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  1. - Top - End - #31
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: Barbarian rage extra hit points

    Quote Originally Posted by Psyren View Post
    9 HP for a free 9th-level spell? You may need to revisit the math on this one
    Try squaring it? Even then that doesn't stop people from using weak heals to generate more 7+ level spells.

  2. - Top - End - #32
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Barbarian rage extra hit points

    I think in general allowing back liners to convert something they need less into something they need more could be a bad idea. It's not terrible because you are only replenishing something you already had 2-3 of anyway. It does still mean "Go nova, I'll just heal back your 9th level spells after the fight."
    Last edited by ericgrau; 2015-05-10 at 10:09 AM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  3. - Top - End - #33
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2014

    Default Re: Barbarian rage extra hit points

    Quote Originally Posted by Psyren View Post
    9 HP for a free 9th-level spell? You may need to revisit the math on this one
    IKR. it would be on par with how powerful necropotence is.
    I still smile when people read that card and say.
    "Pfft, life for cards? Thats dumb . who would use that?"

    This guy.
    Turn1 I pay half my life and have over twice as many cards as you. Good luck.

  4. - Top - End - #34
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Barbarian rage extra hit points

    Except in MtG you can use certain cards to generate immediate mana, and more mana during the same turn means more powerful spells. So necropotence is more like trading HP to be able to cast a higher level spell than you normally could. Anyway it's super broken.
    Last edited by ericgrau; 2015-05-10 at 10:14 AM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  5. - Top - End - #35
    Titan in the Playground
     
    Killer Angel's Avatar

    Join Date
    Mar 2009
    Location
    Lustria
    Gender
    Male

    Default Re: Barbarian rage extra hit points

    Quote Originally Posted by bjoern View Post
    IKR. it would be on par with how powerful necropotence is.
    I still smile when people read that card and say.
    "Pfft, life for cards? Thats dumb . who would use that?"

    This guy.
    Turn1 I pay half my life and have over twice as many cards as you. Good luck.
    When Necropotence came out for the first time (Ice Age?) NO ONE saw its potential. It was ranked very low, and Jester's cap was top tier.
    After few months, things changed...
    (basically: the real power it's not always immediately obvious)
    Do I contradict myself?
    Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)


    Things that increase my self esteem:
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    Great analysis KA. I second all things you said
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    Great analysis KA, I second everything you said here.
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    If I have a player using Paladin in the future I will direct them to this. Good job.
    Quote Originally Posted by grimbold View Post
    THIS is proof that KA is amazing
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    Killer Angel, you have an excellent taste in books
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    Historical zombies is a fantastic idea.

  6. - Top - End - #36
    Orc in the Playground
     
    MindFlayer

    Join Date
    Aug 2013
    Location
    Sterling VA
    Gender
    Male

    Default Re: Barbarian rage extra hit points

    I've seen one barb at my table who is down to his rage HP at the end of a good third of his fights back in 3.5. And as we got higher in level those rage HP where more then enough to be the difference between having a living damage dealing party member and a dead body. That said I wish they had been temp before unchained made them so.

    Still, unchained is odd. Rage is a flat +2 to damage now, so PA is weaker but off hand weapons or secondary natural attacks get a boost. Not sure how I feel about that yet as no one has played a Barb in PF yet at my table.

  7. - Top - End - #37
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2014

    Default Re: Barbarian rage extra hit points

    Quote Originally Posted by Killer Angel View Post
    When Necropotence came out for the first time (Ice Age?) NO ONE saw its potential. It was ranked very low, and Jester's cap was top tier.
    After few months, things changed...
    (basically: the real power it's not always immediately obvious)
    Yeah, ice age. The first time I saw it (like 11 years old) I thought it was junk. Then it kicked my butt a few times. That was when I made the realization that anything that gives lots of free cards (or spells in d&d) is almost always worth the cost, no matter how high the cost may be.

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