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  1. - Top - End - #151
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    "Yes. Gather."

    When the group are all ready, Eric concentrates and manifests Fold Space, headed for the roof.

    Spoiler: Mechanics
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    Fold Space has a visual display, which can be suppressed by a DC (15+power level = 19) concentration check. Failure doesn't stop the power working, but allows the display to occur. Since Eric has Manifester level 10 + int bonus 8, he automatically succeeds on a DC 19 concentration check, but I'll roll it anyway.
    (1d20+18)[25]

    In addition to the manifester, Fold Space can take up to 1 extra medium creature per 3 manifester levels. I think there are only 4 of us, so that's no problem, but if I've miscounted and there are 5 (4+Eric), he'll have to Overchannel to get an extra 2 manifester levels (3d8 damage).
    (3d8)[17].
    Last edited by Hjolnai; 2015-08-13 at 11:08 PM.

  2. - Top - End - #152
    Troll in the Playground
     
    Imp

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Following Eric's plan, the group of four vanishes and reappears on the roof of the warehouse, about 20' high. The roof seems standard enough for such a building, sporting a few ventilation fans and a stairway door.

    Concentrating, Eric modifies the matter comprising a section of the roof, shaping a hole through which you can see inside the building. You are near the rear of the tractor-trailer truck but not quite over it.

    Below are the three vehicles you saw enter the warehouse, plus a small silver car and half a dozen motorcycles. Some men have begun to use a forklift to unload the stolen crates from the truck. A few are milling around, while another few are drinking beers.

    There are a total of ten men (and they do all appear to be male). Each is armed with an automatic weapon (AK-47) and dressed in jeans and a T-shirt. If there is a leader, it may be the one standing near the forklift; his stance indicates that he is paying close attention.

    The men see the sudden flash of sunlight from above and scramble to draw their weapons ...

    ooc: You have a surprise round.
    Last edited by kinem; 2015-08-16 at 11:12 PM.

  3. - Top - End - #153
    Ettin in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Caul raised his walking cane to his shoulder, and it...flowed, almost...until suddenly it wasn't a walking cane any more but a sniper rifle, with which he took careful aim at the apparent leader with and fired.

    And then suddenly he was gone.

    Spoiler: OOC
    Show
    Standard: Vital Strike the leader with Deadly Aim. This ignores any concealment or other miss chance.
    To-hit: (1d20+17)[28]
    Damage: (4d10+19)[41] (+6 from Deadly Aim, +1 from Ambush Training)
    Crit confirmation if needed: (1d20+17)[33]
    Additional Critical Damage: (6d10+54)[78]

    Swift: Use Unseen to turn invisible.
    Last edited by Llyarden; 2015-08-17 at 04:13 AM.

  4. - Top - End - #154
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Eric leans over and manifests yet another power, pulling even more from his rapidly diminishing reservoir. He unleashes a powerful Psionic Blast, aimed at the closest significant group. This particular manifestation is augmented, as he heads on a rapid path toward complete psionic exhaustion.

    Spoiler: Mechanics
    Show

    Psionic Blast is a 30ft cone. Given that the ceiling isn't that high, it should reach some but it won't spread out to its full width.

    Augmented to 9pp, so it's DC 23 Will or be Stunned for 3 rounds. Power Resistance also applies if anyone has it.

    Now on 46/128pp. Those Major Ectoplasmic Creations were very costly.

  5. - Top - End - #155
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Dagoth stands over the hole, reaching up with 2 hands where a shimmering energy forms into the shape of a greatsword, which he hurls downward with all his strength, and a loud shout, at the one who appears to be the leader, crouching down as he does so to stay out of sight of the hole from the enemies below.

    Spoiler: OoC
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    Ok, thought we would have a moment to collect ourselves once we got on top of the roof. I would've liked a round to meditate to gain psionic focus, so I hope that's fine. I need it in order to take advantage of my sneak attack.

    Free action: Form mind-blade (Quickdraw)
    Attack: Two-handed throw (Blade skill, 10ft range increment): (1d20+16)[35] (BAB +10, Str +4, Wpn Foc +1, Enh Bon +1, -2 for 20ft range, +2 for attacking from higher ground)
    Damage: (4d6+18)[29] (2d6 + 2d6 Vital Strike, +6 Str 2-handed, + 5 Collision, + 1 Enhancement)
    +(1d6)[1] Bleed damage (Rending Blades blade skill)
    +(3d6)[12]Sneak Attack
    Free Action: Drop to Prone

    *Not sure why I wrote +18, I think I was going to do a power attack but changed my mind. Should be +12, so subtract 6 from the total I guess.


    Dagoth McClennan
    Male Human Soulknife (Cutthroat), Level 10, Init 3, HP 94/94, DR 5/magic, Speed 30
    AC 15, Touch 13, Flat-footed 12, CMD 27, Fort 5, Ref 10, Will 5, CMB +14, Base Attack Bonus 10
    Desert Eagle .50AE Autoloader (8 rd magazine) +13/+8 (2d8+3, x4)
    Keen (+1), Collision (+2) +1 Mindblade (2 handed) +15/+10 (2d6+10+1d6 bleed, 17-20/x3)
    Light Undercover Shirt (+2 Armor, +3 Dex)
    Abilities Str 18, Dex 17, Con 14, Int 12, Wis 7, Cha 15
    Condition None
    Last edited by Aeryk; 2015-08-17 at 03:36 PM.
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  6. - Top - End - #156
    Troll in the Playground
     
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Spoiler: psionic focus
    Show
    Psionic focus lasts until you use it or become unconscious, and can be gained at any time throughout the day, so I assume that all psionic characters maintain focus all day until they use it.


    Caul's shot from his walking cane turned rifle strikes the man he aimed at, and when it does there is a sort of metallic pinging sound. The man flinches but remains standing and does not scream.

    Eric's psionic blast catches in its area the forklift operator, two other men, and the 'leader'. Only the latter seems unaffected; the three other men reel helplessly.

    Dagoth's psionic blade flashes downward, striking the enemy 'leader'. It comes very close to the man's neck - indeed it might have beheaded a typical man in such a position - wounding him no doubt but it seems to be deflected as if by some kind of armor and the man still remains standing. (ooc: Not quite a critical hit.) Despite these wounds and even with Dagoth's careful aim, there is no sign of bleeding from the leader-man!

    ooc: brandnewb said he has limited internet access, so for now I'll run Roland. Free free to join in if you can, brandnewb.

    Roland stretches forth his right hand and some kind of crystal flies from it and strikes the leader-man, then explodes! Numerous shards of crystal fly out in all directions, nearly reaching back up to the hole in the roof. The three stunned men are now down, unconscious or perhaps dead, along with two other men.

    That leaves the leader still standing, and the four beer-drinkers further away.

    The leader is able to react before your group can do any more. Suddenly a huge gray scythe is in his hand, no doubt a manifestation of psionic force much like Dagoth's hurled blade. It stretches forth - rather than throwing it, he is able to lengthen the handle of the thing in the blink of an eye so as to attack you who are on the roof!

    Despite the cover Dagoth has from the roof, the scythe slashes into him (its curvature enabling an attack despite line of sight being blocked), causing a nasty cut (ooc: 28 damage). Dagoth feels a sense of fear wash over him but resists the temptation to flee. Nevertheless, he is shaken by it. (ooc: -2 to most d20 rolls.)

    The Iron Reaper then calls to his remaining men "Get the LAWs!" Rather than attack with the scythe again, he retreats deeper into the warehouse, and you lose sight of him behind the tractor-trailer.

    ooc: Your group can now act before the beer drinkers do.
    Last edited by kinem; 2015-08-17 at 10:25 PM.

  7. - Top - End - #157
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Eric begins to manifest Astral Construct. He spends a minimal amount of effort, not augmenting the power in the slightest. As a master of Metacreativity, he can still make even so small a construct somewhat more powerful than others could.

    Spoiler: Mechanics
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    Astral Construct takes a full round to manifest, and so the power will not be unleashed until just before Eric's next turn (provided he isn't interrupted before then). From the Summoner's Call discipline feature, he chooses an extra ability for the construct and it will last 13 rounds. It shall have the Buff and Celerity abilities (+5 hp, +10ft speed). Anything further can be defined later - once the power is completed.

    1pp spent. 45pp left.

  8. - Top - End - #158
    Troll in the Playground
     
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Roland reaches out and touches Dagoth; suddenly, Dagoth is feeling physically fine once again! However, he is still shaken from the effect of the scythe.

    (ooc: Dagoth is fully healed; Roland spends 10 pp)

    ooc: Caul and Dagoth to act.

  9. - Top - End - #159
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Dagoth felt his stomach knot up as a sense of dread threatened to wash over him when the scythe impossibly slashed at him. Roland's touch brought him back from the brink, and he nodded to his colleague before standing up to throw another of his blades before the remaining enemies could react.

    Spoiler: OoC
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    Move Action: Stand up
    Attack against nearest enemy, same as before: (1d20+14)[25] (includes shaken penalty)
    Damage:(4d6+18)[30]
    +(3d6)[10]Sneak attack
    +(1d6)[6]Bleed
    Free action: Prone (he doesn't really want to drop prone, more just crouch, but I can't find anything like that in the rules, so I guess it'll just have to be prone.)

    In case of crit (17-20 threat range for Dagoth)
    Attack:(1d20+19)[31]
    Damage:(6d6+39)[62]
    Last edited by Aeryk; 2015-08-19 at 10:30 PM.
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  10. - Top - End - #160
    Ettin in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    "LAWs sound unpleasant," Caul's voice said from out of the air, before he invisibly dropped into the hole Eric had created. If the Iron Reaper thought he was unobserved, he might let his guard down.

    Spoiler: OOC
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    Move: Jump into the hole. Caul has feather fall on him, so no falling damage.
    Move: Stealth into cover inside, moving at full speed. +20 for being invisible, -5 for full speed: (1d20+53)[58]

    Still invisible for one more round.

  11. - Top - End - #161
    Troll in the Playground
     
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Dagoth's blade of force strikes dead the man he targeted, as blood and beer spill onto the warehouse floor.

    Invisible, Caul drops into the warehouse and follows the Reaper. He sees the man - if such he is - heading to a door towards the back of the warehouse.

    Four men now remain in the large room - the three remaining beer-drinkers, and another man similarly dressed and armed as the other terrorists, near the back, who you did not see from your perch on the roof.

    The beer bottles are those of the Histrian brewery Sandworm - a fairly cheap brand, though it does have its fans.

    Bang! Bang! Bang! The three glass bottles smash against the floor as the men race to the rear of the room.

    The remaining man is ahead of them as he reaches into a large crate and withdraws a metallic cylinder, and extends the tube to arm the LAW. Only Caul can see this, as the view from the roof is blocked by the truck.

    ooc: PCs to act.
    Last edited by kinem; 2015-08-20 at 10:35 PM.

  12. - Top - End - #162
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Spoiler: sketch of warehouse
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    key:
    1 = hole in roof
    2 = forklift
    3 = tractor-trailer truck (about 60' long)
    4 = two cars
    5 = 6 motorcycles
    6 = crate with LAWS (diamonds are crates)
    7 = the Reaper
    8 = the other men (circles)
    9 = Caul
    Last edited by kinem; 2015-08-21 at 09:14 PM.

  13. - Top - End - #163
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Smiling to himself, Dagoth pulls out his pocket-watch. It was a strange watch indeed, not conforming to any standard timings. "Good luck b*tches! See ya down there!", he says with a toothy grin as he clicks a button, whereupon a small timer is activated. Suddenly the warehouse comes to a serene halt. Dagoth rolls to the edge of the hole, and hops down to the floor with a *whumph*.
    ~Ooooh, that tickles!~ Dagoth thinks to himself as the impact blows the wind out of him, ~Though not as much as a LAW I suppose~, then he sees the guy with the armed LAW at the crate, ~Ah, speak o' the devil. That looks like fun!~
    Spying several such crates, Dagoth jogs over to the one in the northwest corner that is both furthest from the hole, and fairly far from the enemy. Seeing that it is screwed shut, he forms another of his greatswords and quickly gives it a couple of slashes to open, and grabs a LAW. He then crouches down behing the crate. He a has a split second to glance at his watch as the last of the time runs out and action resumes as normal.

    Spoiler: OoC
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    Dagoth simply disappears from sight from Eric and Roland's perspective. No one can perceive Dagoth's action as it takes place.

    Round 1/3
    Standard: Activate Tempus Fugit Watch
    Move: Drop to ground. DC 15 Acrobatics check to convert second 10 feet fallen to non-lethal damage, which he automatically passes with a +16 modifier. (1d6)[4] non-lethal damage

    Round 2/3
    Double move (I assume based on Caul's position. Not sure of distances in here) to north-west crate of LAWs

    Round 3/3 (See OOC post for attack and damage)
    Standard: Cut open the crate with mindblade
    Move: Draw a LAW from the crate.
    Free: Prone/Crouch behind the crate

    1% Tempus Fugit Watch failure chance, 1=Failure
    (1d100)[36]

    If opening the crate and drawing the LAW each count as a move, then I can have him arm it next round instead. Let me know. Also, how long does the shaken effect last?
    Last edited by Aeryk; 2015-08-25 at 11:00 PM.
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  14. - Top - End - #164
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    ooc: The sketch isn't quite accurate in regards to scale and positioning. Basically, the room is roughly 200' long and 120' deep. It takes Dagoth two rounds to get to the crate.

    When Dagoth gets to the crate, he discovers that it is screwed shut; he can't open it in a hurry.

    Caul could catch the Reaper and the three other terrorists within a 20' radius web, while Dagoth would not be caught in it.
    Last edited by kinem; 2015-08-25 at 09:34 PM.

  15. - Top - End - #165
    Ettin in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Caul blinked into existence for a moment, gripping the hem of his cape, which seemed to flow and twist eerily of its own accord, as a small web appeared by the Reaper's foot, and then grew exponentially, covering both him and his goons. Then the sniper was gone again.

    Spoiler: OOC
    Show
    Standard: Using the cloak of arachnida to cast web on the Reaper and his men. Spell DC is 13. Since this is an attack, Caul becomes visible. (If this doesn't include the LAW man, I'll just shoot the guy instead.)
    Swift: Go invisible again.
    Move: Move to another bit of cover. Stealth: (1d20+53)[61]
    Last edited by Llyarden; 2015-08-26 at 04:43 AM.

  16. - Top - End - #166
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    The Reaper and his three men are all entangled by the giant web.

    ooc: The Reaper rolled a 1 on his Reflex save

    Eric to act.

  17. - Top - End - #167
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Eric's new Astral Construct forms and charges at the closest drinker. Even a slight distraction may be useful.

    Eric himself calls upon his discipline, concealing himself within ectoplasm. He then jumps down clumsily.


    Spoiler: Mechanics
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    Astral Construct attack: (1d20+6)[9]
    Damage: (1d4+3)[6]

    Eric uses Ectoplasmic Protection, providing concealment for 10 rounds (not that he's going to be able to make any stealth checks well, but miss chance isn't bad).

    Eric jumping down:
    Acrobatics vs DC 15
    (1d20+1)[14]
    On success, he takes only 1d6 nonlethal damage. On failure, he takes 1d6 lethal as well, and falls prone.
    Nonlethal: (1d6)[6]
    Lethal: (1d6)[2]

    Statblock for the Astral Construct:
    1st-Level Astral Construct CR ½
    XP 0 (included with master)
    N Small construct
    Init +2; Senses darkvision 60 ft., low-light vision, Perception -
    DEFENSE
    AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
    HP 20 (1d10+10+5)
    Fort +0, Ref +2, Will +0; Immune construct traits
    OFFENSE
    Speed 40 ft.
    Melee slam +4 melee (1d4+3)
    Space 5 ft.; Reach 5 ft.
    STATISTICS
    Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10
    BAB +1, CMB +2; CMD 14
    Feats -
    Skills -
    SPECIAL ABILITIES
    Buff, Celerity (+5hp, +10 speed)
    Construct traits (I won't list them here).


    Spoiler: OOC
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    Sorry I haven't posted in a while. I had a few distractions come up and kind of forgot.

  18. - Top - End - #168
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    The astral construct that Eric created charges into the webbing, but fails to strike its target.

    Roland jumps down from the roof hole as well.
    ooc: acrobatics (1d20+4)[5] vs DC 15, possible fall damage (1d6)[3], (1d6)[1]

    The Reaper decides to retreat further into or behind the webbing, tearing through it but still slowed by the sticky rope-like strands.
    ooc: He now has total cover from your side of the web.

    The other three men try to follow suit, but only the middle one is able to make any progress in trying to move through it.

    ooc: PCs to act.

  19. - Top - End - #169
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    Aeryk's Avatar

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Dagoth glances over the LAW briefly before arming the unfamiliar weapon. Peeking around the corner of the crate, he took aim at the men caught in the sticky mess that seemingly appeared out of nowhere, and fired. The weapon felt awkward in his grip, but the basic principle was the same as any other firearm; point and shoot.

    Spoiler: OoC
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    Shooting at the centre-most guy of the bunch.
    Attack:(1d20+9)[13] Includes -4 non-proficiency penalty
    Damage:(10d6)[45] to all within a 10ft radius

    *Well, that's not very promising, but they are entangled by the web, and I believe that's vs touch AC. Do I get a bonus since they weren't aware of me? I suppose even if I miss the weapon will hit something nearby...
    Last edited by Aeryk; 2015-08-29 at 10:45 PM.
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  20. - Top - End - #170
    Ettin in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Caul cursed quietly as Dagoth blew up his web. This was why he worked alone. Nonetheless, he invisibly moved at a swift but cautious half-crouch, half-jog, intending to keep up with the Reaper and leaving the others to deal with the

    Spoiler: OOC
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    Move: Stealth an effective 30ft. Caul can't be grappled by the webs, but he does still move at half speed within them.
    Standard: Stealth another effective 30ft.

    Stealth (still invisible): (1d20+53)[63]

  21. - Top - End - #171
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    The rocket is more awkward to handle than Dagoth anticipated, but it shoots into the webbing and explodes somewhere in the middle of the webs; two of the men are caught in its burst and go down, perhaps killed. The one near the crate is far enough to avoid damage from the blast, as is the Reaper; however, the webs begin to burn.

    ooc: Does Caul move into the remaining webs?

  22. - Top - End - #172
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Eric stands, seemingly unconcerned by whatever injury he may have suffered in the fall. Unable to see details of the events behind the truck, and thus intervene, he moves quickly to get around it, sacrificing the time it would take to manifest a power. He approaches the edge of the web, trying to gain full awareness of the situation.

    The astral construct, assuming it hasn't already been destroyed in the explosion, futilely pushes at the web. It will have little chance of getting at any enemy, but it can at least make some noise and perhaps have a chance to attack once more.

    Spoiler: Mechanics
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    Very little to put here. Standing up was move-equivalent, standard action converted to move.

    I don't know whether to interpret the Astral Construct "failing to strike its target" as having got stuck in the web, or simply missed. If the former, it's not likely to get anywhere. If the latter it might still be in reach of the previous target. Hence I'll make an attack and damage roll for it.

    (1d20+4)[17]
    (1d4+3)[6]

  23. - Top - End - #173
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    The astral construct is stuck in the web and can't reach the enemy just now.

    Roland flows Eric.

    The Reaper makes his way out of the web and right for the far door. He flings it open and enters the room beyond.

    The sole remaining man is burnt by the flaming webs but still stands. He drops the LAW and raises his hands in the air. "I surrender!"

    ooc: PCs to act.

  24. - Top - End - #174
    Barbarian in the Playground
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Eric announces,

    "Reaper escaping. Gather."

    He prepares his mind, and once everyone has acted he manifests Fold Space, headed into the next room along with anyone else who reaches him in time. The Astral Construct is directed to move toward the door, but is unlikely to make much progress until the whole web is burnt; most likely the fire will destroy it.

    Spoiler: OOC
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    Talking is a free action, even out of turn, so this can be considered as Eric acting last. It does leave enemies at our backs, but Eric isn't as much of a tactician as he is a psion; furthermore, the risk may be acceptable.

  25. - Top - End - #175
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    DwarfFighterGuy

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Roland pulls close to Eric when the fellow instructs it. He looks around at the others assessing each quickly then reaches out through the collective network he has with his companions and uses the network to manifest Physical Acceleration in Dagoth.




    Spoiler: OOC
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    Dagoth spends 7pp casting that spell. Normally it is only personal but I can cast it at range onto anyone in my collective. Also anyone in his collective can spend a standard action to get healing if desired. You spend the standard action, I spend the power points. I don't have to touch you.
    Last edited by brandnewb; 2015-09-02 at 08:41 PM.

  26. - Top - End - #176
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Dagoth dashes back to Eric.
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  27. - Top - End - #177
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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    ooc: I'm going to assume that Caul also takes a ride with Eric.

    After running back to Eric, in the blink of an eye, the party re-appears in the next room.

    The room is a large office with several chairs, desks along the walls, monitors, and computers in it. There is also a back door, which is swung open, letting in the sunlight and out the Reaper.

  28. - Top - End - #178
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    DwarfFighterGuy

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    Default Re: [PSIGN] IC: Don't Fear the Reaper

    When Roland enters the room he immediately spots that they are too late and the Reaper has already left. Without any hesitation he manifests Fold Space and teleports the group out the door.

    Spoiler: OOC
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    Have we seen the part of the building out there when we were scouting it? If so I will pick a location to fold space too beside and veh or other mod of transport we may have seen from the roof. If not then just 30ft past the door in the direction Roland can see through the door.

    7pp used.

  29. - Top - End - #179
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    Join Date
    Nov 2011
    Gender
    Male

    Default Re: [PSIGN] IC: Don't Fear the Reaper

    ooc: At this point the Reaper is next to act.

    The BOSS group had not yet seen the backside of the warehouse. There's a small parking lot, a low fence, and another warehouse beyond that.

    Seeing that he's having trouble escaping the party, the Reaper decides to turn and fight!

    The huge scythe of silver force reappears in the Reaper's grip. He swipes it down towards Eric, and then towards Roland!

    Both men feel a shallow cut as he scores a wound on their flesh ... and also the iron grip of fear!

    OOC:

    20 damage to Eric; 26 damage to Roland. Both must make a Will save (DC 18) or be frightened and run. Even if you save, you are shaken for 1 minute.

    The Reaper is currently about 30' from your group. His scythe has no trouble reaching that far even as he makes melee attacks with it.

    PCs to act.

  30. - Top - End - #180
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2014

    Default Re: [PSIGN] IC: Don't Fear the Reaper

    Roland looks the Reaper in the eyes and smiles, "We are a match for you." he says simply. With a effort, expending his pyionic focus he manifests Unwilli Participant on the Reaper.

    As soon as he is done he concentrates to regain his focus

    Spoiler: OOC
    Show
    Standard action: unwilling. DC 24 will save
    Psionic meditation: move action to regain focus.

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