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  1. - Top - End - #91
    Ettin in the Playground
     
    Toxic Mind's Avatar

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Dryads and Ents should be on that list as playable races, though I need to homebrew them, which I have no idea how to do, and will attempt to look up something that someone else has done to plagiarize.
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  2. - Top - End - #92
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Toxic Mind View Post
    Dryads and Ents should be on that list as playable races, though I need to homebrew them, which I have no idea how to do, and will attempt to look up something that someone else has done to plagiarize.
    You also need to Homebrew Trees as a playable race. I am extremely curious to see how you will do this.
    "Do not anger a bard...for you are silly, and would make for a funny song."

  3. - Top - End - #93
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Added Half-Giant Template to the list.
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  4. - Top - End - #94
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I've updated the domains list. If I've missed someone, please poke me.

    Also if we could get a picture of the Half-Giants and maybe a paragraph or two about their lore, that would be nice.
    Last edited by Shmee; 2015-04-26 at 04:44 PM.
    "Do not anger a bard...for you are silly, and would make for a funny song."

  5. - Top - End - #95
    Firbolg in the Playground
     
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Shmee View Post
    I've updated the domains list. If I've missed someone, please poke me.

    Also if we could get a picture of the Half-Giants and maybe a paragraph or two about their lore, that would be nice.
    Half-Giant is a template. So... picture a halfling with broad shoulders like a Dwarf. Or a Human that looks like a Viking compared to a Roman. Roman average 4'5" Viking Average 6'4"

    Lore on Fire Genasi added.
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  6. - Top - End - #96
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Ralasha View Post
    Half-Giant is a template. So... picture a halfling with broad shoulders like a Dwarf. Or a Human that looks like a Viking compared to a Roman. Roman average 4'5" Viking Average 6'4"

    Lore on Fire Genasi added.
    So like this?

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    "Do not anger a bard...for you are silly, and would make for a funny song."

  7. - Top - End - #97
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Shmee View Post
    You also need to Homebrew Trees as a playable race. I am extremely curious to see how you will do this.
    Immovable Oreads. I can't imagine anyone ever wanting to play a tree. I honestly did it to give them the LoC cloud that other races have, but they must have stats, and so they shall.
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  8. - Top - End - #98
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Toxic Mind View Post
    Immovable Oreads. I can't imagine anyone ever wanting to play a tree. I honestly did it to give them the LoC cloud that other races have, but they must have stats, and so they shall.
    Its exactly why LoCitP, unlike the other LoCs requires that stats are given when creating something. We felt that by doing so, it would cut down on a lot of the silliness that LoCs tend to attract considering the whole whole 'one-up-manship" that tends to go around. If satisfactory stats cannot be provided, then obviously whatever was created, doesn't deserve to be put in the setting.
    "Do not anger a bard...for you are silly, and would make for a funny song."

  9. - Top - End - #99
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Shmee View Post
    So like this?

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    That guy is on steroids.

    More this:

    Or this:


    Oh look, a Female Half-Giant Halfling Warrior:
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    Last edited by Ralasha; 2015-04-26 at 05:17 PM.
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  10. - Top - End - #100
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Shmee View Post
    I'll probably start off with the varying type of wolves. People should always be afraid of wolves. I assume Dire Wolves have already been created?

    Also, I am almost done with the Playable Races list on the Wiki. Have a look at the races and tell me if you agree with the stats, or if you feel that I should put something else.

    That being said, I will need some help to find the stats for the following races: Half-Giants, Hengeyokai (Alber said he wants to Homebrew it, but I may consider just putting the standard stats until he returns) Moongrel, Orcs, Trees and Yuan-Ti. Some of these will probably need homebrewing as well.

    Further more, I'd like to get a couple of paragraphs of Lore for the following races: Craast, Dragonborn, Dwarves, Fire Genasi, Goblins, Gray Elves, Hobgoblins, Humans and Halflings.

    Naturally I will take care of the Dragonborn lore. As for the Orphaned races, I could also write up about the Dwarfs. I can see them as one of the earliest races who showed great potential, but ever since their involvement with Purity, their race has been in a steady decline. Anyone else wants to write up something on one of the Orphaned races?
    Lawforged should be on the Playable Races list, as well. If you need a lore page for them, I'll work on that soon. Since Kahla is in charge of the Craast, I can try putting up a lore page for them as well, but I am really busy at the moment (it seems to be a pattern around here ) and can't guarantee that it'll be up soon.

    I put the stats for the Lawforged below:

    Quote Originally Posted by Zelphas View Post
    Okay, at long last, I think I have the stats for the Lawforged ready:

    Spoiler: Lawforged as Characters
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    — -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. Lawforged are tough and discerning, but stiff and cold.

    — Blessing of Law: once a humanoid creature becomes a Lawforged, it chooses one of these three traits:
    o Composite Plating: Lawforged with composite plating have a +2 armor bonus to AC at all times. This bonus does not stack with other armor bonuses, and it confers a 15% arcane spell failure chance to the Lawforged. A Lawforged with this blessing cannot wear any armor or magic robes. They may be enchanted, just like normal armor, but they must be present for the entirety of the enchantment process. At 6 HD, this armor thickens, giving a bonus of +4 and granting a 25% chance to treat critical hits as though they were normal attacks; at 12 HD, it thickens again and becomes noticeably more elaborate, granting a +8 bonus to AC and giving the Lawforged a permanent protection from chaos effect on its person (Caster level equal to the Lawforged’s HD).
    o Clear Mind: Lawforged with the clear mind gain immunity to paralysis and sleep effects, low-light vision and Darkvision out to 30 feet, and a +2 bonus to Listen, Spot, and Search checks. At 6HD, Darkvision increases to 60 feet, and the Lawforged gains the ability to cast Discern Lies as a spell-like ability once per day. At 12 HD, Discern Lies becomes useable 3 times per day, and the Lawforged gains the ability to cast true seeing as a spell-like ability once per day.
    o Iron Will: Lawforged with Iron Will have a 25% chance of ignoring mind-affecting spells and effects, as well as a +2 bonus on Sense Motive checks and Will saves. At 6 HD, the miss chance of mind-affecting effects improves to 50%, and the bonus to Will saves and Sense Motive improves to +4. Finally, at 12 HD, the Lawforged is entirely immune from mind-affecting spells and effects, and has a +6 Bonus to Will Saves and Sense Motive Checks.

    — Living Construct Traits: Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. A living construct cannot heal damage naturally, but can be healed by both Cure Wounds and Repair Damage spells, though the Cure Wpounds spells only have half effect. Living constructs do not need to eat, sleep, or breathe.

    — Maximum Lifespan: 650 years. If they are not destroyed by outside effects, Lawforged will continue functioning for about 500 years before their mechanical pieces begin to fail.

    — Favored Class: Inquisitor.
    Originally Posted by Xefas:
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  11. - Top - End - #101
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Well, i guess i wont be messing around in the frozen north unless i want a fight.

    Edit: Ill have to figure something else out. Ahn and his arent really fighters...except for the wereboars... they love fighting.
    Last edited by Hatter; 2015-04-26 at 06:35 PM.
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Zelphas View Post
    Lawforged should be on the Playable Races list, as well. If you need a lore page for them, I'll work on that soon. Since Kahla is in charge of the Craast, I can try putting up a lore page for them as well, but I am really busy at the moment (it seems to be a pattern around here ) and can't guarantee that it'll be up soon.

    I put the stats for the Lawforged below:
    Alright, I'll add it to the wiki tomorrow. When you can get the lore on the Lawforged and Craast up and I'll also add them.

    Quote Originally Posted by Hatter View Post
    Well, i guess i wont be messing around in the frozen north unless i want a fight.

    Edit: Ill have to figure something else out. Ahn and his arent really fighters...except for the wereboars... they love fighting.
    What Ahn needs to do is make some friends who can fight.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Shmee View Post

    What Ahn needs to do is make some friends who can fight.
    Thats already in the works, lol.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I found the stats for 3.5 treants, which seem like what I'm looking for, but there's no conversion to player race. It's what I want to use for Ents, since it even has variants for different trees and elder treants, but then you deal with almost nonstop LA+ requirements, making them the equivalent of noble drow - everyone wants them, no DM will allow them. Thoughts? Links are provided below

    Treants
    Variants of Above
    Elders

    Entings - Possibly a base, though I want Ents Huge or Larger, since having them as medium creatures defeats the whole "walking Tree" vibe that you should get.

    Dryads This is the stat page for dryads, i'm happy with it as stands (3.5)

    I'll work on conversion from Oread to Tree in the next few days. I want Tremorsense and a few things that make them guardians, but the simple fact of the matter is that Trees are stationary, and Ents and Dryads are mobile. I could see using Trees for DMPCs within a storyline, but there's almost no way a player would pick a character that couldn't even go on an adventure. Thoughts?
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I'll be throwing up another aspect for the sun to get double energy so the trees could move 5-10 feet while the Twin Suns Shine.

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    For Ulvin, I would like to petition for the Humanity(Expansion) domain.

    Created a human city: Avalon 2ap
    Created a human kingdom: Eldarond 2ap
    Created an organization that supports said human kingdom: E.K.C.E.C. 2ap

    Here's the homebrew.
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    Note: You HAVE to be human in order to take this domain (whether as a Cleric or otherwise)

    Granted Powers
    As a divine follower of Humanity's goals, you are granted the ability to grant yourself, or any one Human ally within 30 feet of you, a bonus feat using a Move Action. The feat chosen lasts for 1 minute, and can be any feat of any type, as long as you or the ally meets any requirements.

    Domain Spells
    1st Undetectable Alignment: Conceals alignment for 24 hours.
    2nd Enthrall: Captivates all within 100 ft. + 10 ft./level.
    3rd See Invisibility: Reveals invisible creatures or objects.
    4th Legend Lore: Lets you learn tales about a person, place, or thing.
    5th Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp
    6th Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
    7th Vision: As legend lore, but quicker and strenuous.
    8th Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
    9th Miracle: Requests a deity’s intercession.
    Last edited by Hatter; 2015-04-27 at 01:00 PM.
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  17. - Top - End - #107
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Thats some nice work, Toxic! I dont have enough time left to write something up to do that any justice. Ill hit it up when I get off work.
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  18. - Top - End - #108
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Erebus Tekra View Post
    Do I have permission to take the the Deathless domain with reincarnation as a profile. Actions taken: Creating Eir, Creating jungle life, and inorganic reincarnation. I created life in a jungle then have kept it from dieing (permanently at least). Actions aren't focused towards raising the dead but suspending/preventing death.
    Deathless are positive Energy Undead. Link.

    These actions do not represent what you want the Domain for. Try again.


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  19. - Top - End - #109
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Lady Tialait View Post
    Deathless are positive Energy Undead. Link.

    These actions do not represent what you want the Domain for. Try again.
    Tia... that request was over a month ago >.<

    Also, Man on Fire confirmed that he is dropping out, so I will have a look and come up with a list of things which are up for grabs.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Preemptive dibs on Lizardfolk and making them even lazier?

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I think I'll do Genies next rollover, and I'll make the Sahuagin this turn. How should I go about it I wonder? I like the idea of the Sahuagin worshiping a great Devil shark so I think they'll worship an aspect of Yanegrish that is a giant volcanic shark devil. Just need to decide how to make them.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Lord_Asmodeus View Post
    I think I'll do Genies next rollover, and I'll make the Sahuagin this turn. How should I go about it I wonder? I like the idea of the Sahuagin worshiping a great Devil shark so I think they'll worship an aspect of Yanegrish that is a giant volcanic shark devil. Just need to decide how to make them.
    I think a volcanic shark devil sounds cool as hell. I would suggest creating a range of underwater volcanoes that are connected to the belly of the beast. The Sahuagin could be tribal in nature or they could have a massive Atlantis style underwater city?
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Could someone please invite me to the Wiki. My name on Obsidian is Cowboy1986.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Man on Fire View Post
    I'm sorry but I have to drop off the game. I'm not able to catch up to the pace it has and now I'm moving so I'll be able even more to catch up. My apologies to everyone for this.
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    In other news... I do hope you come back eventually. I also have rather extreme difficulty at times... I've just been gone for 2 days.

    Bah! Quit adding living trees until you've fleshed out their statistics. Another Burning Time it is.

    Also, oops. Fixed.
    Last edited by Ralasha; 2015-04-28 at 01:06 PM.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Trees. May their blindness and slow movement speed ever impede them.
    Spoiler: Trees (Stat Block)
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    Type: Plant
    Size: Large
    Speed: 10ft
    Stats: +4 WIS, -2 INT, +2 CON, -4 DEX
    Language: Common, Sylvan
    Traits: Blind
    Hardy
    Stability
    Fertile Soil
    Natural Attack (Vines) [Functions as Slam]
    Tremorsense (15ft)
    Immunity to Mind-Altering Effects
    No Sleep Requirement for Health
    Last edited by Toxic Mind; 2015-04-28 at 01:40 PM.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    It doesn't particularly mention there that trees can't move at a first glance. Like at all. Can some trees move, are they motile at all? Cause that'd be cool.
    Last edited by Lord_Asmodeus; 2015-04-28 at 01:42 PM.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Lord_Asmodeus View Post
    It doesn't particularly mention there that trees can't move at a first glance. Like at all. Can some trees move, are they motile at all? Cause that'd be cool.
    Ents are fast because they are large.

    Trees have a movement of 10, which is pathetic in combat and worse outside of it. But they can move, just very very slowly. Think Hurons from LOTR. They took 3 days to sneak in behind the Uruk army at Helm's Deep. Then they just waited.

    The Trees have to have a movement speed, or they aren't viable as a Player Race, even to the most determined player. So I just made it abysmally slow, and obviously blind.
    Last edited by Toxic Mind; 2015-04-28 at 01:47 PM.
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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I think a determined player could have convinced the GM that he could buy a donkey with his gold and would be traveling in a small wagon dragged behind the donkey in a bed of dirt.

    But that's actually an interesting development, it means awakened trees can migrate and move about which is cool.
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  29. - Top - End - #119
    Troll in the Playground
     
    Hatter's Avatar

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    I love the trees in this setting. Makes me wish that I reincarnated my fertility goddess here.
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  30. - Top - End - #120
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    DwarfBarbarianGuy

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    Default Re: Lords of Creation in the Playground (OOC Thread #3)

    Quote Originally Posted by Hatter View Post
    I love the trees in this setting. Makes me wish that I reincarnated my fertility goddess here.
    Well, you could always bring her back when we open application for 2nd alts.

    Alright, with Neiag gone, here is what is up for grabs:

    Neiag's web (plane)
    Kobolds, Yuan'Ti, Naga, Lizardmen
    Six Clan Organization (Kobolds), Venom Empire & Yuan-Ti Slavers (both Yuan'Ti)

    Mind you, all 3 organizations need a Prestige class.
    "Do not anger a bard...for you are silly, and would make for a funny song."

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