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  1. - Top - End - #121
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    AssassinGuy

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    OK, I'm very confused about one of the builds, Skyg Shadowfiend.

    According to Monsters of Faerûn page 79 (and no change to these stats on page 6 of Player’s Guide to Faerûn Web Enhancement), the Hairy Spider has:
    Str 1, Dex 14, Con 10, Int —, Wis 10, Cha 2
    The master, Sam Shadowbard, was a Shadowcaster 3/Bard 3. The familiar, Skyg Shadowfiend, was obtained via the Shadow Familiar feat, which says:
    Quote Originally Posted by Shadow Familiar
    For the purpose of determining familiar abilities that depend on your arcane caster level, your levels in all classes that allow you to cast mysteries or arcane spells stack.
    That initially gives the familiar the Special Abilities specified on the Familiar Abilities Table for a level 6 master.

    Quote Originally Posted by Tome of Battle, page 12
    Death of a Master
    If a master dies and the familiar survives, part of the master lives on in the familiar. It loses any extra hit points and skills it gained from the master but retains most of its familiar abilities. It is treated as having a master two levels lower (but never below 1st level).
    Now we're down to a level 4 master, which gets an INT of 7 according to the table.
    So that should give stats of:
    Str 1, Dex 14, Con 10, Int 7, Wis 10, Cha 2
    So, given that this is a character built using the above-cited rules rather than 32 point buy, how does it start with the following stats?
    Race: Dark Partly-Fiend Fiendish Ex-familiar Hairy Spider
    Ability Scores (level 1): Str 1, Dex 20, Con 12, Int 14, Wis 10, Cha 1
    STR and WIS match, but everything else seems wonky.

  2. - Top - End - #122
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Curmudgeon View Post
    OK, I'm very confused about one of the builds, Skyg Shadowfiend.

    According to Monsters of Faerûn page 79 (and no change to these stats on page 6 of Player’s Guide to Faerûn Web Enhancement), the Hairy Spider has:


    The master, Sam Shadowbard, was a Shadowcaster 3/Bard 3. The familiar, Skyg Shadowfiend, was obtained via the Shadow Familiar feat, which says:
    That initially gives the familiar the Special Abilities specified on the Familiar Abilities Table for a level 6 master.


    Now we're down to a level 4 master, which gets an INT of 7 according to the table.
    So that should give stats of:
    Str 1, Dex 14, Con 10, Int 7, Wis 10, Cha 2
    So, given that this is a character built using the above-cited rules rather than 32 point buy, how does it start with the following stats?

    STR and WIS match, but everything else seems wonky.
    I may be mistaken, but I believe that 32 point buy was, in fact used, applying the modifiers above (-10 strength, +4 dex, +0 con, -4 int, +0 wis, -8 cha) to the bought amounts.

    After some messing around with a point buy calculator, I figured that if the creator put 0 points in strength and charisma, 10 points in dexterity, 4 in constitution, 16 in intelligence, and 2 in wisdom, he'd end up with the given stats (assuming no ability score can get lower than 1).

    But I agree, the build does depend on some shaky RAW.
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  3. - Top - End - #123
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Do we have anyone thinking of judging this round?

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  4. - Top - End - #124
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Oh, yeah, I did say I was gonna do that. I guess I'll do it today. Maybe tomorrow.

  5. - Top - End - #125
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Oh boy, oh boy, oh boy! I'm so excited!
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    It's like Amazon.com around here; free 2-day shipping on all orders no matter how trivial.
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  6. - Top - End - #126
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    soo... who throws a coin in the jukebox?

  7. - Top - End - #127
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    It's looking as though I may have to judge myself this round. The bad news is that I'm a pretty slow judge. The good news is that we don't have to worry too much about anonymity, as I don't really remember who submitted what without checking my PM box.

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    Sir Driscoll Conia - Silver - IC L

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    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  8. - Top - End - #128
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Any word on judging for this?
    Spoiler: Build Competitions/Medals
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    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

  9. - Top - End - #129
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    *pokes corpse*

  10. - Top - End - #130
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I would have stepped forward earlier but real life is a monster.

    That and my free time is being spent on getting entries in for IC and ZS.

  11. - Top - End - #131
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Oh, right. I had meant to judge myself to get the round done, but I've been getting caught up in IC rounds and things.

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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  12. - Top - End - #132
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by WhamBamSam View Post
    Oh, right. I had meant to judge myself to get the round done, but I've been getting caught up in IC rounds and things.
    Haha, I was wondering! Are you still willing to do it?
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    Ayesha: Gold, Junkyard Wars I
    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
    Gren Beastclaws: Silver, Junkyard Wars VIII
    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

  13. - Top - End - #133
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    just a guess but i think part of the issue is that the ingredients is too vague to lean a judging on, meaning that it would be much more of 'who made the objectionally best character that didn't ignore this', instead of 'who used this to make the best character'

  14. - Top - End - #134
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by sakuuya View Post
    Haha, I was wondering! Are you still willing to do it?
    Yeah, I suppose. I'll get to work on it as soon as I'm finished with my IC entry for this round, unless someone else wants to jump in and do it before then.

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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  15. - Top - End - #135
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    *orders funeral train*

  16. - Top - End - #136
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    How's the judging?
    Last edited by Inevitability; 2015-07-25 at 04:33 AM.
    Creator of the LA-assignment thread.

    Come join the new Junkyard Wars and build with SLAs and a breath weapon!

    Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!

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  17. - Top - End - #137
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Can't it just end with no judging done, list the entries, and move onwards to a new edition? ... this optimization variant is simply to interesting to die IMO (and with me running Zinc already i can't take over, even if i would have wanted to)

  18. - Top - End - #138
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Sian View Post
    Can't it just end with no judging done, list the entries, and move onwards to a new edition? ... this optimization variant is simply to interesting to die IMO (and with me running Zinc already i can't take over, even if i would have wanted to)
    Yeah, alright. I really should have just judged this myself, but couldn't find the wherewithal to get down to it somehow. I'll put a new round up sometime tonight.

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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  19. - Top - End - #139
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I'm sad to see this go unjudged, seeing how much work I put into both of my entries. But I'd also like to see the next round . Can't win 'em all I guess.
    Spoiler: Build Competitions/Medals
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    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

  20. - Top - End - #140
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Dammit I've been holding out on judging this whole time hoping that I wouldn't be the only judge. I really hate being the only judge. It's, like, the worst. There really ought to be, like, a whole panel of judges, and they would all take notes on the contestants, then have a Skype debate about their scoring, and record it, and then release the whole discussion as a podcast. Now that would be a competition.

  21. - Top - End - #141
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    Kobold

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Wow, almost 3 months with nobody judging it, and now it just dies. I too am sad to see this happen, considering the amount of work I put into my entry as well.
    Quote Originally Posted by Snowbluff View Post
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  22. - Top - End - #142
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    So should we just reveal our submissions? Mine was...

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    Skyg. Yeah, no big surprise there.
    Creator of the LA-assignment thread.

    Come join the new Junkyard Wars and build with SLAs and a breath weapon!

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  23. - Top - End - #143
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    RedWizardGuy

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    oh, now I see this thread, months after it's over. Before I go back and look at the entries, I wonder if anyone did shadowcaster + acquire familiar feat +improved familiar feat at 9? It would be the easiest way to get the ingredients, then you could pick up shadow master from 10 to 19 and turn your familiar into something awesome (a shadow elemental).

  24. - Top - End - #144
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Sagetim View Post
    oh, now I see this thread, months after it's over. Before I go back and look at the entries, I wonder if anyone did shadowcaster + acquire familiar feat +improved familiar feat at 9? It would be the easiest way to get the ingredients, then you could pick up shadow master from 10 to 19 and turn your familiar into something awesome (a shadow elemental).
    Shadowcasters don't have an arcane spellcaster level and do not qualify for Improved Familiar.

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    Sir Driscoll Conia - Silver - IC L

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    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  25. - Top - End - #145
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    But yes, we had two Shadowcasters this round, plus however you count the spider.

  26. - Top - End - #146
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Dire_Stirge View Post
    So should we just reveal our submissions? Mine was...

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    Skyg. Yeah, no big surprise there.
    I love reading that entry!

    Too bad on how it ended, though, seeing as this is my first official optimization contest to have joined in.
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    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  27. - Top - End - #147
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by WhamBamSam View Post
    Shadowcasters don't have an arcane spellcaster level and do not qualify for Improved Familiar.
    In the last line of the shadowcaster entry on mysteries and paths it says,
    Quote Originally Posted by Tome of Magic
    Even though as a shadowcaster you do not “cast spells” in the traditional sense, your levels in this class count for the purpose of determining your overall caster level.
    Does that not imply that you have arcane caster levels? I'm pretty sure true namers have an arcane caster level too, despite having no spells per day.

  28. - Top - End - #148
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Caster levels are not the same as spellcaster levels, and there's nothing to suggest that Shadowcaster caster levels are arcane.

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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  29. - Top - End - #149
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by WhamBamSam View Post
    Caster levels are not the same as spellcaster levels, and there's nothing to suggest that Shadowcaster caster levels are arcane.
    However, the Shadow Familiar feat has explicit language that allows Shadowcaster levels to count towards familiars despite not being arcane, which is why it was eligible to be used this round.

  30. - Top - End - #150
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I suggest that it's not a matter of "letting" Junkyard Wars die; it's already dead. If nobody was interested in seeing how the entries compared, the formula just wasn't good enough to sustain the contest.

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