabling the man but not causing him to drop his sword. Murray, for his part, does 12 to his fallen prey; a lot of damage to the throat, but his mouth is too small to "tear it out" all at once.

    R3T15: The last man standing that stupidly opened himself up to Beta, turns tail and does a double move - out of range of torchlight (they had one on the ground). You now have a panicked and dangerous human roaming the sewers that went clattering down the way.

    R3T14: Alpha, you no longer see that last man that ran off into the darkness .... but you can hear him clanging away and screaming in terror. There are three downed thugs. What do you do?

    Delta on deck, Gamma in the hole ...

    Spoiler: Battle Tracker
    Show

    Beta: 24. Deadly Insight til end R8T24.
    Murray: 16. Flanked by 3/4.
    Thug #1: 15.9. (-3:33). Shaken til end R4T16.
    Thug #2: 15. (0:33).
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
    Omega: 7.

    DEAD
    Thug #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T14: Alpha moves to close in on one of the downed thugs, the only targets he can still see, and prepares another bolt of fire to finish it. Before he can finish though, Omega yells at him to stop, that there is no need to kill them.

    R3T13: Delta moves after the thug, casting light on himself his cap to brighten up the path for his teammates pursuit.
    Spoiler: Light cantrip
    Show
    In the end, casting on an article of clothing you carry is fine, and I know what you meant. However, just want to make sure you understand that the spell can only be cast on objects, not creatures. I am not sure what you wear, exactly, but since headwear is standard and Delta is a raffishly handsome bastard, I imagine he is sporting something at a rakish angle. Headwear is also omnidirectional and not something you necessarily look directly at ... making it ideal for reading.


    R3T12.5: Gamma moves in on the fallen three, but like Alpha, doesn't go to strike the killing blow on any of them.

    R3T12: Paxre, what do you do? Business is done here, there are better healers, and one is getting away.

    Omega on deck, Beta in the hole ...

    Spoiler: Battle Tracker
    Show

    Beta: 24. Deadly Insight til end R8T24.
    Murray: 16.
    Thug #1: 15.9. (-3:33). Shaken til end R4T16.
    Thug #2: 15. (0:33). ESCAPING!!!
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
    Omega: 7.

    DEAD
    Thug #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T12: Paxre comes out of his hiding place, looking as if he were wearing a cloak made of pure blackness, and casting swirling shadows thick and thin. He taps into the well of energy within him and zooms forth 50' in one burst. While shadows are around him, the depths of his actual body under his black cloak he calls forth the power of hidden and suppressed suns is released just enough to shoot forth to the man's shield which heats up briefly enough to do 10 fire damage. The man screams in horrific pain and the shield is seared to his hand as he drops face first onto sewer ground and the small rivulet of disgusting sewer water.

    R3T7: Omega focuses his energy into his feet, dashing forward after the fleeing foe even as he sees the brief, red-hot glow of a large metal shield shows and a man screams most terribly. He moves past Paxre to find the man, as described above. It will have taken two move actions to actually get up to the man.

    End Round 3, Begin Round 4 ...

    R3T24: A quick triage view can tell he doesn't need to waste time on the one that Alpha nearly blew out of the man's boots. There are two men on the ground, then. One is being chewed and clawed, and another man. Which one does Beta go towards?

    Spoiler: Battle Tracker
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    Beta: 24. Deadly Insight til end R8T24.
    Murray: 16.
    Thug #1: 15.9. (-3:33). Shaken til end R4T16. Beta bandaged, but failed.
    Thug #2: 15. (-10:33). This one had fled.
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
    Omega: 7.

    DEAD
    Thug #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T24: So, what is Beta going to use for bandages? He has very little himself.

    Murray on deck, Alpha in the hole ...

    Spoiler: Battle Tracker
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    Beta: 24. Deadly Insight til end R8T24.
    Murray: 16.
    Thug #1: 15.9. (-3:33). Shaken til end R4T16. Beta bandaged, but failed.
    Thug #2: 15. (-10:33). This one had fled.
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
    Omega: 7.

    DEAD
    Thug #3.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T24: Beta holds the unattended, unconscious man down, just to make sure he doesn't try to do anything.

    R3T16: There is no doubt that with this flurry of teeth and talon that Muhrbala has killed his foe. He hops off the man and licks his lips with his serpentine tongue.

    R3T14-12.5: Alpha turns and watches his friends run off into the darkness while waiting for them to take care of the runner, while Delta moves further down, allowing his cap to brighten up the path for the others. Gamma focuses softly and simply heals the wounds his comrade suffered, now content to know that the rest have everything in hand, giving Beta 2 healing.

    R3T12: Paxre, what do you do?

    Omega on deck, Beta in the hole ... (I imagine Beta keeps hold of the man?)

    Spoiler: Battle Tracker
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    Beta: 24. Deadly Insight til end R8T24.
    Murray: 16.
    Thug #2: 15. (-10:33). This one had fled.
    Alpha: 14.
    Delta: 13.
    Gamma: 12.5.
    Paxre: 12.
    Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16. Held by Beta.
    Omega: 7.

    DEAD
    Thug (2).
    Last edited by lostsole31; 2015-07-17 at 12:42 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    The piercing noise stops. It didn't go for more than 20 seconds, but for such a loud noise, it seemed like an eternity.

    Beta steps into the muck first, and it goes to his knees, moving quickly. He has no trouble keeping his balance and moves through. The flow of sewer filth oozes into this rough-hewn stone cave, pooling near its center before continuing through a crude channel in the western wall. Fat black mushrooms and other disgusting fungus grow thick around the pool of slime. Several low alcoves are cut into the walls, each filled with moldering hay, filthy furs, and tiny bones.

    No sooner does he step out into the chamber, two short swords come in from both sides. Beta's reflexes bats one aside, but at the cost of the other sword clipping right into the back of his head by his right ear for 9. A bite from the first bites Beta with a crit on the nose for 12, and the one behind him hits again into his right shoulder for 8.

    A crossbow bolt hits right into Beta's stomach for 7.

    Two big rats then charge in with one biting into his R elbow for 4 (max). With all of this, Beta is instantly in extremely dire straits!!!

    Round One ...

    R1T26: Beta, to your left and right are two humanoid rats flanking you with short swords, and to dire rats in front of you. Some 30' to your diagonal left is another one of these humanoids with a crossbow with partial cover behind a wall. If you want to get out of this, you would have to move forward-diagonally right or left, or step back. Otherwise, stand and duke it out. But the bit of wounds that weren't fully healed before, and now this ambush, it took no time at all for you to be rocked. What do you do? If you step back, you would have to strike first; stepping back would put the two ratmen around the wall and the ROUS' just out of reach.

    Note your hit points.

    Spoiler: Battle Tracker
    Show
    Beta: 26.
    Dire Rat #1: 21.
    Omega: 21. He will develop filth fever tomorrow.
    Dire Rat #2: 20.
    Wererat #1: 18.
    Gamma: 17.
    Shrieker: 16.
    Wererat #2: 14.
    Paxre: 10.
    Muhrbala: 10.
    Wererat #3: 4. Crossbow w/ half-cover.
    Last edited by lostsole31; 2015-08-08 at 12:37 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T26: With a quick flick of the wrist, Beta launches a warding claw towards one of the rats flanking him. He blurs back instanteously, but not around the corner. He lands all the way across the sewer river itself on the other side.
    Spoiler: Fading Strike limitation
    Show
    You teleport to a location you see ... not one you have seen. You couldn't go around the corner, but at least you are well out of the way.

    R1T21: One of the dire rats moves forward in the mucky stream towards Gamma and sprawls in the slime to end up right at Gamma's feet before it gets up.

    R1T20.5: Omega, Gamma is in front of you, and a big rat in front of him. Five feet past that is the slime-stream that is right out of the tunnel. You have two visual targets: the rat in front of Gamma, and another rat 10' behind that one. What do you do?

    Spoiler: Battle Tracker
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    Beta: 26.
    Dire Rat #1: 21. Gamma.
    Omega: 20.5. He will develop filth fever tomorrow.
    Dire Rat #2: 20.
    Wererat #1: 18.
    Gamma: 17.
    Shrieker: 16.
    Wererat #2: 14.
    Paxre: 10.
    Muhrbala: 10.
    Wererat #3: 4. Crossbow w/ half-cover.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T20.5-18: Omega closes the distance between him and the further enemy, refocusing his energy as he lashes his fists out into the rat, an explosion of bright light within his strike, and the rat instantly drops. A short sword comes in high from the left which Omega easily blocks, only to find out it was a setup as a wererat bites him in the stomach for 12.
    Spoiler: Squeaker, squeaker! Squeak, squeak!
    Show
    Dude, you easily kept from the disease of the bite, but you rolled .... right .... on .... the ... money ... to resist the curse of lycanthropy. That would have been an interesting development.

    R1T17: Gamma, prone dire rat at your feet. What do you do?

    Spoiler: Battle Tracker
    Show

    Beta: 26.
    Dire Rat #1: 21. Gamma.
    Omega: 20.5. He will develop filth fever tomorrow.
    Wererat #1: 18. Omega's left.
    Gamma: 17.
    Shrieker: 16. DELAY!
    Wererat #2: 14.
    Paxre: 10.
    Muhrbala: 10.
    Wererat #3: 4. Crossbow w/ half-cover.

    DEAD: Dire rat (1).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T17: Gamma spins carefully, but not carefully enough. The clumsy dwarf in the heavy armor clanks to the ground and then gets back up.

    R1T14: The wererat on Omega's left now attacks. One edge of his short sword makes a draw cut across Om's spine at the back of his neck for 8, though the bite failed to get through his magical shirt.

    R1T10: Paxre, Beta just came zipping around the corner again on your side. He is badly wounded. What do you do?

    Spoiler: Battle Tracker
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    Beta: 26.
    Dire Rat #1: 21. (3:9). In tunnel, 10' from Omega, prone.
    Omega: 20.5. He will develop filth fever tomorrow.
    Wererat #1: 18. Omega's left.
    Gamma: 17.
    Shrieker: 16. DELAY!
    Wererat #2: 14.
    Paxre: 10.
    Muhrbala: 10.
    Wererat #3: 4. Crossbow w/ half-cover.

    DEAD: Dire rat (1).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T10: With Beta now in front of him, Paxre is shocked at how badly wounded he is. He starts to chant in arcane noises that are terrible and almost impossible to pronounce for any normal mortal. His mouth only moves a little bit until the horror is realized .... these terrible sounds come from within the cloak of shadow that surrounds Paxre, as if the shadow itself had a malevelonce. Paxre reaches out and thrusts his hands into Beta's wounds, and yet these hands are semi-corporeal. There is an awful, soul-stopping chill. The body heals some of its wounds, counter-intuitive to what would be expected, and as Paxre brings his hands back out some of Beta's innards melt away to fill in the gaps before finally normalizing above and below. His body repairs 13 hit points of damage, but I wouldn't say he was "healed" ... that replies an increase of comfort to a normative state.

    There are those who have refused his "gifts" before.

    R1T9.9: Muhrbala zooms and with his powerful stinger finishes off the other rat from above (so that an ally can pass through without worrying about him).

    R1T4: A bolt from the shooter plants into Omega's left shoulder for 8.

    End Round 1: It is apparent now to Alpha (and Delta) that there is no climbing safely around the muck, especially since it is getting kicked up and splashed around with battle, anyway.

    Begin Round 2 ...

    R2T26: Beta, you have a little help, but you are still solidly wounded, you have definitely heard grunts and cries of pain from Omega by now, as well as a big clanging ker-splash (likely followed by dwarven contumely). What do you do?

    Alpha on deck (if he wants to do anything), Omega in the hole ...

    Spoiler: Battle Tracker
    Show

    Beta: 26.
    Rat Swarm #1: 25.9.
    Alpha: 21.
    Omega: 20.5. He will develop filth fever tomorrow.
    Rat Swarm #2: 19.
    Wererat #1: 18. Omega's left.
    Delta: 17.9.
    Gamma: 17.
    Shrieker: 16. DELAY!
    Wererat #2: 14.
    Paxre: 10.
    Muhrbala: 9.9.
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T26: Beta lunges forward back into the fray, flipping into the air over Omega's head. In doing so both wererats stab at him, and both fail terribly. The first one (on the left/north) over extends so badly he dislocates his shoulder and takes 1 CON. The second is arguably worse; the weapon is loosed from his grasp towards the stone hero ... and he catches it!! You brings your foot down to slam onto the injured wererat's face before rebounding off it to make a 10' space between himself and his foes, further into the room offset to the north from the muck and in line with his opponent. Beta now has that enemy's short sword. A look at the damage, and Beta realizes that he only did about 6 mod; even with so powerful a strike, the legendary resistance of lycanthropes proves true as it resisted more than half of the damage that would have been put against him.

    R2T25.9: No sooner does Beta land than there is a horrible screeching sound. Both wererats are in some pain (2 and 3 sonic). Beta and Omega, who manage to keep from letting the thing hurt them, both see a trembling purple plant among the fungi to the southwest.

    R2T25.7: The exposed Beta sees a swarm of rats that rounded the rock before rush into and all around him. He tries to use another cartwheel style kick (think capoeira), but succeeds in only killing two of the hundreds of rats. He takes 5 from the total as they swarm all around him and make scores of nips. However, they take 1 sonic from the fungus' noise.

    R2T21: Alpha, you are unable to target an intersection that would not hit Omega as well. You have no LOS to the enemy (they are on both sides of the wall, adjacent to Omega but out of sight to you. You do just barely see Beta getting covered in rats. Feel free to take your action again. What do you do?

    Omega on deck ...

    Spoiler: Battle Tracker
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    Beta: 26. Has Wererat #1's short sword. Swarmed.
    Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
    Rat Swarm #1: 25.9. (26:27). Swarming Beta.
    Alpha: 21.
    Omega: 20.5. He will develop filth fever tomorrow.
    Rat Swarm #2: 19. (27:27).
    Wererat #1: 18. Omega's left. (16:24 [26], 15:16 CON). No short sword.
    Delta: 17.9.
    Gamma: 17.
    Wererat #2: 14. (23:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T21-20.3: With no ability to safely hit his enemies, Alpha waits to get a more advantageous shot when Omega makes a safe zone. Omega tries to spin-kick before he beats a hasty retreat, but is stabbed in the offending foot for a painful 10 while the other strike is deflected by his magic armor. Once out of range (behind Gamma), he announces over the collective, rather hastily, "I'm away, burn them!!"

    Alpha simply directs his burst where Omega was standing and there is a small eruption of fire. Though Alpha can't see the effects of his opponents, Beta can; the wounded wererat takes 15 fire and is supporting himself against the wall to keep from falling over. The other wererat manages to duck into the muck quickly enough to be unsinged.
    Spoiler: Alpha
    Show
    Why DC 20 versus a DC of 17? I forget, where do I find "active energy type," if that's the thing. I'll have to write that into the description when I find it. Regardless, even with a higher DC and Omega's aura, those that made a saving throw still made the saving throw.

    R2T19: Yet another swarm of rats comes in from the north, into the muck, and ends its movement 10' before Gamma.

    R2T18: The badly injured wererat charges Beta with its bite but it scrapes off his armor.

    R2T17.9: Delta, you are well outside. What do you do? Because of Gamma, Omega, and Alpha, you wouldn't even be able to get behind the last without being in the main river of sewer water.

    Gamma on deck, minorly injured wererat to south on deck ...

    Spoiler: Battle Tracker
    Show

    *** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
    Beta: 26. Has Wererat #1's short sword. Swarmed.
    Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
    Rat Swarm #1: 25.9. (26:27). Swarming Beta.
    Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
    Alpha: 20.3.
    Rat Swarm #2: 19. (27:27).
    Wererat #1: 18. Omega's left. (1:24 [26], 15:16 CON). No short sword.
    Delta: 17.9.
    Gamma: 17.
    Wererat #2: 14. (23:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T17.9: Delta sloshes to the middle of the actual sewer stream, but close enough to encompass as many of his party as possible in his healing burst, and then lets it loose in a brilliant light, providing 7 healing for Muhrbala and Omega (Beta is out of range) while Gamma redirects 3 healing to Beta and Omega.

    R2T17: Stepping into the mass of rats, the swarm bite and nips at him but they haven't yet gotten into his armor. He rounds the corner low to not be hit by the wererat to the south, but as he lifts his sword high for a chop, Gamma again slips into the muck and a swarm of rats. Gamma, prone and covered in rats, is in a bad place to be.

    R2T14: Gamma is an easy target and the wererat hits him with all of its might in Gamma's right shoulder for 8 (max). Not being made of metal, his bite just can't get through dwarven steel.

    R2T10: Paxre, what do you do?

    Muhrbala on deck, sniper wererat in the hole ...

    Spoiler: Battle Tracker
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    *** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
    Beta: 26. Has Wererat #1's short sword. Swarmed.
    Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
    Rat Swarm #1: 25.9. (26:27). Swarming Beta.
    Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
    Alpha: 20.3.
    Rat Swarm #2: 19. (27:27).
    Wererat #1: 18. Omega's left. (1:24 [26], 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17.
    Wererat #2: 14. (23:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T10: Paxre moves around the corner into the "tunnel" and steps in front of Alpha and channels dark healing into himself and focuses on this strange telepathic link while focusing on Omega, and it works! Omega dark energy flows in a creepy cloud straight from Paxre to Omega for 12. This is the first time ever he's managed distance healing and he's lost allies before because of positioning.
    Spoiler: This changes things ...
    Show

    R2T9.9: Muhrbala zooms up past the badly injured wererat's snapping teeth and stabs him in the upper back for 7 mod, which is enough to drop the lycanthrope.

    R2T4: The sniper fires at Beta and misses.

    End Round 2, Begin Round 3 ...

    R2T26:
    Beta, you are being swarmed, and if you move offline at all you will be out of LOS from allies in the tunnel. There is only one wererat (barely wounded) near the tunnel, two rat swarms (you're in one and the other is all over the prone Gamma), and there is still a sniper around the northern corner (though he hasn't had a great track record). Stomping on the rat swarms, other than killing one or two rats, had no appreciable difference. Oh, and that gods-awful noise is still ringing. What do you do?

    Noisemaker on deck, Beta's rat swarm in the hole ...

    Spoiler: Battle Tracker
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    *** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
    Beta: 26. Has Wererat #1's short sword. Swarmed.
    Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
    Rat Swarm #1: 25.9. (26:27). Swarming Beta.
    Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
    Alpha: 20.3.
    Reinforcement Wererat #1: 20. (:26).
    Rat Swarm #2: 19. (27:27).
    Wererat #1: 18. Omega's left. (1-624 [26], 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17. PRONE!!!
    Reinforcement Wererat #2: 20. (:26).
    Wererat #2: 14. (23:26).
    Reinforcement Wererat #3: 20. (:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Reinforcement Wererat #4: 9.7. (:26).
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    Last edited by lostsole31; 2015-08-21 at 03:41 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  27. - Top - End - #27
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T26: Beta backs up, passing a failed AOO from the wererat, to stand just in front of his prone friend. He and Gamma are now both in a rat swarm.

    R3T25.9: The high-pitched noise ends.

    R3T20.5: Omega, what do you do?

    Alpha on deck, rat swarm on Beta/ Gamma in the hole ...

    Spoiler: Battle Tracker
    Show

    *** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
    Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
    Shrieker: 25.9.
    Rat Swarm #1: 25.9. (26:27). Omega.
    Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
    Alpha: 20.3.
    Reinforcement Wererat #1: 20. (:26).
    Rat Swarm #2: 19. (27:27).
    Wererat #1: 18. Omega's left. (1-624 [26], 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17. PRONE!!! Swarmed by RS#2.
    Reinforcement Wererat #2: 20. (:26).
    Wererat #2: 14. (23:26).
    Reinforcement Wererat #3: 20. (:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Reinforcement Wererat #4: 9.7. (:26).
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #28
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T20.5: Omega charges back in on his nearest target, but his desire to rush the action is his bane as he slips and slides forward in the muck. With this terrible reversal of fortune, his aura is dropped until he can situate himself again.
    Spoiler: Terrible Acrobatics check
    Show
    Sometimes, it would seem, the aura of misfortune turns back upon you. There's a price to be paid for demanding ill for others.

    R3T20.3: Alpha moves up to the rats, his powers changing as he does, but as he goes to breathe - in bringing his head back - the elan falls into the muck ... and a whole lot of rats. As he lands on his back, just keeping his head out of sewer water, there is a little puff of flame and smoke and he coughs.

    R3T20: A new wererat - a reinforcement it would seem - hops over the rivulet and stabs down at Omega to hit him in his right upper arm with a penetrating wound for 22.

    R3T19: The rat swarm swarming Gamma and Beta, and each manages to slash at the swarm for 3 mod. With his armor keeping out some, Gamma only takes 3, but even with his psionic armor Beta still takes 6.

    R3T17.9: Delta, what do you do? You can't use your healing surge until round 7. Gamma, Alpha, and Omega are all prone. The rat swarms end just in front of you ... which might not bode well for you. You already have noticed that the slick-bottomed (and moderately deep) rivulet going into the room is playing havoc for your team.

    Gamma, you are swarmed by rats. Gamma is so clumsy, naturally but even worse in armor, that it seems that even attacking or spellcasting or the like is enough movement to cause slipping. Through the collective, Gamma is getting into a bad way. Gamma is on deck (literally) ...

    Spoiler: Battle Tracker
    Show

    *** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
    Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
    * He will develop filth fever in 2 days.
    Shrieker: 25.9.
    Rat Swarm #1: 25.9. (26:27). Omega.
    Omega: 20.5. He will develop filth fever tomorrow. PRONE!!!
    * Marked: Wererat #2.
    Alpha: 20.3. PRONE!!! Swarmed by RS#2.
    Reinforcement Wererat #1: 20. (26:26). S side of river on Omega.
    Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
    Wererat #1: 18. (-7, 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17. PRONE!!! Swarmed by RS#2.
    Reinforcement Wererat #2: 20. (26:26).
    Wererat #2: 14. (23:26). Marked by Omega.
    Reinforcement Wererat #3: 20. (26:26).
    Paxre: 10.
    Muhrbala: 9.9.
    Reinforcement Wererat #4: 9.7. (26:26).
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    Last edited by lostsole31; 2015-09-07 at 01:26 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #29
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T17.9: Delta takes a deep breath. This fight is definitely not going well for him and more importantly his team. This muck was making fools out of them, and they knew it. In a sudden flash of insight, Delta pulls out a spell focus and conjures a pit not too far from his party members, hoping to draw in some of the muck and even the odds for his team.

    Omega, you feel yourself falling briefly, and then you slam down for 10. You are barely conscious. You look up, and it seems you fell into a 20' deep pit that is 10' x 10'.

    Others, the wererat Omega was fighting that jumped to the far side just manages to hop back 5' (and out of view). Much to Delta's chagrin (and everyone else's), the flow of mucky water does not alter at all. It doesn't seem to divert around the pit, it just seems to stop at the pit and then it is as if it continued on the other side.

    R3T17: Gamma struggles up to his feet; keeping to the ground is not his thing when his typical dwarven stability is marred by human poopie. After he struggles, he readies his shield and prepares to defend himself against follow-up attacks. All the while, rats continue to nip at him.

    R3T15: "What'chu see, Layl?" calls a wererat's voice.

    "Magic pit opened," answers another. "I see no other humans, though they attacks our home!"

    "I got this!" calls another. A wererat bounds into view and slides down the sloping wall of the pit. Omega sees a wererat coming down slightly sloping walls of the pit. The rat slams on the ground, but appears to be unharmed. Prone like Omega, he stabs at the man but Omega desperately bats the short sword away.

    R3T14: "Dja' get him?" calls a wererat. From the pit answers, "Nah. Still on me fit and he flops like a fish."

    Another wererat comes into view that goes into the pit, but offset of where the other one has come down. Omega, this one lands and stumbles and then falls ... but flanking you. He grasp Omega's right wrist and turns it pronated and stabs through the artery, his beady, reddish eyes glaring into Omega's and with fetid breath hisses, "We hate humans."

    The red, red blood flows well out of Omega on the total 9 suffered, and Omega's vision fades to black.
    Spoiler: Omega
    Show
    I thought about making the attack roll and keeping it on the tracker (you're both prone, by the way; all three, actually) and then asking you if you wanted to use the spilled salt counter. After making the attack roll, however, it wouldn't have mattered. That, and for whatever reason they really have had crystal focus on ending Omega more than any other.

    R3T10: Paxre, what do you do? By the voices echoing down to you, it seems that there have been reinforcements.

    Spoiler: Battle Tracker
    Show

    Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
    * He will develop filth fever in 2 days.
    Shrieker: 25.9.
    Rat Swarm #1: 25.9. (26:27). Omega.
    Omega: 20.5. He will develop filth fever tomorrow. DYING at the bottom of a pit!!!
    Alpha: 20.3. PRONE!!! Swarmed by RS#2.

    Reinforcement Wererat #1 (Layl): 20. (26:26). S side of river on Omega.
    Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
    Wererat #1: 18. (-7, 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17. PRONE!!! Swarmed by RS#2.
    Reinforcement Wererat #2: 15. (26:26).
    Wererat #2: 14. (23:26). Marked by Omega.
    Reinforcement Wererat #3: 13. (26:26). ................................READIED to jump the first person that crosses the threshhold.

    Paxre: 10.
    Muhrbala: 9.9.
    Reinforcement Wererat #4: 9.7. (26:26).
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  30. - Top - End - #30
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    Default Re: Seven Days to the Grave [DMOOCH]

    Omega's consciousness swims and his mind refuses to fold. He disaffects the akashic power on his gentle touch and draws it inwards to give him just enough to have a second or two of fight remaining. A second or two that might mean his life or not.

    R3T10:
    "Omega?" pushes his mind to think. "Omega, can you hear me? Omega!!"

    Paxre gives the tiniest whimper, then bucks up and calls out. (He hasn't gotten the knack of this yet.) "Gamma, how does this hopscotch healing work when we are connected? I can't .... hear? ... Omega when I call to him. Can we just heal each other and you send healing his way?"

    Gamma, holding steady, responds rapidly through the collective, every second counts. "Yes, I can redirect any healing anyone takes to the person that needs it most instantly."

    "Here goes, coming at you from me!" Paxre draws power from the Old Ones and uses a feedback loop to then be drawn to Gamma and points beyond.

    Paxre needs no healing, but Gamma can sense the dark energies coming at him but it is too late. The numbing chill is transferred as quickly as lightning between two points along a conductor. It's a terrible form of repair, but it still comes down like an unseen tendril that touches along the minds of all in the collective. Most severe is the burrowing of dark power directly and non-physically into Omega's mind before it spreads through his body. The wounds heal 13, but there is something of a chill and a psychic scar. The wererats, not sure what just happened beyond their prey somehow surviving then healing, are enraged.

    R3T9.9: Murray flies away from his last victim and then dive bombs one of the wererats in the pit. He swoops to snap his stinger at the rat and then lifts 10' upwards out of range before the rat could even react.

    R3T9.7: Another wererat (how many are there?!) jumps across the muck and stabs the splashed and swarmed Alpha in the foot for 6.

    End Round 3, Begin Round 4 ...

    R4T26: Beta, you "heard" the telepathy regarding Omega in the pit. Everyone here except for Delta is swarmed by rats ... probably because standing in the deeper muck of sewage would be too strong a current for the rats. You are currently holding a fallen wererat's short sword. Gamma is in front of you, and Alpha foolishly 10' ahead of him having splashed. Just in front of Alpha is the magic pit. On one side of Alpha is a wererat - you can't see him currently, but you saw when he jumped and then the attack. Alpha is the party's "glass jaw" and Omega is badly wounded. What do you do?

    Spoiler: Battle Tracker
    Show

    Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
    * He will develop filth fever in 2 days.
    Shrieker: 25.9.
    Rat Swarm #1: 25.9. (26:27). Alpha (Omega).
    Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
    Alpha: 20.3. PRONE!!! Swarmed by RS#1.

    Reinforcement Wererat #1: 20. (26:26).
    Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
    Wererat #1: 18. (-7, 15:16 CON). No short sword.
    Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
    Gamma: 17. PRONE!!! Swarmed by RS#1.
    Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
    Wererat #2: 14. (23:26). Marked by Omega. PRONE in hole, facing Omega.
    Reinforcement Wererat #3: 13. (26:26). ................................READIED to jump the first person that crosses the threshhold.

    Paxre: 10.
    Muhrbala: 9.9.
    Reinforcement Wererat #4: 9.7. (26:26). South side of river to attack Alpha.
    Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

    DEAD: Dire rat (2).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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