New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 2 of 2
  1. - Top - End - #1
    Bugbear in the Playground
     
    Imp

    Join Date
    Jan 2015
    Location
    Canada

    Default New D&D archetype, Circle of the squrrel, squirrel stats

    Circle Of The Squirrel
    “Suffer the little creatures, for they may yet rise up and beat you senseless”
    Snit, Squirrel Druid
    Favored form
    When you choose this circle at 2nd level, you gain the ability to use wild shape as a bonus action as long as you are shifting into a squirrel form. In addition, you gain the ability to transform into a swarm of squirrels.
    Squirrel Companion
    When you choose this circle at 2nd level, you gain a pet squirrel as a companion, the squirrel has all the benefits of the ranger beast companion feature. At 6th level, this companion may become either a swarm of squirrels or a giant squirrel. If it is a swarm of squirrels it can be healed by spending 4 hours in the wilderness tempting new squirrels to join your swarm
    Summon Squirrels
    Starting at level 6 you gain the ability to cast conjure animals as a 4th level spell, but only to summon either squirrels, swarms of squirrels, or giant squirrels
    Magic Squirrels
    Starting at level 10, you in squirrel form and your companion squirrel's and summoned squirrel's attacks are magical
    Squirrel King
    Starting at level 14, you can cast spells in squirrel (but not giant squirrel) form. You can also speak to squirrels. You may take a bonus action on your turn to command your squirrel companion do take an action



    New monsters
    “In the treetops, unseen by many, lurks chittering, skittering death”

    Squirrel
    Tiny beast, unaligned
    ______________________________________________
    Armour Class 12
    Hit Points 2 (1d4)
    Speed 35 ft., climb 35 ft.
    _______________________________________________
    STR DEX CON INT WIS CHA
    2 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)
    _______________________________________________
    Skills Perception +3 Acrobatics +4
    Senses passive Perception 13
    Languages -
    Challenge 0 (10 xp)
    ________________________________________________
    Zippy. The squirrel can take the disengage action as a bonus action on its turn.
    ________________________________________________
    Actions
    Bite. Melee weapon attack: +0 to hit, reach 5 ft., one target.
    Hit: 1 piercing damage.

    Giant Squirrel
    Medium beast, unaligned
    ______________________________________________
    Armour Class 12
    Hit Points 9 (2d8)
    Speed 35 ft., climb 35 ft.
    _______________________________________________
    STR DEX CON INT WIS CHA
    12 (+1) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 7 (-2)
    _______________________________________________
    Skills Perception +3 Acrobatics +4
    Senses passive Perception 13
    Languages -
    Challenge 1/4 (50 xp)
    ________________________________________________
    Zippy. The giant squirrel can take the disengage action as a bonus action on its turn.
    ________________________________________________
    Actions
    Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target.
    Hit: 4 (1d6+1) piercing damage.

    Swarm of Squirrels
    Medium swarm of Tiny beast, unaligned
    ______________________________________________
    Armour Class 12
    Hit Points 18 (4d8)
    Speed 35 ft., climb 35 ft.
    _______________________________________________
    STR DEX CON INT WIS CHA
    12 (+1) 14 (+2) 10 (+0) 2 (-4) 12 (+1) 6 (-2)
    _______________________________________________
    Damage Resistances bludgeoning, piercing, slashing
    Condition Immunities charmed, frightened, paralyzed,
    petrified, prone, restrained, stunned
    Skills Perception +3 Acrobatics +4
    Senses passive Perception 13
    Languages -
    Challenge 1/4 (50 xp)
    ________________________________________________
    Zippy. The swarm of squirrels can take the disengage action as a bonus action on its turn.
    Swarm. Swarm abilities
    ________________________________________________
    Actions
    Bite. Melee weapon attack: +3 to hit, reach 0 ft., one target in the swarms space.
    Hit: 8 (2d6+1), or 4 (1d6+1) piercing damage if the swarm has half its hit points or fewer

    Squirrel King
    Large beast, unaligned
    ______________________________________________
    Armour Class 13 (natural armor)
    Hit Points 33 (6d10)
    Speed 35 ft., climb 35 ft.
    _______________________________________________
    STR DEX CON INT WIS CHA
    16 (+3) 15 (+2) 14 (+2) 3 (-4) 14 (+2) 7 (-2)
    _______________________________________________
    Skills Perception +4 Acrobatics +4
    Senses passive Perception 14
    Languages -
    Challenge 1 (200 xp)
    ________________________________________________
    Zippy. The squirrel king can take the disengage action as a bonus action on its turn.
    ________________________________________________
    Actions
    Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target.
    Hit: 12 (3d6+3) piercing damage.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: New D&D archetype, Circle of the squrrel, squirrel stats

    when i read this some how this comes to mind

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •