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Thread: Polymorph and natural attacks
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2015-05-12, 07:24 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Polymorph and natural attacks
Hi :)
I've been looking through the various ways of changing shape for a spellcaster.
One thing I've noticed, is a total lack of mention of attacks.
It doesn't say you gain any attack methods.
It doesn't say you lose any attack methods.
If you have attack methods (such as a bite, or claws, or whichever) and you change into a shape that obviously doesn't preclude them - do you keep them, and if so are they modified in any way?Current Character: Pathfinder Tiefling Sorcerer (Abyssal Sorcerer 5, Souleater 1)
Previous Favorite Characters:
D&D1e: Elven Mage 15/Thief ??
D&D2e: Saurian Necromancer 12
D&D3e: Warforged Juggernaut 5/ Artificer 5/ Acolyte of the Skin 4
D&D4e: Drow Swarm(?) Druid 3
OWoD: Daughter of Cacophony
NWoD: Galatea Promethean
DH: Hiveborn Assassin 3
Rifts: Nanobot Swarm / Airborne Computer Virus
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2015-05-12, 08:39 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Polymorph and natural attacks
Unless it states it's a partial transformation, you should lose them, as well as all your previous movement methods on most polymorphs, since they replace your form with another.
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2015-05-12, 08:46 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Polymorph and natural attacks
All that is covered under the polymorph descriptor in the Magic section.
Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature.
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In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.
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While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.Last edited by Psyren; 2015-05-12 at 08:48 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-05-12, 02:45 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Polymorph and natural attacks
Tangential thought, but one of the weirdest things I've noticed is that, technically, if you polymorph into a Beholder, you don't gain its flight speed. It's listed as an (Ex) ability, and is not an attack. So you only get the 5 ft. ground speed.
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2015-05-12, 02:48 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Polymorph and natural attacks
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)