Results 241 to 270 of 1384
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2015-05-23, 09:08 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Thank you all for the warm welcome.
I have been looking through the NPC kingdoms y'all have linked and they are all nice.
But, I think I would like to start a fresh kingdom.
That way I can bring to you a unique area from the seafloor up. ;P
On that note I had a few questions.
If I am understanding everything right the area near U13 and U16 is unexplored?
Also what are the restrictions on race?
I was thinking of an underwater race, maybe some kind of fish people. >^o^<
Once I get these sorted it shouldn't be to hard to fluff up something interesting.
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2015-05-23, 09:36 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I must admit I'm completely out of touch with what's going on with underwater regions but from what I understand U16 is currently empty and there is probably at least one more underwater region to the east of it.
There are no meaningful restrictions on race, provided that it broadly speaking makes sense (i.e. that your people can survive underwater), so if you were going to start underwater that would be pretty much a given. Since the majority of people have terrestrial species, something that can breathe air at least for short periods would make it a lot easier to interact with the rest of the game at events and the like. Gengy's people are shapeshifters for this reason. Way's underwater people (not his primary region) are I think fully aquatic so you have odd scenes like them dragging a fishtank into events, while I think the Nix are fully amphibious. There are a couple of rules to do with where you can build troops and what kind of troops and so on but there's no need to worry about that just yet.
Something I would recommend in the strongest possible terms, especially if you're not going to start with an established NPC, is looking into vassalage. It may not sound terribly appealing on the face of it but it's arguable that being a Greater Vassal is just about the cushiest position in the game, and vassals tend to get advantages that other players don't, like free technologies (and military backup from their liege). A number of our new players have struggled to get off the ground recently and I think their refusal to consider vassalage has been part of the reason why (whereas conversely, those who've effectively started as vassals have tended to flourish). If you were to start in U16, for instance, you have well-established players on almost all sides, with relatively little room for you to manoeuvre, so unless you have at least one of them batting for you things might be a bit frustrating.GITP Blood Bowl Manager Cup
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2015-05-23, 09:51 AM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I agree with all of the things that are mentioned above, except for one: U16 is occupied. By the Malleus (shark people, with varied forms based on gender). However! U14 and U15 are undiscovered, but it is not too much of a leap of faith to consider them as being to the east of U13 and U16.
Praeclarus and the UJR have made... territorial claims on those waters, but that's mostly fluff to (politely) warn away existing players.
If you are interested in the region(s) east of U13/U16 (possibly just one, hard to say, it's undiscovered), I'd love to speak with you some more. PM me. I may have a pretty sweet deal for you.
[edit]
As far as Races go, I whole-heatedly recommend looking into these three posts. Not only because I wrote them, but also because they would be (potentially) among your neighbors, should that be the area you are starting in.
Alternative: To the west and south of U34 is a much wider, open area. The only IC history we have of it is that it was once a part of the Golden Nation of Waedyr, and likely (but not required!) populated by Makgrull. If you were interested in starting to the west of U34, I'd also love to speak with you. Aaaannd, Quinton may have ideas for you.Last edited by Gengy; 2015-05-23 at 09:57 AM.
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-05-23, 10:11 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hey, does anyone have a link to the site that makes that coat of arms thing? I remember it, but I don't remember its name or URL.
Putting together U27 and the Holy States.Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2015-05-23, 10:16 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
This one?
For future reference (and new players, etc.) some of these sort of resources are linked on the first page of the OOC. Although if anyone knows of any more I'm sure links to them would be gratefully received.GITP Blood Bowl Manager Cup
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(by Rain Dragon)
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2015-05-23, 12:11 PM (ISO 8601)
- Join Date
- Apr 2015
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hi Dracolon,
Nice to see some more men of the sea in the game, since they are rather lacking. Everyone has already given you the appropriate pleasantries, so I will merely ask you, in the politest possible manner, to keep you infidels out of my land.
(Unless aforementioned infidels are coming to convert, in which case, welcome).
SoommorSoommor
Maker of Plays, King of the Pitch, First Chosen of Mazara, Camel Sniper, Last Remaining Fragment of Bill Shatner's Mind, Agony Incarnate, Not Jesus, Inventor of the Electric Condom, General Disaster, King of Africa and Uganda in Particular, Better than the Rest of Us.
A Brutal and Shameless Plug if I ever saw one.
https://www.youtube.com/user/TheBlarGamer
My Blog
https://benology.wordpress.com/
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2015-05-23, 05:11 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Japan
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Does anyone want to roleplay together at Seventh Tellurian Games event?
Last edited by Kasanip; 2015-05-23 at 05:12 PM.
Kasanip's Sketchbook 2 Thread
It is difficult to speak English, please excuse mistakes kindly m(_ _)m
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2015-05-23, 05:23 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Normally, Kasa, I would be all for Roleplay. Gengy, however, is very busy.
- 15-page research paper
- 30-page document answering questions about the field of Game Design
- Cleaning apartment for the imminent arrival of Gengy's mother, who is coming to celebrate graduation
- Oh, and a presentation on the research paper
- All to be done within the one week remaining of school... which also includes one more week of classes that need attending
If you guys are expecting anything from me this week, make sure it's sent to me via PM. It's the only way to be sure that I'll see it. I doubt I'll be on Skype much.
[edit]Further proving my point, Gengy finished this post by signing it with his usual email sign-off:
- [Gengy's RL name]
...Yeah. I'm scatterbrained today. I'm gonna go watch anime and eat something. Battery re-charge time!Last edited by Gengy; 2015-05-23 at 05:25 PM.
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-05-23, 05:37 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Wordcats
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
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2015-05-23, 06:20 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-05-23, 06:58 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Nottingham, UK (GMT)
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
"Everyfing I see is mine. All da uvver bits are mine too - I just ain't got there yet." - Grimgor Ironhide
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2015-05-23, 09:50 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- West Siiiiide!
- Gender
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2015-05-24, 02:15 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I can, when I get to it if you still want to!
I was meaning to ask if anyone wanted to RP with me before I left for a day, but didn't get around to it.
If vassalage isn't for someone, though, and they'd get along well with the Ferans I don't mind helping out IC as long as it makes sense to IC.
They won't like you for very long if you sell off all the underground real estate as quickly as Maur snatched up all of the above ground regions...
I didn't stealth update it!
Don't worry about messing up though, as I can fix it myself anyway. And have done for some.
I didn't realise my player Luck was so high. It was definitely lower than the others who currently have tens when I last looked at it.
Also, would it be okay for Fera to be recorded there, as An Nádur is NPC?Last edited by Rain Dragon; 2015-05-24 at 02:24 AM.
I go by they/them/their or he/him/his pronouns
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2015-05-24, 08:56 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Well I have been working on fluff, and I would like to thank you all for your help and advice so far.
The warm welcome has been a blessing compared to other forums I have tried before.
Anyway, here is what I have put together so far. Let me know what you think.
Spoiler: Cephalo’Di
Cephalo’Di
(U14?/U13?)
Population
(150,000 + 8d10*10,000)
Spoiler: TerrainThe nearly featureless expanse of ocean floor that makes up Cephalo’Di is broken up by trenches and small seamounts. The Cealophytes began the songs of their people in the trenches and dark places where Lu’Sindra flourishes. The strongest and brightest of their kind struggled and fought over the glowing patches until they tamed the Morla turtles and learned to farm Chorda Kelp.
As the population grew there came need for a firm center of authority, Melka'Ruin was built to stop the fighting over the Morla and Lu’Sindra. The strongest fighters and the few wise elders who formed the first government were soon attracting the masses with their full stockpiles of food. Now Melka'Ruin is a large multi-tiered city of spires and caves built into one of the largest seamounts in the area. The success of the city has inspired other cities to be built along the trenches and on other seamounts, but none match the grandeur of Melka'Ruin.
The legendary Morla Farms were established by the first government to help maintain the food stocks. The great herds of Morla turtles are shepherded around the sunlit areas near the surface by the still nomadic sects of the Cealophytes. Small villages are built on the backs of some of the largest Morla for the farmers to live in while tending to the farms. Chorda Kelp is grown on most of the giant creatures’ backs, more recently however the farmers have begun to experiment growing different types of food. So far Chorda Kelp still grows best and maintains the populace. As the herd moves around the sea the younger Morla are used to transport loads of Kelp back to the cities, while the nearly dead are sent to Estra’Gloom.
The Estra'Gloom Caves are a graveyard for Cealophytes, Morla, and any other substantial amount of dead flesh and vegetation. The bodies are placed around the caves and peppered with Lu’Sindra spores. The fungus decomposes the dead and grows thick before being farmed for the populace. Traditionally the best Lu’Sindra grown from a dead Cealophyte is offered to their family first. Many families keep a crypt where they feed smaller dead fish to the shrines of their ancestors. Others allow the head of the family to consume it believing that the power of their ancestor will pass onto them.
During the excavation of Estra’Gloom an odd metal was discovered. Anju’Tellurium was found to be hard to work with, but the heat from vents in the deep trenches allowed it to be worked into rough tools and spears. Recently prospecting has entered Cealophyte culture as it appears surface dwellers will trade a little of the strange metal for soft clothing.
The idea of metal in trade is odd to them since precious metals are rare and better used for gifts to the womenfolk. Instead they use pearls for trade. Color, size, and shape are used to base value and the government maintains the standards currency house in Melka'Ruin to settle disputes on proper compensation.
People
Spoiler: Cealophytes - Bioluminescent octopus people.The Cealophytes are a deep sea dwelling race of half-octopus, half-human people. Their skin varies in color from deep reds to bright teals and they have glowing bioluminescence patterns, on their tentacles, arms, and occasionally if they have them head fins, that match their skin color. They lack hair but most have between two and fifty limp head tentacles which they sometimes style. Precious metal headbands are favored by womenfolk while men tend to use kelp rope or dull metal bands.
Seeing through two inky black eyes they use a series of milky eye lids instead of irises to filter out bright light. They track better underwater with scent, using a human like nose to sense impurities in the water, and their many legs to determine the current the impurities are flowing on.
Most Cealophytes cannot afford fashionable clothing and only wear simple harnesses and belt pouches for utility with the occasional backpack. Those who can purchase soft cloth from surface dwellers tend to wear short tops that do not interfere with the flexibility of their legs.
They are herbivores and focus on farming their two main crops, kelp which is the mainstay food which is distributed by the government, and Lu’Sindra fungus. The Lu’Sindra is used to brighten the glowing marking along their bodies and it is said if they go too long without some of the sea fungus their limbs grow weak. They do have oyster farms as well but this is not for food so much as to ‘mint’ new currency.
With their emergence from the sea they have learned some new things about their physiology. First, that without water they must breathe slowly, the gills on their neck weep water for a few breaths, but once that stops if they breathe too deeply they begin to choke on the air. Second, that walking is hard work. Third, talking in air is an interesting challenge. After experimenting they have found that even these problems can be overcome.
Surface dwellers often have ‘water skins’ which the Cealophytes can breathe from if the air becomes too thick. They find the need to drink water odd, but are grateful for the abundance of these devices on surface dweller ships. Breathing in from a water skin forces them to slow down and can often help them return to the shallow breaths necessary for long term exposure to air.
Walking is now being taught in the cities, with new exercise routines to prepare their limbs for the challenge. Talking has been the most difficult challenge, since their native language is merely patterns of oscillations in the pitch and frequency of a chord. Speaking in human words is not easy, especially since they cannot take deep breaths while speaking in air.
Conch shells have proven useful in this issue, the amplifying effect of the shell allows them to speak softly and still be heard by the surface dwellers, however their words tend to be distorted some depending on the shells shape and construction. Many shell crafters are making quite a bit more pearls now that the lords and ladies are seeking their work.
Spoiler: Cities- Melka'Ruin -The Capitol and center of culture in Cephalo’Di.
- Estra'Peak - The small city of farmers that tend to the Estra'Gloom Caves.
- Shepard’s Rest - A small village in expansive flatlands. It serves as a guide point for the nomads of the Morla Farms.
Spoiler: Resources- Anju’Tellurium - A blue-gray shiny metal that is similar to Iron in properties, but does not oxidize in water. It is worked mostly around the deep sea vents where the heat can soften the metal.
- Lu’Sindra Mushrooms - Deep ocean fungi that emit a light blue to bright red glow. It is flavorful and Cealophytes eat it regularly to help brighten their glow. The fungus grows more like coral tooth fungus rather than traditional caps.
- Chorda Kelp - High fiber kelp grown on the Morla Farms, it is used in making ropes and simple clothing. It is also used as a primary, although bland, food source for the growing population.
Spoiler: Need- Soft Cloth/Clothing - Leaving the sea to interact with other nations has brought fashion to a new high in the Cephalo’Di. Ladies of court demand expensive imported clothing from their husbands, and rich young lads wear suits to display their family wealth.
Spoiler: ReligionSince resources are scarce in the deep sea some of the Cealophytes have turned to praying for their needs. Often times they ask their ancestors from the shrines in their family crypts. But many have changed to worshiping the blessed tides, especially the nomadic farmers who rarely visit their family crypts.
The phrase ''May you find abundance on the blessed tides." is a common greeting given by the faithful. There are strong seasonal currents that bring an abundance of fish to the area, which feeds many Morla and also bring an abundance of dying flesh to stock the fungus farms with.
The faithful see this influx of food as the results of their devoted prayers. With each successful bumper harvest the faith of the blessed tides only grows.
Spoiler: GovernmentMostly the first government was a bunch of thugs lead by a few smart elders. It did not last long after the establishment of the Morla Farms. The second government controlled the populace with food bans. Their era ended in a crimson tide, and the leader of the revolt Lachlan Thel'Sor took control of the Cealophytes in Cephalo’Di.
He instilled a tiered government that would distribute food to the populace and insured that all citizens on the same tier received the same allotment of food. Currently the tiers are Lordly, Noble, Gilded, Freeman, Servant, and Slave.
Only the family of Thel'Sor sits in the Lordly tier. Their trusted advisors and chosen friends occupy the tier of Nobles. Guild masters and the wealthy enjoy the status of Gilded. Freemen make up the majority of the population and are the lowest tier allowed to own property. Servants voluntarily pledge their life and service to a member of a higher tier, and their food ration is based on what tier they serve. Slaves are criminals gifted another chance by a kind soul from the Gilded or higher willing to risk watching over them.
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2015-05-24, 11:57 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Dracolon, I like your writeup. I think U14 is probably best for you and I'll reveal it in the next map update but it's where you'd think it would be. The map will probably come next week with round open since I don't get to my computer with the maps as often as I do during school.
Anyway, it's approved but let it be known that any player joining from this point forward who disappears will not be taken up as an NPC should they go inactive unless I have a significant decrease in the current number of NPCs I'm running.
Spoiler
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2015-05-24, 01:04 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- West Siiiiide!
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
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2015-05-24, 01:32 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
@Dracolon - We should talk. Hurosha (controlled by WaylanderX) is near you. As are some Praeclarus (that'd be me!) regions.
We are also the founding members of PADL. You are, technically, the second player to start as an aquatic race, so welcome!SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-05-24, 04:10 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hey there, I am the one Gengy was talking about. I would be happy to help getting you started up, together with Gengy. If you want to RP something out, just give me the word and I'll send some of my own oceandwellers your way ^^. So welcome, I do look forward on getting to know a new aquatic player.
Cheers!A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-05-24, 04:41 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Homebrewer's Signature | Avatar by Strawberries
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2015-05-24, 06:51 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
It is kind of a shame that we have a number of obsolete posts cluttering up the Lands thread that we can't delete. I wonder if it's possible to get the mods to do that? I suspect not. In any case if a player is leaving and their country isn't being retained as a NPC maybe we could ask them to do it? (Durmatagno, if you're still watching, by any chance...)
GITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
Anlec Razors - Two-time Cup Semifinalists
Bad Badenhof Bats - Season VII Cup Champions
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Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2015-05-24, 10:35 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Nottingham, UK (GMT)
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
We could create a new thread for it.
"Everyfing I see is mine. All da uvver bits are mine too - I just ain't got there yet." - Grimgor Ironhide
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2015-05-25, 12:43 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Japan
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Thank you, everyone! It was made the post for first reply in thread. If there is good time and place to meet, please write!
Score is usual of my relationship with dice roll. Such a pathetic performance is unfortunate and funny!
Sorry, it was not seen before reply. There are some mistakes. Yfa Da'at Zwei's attribute value:
Diplomacy is not 10. Diplomacy is 4.
Military is not 6. Military is 3.
Curiosity is not 5. Curiosity is 6.
Faith is not 3. Faith is 5.
Luck is not 9. Luck is 10, because Luck was 9 for Round 40.
Information about Player Character and country can be seen in Character Sheet post. If there are questions, please ask me!Kasanip's Sketchbook 2 Thread
It is difficult to speak English, please excuse mistakes kindly m(_ _)m
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2015-05-25, 02:04 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- QLD, Australia
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
It would still always happen sooner or later. But then it would also give some people a reason to update their lands posts, for making a new thread.
Do it, mod people!
Also, back from boyfriend's place so I'm free to do whatever. Will respond to any PM's in a moment, any big things happen in the past few days?
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2015-05-25, 04:23 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Given how long it's taken to get all the region posts in one thread and some players still haven't moved theirs over themselves (*cough*Chief*cough*), not to mention all the links around the place go to that thread and changing them would be a massive pain, I don't think a new thread is the answer, especially since as Mynxae says it would just happen again eventually.
I'm also not sure of how such a move would be interpreted in relation to the board rules. I'm not sure if reference threads are exempt from the "one subject, one thread" rule if it becomes more practical to start again, but I wouldn't want to push our luck.
Originally Posted by MynxaeGITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
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Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2015-05-25, 02:12 PM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Constantly Roaming
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hi! I've been checking out EMPIRE! for a while, and I've been interested in joining. It seems like you guys need people to take over NPC factions, and I'd be happy to do so. If there's anywhere where I can check out a list of NPC factions, as well as any people I should run it by first before I join up, that would be appreciated.
The available NPC factions I've seen in the thread are as follows:
Nixdarum
Niemida
The Alydaxan Dominion
Sulvan Primarchy
If there are others, or if there's a page where I can get more info on these that'd be great.
Hope to see you all in game soon!"What is to give light must endure burning."
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2015-05-25, 02:28 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Here is the full list, from the recruitment thread:
Spoiler: Spoilered for length
Sulvan Primarchy - Much put-upon dwarves of the north-west, nearly a Great Kingdom
Alzeroth - Human collective government, a distant vassal to the Hurosha Empire
Warriors of Syivine - mysterious warrior nomads in the Kingdom of Ashenia
Kingdom of Stolok - Humans and Frosten, nearly Great Kingdom vassal to Glazfell recently expanded at the expense of the Voreal Kingdom (or rather, its vassals)
Niemida Prefecture - Humans, eastern colony of the Salterri Imperium
Novrania - Island kingdom in the southwest with some mainland possessions, vassal to the Seaborne Confederation
Coalition of the Abyssian Sea - underwater trilobite-people in the southeast, vassal to the Kingdom of the Carmine Sea
Del-taihn Provinces - a small region of sheep-people in the north-west, vassal to Niskovia
Razdis - Dwarves, vassal to Faedas
Grand Duchy of Pavonia - Germanic themed humans in the south, recently subjugated by the Caercian Consortium and now their vassal
North Lyradis - (not quite) half of the Kingdom of Serendel, split off to form its own faction but still a vassal of the Serendels.
Voreal Kingdom - former Frosten imperial power in the far north recently humbled in a war with its neighbor.
Kelldria - xenophobic exiles sulking near the south pole
Sympolemou - Rat-men warriors, vassal to Glazfell
Alydaxis - (mostly) Lizardfolk, Great Kingdom vassal to the Kingdom of the Silver Moon
METAL - Orcs, Great Kingdom vassal to the Tzaltec Empire
Ahmeskharras - Mixed orcs and humans, vassal to METAL
Kingdom of Faelthalas - Single region kingdom with opportunities to expand in the south, vassal to the Caercian Consortium
Tyranny of New Crima - Intense egalitarian mongol metalheads (of sorts) with a Great Kingdom possibility in the south, staunchly independent
Kingdom of Kuldran - Polar northern kingdom, typical kingdom style expanding currently in the north
Thalmann Legacy - Small human kingdom in the southeast
An Nádur - Deerfolk and other variegated demihuman and fae nomads in the south
They're not in any particular order but more recently created NPCs tend to be towards the bottom.
There are also some maps on the recruitment thread which give an idea of where most of them are relative to everyone else.
Most of them have entries in the Lands of Telluris thread, for more information. Not all of them have all their regions written up as yet, and in some cases there might be other things you'd need to know, but it's probably easier to deal with that on a case-by-case basis.
In terms of people you'd want to speak to, if they're a vassal to anyone it'd probably be a good idea to speak with the liege just to make sure you think you can actually work with them(!). In some cases, the original player is actually still around and they've just moved region, so they can give you pointers with some things. And it's probably worth talking to Quinton by PM if they've been NPC for any length of time as they may have ongoing plots or projects that you can either continue or wrap up depending.
Welcome to the game, in any case!Last edited by Aedilred; 2015-05-25 at 02:36 PM.
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League Wiki
Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2015-05-25, 02:57 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- West Siiiiide!
- Gender
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2015-05-25, 04:20 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
To follow up on what Aed has said, here's a list of players you could talk to for some of the NPCs to get a bit more of a feel for what they're like or what they've done in the past:
Spoiler: Players to talk toIf there's two people listed, the more important ones are listed first, but the other usually has some key information too.
Sulvan Primarchy - Lord_Burch and Elemental
Alzeroth - WaylanderX
Warriors of Syivine - QuintonBeck [Head GM]
Kingdom of Stolok - BladeofObliviom (note the m)
Niemida Prefecture - Morph Bark
Novrania - lt_murgen
Coalition of the Abyssian Sea - RandoMan and Aedilred
Del-taihn Provinces - Kitsanth
Razdis - Reggiejam and TheWombatOfDoom
Grand Duchy of Pavonia - DurkBlanston and Morph Bark
North Lyradis - TheWombatOfDoom
Voreal Kingdom - BladeofObliviom
Kelldria - QuintonBeck [Head GM]
Sympolemou - Tychris1
Alydaxis - Lord_Burch
METAL - QuintonBeck [Head GM] and TheDarkDM
Ahmeskharras - QuintonBeck [Head GM] and TheDarkDM
Kingdom of Faelthalas - DurkBlanston and Morph Bark
Tyranny of New Crima - ...I'm not sure who the best person to talk to would be, since they have quite a tumultuous history.
Kingdom of Kuldran - They're close to a blank slate, as far as I'm aware.
Thalmann Legacy - Aedilred
An Nádur - Rain DragonHomebrewer's Signature | Avatar by Strawberries
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2015-05-25, 05:03 PM (ISO 8601)
- Join Date
- Jun 2014
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I took over an NPC (I think I was the first to do so? One of the first) And I couldn't be happier. NPCs are very interesting and delving into their history and interactions and importance in the game is, imo, far more interesting than making your own nation with no history but what you give it. I would also wager we've retained more people who take up NPCs than start fresh in recent times.
Last edited by Reggiejam; 2015-05-25 at 05:06 PM.
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2015-05-25, 05:25 PM (ISO 8601)
- Join Date
- May 2015
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hello, I was invited to this game and it looks quite interesting. I was shown Pavonia and Faelthalas as NPCs and both look interesting. I don't remember the screen name of my friend, but he seemed to think Pavonia would be more interesting. Is that a good NPC to pick up in other people's opinions? I trust him, but I would appreciate more opinions (or if another NPC would be better for a noob to pick up) He said this was a very friendly forum so I look forward to getting to know you all!