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  1. - Top - End - #241
    Pixie in the Playground
     
    so--what's Avatar

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Spoiler: OOC
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    Did you account for the fact that I have 25% chance to negate crits?

    Also I took 9 damage and was healed 2 right? (Or 1? Warforged get indeed half the hit points from healing effects.) So I'm not unconscious.
    Last edited by so--what; 2015-05-31 at 06:44 AM.

  2. - Top - End - #242
    Halfling in the Playground
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    Aug 2014

    Default Re: BadPhilosophy Campaign 2

    Salvatore loads another bolt into his crossbow and shoots the shaken grunt1 who just attacked Thing:

    Spoiler: OOC
    Show
    Not sure whether it's my turn or not, but hey. I'm shooting into melee I guess?


    (1d20-2)[6]
    (1d8+1)[6]

  3. - Top - End - #243
    Dwarf in the Playground
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    Jul 2013
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    Texas
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    Default Re: BadPhilosophy Campaign 2

    Quote Originally Posted by so--what View Post
    Spoiler: OOC
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    Did you account for the fact that I have 25% chance to negate crits?

    Also I took 9 damage and was healed 2 right? (Or 1? Warforged get indeed half the hit points from healing effects.) So I'm not unconscious.
    Yes I did.

    You took 18 and healed 1. One of the bandits hit you too.

    And none of you have hit.

    (Pip, the answer is no)

  4. - Top - End - #244
    Pixie in the Playground
     
    RangerGuy

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Pip enters the fray with his longsword drawn, attacking one of the bandits.

    Spoiler: OOC
    Show
    Attacking the bandit my token is now facing on roll20


    Spoiler: Rolls
    Show
    Attack: (1d20+4)[21]
    Damage: (1d8)[1]

  5. - Top - End - #245
    Pixie in the Playground
     
    so--what's Avatar

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Spoiler: OOC
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    Ok :(


    Thing falls on the ground, inert.

  6. - Top - End - #246
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    Default Re: BadPhilosophy Campaign 2

    Do-Ra releases another shaft of silent death from the shadows targeting the leader. (if I am hinden I attack against flat footed ac I think)
    attack (1d20+3)[16]
    damage(1d6+2)[3]

  7. - Top - End - #247
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    I'll allow it.

    Hits, for 3 damage. EDIT: Wrong, -4, firing into melee.

    However, previous sneak attack hit, for 3 damage, so they cancel out there.
    Last edited by atnorman; 2015-05-31 at 03:20 PM.

  8. - Top - End - #248
    Pixie in the Playground
     
    RedWizardGuy

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    "I don't have a lot of combat spells..." Commodus pulls out his crossbow and takes a shot at whichever bandit is closest.
    (1d20+1)[5]
    (1d8)[6]

  9. - Top - End - #249
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    lol.

    Okay, Ox swings down and cleaves a bandit in half.

    The bandit leader smirks to himself turns to Orchid and says to her "Aren't you a pretty thing? I'll try not to ruin you too much." (Make a listen check Orchid.)

    He attacks her twice

    Spoiler: to hit
    Show

    (1d20+6)[9]
    (1d20+5)[19] (previous off hand roll misread the two-weapon fighting feat, still didn't hit, so no problem)


    Spoiler: Damage
    Show

    (1d6+3)[5]
    (1d4+3)[6]

  10. - Top - End - #250
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    The House Orien guards recover from their shock and run into the battle. However, they are too far away to attack at once.

    The grunt next to Ox and Orchid swings at Orchid.

    Spoiler: To hit
    Show
    (1d20+3)[5]


    Spoiler: Damage
    Show
    (1d8+2)[7]


    The other two grunts swing at Pip

    Spoiler: To hit
    Show

    (1d20+3)[19]
    (1d20+1)[16]


    Spoiler: Damage
    Show

    (1d8+2)[3]
    (1d8+2)[7]

  11. - Top - End - #251
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    d6 Re: BadPhilosophy Campaign 2

    Do-Ra moves through the forest and lands behind the enemy group, he drops his bow and draws his sword.
    Spoiler: Secret powers no peaksies.
    Show
    I cast darkness on a tree five five feet behind me. the terminus should be right at the bandits back. then i make a hide check in the flush of obscuring mist.(1d20+4)[13]

  12. - Top - End - #252
    Halfling in the Playground
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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Listen Check!

    (1d20+3)[7]

  13. - Top - End - #253
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    Make a move silently check.

    You hear nothing Orchid.

  14. - Top - End - #254
    Halfling in the Playground
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    May 2015

    Default Re: BadPhilosophy Campaign 2

    "I'm wearing a mask, you ****!" Orchid spits at the bandit in an uncharacteristic burst of profanity, then adds in a threatening whisper, slightly undermined by her airy voice.

    "And if you lay a finger on me in such a manner, you'll be bleeding pus from your every pore!"

    She then steps back 5ft, and casts Cure light wounds on herself

    [roll]1d8+1[/roll]
    Last edited by Orchid; 2015-05-31 at 11:26 PM. Reason: Forgot to actually do anything.

  15. - Top - End - #255
    Dwarf in the Playground
     
    Chimera

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    Aug 2014

    d6 Re: BadPhilosophy Campaign 2

    requested check
    (1d20+3)[21]

  16. - Top - End - #256
    Halfling in the Playground
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    May 2015

    Default Re: BadPhilosophy Campaign 2

    She then steps back 5ft, and casts Cure light wounds on herself

    (1d8+1)[2] (Had to roll) in different thread.

  17. - Top - End - #257
    Pixie in the Playground
     
    Tall Tales's Avatar

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    "Move!" Kip snaps at Orchid, pointing her to the space closer to Ox. The small hooded figure works quickly, crouched beside Thing's inert body and running gloved hands over the damage it sustained. He mutters something, most of it lost in the sound of battle. "Reckless fools, makes me—no sense of strategy—don't know how it survived the war."

    In the span of a few seconds, Kip remembers what he observed of the warforged, compares Thing's inner workings to what he knows, and categorizes the most important areas that needed to be fixed and what was less vital. He focuses on shaping an efficient transmutation, tracing a particular fibrous bundle to a connected plate, and soon finds what he looks for. He pauses a moment to make sure before lifting his hand over Thing's chest and slamming it down with a resounding clang. "Wake up."

    Repair Light Damage: (1d8+1)[7]
    Last edited by Tall Tales; 2015-06-01 at 02:50 AM.

  18. - Top - End - #258
    Pixie in the Playground
     
    so--what's Avatar

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Thing's eyes flicker with a bluish hue. Some strange musical notes resonate in his chest, followed by light crackling. At once, the living construct's eyes turn green. It sits up and puts a massive hand on Kip's shoulder. "Thank you, healer. I am combat ready."
    Last edited by so--what; 2015-06-01 at 09:44 AM.

  19. - Top - End - #259
    Pixie in the Playground
     
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    Default Re: BadPhilosophy Campaign 2

    Spoiler: OOC
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    Once it's my turn I'll attack using Steel Wind.


    From the ground, Thing strikes at the leader and one of the bandits.

    Spoiler: OOC
    Show

    Attack (with penalty for being prone) : (1d20)[20]
    Damage : (1d6+3)[8]

    Attack (with penalty for being prone) : (1d20)[20]
    Damage : (1d6+3)[9]

  20. - Top - End - #260
    Pixie in the Playground
     
    so--what's Avatar

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    Default Re: BadPhilosophy Campaign 2

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    Hell yeah! Two crits!
    Critical roll : (1d20)[3]
    Bonus damage : (1d6+3)[5]

    Critical roll : (1d20)[11]
    Bonus damage : (1d6+3)[4]

  21. - Top - End - #261
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    The bandit leader falls to his knees, unconscious.

  22. - Top - End - #262
    Pixie in the Playground
     
    so--what's Avatar

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    Default Re: BadPhilosophy Campaign 2

    Thing intimidates the other bandits (1d20+4 = 24). "You will meet the same fate! Drop your weapons and submit!"

  23. - Top - End - #263
    Orc in the Playground
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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Quote Originally Posted by so--what View Post
    Thing intimidates the other bandits (1d20+4 = 24). "You will meet the same fate! Drop your weapons and submit!"
    Zaf slides up behind Ox. The crossbow in her hands snaps silently into position, and her eyes seem to dare the bandits to defy Thing.

    Spoiler: OOC
    Show
    If any of the bandits take hostile actions, she'll fire at the one next to Ox.

    Roll to attack: (1d20+3)[8]
    Roll for damage: (1d8)[8]

  24. - Top - End - #264
    Pixie in the Playground
     
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    Default Re: BadPhilosophy Campaign 2

    Intimidating in combat is a standard action. Forget that.

  25. - Top - End - #265
    Halfling in the Playground
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    Aug 2014

    Default Re: BadPhilosophy Campaign 2

    "Third time's a charm, huh", Salvatore mutters as he reloads his crossbows and shoots yet another time, intending to hit the closest grunt, who's currently surrounded by Pip and the caravan guards.

    Spoiler: To hit
    Show
    (1d20-2)[14]

    Spoiler: Damage
    Show
    (1d8+1)[4]

  26. - Top - End - #266
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    It misses.

  27. - Top - End - #267
    Pixie in the Playground
     
    RangerGuy

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    May 2015

    Default Re: BadPhilosophy Campaign 2

    Pip staggers away a short distance, bruised, winded, and gasping about 'never doing that again'. As he lies panting on the grass, he calls to Orchid for aid.

  28. - Top - End - #268
    Pixie in the Playground
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    Dec 2014

    Default Re: BadPhilosophy Campaign 2

    Spoiler: ooc
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    Since I've missed a couple of rounds, can I move twice?

    Also, I don't really understand initiatives in this combat..

    In any case, my next turn(s) will be spent moving towards to and attacking the closest guard.

    Attack [roll]1d20+5[/roll]
    Dmg [roll]1d8+4[/roll]
    Last edited by NWA; 2015-06-02 at 03:50 PM.

  29. - Top - End - #269
    Pixie in the Playground
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    Dec 2014

    Default Re: BadPhilosophy Campaign 2

    Spoiler: ooc
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    Idk why won't it let me roll.
    Let me try again: (1d20+5)[15]
    (1d8+4)[5]

    if it doesn't work, I rolled some dice on roll20 and got 25 (crit) and 4+8=12 dmg

  30. - Top - End - #270
    Dwarf in the Playground
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    Default Re: BadPhilosophy Campaign 2

    I've given you control of your character, go ahead and move it.

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