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  1. - Top - End - #31
    Ogre in the Playground
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I, PsyBomb, give my permission

    ... and LP, you are SO allowed to use that feat
    Last edited by PsyBomb; 2015-04-21 at 09:50 PM.
    Avatar by Elder Tsofu

    Quote Originally Posted by Forrestfire
    Optimization stops being practical and starts being theoretical when your DPR is measured in Tarrasques instead of hit points
    My Guides:
    PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
    Fear Itself: the Dread

    Extended Signature HERE

  2. - Top - End - #32
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    Red Fel's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    Fel Strike: Charm [Combat, Mind Affecting]

    Fel Strike: Command [Combat, Mind Affecting, Fear]

    Fel Strike: Destruction [Combat]
    Heh, wasted no time, did you? And I see the arcane gishes get some love. Clever. Unusual, but clever.

    Smart names, too. Stay classy.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  3. - Top - End - #33
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Red Fel View Post
    Heh, wasted no time, did you? And I see the arcane gishes get some love. Clever. Unusual, but clever.

    Smart names, too. Stay classy.
    You've got a good name for stuff like this. Lots of room to play with.

    Red's Pepper Flakes
    Just a dash, that's all...
    Benefit: When used on a dish, adds +2 spiciness. If used with levels in Meat, Poultry or Stew, you can add your Savory Rating to spiciness instead.

    Spoiler: Explanation
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    Referencing
    Spoiler:
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  4. - Top - End - #34
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Because I write for pathfinder, not 3.5 and you know that. And VMC is an optional ruleset, which you also know.

    Any more questions?

  5. - Top - End - #35
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I WhamBamSam give permission.
    Last edited by WhamBamSam; 2015-04-21 at 11:25 PM.

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    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  6. - Top - End - #36
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    LoyalPaladin's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    Any more questions?
    Are Red's Pepper Flakes available at my local Brawlmart?
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

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  7. - Top - End - #37
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    Troacctid's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by LoyalPaladin View Post
    Are Red's Pepper Flakes available at my local Brawlmart?
    And will it help me defeat my local schoolyard bully if he turns out to be an evil sadistic space alien fugitive in disguise?

    These are important questions.

  8. - Top - End - #38
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    "Why do I have to take a swift action" still stands. Arcane Strike takes a swift action in PF. How about 1/round as a free action?
    Because it's an average of 150% increase in damage of a nearly unbeatable energy type that allows you to hit incorporeal and ethereal foes without miss chance, compared to arcane strike. That's why.

    EDIT:

    Quote Originally Posted by LoyalPaladin View Post
    Are Red's Pepper Flakes available at my local Brawlmart?
    Yes.

    Quote Originally Posted by Troacctid View Post
    And will it help me defeat my local schoolyard bully if he turns out to be an evil sadistic space alien fugitive in disguise?

    These are important questions.
    Only if you pour them directly into his eyes. I assume this is a reference to something. I most likely missed it.

  9. - Top - End - #39
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    For a much higher cost in resources with an alignment requirement. You have to spend spell slots and be evil for it to work. I'll remember to cower in fear when the evil archwizard subsumes his meteor swarm for 22 damage on one attack!

    Even if you had free 1st level slots lying around, it'd still only add cantrip's worth of damage. As for incorporeal, everyone can get around that with cheap items anyway.

    Arcane Strike could use the buff of "yay we can still use it after getting this feat."
    Y'know Snowbluff, it's not my job to please you. I wrote those feats for Red Fel, who happens to be Champion of Evil of the forums, so they come with an alignment restriction. I like gishes, and I know that Red likes them too, so they buff gishes, not wizards. If 2/3 feats are great for everybody, then cool. As long as Red likes the work I wrote about him, then that's all that matters.

    I don't need to fix these feats, they're not broken. This is supposed to be for fun, and I'm not having much fun with this anymore. Again.

  10. - Top - End - #40
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    For a much higher cost in resources with an alignment requirement. You have to spend spell slots and be evil for it to work. I'll remember to cower in fear when the evil archwizard subsumes his meteor swarm for 22 damage on one attack!

    Everyone should be happy with outlandish feats! Its a Playground party!

    Quote Originally Posted by Elricaltovilla View Post
    I don't need to fix these feats, they're not broken. This is supposed to be for fun, and I'm not having much fun with this anymore. Again.
    Today is a bad day in the playground...
    Last edited by LoyalPaladin; 2015-04-21 at 11:59 PM.
    If purple is evil, bold gray is lawful good.

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  11. - Top - End - #41
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post

    I don't need to fix these feats, they're not broken. This is supposed to be for fun, and I'm not having much fun with this anymore. Again.
    Mea culpa.

    Quote Originally Posted by LoyalPaladin View Post
    Everyone should be happy with outlandish feats! Its a Playground party!
    I prefer the term 'soiree.'
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  12. - Top - End - #42
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    Thurbane's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I also give permission: Thurbane


  13. - Top - End - #43
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    GitP Regulars as feats now?



    If anyone feels like it, I grant permission. Interested in seeing.

  14. - Top - End - #44
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    Kobold

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
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    Snowbluff
    Snowbluff's Distracting Images (Reserve, Illusion)

    With but a wave of your hand, a series of rapidly flashing images appears before you, captivating your audience for a brief moment.

    Prerequisite:
    Able to cast 2nd level spells.
    Benefit:
    As long as you have an illusion spell of 2nd level or higher available to cast, you can conjure a short series of repeating images, potentially distracting any creature with an intelligence greater than 3 for 1 round. A distracted opponent is unable to act in the round following it's distraction, and is denied it's dexterity bonus to AC for the duration of it's distraction. A creature can only be distracted in this manner once per encounter. Opponent is allowed a saving throw (Will, DC 10+CL) to ignore the effects.
    Last edited by WeaselGuy; 2015-04-22 at 01:05 AM.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

    Weaselguy's Index of Handbooks and Guides (3.x Ed)

  15. - Top - End - #45
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    Oh, right. Permission granted and stuff.
    Don't be unhappy, Elric! I got you a thing!

    Altovilla Spellstrike School
    Students of the Altovilla Spellstrike School integrate martial maneuvers with their arcane combat skills.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +3
    Benefits: Three times per day, as a swift action, before performing a martial strike, you can declare it to be an Altovilla Spellstrike. Use the strike's attack roll to determine if the spell connects. If the strike connects, you may cast any touch spell you know of 0th or 1st level on the target struck. If the strike connects with multiple targets, choose only one, unless the spell specifically allows multiple targets. If the strike does not connect, the spell and the daily use of this feat are both wasted.
    Normal: When using Spellstrike, you must meet the spell's casting time.

    Altovilla Spellstrike Mastery
    Experts in the Altovilla Spellstrike School can channel greater power into their weapons.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +7, Altovilla Spellstrike School
    Benefits: When you use the Altovilla Spellstrike School feat, you may channel any touch spell you know up to 3rd level.

    Elric's Perfected Spellstrike
    The founder of the Altovilla Spellstrike School was incomparable in his fusion of spell combat and martial combat.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +12, Altovilla Spellstrike School, Altovilla Spellstrike Mastery
    Benefits: When you use the Altovilla Spellstrike School feat, you may channel any touch spell you know up to 5th level.
    Last edited by Red Fel; 2015-04-22 at 08:35 AM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  16. - Top - End - #46
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    Last edited by LoyalPaladin; 2015-04-22 at 04:12 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  17. - Top - End - #47
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Red Fel View Post
    Don't be unhappy, Elric! I got you a thing!

    Altovilla Spellstrike School
    Students of the Altovilla Spellstrike School integrate martial maneuvers with their arcane combat skills.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +3
    Benefits: Three times per day, as a swift action, before performing a martial strike, you can declare it to be an Altovilla Spellstrike. Use the strike's attack roll to determine if the spell connects. If the strike connects, you may cast any touch spell you know of 0th or 1st level on the target struck. If the strike connects with multiple targets, choose only one, unless the spell specifically allows multiple targets. If the strike does not connect, the spell and the daily use of this feat are both wasted.
    Normal: When using Spellstrike, you must meet the spell's casting time.

    Altovilla Spellstrike Mastery
    Experts in the Altovilla Spellstrike School can channel greater power into their weapons.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +7, Altovilla Spellstrike School
    Benefits: When you use the Altovilla Spellstrike School feat, you may channel any touch spell you know up to 3rd level.

    Elric's Perfected Spellstrike
    The founder of the Altovilla Spellstrike School was incomparable in his fusion of spell combat and martial combat.
    Prerequisites: Spellstrike class feature, Initiator Level 1, BAB +12, Altovilla Spellstrike School, Altovilla Spellstrike Mastery
    Benefits: When you use the Altovilla Spellstrike School feat, you may channel any touch spell you know up to 5th level.
    Ooh these are fun. And they fit great with my character niche.

  18. - Top - End - #48
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Permission granted.
    Last edited by NeoPhoenix0; 2015-04-22 at 09:44 AM.

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by NeoPhoenix0 View Post
    Permission granted.
    New Phoenix Rebirth [General]
    When brought low by your foes, your power surges, restoring you to life
    Benefit: Once per day, when an attack would reduce you to 0 hit points, you are instead reduced to 1 hit point.
    Special: If the attack that dealt damage to you was made by a creature with Paladin levels, you may use this ability any number of times, even if it has been used already today.

  20. - Top - End - #50
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    Special: If the attack that dealt damage to you was made by a creature with Paladin levels, you may use this ability any number of times, even if it has been used already today.
    Fitting, seeing as I can't snuff out this Phoenix's CN flame...
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

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  21. - Top - End - #51
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    NeoPhoenix0's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    New Phoenix Rebirth [General]
    When brought low by your foes, your power surges, restoring you to life
    Benefit: Once per day, when an attack would reduce you to 0 hit points, you are instead reduced to 1 hit point.
    Special: If the attack that dealt damage to you was made by a creature with Paladin levels, you may use this ability any number of times, even if it has been used already today.
    ... Love It

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

  22. - Top - End - #52
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Oh, LP. In case you didn't notice, I updated the Chevalier feat so that you can change your oath to someone else if needed.

  23. - Top - End - #53
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    Oh, LP. In case you didn't notice, I updated the Chevalier feat so that you can change your oath to someone else if needed.
    Sweet! Now I don't get a wasted feat if the person I am bound to goes corrupt!

    Quote Originally Posted by Red Fel View Post
    And me as a feat treat: Red's Pepper Flakes. (With thanks to Elricaltovilla!)
    Haha, Red Fel. You are right above me in the extended signature thread and I happened to see this while I was updating. That made my morning hahaha.
    Last edited by LoyalPaladin; 2015-04-22 at 10:01 AM.
    If purple is evil, bold gray is lawful good.

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  24. - Top - End - #54
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by LoyalPaladin View Post
    Haha, Red Fel. You are right above me in the extended signature thread and I happened to see this while I was updating. That made my morning hahaha.
    That's right, you joined after the Allegory thread had already ascended into the Halls of the Awesome, didn't you? Yeah, that was a thing, and Elric deserves kudos (pun intended) for bringing tasty back.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  25. - Top - End - #55
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I still read that allegory thread on occasion when I need a good laugh. It's the main reason I was so excited to vestige you in that first thread. Glad I could bring it back.

  26. - Top - End - #56
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Red Fel View Post
    That's right, you joined after the Allegory thread had already ascended into the Halls of the Awesome, didn't you? Yeah, that was a thing, and Elric deserves kudos (pun intended) for bringing tasty back.
    I must have. I haven't been around too long, I joined about a year ago, but I didn't start posting a lot till about September.

    Quote Originally Posted by Elricaltovilla View Post
    I still read that allegory thread on occasion when I need a good laugh. It's the main reason I was so excited to vestige you in that first thread. Glad I could bring it back.
    Linkity link link link?
    Last edited by LoyalPaladin; 2015-04-22 at 10:30 AM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  27. - Top - End - #57
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    I still read that allegory thread on occasion when I need a good laugh. It's the main reason I was so excited to vestige you in that first thread. Glad I could bring it back.
    I am so sorely tempted to pull another of those, but you know how it is with sequels, right? It just wouldn't be the same. Or rather, it would, which would ruin the cleverness and novelty of the concept.

    Such is the burden of the tortured artist. Which I clearly am. Le sigh.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  28. - Top - End - #58
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by LoyalPaladin View Post

    Linkity link link link?
    1) I put the link in the spoiler beneath Red's Pepper Flakes
    2) It's in Red Fel's Extended Signature
    3)

  29. - Top - End - #59
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    1) I put the link in the spoiler beneath Red's Pepper Flakes
    2) It's in Red Fel's Extended Signature
    3)
    This... is beautiful...
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

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  30. - Top - End - #60
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Races and deities weren't as much to my interest, but feats I think I can handle. Permission.

    For a cheap one:
    Psybomb [Psionic, Combat]
    You are a walking avatar of psionic destruction.
    Benefit: As a standard action, you may channel psionic energy into a devastating burst, spending 1 PP and dealing 1d6 damage of your active energy type (energy modifications as standard) in a 5' radius, centered on yourself. You may exclude yourself from this damage if you choose.
    Augment: For every additional PP spent, increase the damage dealt by 1d6 and increase the radius by 5'.
    You may expend psionic focus to exclude a number of creatures equal to you manifesting modifier.

    Basically gives a passable blast to anyone with a PP pool, though it is as much a power as a feat. I'll try to come up with something better.
    Last edited by stack; 2015-04-22 at 10:45 AM.

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