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Thread: Eres

  1. - Top - End - #1
    Pixie in the Playground
     
    PirateGirl

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    Default Eres

    Okay. I am building a fairly large campaign setting (fairly being 5 North American sized continents, and island collection, four super continents, a floating continent, a hollow core with inhabitants, two underdarks, 3 moons, a couple other planets and an insane amount of planes). I need help. Personally, I don't just want this setting to be "me" flavored. I *could* do it all alone (and take forever) and have everything be my way. But I want other people to have considerable input. Right now, I am just looking to complete the main continents. Below, I will list them, their close analogues to the real world, and a short summary of what I've got. If you wanna help, post below with what you want

    Avar (Europe) *Claimed by ME!*: The war torn Avar is the mythological center of creation, and has seen more war on a scale not seen on the other continents.

    The Imperium (Asia) *Claimed by ME!*: A land ruled by xenophobic Khans, Shoguns and Emperors. This land is known for its warriors, knights carrying katanas.

    Dynastic Isles (Egypt) *Claimed by Sktarq*: Immortal Pharaohs and God-kings rule this land, seeking to rise to their pantheons.

    Manakat (North America) *Up for grabs*: The lust forests of Manakat are mostly untouched. Tribes of Half-Giants, Goblinoids and Minotaurs roam the forests, living side by side its native inhabitants. Newly awakened beings, plantlike in nature, wander about, seeking their place in the world. However, powerful forces sleep in Manakat, powerful beings of death, life, fire, earth, ice and water.

    Everfall (Scandinavia) *Claimed by Vonwalt*: A land locked in near perpetual winter, the people hunt to survive. Some decide to leave, and pillage the other continents for sustenance. During the one month of the year the continent isn't blanketed in snow, the people come together to celebrate the spirits of nature

    Broken Moon Islands (N/A) *Up for grabs*: The edge of reality, the tattoo elves keep the bulwark sealed. Preventing... something, from entering Eres has taken its toll on them. Sometimes, these "somethings" slip through and the elves hunt it down. Whatever these things are, no planar scholar can identify them.
    Last edited by Marigu.goke00; 2015-06-09 at 06:39 PM.

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    Barbarian in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Eres

    How much are you looking for people to create? Societal details, maps, adventure seeds, ancient ruins, civilisations, etc
    So we're fighting this lizardman...

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Basically, a country breakdown in the following format

    Country
    Quote
    Government
    Races/Descriptions
    Mannerisms
    Speech
    Environment
    Resources/Trade
    Weapons/Warfare
    Customs/Superstitions/Rituals
    Religion
    Festivals
    History

    Cities in Country
    Capital City
    City
    City
    City

    Sites in Country
    Site
    Specific
    Site
    Specific
    Site
    Specific
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Barbarian in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Eres

    Right. I'll get on Everfall, I guess.
    So we're fighting this lizardman...

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Yay! I love you! How many countries are you putting up? Also, I have a map for it... the right side is North
    Last edited by Marigu.goke00; 2015-05-26 at 02:29 AM.
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Also, the whole world, the surface at least, looks like this: The middle is Avar, North of that is Everfall, East is Manakat, West is The Imperium, and between the two are the Broken Moon Isles. The large continents are primal things that I haven't got into yet.
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Dwarf in the Playground
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    Default Re: Eres

    Quote Originally Posted by Marigu.goke00 View Post
    Also, the whole world, the surface at least, looks like this: The middle is Avar, North of that is Everfall, East is Manakat, West is The Imperium, and between the two are the Broken Moon Isles. The large continents are primal things that I haven't got into yet.
    So my question is why do you have so many continents and supercontinents? I think perhaps you're underestimating the relative size of North America, because 5 North America sized landmasses would already account for around three fourths of Earth's total land. Adding the supercontinents into it and your setting would effectively occur on a planet the size of Jupiter, which is an XBOXHUGE amount of space.

    Now I get that you want to go for big, and that's fine, but keep in mind that most D&D style settings are set on planets about the size of the Earth, with comparable landmasses. Relatability of topography and distance aside (after all Dark Sun has like, one ocean), the fact is the amount of space your setting has means little in the context of an RPG setting. To explain, most players will not care about size and scope, they'll care about interesting fluff they can use to make characters or raid tombs in. The fact is writing reams and reams of setting materiel is pointless if most of it is never going to be touched by the players.

    My recommendation is that you can keep the five North Americas, its a great number of continents, and then give them general writeups, nothing too deep (crowdsourcing is a great idea for this btw). Then simply decide which of the five is going to be your default game area, and flesh that one out more (get as detailed as you like). That way the players will appreciate the immediate setting, and for future adventures, when you visit other continents, you can simply repeat the process. In this way your setting grows organically without you having to write a 450-page monster that no one would want to read in its entirety. As for the underdarks and outer planes, well one sentence should suffice for now, and if they ever become the focus of the adventure, then feel free to develop as much as you'd like.
    Last edited by whisperwind1; 2015-05-26 at 06:34 AM.

  8. - Top - End - #8
    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    The supercontinents are essentially "the wilds," and I have specifically mentioned the wonky gravity. Avar is already *my* main area. I use it for everything, really. But I want an obscenely large setting. Obscenely. But that is why I am parting it out, and crowd sourcing. Essentially, the North is a desolate icecake. East is a verdant wooded area, West is a grass sea (complete with dothrakiesqe plainsriders) and the South is a great dust ocean. The planet itself has wonky poles, which, again, is noted as odd. Magic, yo.

    Quote Originally Posted by whisperwind1 View Post
    .
    without you having to write a 450-page monster that no one would want to read in its entirety.
    I want a 450 page monstrosity. Actually, I want MORE!
    Last edited by Marigu.goke00; 2015-05-26 at 12:11 PM.

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Actually, Whisper, do you want one?
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

  10. - Top - End - #10
    Barbarian in the Playground
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    Default Re: Eres

    I'm interested in the Broken Moon Islands, and could come up with a variety of things beyond the world. I am kind of confused by the map, why is the area at the edge of reality in the middle of an ocean? Also are there any special cosmological or magical rules in this setting?

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    The edge of reality is a place where the boundaries between this cosmology and another cosmology wear thin. Basically, cosmologies can be titanic, relatively speaking. The cosmology of Eretz, for example, contains what would normally be considered six cosmologies in one. The alien world on the other side of The Broken Moon is essentially the far realm. Do you wanna sign up for it?

    Also, arcane magic is gained from the demimental plane of magic and psionics are gleaned from from the planet's rings.
    Last edited by Marigu.goke00; 2015-05-28 at 08:47 PM.

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    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Eres

    I think I might like to try Manakat. Do you have any specific ideas about how it got that weird shape?
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

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    Flumph

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    Default Re: Eres

    Well a couple of questions then:

    You've asked for a build but what system are you planning (brings up issues of classes available, technology level, magic level, what magic IS etc)

    How are you scattering the various races (everyone everywhere? the main book races everywhere and the others in a per continent basis?)

    If these lands are continents (even at the size of greater India or Australia) could and probably should have a bunch of different nations no? if so then the 4 cities 3 sties may well not work well when it is repeated 20 times....

    Also what kind of themes and stories are you trying to promote?


    I find this an interesting idea at least-both in terms of approach and possible outcomes. . .

    also as hopping between the 4 super, 5 continents, etc seems as it needs some sort of starting agreement. . . how easy/hard is it? Does it need some sort of greater teleport spell (with say broken Isles blocking it)
    those would also be HUGE oceans by the way with very long boat trips. . . It matters for the subdevelopers in terms of how many connections they have-how much trade, how do tech or magical traditions in one continent effect the others etc. Just if one region says it produces a major export the others have to be careful about overlapping. . . if one goes for a region that says magic is strictly controlled and few people ever see it and another talks of how their airships regularly trade with the other powers would be a logical conflict...
    Last edited by sktarq; 2015-06-04 at 08:03 PM.

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Kopout, Manakat was formed through primordial, almost elemental forces.

    Sktarq, Avar has the highest progress level, and it lacks airships. It has some portals, but those are all short distance at best. The next closest, techwise, is The Imperium, but their xenophobia basically precludes them from trade. The southern reaches of Everfall mostly interact with raids, and both the Dynastic Isles and Manakat are mostly savage. Technology has basically made it to crude firearms on Avar, which have made their way to The Imperium and Manakat via arms dealers and colonists, repectively. The supercontinents are trackless and savage. Civilized folk want little to do with them.
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Ogre in the Playground
     
    Flumph

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    Default Re: Eres

    and your system of choice?

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    It is designed with 3.5 in mind, but i am trying to avoid system specific language.
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Flumph

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    Default Re: Eres

    Fair enough of wanting to avoid system specific language but it does matter in how gods, magic etc works.

    I'd like to have a go of the Dynastic Isles. With Egyptian inspiration. Do you have any ideas on what you'd like to see incorporated somewhere.

  18. - Top - End - #18
    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Gods grant their clerics and paladins spells. Arcane magic cones from the demimental plane of magic. Psionics cone from the rings of the planet. Druidic magic is gleaned from the land itself.
    Last edited by Marigu.goke00; 2015-06-09 at 06:37 PM.

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    EvilClericGuy

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    Default Re: Eres

    A biome map of Manakat.
    Spoiler
    Show



    Key
    Grey: tall mountain (rockies)
    Brown grey: low mountain ( Appalachian)
    Green: forest
    Blue green: swamp/marsh
    Light green: grass land
    Tanish orange: masa land/ high desert
    yellow : scrub-land/ semi desrt

    This is mostly for my own purposes, so I know what goes were, but I'd appreciate questions or input.
    Quote Originally Posted by ToySoldierCPlus View Post
    Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
    Miny city!
    Industrial miny city!
    transportation!
    round one, fight!

  20. - Top - End - #20
    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Works for me.
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Flumph

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    Default Re: Eres

    Kopout:
    Oh something I'd like to bring up. In chatting with Marigu I proposed that with Monsoon like winds Fleets can leave from the Dynastic Isles with a strong tail wind and cross to Manakat, they would have to stay for a few months and wait for the winds to reverse direction to get home. On both ends there is only a week-two week window that a ship can set off and hope to get to their target. It is only be catching the winds and currents together that the ships can move fat enough to get to their destinations and still have food and water.

    Most of what the ship would bring and would want to buy would be non perishable, high value items.
    High points for arrival goods- Incense, Gold, Medicine/Drugs, Honey, Glass, and Dyes (Tyre Purple, Sky Blue)
    Spoiler: Full-er list
    Show
    Exports to other continents
    Salt Fish
    Salt (Sea Salt, Natron)
    Glass (famed for swirly multi coloured (unique due to use of natron as color fix)
    Gold
    Gems (Emerald, Turquoise, Amethyst, Pearls)
    Precious Stone - Alabaster, Imperial Porphyry (unique)
    Incense-Frankincense, Myrrh
    Sky Blue Dye (sand based)
    Ultramarine Dye
    Deep Blue Dye (Whelk)
    Reddish Violet Dye (Different Whelk)
    Imperial Purple Dye (Tyran Purple-mix of two Whelk Blood)
    Honey
    Medicine
    Drugs (Esp Opium, Qhat)
    Exotic Woods-Ebony, Cedar
    Shell: Shell, Capiz Shell, Coral (Red, Black, White)
    Oil: Lamp Oil, Bitumen
    Lacquerware Products
    Cloth Goods
    Transhipped Goods
    Copper/Bronze Goods
    Dyed Cloth Goods


    My questions for you are
    A: Does this arrangement sound good for you?-you can have the winds/currents deliver them where ever you want on your continent
    B: What would the cities of Manakat offer in trade? I know the Islanders are especially after Spices, Steel Goods (only have one region with good supplies), exotic metals, and luxury goods but am really open to suggestions here

    also am creating a google doc for the Dynastic isles if you want to view I can put people involved on the list if you all wish

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    Ogre in the Playground
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    Default Re: Eres

    If you still need some more input, and don't mind it coming from someone who doesn't play D&D, I'd be willing to take a shot at the Broken Moon islands.

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    Sktarq, that is fine. The only potential issue I have with it is that Manakat is pretty uncivilized, Methinks. Also, clear your inbox.

    Silver, that'd be great
    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

  24. - Top - End - #24
    Ogre in the Playground
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    Quote Originally Posted by Marigu.goke00 View Post
    Silver, that'd be great
    Okay then. Do you have a larger map of the islands? I'm probably going to need to scribble things on them, and they're a bit too small on the world map for that.

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    Pixie in the Playground
     
    PirateGirl

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    Default Re: Eres

    The Greenwitch:A Killoren Druid who enjoys being what she becomes, and believes in savagery and loyalty

    You guys should check out my stuff. I would love you forever. Marigu's Stuff and Things

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    Default Re: Eres

    I would like to take charge of Manakat. Sounds like a cool setting base (good races to work with, interesting and under-represented culture, etc.).

    Whoever has Everfall, I would like to request a kind of connection between our continents in very rough parallel to history - perhaps explorers from Everfall make occasional excursions onto Manakati shores, similar to the temporary Viking exploration of North America in our own history (although probably much more permanent). If I attain permission for this, I will allow you (if you wish) to design a number of towns on Manakat, since they would be under Everfall culture anyways.

    I'll be back to this when I can; until then, I shall be coming up with the similarities, differences, and slightly different parallels to actual Native cultures and how they fit with the various peoples of the continent.

    Thunderfist12
    May the gods watch over your battles, friend.

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