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  1. - Top - End - #121
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q68: The Hexcrafter Magus adds a number of spells to his list including Bestow Curse. Does he get that as a 4th level spell (per the wizard list) or as a 3rd level spell (per the witch or cleric list)?

    Q69: Can swarms of fine creatures be harmed by a Flaming weapon (at least by its fire damage, if not by its weapon damage)?
    Last edited by Kurald Galain; 2015-06-08 at 03:34 PM.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q70: If a character suddenly finds themselves in midair (e.g. if the ground beneath them is disintegrated), can they take a swift action before they fall as long as it is their turn when they first find themselves in midair? I know immediate actions can be taken before a character falls (e.g. feather fall), but I'm wondering about swift actions.
    Last edited by Extra Anchovies; 2015-06-08 at 04:33 PM. Reason: got the question number wrong
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    I'll leave the PoW questions (A65/66) to someone more knowledgeable about that system.

    A67: Under VMC, the only restriction is that if your chosen secondary class has a code of conduct or "one-step-rule," you must abide by that. So a VMC Paladin must be LG, and a VMC Druid must be some flavor of neutral. Barbarian and Monk do not have codes of conduct, so you are free to be a chaotic VMC monk or a lawful VMC barbarian if you wish.

    A68: While this isn't clearly stated, given that the class is meant to be modeling the Witch that seems to be the most reasonable option. Alternatively, since the class feature only adds them to your list, you could determine it by which version of the scroll said Magus is able to get his mitts on. But in any event I would go with the lower one.

    A69: Unfortunately no - In 3.5 there was a line about this ("Vulnerabilities of Swarms, MM 237) but this passage seems not to have made it to PF. However, do note that in PF, martial characters can create alchemical items like alchemists fire (or just use oil flasks) so they aren't completely helpless.

    A70: So long as it's your turn, a swift action has the same timing as a free action - meaning you can do it at any time, even during another action in some cases. Generally things like the floor disappearing out from under you happen prior to your initiative however, unless someone readied an action or something.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q71 Simplified Spellcasting, Am I reading this right? You get to cast only up to your spell pool value+1/4 your casting modifier in spells below 3 or more levels below your max spell level. (at level 20 a wizard can cast 5+1/4 spells of levels 1-6 spontaneously as long as he has it in his spell book but that is 5+1/4 spread among all those levels not 5+1/4 1st, 5+1/4 2nd?)

    Rhetorical Question 1 Why is that called simplified spellcasting and the other new format is called limited (cast all spells at the minimum cl) when this is more limiting and the other is more simplistic.

    (Also Heaven Help the sap who gets stuck with a dm that uses them both. Rope Trick and Basic Invis using up your sixth level slots and only lasting for 3 hours and minutes respectively, ew)
    Last edited by DSmaster21; 2015-06-09 at 10:24 AM. Reason: It was 4 am. I do know that second level spells have minumum caster level of 3 and yes I left off the part about 3 levels lower. Did get the fact that level 20 uses it with level 1-6
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Quote Originally Posted by DSmaster21 View Post
    Q71 Simplified Spellcasting, Am I reading this right? You get to cast only up to your spell pool value+1/4 your casting modifier in spells below your max spell level. (at level 20 a wizard can cast 5+1/4 spells of levels 1-6 spontaneously as long as he has it in his spell book but that is 5+1/4 spread among all those levels not 5+1/4 1st, 5+1/4 2nd?)
    A71: Not quite - it's spells 3 levels or more below your max spell level, not counting cantrips of course since they are infinite. But otherwise yes, the pool and bonus is shared by all those lower levels. Personally I think they could have bumped all the pool values up by 1 without hurting anything but it's fine as-is.

    A quarter of your mod though isn't a shabby number. Consider that a Wizard 20 is likely to have 34 Int (18 starting, +5 from levels, +6 enhancement, +5 Inherent from wishes/tomes) = a modifier of +12, for 3 bonus spells in the pool, and then 2 more from being a specialist for a total of 10 pool spells, 7 7th-level spells, 7 8th-level spells and 6 9th-level spells. It's tough to imagine a scenario where that can't get you through the day.

    Sidenote: It's called "simplified" because you don't have to worry about preparing and repreparing any of the lower ones. It's also a lot simpler for the GM to track how many spells you have remaining. And if there's a specific low-level spell you think you'll need more of for whatever reason, it encourages you to buy/craft more wands, scrolls, runestones and staves - which has long been a complaint of T1 classes on these boards, that they are not as beholden to WBL as the lower-tier classes are. It also encourages you to use more metamagic - after all, if that 2nd-level spell is going to use a "6th-level slot" anyway, you may as well quicken it or maximize+enlarge it.

    (It seems like less of a deal to me I suppose since psionics more or less works this way - you have to augment your low level powers in many cases to make them useful.)
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q72

    I'm trying to figure out how to apply the subtype Half elf to a centaur, but I can't find anything relating to RP cost of doing this, nor requisites, the centaur type is monstruos humanoid, can the subtype half elf be added to this?

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A 72 Firstly, Half-Elf isn't a subtype. Assuming you want a Half-Elf/Half-Centaur, strictly speaking only Humanoids gain subtypes that can be chosen (Except for Outsiders with the Race Builder, they're all assumed to be Native), so it's not possible as written.

    Off-hand, though, I think any of the humanoid subtypes is probably worth 1 RP for unlocking other racial features.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q73: The Loremaster prestige class has the following ability:
    At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge.
    Is this bonus calculated using Loremaster class level, or total character level? Would a Bard 8/Loremaster 2 have a total bonus to knowledge checks of +5 or +9?
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A73: Unless it says "character level" in a class feature, it means class level. Yes, this is a raw deal for PrCs (who have fewer levels than a base class) but the upside is that the PF Loremaster's ability is universally applicable, rather than being a separate category like Bardic Knowledge was in 3.5.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q74

    I'll elaborate my first question a bit better, So what I am looking for is adding the subtype Elf to the Centaur to qualify for the favored class option of the druid for elfs, is that possible?

    Q75

    If prior question answer is yes, whats the RP cost and how can I do it?

    Thank you!

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    There are no explicit rules around adding a humanoid subtype to a non-humanoid race. You're more or less on your own there.

    My personal advice - if you're homebrewing anyway, just be a normal centaur and homebrew a druid FCB for centaurs that's identical to the elf one.
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    Q76: The Pistolero Gunslinger archetype has the following ability (my question regards the bolded section in particular):
    Up Close and Deadly (Ex) At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.
    The Pistolero only needs to spend the grit point after the attack has hit. Does a Pistolero deal half their bonus precision damage on every missed attack?
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A76: "The attack" refers to the one you spent grit on. So you can do this as many times as you have grit to spend.

    Basically you can roll an attack, and whether you hit or not, spend grit. If you hit, you get the bonus damage, if you missed, you get half the bonus damage, and if you run out of grit, you can't do this anymore until you get more (and thus your misses will be normal misses.)
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    Quote Originally Posted by Extra Anchovies View Post
    Q76: The Pistolero Gunslinger archetype has the following ability (my question regards the bolded section in particular):

    The Pistolero only needs to spend the grit point after the attack has hit. Does a Pistolero deal half their bonus precision damage on every missed attack?
    A76: It's an error caused by bad editing when the ability was updated in recent eratta. The original version of the ability required you to spend your grit prior to the attack roll, not after, so the bonus damage was always tied to grit expenditure. Under the new version you could argue with your GM that RAW you get the bonus damage on misses without spending a Grit point, but that does not follow RAI. You should consult with your GM and possibly just use the original version of the ability.

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q77: Can Kensai Magus pick Bladed Belt as his choosen weapon?

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A77: Kind of. The belt can transform into a weapon of your choice (as long as it's not bludgeoning), so you simply transform it into the weapon you've chosen as a kensai. For example, take longsword as your kensai weapon and then transform the belt into a longsword, that works.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Quote Originally Posted by heros271 View Post
    Q77: Can Kensai Magus pick Bladed Belt as his choosen weapon?
    A77: No. You can't choose "Bladed Belt" as a weapon for Proficiency feats or Weapon Focus. You can choose a specific weapon type for your Kensai abilities and turn your Bladed Belt into that weapon, gaining all the class benefits listed.

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q78: If a character has an alternate movement mode (e.g. flight or burrowing) with a speed that scales with base land speed (e.g. fly speed = base land speed), do bonuses to base land speed such as that provided by Boots of Striding and Springing also apply to the alternate movement mode, or is the alternate movement mode's speed determined before applying magically granted bonuses to land speed?
    Last edited by Extra Anchovies; 2015-06-11 at 12:47 AM.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A78: As written yes, if an effect says it increases your base land speed then anything that keys off base land speed will similarly be affected. This gets particularly weird when you look at effects like expeditious retreat, because the designers tend to throw in "base land speed" in places where they really should have just said "land speed", but it is what it is.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q79:
    Can I use SIlent Image to disguise myself? Make me look different?

    Q80:
    Can I make illusion of the tree or stump to hide in there? Will I see from inside what is happening around?

    Q81:
    Can I make some king of blindfold on the enemy to make him "Blind"?

    Q82:
    How I understood, when enemy interact with illusion he can understand that this is and illusion, but do so he can only whet interact physically? After that he understand that this is an illusion he still se it but know that it is illusion, or he can see through it?

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A79: Kind of, but it's very impractical. (See below.)

    A80: Yes - you will know its an illusion (automatic disbelief) and so you can see through it. Others who do not know it's an illusion will see the tree stump/wall/etc instead of seeing you. Order of the Stick (second to last panel) can give you an idea of how this will play out in a game (PF silent images work pretty much the same way they did in 3.5.)

    A81: Again, kind of, but it won't really work the as well as you think unless the enemy is really dumb. (See below.)

    Using illusions to conceal: The heart of your first three questions seems to be "Can I use a silent image to stop an opponent from seeing something?" The answer is yes, but there are a lot of caveats and ways for this tactic to fail that make it impractical in combat.

    First, there is the nature of illusions - figments in this case. For them to work the way you want, i.e. for your opponent to see what you want them to see instead of what is really there (i.e. nothing), ideally they have to have no reason to suspect the thing in front of them is an illusion. There are a lot of ways for this to fail - for example, casting them in combat gives your opponent the chance to make a spellcraft check, and so they may identify that you are casting Silent Image even before it goes off. Identifying your spell as "silent image" would count as "proof" and they would disbelieve your illusion automatically, without having to make a save. Even if they didn't succeed at that, after you drop the spell (let's pretend for the moment that you make a pitch black box for simplicity) they could have reason to suspect it is not real - for example, detect magic will reveal the aura of your spell to be "illusion" rather than "evocation" (which is what darkness would be.) There's also the fact that darkvision can see through magical darkness in PF, so if your box shuts off their darkvision they would likely get a save to try and disbelieve it simply because "wait, this can't be darkness, can it?"

    Second, there is the nature of silent image itself. Silent image works by you casting the spell on a shapeable series of contiguous 10-foot cubes in space. Whatever illusion you come up with must stay in this area, and you can only move the illusion on your turn (either as part of the standard action to concentrate on it, or using the "redirect an active spell" move action.) Illusions that move with you, like your proposed disguise and blindfold, would therefore only be able to move on your turn. For a disguise this is less of an issue as long as you're standing still most of the time and not leaving the area of the spell, but if you walk out of the area then your "disguise" will stay behind, floating in space, or the entire spell might even fail. A blindfold on an enemy is worse though, because you can't move the illusion when it's not your turn (you don't have the standard action available to concentrate on the illusion, so simply by walking away from your blindfold the enemy will be able to see again, and that would also count as proof of your illusion's falsehood.

    So in practical terms, only your second question would be useful most of the time, and even then you'd want to avoid trying it in combat.

    A82: Yes, if an enemy recognizes something as an illusion (either by making his save, or being presented with proof that it is fake) can see through it. It will become a transparent outline and cease to hide anything behind it. As for what counts as "interaction" - this is vague, but the Pathfinder devs have said that any time the target makes a move or standard action with regards to your illusion (e.g. a move action Perception check to actively scan for stimulus, or a standard action to swing at it) would entitle the target to a save.

    Bottom line - illusions are only as effective as you and your GM make them. You have to be creative and try to convince your GM, and your GM has to be a little permissive for them to work.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q83: are there any items or feats that increase the save DC of a negative energy channel? I already know of a trait that does that (i.e. Channel Conduit or Flames of Hell).
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Quote Originally Posted by Kurald Galain View Post
    Q83: are there any items or feats that increase the save DC of a negative energy channel? I already know of a trait that does that (i.e. Channel Conduit or Flames of Hell).
    A83: The feat you want is Improved Channeling: +2 DC. That's about it.

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A83 addendum: Ability Focus will give you an additional bump. But to Nightbringer's point I can't think of anything else aside from maybe a racial FCB of some kind.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A83: Addendum to the Addendum. I have discovered a single item which will work, the Token of the Nymph. There is no price for the item, it must be given to you by a nymph as a boon.

    It grants a +2 bonus on charisma checks with fauna in the Nymph's ward or within a 5 mile radius of the ward. Your Charisma counts as 2 higher for the DCs of Class Abilities, Spells and Spell Like Abilities. Channel Energy is specifically mentioned as having an increased DC. The token stops working after 24 hours or if you travel more than 5 mines from they nymph's ward.

    This item is found the Fey Revisted book. It isn't particularly useful under most circumstances, but hey, we found an item that boosts Channel Energy DCs.

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q84
    What are all of the various starmetals? Is there a list of them somewhere for reference?

    Q85
    What is a "black e-pick"? What are "grippers"?

    Q86
    How would one immobilize a Construct nonlethally? Especially one with natural weapons that could cut bindings?
    (Couldn't secure a repair drone in game recently and had to dismantle it instead. )

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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A84 open: No idea where this is from so can't answer.

    A85: E-picks (electronic lockpicks) are technological items used to Disable Device on electronic locks, similar to normal lockpicks. The different colors grant progressively higher competence bonuses to your attempt to open the lock. "Grippers" are like tongs that can be used to latch onto surfaces or grip limbs.

    A86: Disable Construct can do this, and constructs tend to have very poor will saves.
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Quote Originally Posted by Psyren View Post
    A84 open: No idea where this is from so can't answer.

    A85: E-picks (electronic lockpicks) are technological items used to Disable Device on electronic locks, similar to normal lockpicks. The different colors grant progressively higher competence bonuses to your attempt to open the lock. "Grippers" are like tongs that can be used to latch onto surfaces or grip limbs.

    A86: Disable Construct can do this, and constructs tend to have very poor will saves.
    Q84 additional
    Iron Gods adventure path, Technology Guide, and that outer space book is where we'd have read about it. Adamantine is supposedly a "starmetal". Iron Gods explicitly uses Glaucite, a variant of adamantine, and calls that a starmetal.
    There's supposedly a list somewhere of all of the metals that fell from space in numeria, or starmetals, but we can't find it.

    Sorry for the lack of specificity. The way the list was referred to it seemed like a more common thing. My bad.

    Edit: Seems that "Skymetal" is the term not starmetal. Still havn't found the list proper but this list and this reference are what I've discovered so far.

    Q86 additional
    Is there any gear or equipment that would be capable of immobilizing the Construct indefinitely? Like modified manacles for non-humanoids or something?
    Looking for RAW to back up some in game purchases here. Even advice on what ropes/chains/cages made from what materials would be helpful.
    I expect we'll run across more Robots in the course of our adventures and catching them would be preferable to destroying them.
    Last edited by unseenmage; 2015-06-17 at 03:43 PM.

  29. - Top - End - #149
    Barbarian in the Playground
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    A84: I think you mean the "Skymetals". These are the metals from distant planets or fallen stars. There are seven so far: Abysium/Feverstone, Adamantine, Djezet/Quickiron, Horacalcum, Inubrix, Noqual and Siccatite.

    Rules for all these metals can be found on the Special Materials List at the Archives of Nethys.

    A list of the metals is kept on the Pathfinder Wiki.

    A86: Constructs are immune to non-lethal, I don't know of any way to deal nonlethal damage to pure constructs. Note that any Androids you encounter CAN take non-lethal damage, if you want to capture any of them.

    Masterwork Mythril Manacles have a DC 30 strength check to be broken and a DC 35 Escape Artist check to slip out of. You're going to have to consult with your GM about rules for transporting the bots. If you want true control, you're going to want a few Robojacks.

    As Psyren pointed out, Disable Construct is a great spell for the AP you're running. Another useful spell would be Rebuke Technology.

    The Technologist feat allows you to use your skills to interact with Technology. There are no clear rules for disabling Robots, but it would be reasonable to allow a combination of Disable Device and Knowledge Engineering to allow you to shut down robots, particularly if they're disabled with one of the aforementioned spells. Talk to your GM about how that would work in your campaign.

  30. - Top - End - #150
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    Default Re: Simple Q&A by RAW for Pathfinder 4

    Q87:
    Does Fighter (Crossbowman) 3/Gunslinger (Bolt Ace) 5 who attack using readied action get 1.5 Dex to damage of crossbow choosen at Bolt Ace 5?
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