View Poll Results: Should this be included in the MitP composition?

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  • Yes

    8 80.00%
  • No

    2 20.00%
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  1. - Top - End - #1
    Pixie in the Playground
     
    The_Cowinator's Avatar

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    Default Snowy Archon [MitP]

    Snowy Archon

    Small Outsider (Archon, Cold, Extraplanar, Good, Lawful)
    Hit Dice:2d8+2 (11 hp)
    Initiative:+3
    Speed: Fly 100 ft (Perfect) (20 Squares)
    Armor Class: 23 (+1 Size, +4 Natural, +5 deflection [Aura of Cold], +3 Dex) Touch 19, Flat Footed 20
    Base Attack/Grapple: +2/-2
    Attack: None
    Full attack: None
    Space/Reach: 5 ft/5 ft
    Special Attacks:Spell-like Abilities
    Special Qualities: Aura of Cold, Damage Reduction 5/evil and magic, darkvision 60 ft, immunity to electricity and petrification, cold Subtype, Magic Circle against Evil, teleport, tongues
    Saves: Fort +3 (+7 vs. Poison), Ref +5, Will +2
    Abilities: Str 10, Dex 16, Con 12, Int 6, Wis 11, Cha 10
    Skills: Concentration +4, Diplomacy +4, Knowledge (The Planes) +2, Listen +4, Survival (Arctic) +4, Spot +4
    Feats: Reach Spell
    Environment: Seven Heavens (Arctic/Tundra)
    Organization: Solitary, Pair, Flurry (5-10), Snow Storm (10-10000)
    Challenge Rating: 4
    Treasure: None
    Alignment: Lawful Good
    Advancement: 2-5 HD (Small) 5-10 HD (Medium)

    This small blue ball is about the size of your head, floating effortlessly off the ground. It appears to have an unearthly glow about it, showing that it is not of this world. As you approach, however, a chill runs through your body, numbing your spine.

    Snowy Archons are the tenderizers for the Archon Army and the Forces of Good. They are the front line, blasting away with their spell-like abilities and then retreating as the melee types move in to finish the kill.

    Combat

    A Snowy Archon Never gets into melee combat. They hover just out of their opponents reach and then use their Aura of Cold and spell-like abilities to incapacitate their foes.
    Aura of Cold (Su): A Snowy Archon constantly emits a bone-chilling aura that does a 1d10 damage and slows (no save) within 10 ft, as well as granting a +5 deflection bonus to AC. This may be suppressed or resumed by the Archon as a free action.
    Cold Subtype (Ex): A Snowy Archon takes no damage from cold attacks and and additional 50% from fire attacks, regardless of whether they made their save or not.
    Spell-like Abilities (Sp): CL 4th; At Will- Aid, Detect Evil, Detect Warmth 1/Minute- Shivering touch 3/Day- Iceball (as per the spell Fireball, only with ice and cold damage)
    Last edited by The_Cowinator; 2007-05-10 at 07:52 PM. Reason: Tweaks and Spelling...
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    Quote Originally Posted by The Vanishing Hitchhiker View Post
    Dumbledore - the new Elvis!


    "not nale, not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."


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  2. - Top - End - #2
    Ettin in the Playground
     
    Icewalker's Avatar

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    Default Re: Snowy Archon [MitP]

    The CR is questionable. I also find it interesting that it has 11 hp and 10 DR. Still, very cool idea, and I really like it. Dunno what shivering touch is, haven't heard of that spell. Looks good to me, fun idea, little floaty ice archon. Put a link in the main MitP II thread for this.
    Last edited by Icewalker; 2007-04-15 at 11:35 PM.
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  3. - Top - End - #3
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    I would decrease the DR to 5/evil and magic.
    Survival no longer needs to be specialized by environment, IIRC,

    I'm not sure that Aura of Cold should grant a +5 untyped bonus to AC. Either give it a type or decrease the bonus.

    Also, the advancement line is confusing. Is a 5 HD Snowy Archon Small or Medium?

  4. - Top - End - #4
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    Default Re: Snowy Archon [MitP]

    sweet monster, maybe add a at will ray of frost?

  5. - Top - End - #5
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    Default Re: Snowy Archon [MitP]

    Starting from the top...

    I got the CR from Vorpal Tribble, and I think I'll keep with that. Shivering Touch is from Frostburn, and it's 3d6 DEX damage on a touch, no save (BROKEN!!).

    Reducing DR is a good idea. The advancement is when there is a point where there is a bit of overlap, and it's the DM's choice.
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    Quote Originally Posted by The Vanishing Hitchhiker View Post
    Dumbledore - the new Elvis!


    "not nale, not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."


    Avatar by Gorbash Kazdar




  6. - Top - End - #6
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    There are no other creatures that I know of that have that kind of overlap. I would say 3-5 small, 6-10 medium.

    In addition to shivering touch being completely broken and thus making this creature (as currently written) unlikely to get my vote anyway, how can it even deliver the spell if it "hover[s] just out of their opponents reach and then use their Aura of Cold and spell-like abilities to incapacitate their foes"? Shivering Touch is, IIRC, a touch spell.

    Also: it's tongues, not tounges, and suppressed is spelled thusly.

  7. - Top - End - #7
    Pixie in the Playground
     
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    Default Re: Snowy Archon [MitP]

    Now I get bashed on my spelling

    Anyways...

    Check the feats now. I think I fixed it.
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    Quote Originally Posted by The Vanishing Hitchhiker View Post
    Dumbledore - the new Elvis!


    "not nale, not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."


    Avatar by Gorbash Kazdar




  8. - Top - End - #8
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    Now your Initiative is off. A 16 Dex is only a +3 modifier.

  9. - Top - End - #9
    Pixie in the Playground
     
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    Default Re: Snowy Archon [MitP]

    Just can't get it right can I...
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    Quote Originally Posted by The Vanishing Hitchhiker View Post
    Dumbledore - the new Elvis!


    "not nale, not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."


    Avatar by Gorbash Kazdar




  10. - Top - End - #10
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    Hm. Shivering Touch, I think, is a bit too powerful for 1/round. Move it to 3/day and I think that'll be fine-ish. It'll get my vote.

  11. - Top - End - #11
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    Default Re: Snowy Archon [MitP]

    Shivering touch, in my personal opinion, is a busted spell. A 3rd level spell that can take down any dragon... if you manage to beat it's spell resistance and do at least average damage.

    While most creatures have higher then a Dex of 10, a good shivering touch can take down a lot of critters, simply because they can no longer defend themselves. Dex of 0 = helpless.

  12. - Top - End - #12
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    I agree that it's a broken spell, but this is a good enough concept that if Cowinator's determined to have it, I'm not going to veto it just on the grounds of using a broken spell. Using a broken spell 1/round, on the other hand, is a deal-breaker.

  13. - Top - End - #13
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    Lord Iames Osari's Avatar

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    Default Re: Snowy Archon [MitP]

    Please take the critiques into account and update your creature, or at least make a statement that it's staying the way it is, and tough nuggets to anyone who wants it otherwise.
    Last edited by Lord Iames Osari; 2007-04-28 at 07:08 PM.

  14. - Top - End - #14
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    Default Re: Snowy Archon [MitP]

    Bump. Keep voting, people.

  15. - Top - End - #15
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    Default Re: Snowy Archon [MitP]

    Absolutely Yes, this thing is Cold, (Which the list needs more of) Good, (See Cold) and a lower CR (You get it by now). Plus, it has this floating ball of cold Flavor that I like.

    MitP: Yes
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

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  16. - Top - End - #16
    Ettin in the Playground
     
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    Default Re: Snowy Archon [MitP]

    You don't need to write in a yes, this post has a poll on it. It was made before they were removed.
    Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
    "Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
    -Augusta Ada Lovelace

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  17. - Top - End - #17
    Bugbear in the Playground
     
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    Default Re: Snowy Archon [MitP]

    Ya I know, I voted too, I just wanted to congragulate your awesome.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

  18. - Top - End - #18
    Ogre in the Playground
     
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    Default Re: Snowy Archon [MitP]

    MitP Vote: Yes

  19. - Top - End - #19
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    Default Re: Snowy Archon [MitP]

    Since it says, or at least it say it on my computer, that the polls are closed and I can't vote in the poll up at the top I'll just put MitP Vote: Yes! Awesome monster.
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  20. - Top - End - #20
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    Default Re: Snowy Archon [MitP]

    I'm saying yes.
    Twelve Gates Campaign setting

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  21. - Top - End - #21
    Titan in the Playground
     
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    Default Re: Snowy Archon [MitP]

    Hmmn, Skills seem to be a bit out of whack. You should get [5 x (8 - 2)] or six Skills each with five Ranks. After adjustments, that should work out as:

    Concentration 5(6)
    Diplomacy 5(5)
    Knowledge (Planar) 5(3)
    Listen 5(5)
    Survival 5(5)
    Spot 5(5)
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  22. - Top - End - #22
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    Default Re: Snowy Archon [MitP]

    I'm gonna say no on this one. The amount of damage this thing can deal is completely out of whack with the amount it can take. Mitp: No. For some reason I can't vote in the poll.

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