Page 7 of 13 FirstFirst 12345678910111213 LastLast
Results 181 to 210 of 377
  1. - Top - End - #181
    Ogre in the Playground
     
    Xuldarinar's Avatar

    Join Date
    Feb 2013
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Threadnaught View Post
    That information is above your pay grade.
    But not above mine! (I wish. Im going to return to my corner.)
    Last edited by Xuldarinar; 2015-05-29 at 08:18 PM.

  2. - Top - End - #182
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Wait? We're meant to get paid?!

    Last edited by Milo v3; 2015-05-29 at 08:28 PM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  3. - Top - End - #183
    Ogre in the Playground
     
    Nightraiderx's Avatar

    Join Date
    Nov 2011

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    -italian accent- you guize are pretty funny, but I ask of you, don't forget the small fry's.
    It's always better to supersize your happy meal.

  4. - Top - End - #184

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Milo v3 View Post
    Wait? We're meant to get paid?!
    And the tax rate is 5% of total income. Very reasonable I must say. Fortunately, the other 95% goes straight into my pocket because I'm still the High Rudisplorker.

    Also there is a 0.02% tariff to pay on the transfer of wages, you guys owe GitP A.S. Industries for working here and the more work you do, the greater your debt. Though bonuses are awarded for excellence and do not count as taxable income, they go straight to that 0.02% tariff which has been accumulating.


    It feels great to be in charge of Accounting, even if I'm just the head of Accounting's secretary. If there's any problems with Accounting, take it up with our legal team, I'm friendlier than H.R.
    Good job all these law firms are here really, I've been unfairly dismissed 17 times this year. Thankfully my solicitors took the job for free and GitP A.S. Industries' were sympathetic to my plight, practically throwing each case.

  5. - Top - End - #185
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by LoyalPaladin View Post
    I was mostly asking because you were head of HR. Why would I sue my own company?!
    That's cute. All those papers you signed, and you still think it's your company.

    Quote Originally Posted by Threadnaught View Post
    Yes, we all have a close working relationship with the head of H.R. at GitP A.S. Industries at Rudi&Splorker, Pun&Pun, Legend of Oblivion Solicitors, Dov Ahkin's Accident and Injury Specialists, Xamnim Rekrolpsidur Dezimitpo's Legal Determinations and Five Dash H Dash Four Dash D Dash Zero's Solutions*, we support Red Fel, because he has no choice but to pay one of us and the number of complaints against H.R. makes this a rather lucrative business. It is a coincidence that that these are all characters of Threadnaught's or Ice Assassins under his direct control, and that all newly formed agencies which aren't new shell companies designed to divert suspicion are restaffed with Ice Assassins of the original staff (under Threadnaught's control) in a hostile takeover. Pure coincidence.
    They grow up so fast, don't they, LP? Makes a being of incomprehensible cruelty a bit proud, really.

    Excuse me. I'm a little verklempt.



    Quote Originally Posted by Milo v3 View Post
    Wait? We're meant to get paid?!

    If you have to ask... then no.

    Aside: Zaydos, gonna agree with everyone else. You are winning this thread, terrifying taloned extremities down.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  6. - Top - End - #186
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by atemu1234 View Post
    I consent and gladly give.
    I will note my only knowledge of you comes from this and the last thread and I only know what 1 minute on google told me about Honey Senpai.

    Honeyed Corrupter

    A particularly vile breed of insidious infiltrators, Honeyed Corrupters use the wondrous powers of imagination, creativity, and drawing to make themselves appear as youths of their chosen species. Reinforcing their bodies further with their artistic talents they wade into combat with protector constructs biting, punching, and kicking like the small children they imitate.

    BECOMING A HONEYED CORRUPTER

    Becoming a Honeyed Corrupter requires a combination of skill, cunning, and most of all artistic talent.

    ENTRY REQUIREMENTS
    Skills: Disguise 8 ranks, Forgery 8 ranks, Craft (drawing) or Craft (Painting) 8 ranks.

    Class Skills
    A Honeyed Corrupter's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (Local) (Int), Knowledge (religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +0
    +2
    +2
    Unarmed Strike, Scribbled Mask, Unarmored AC, Art of Brush, Tome, or Blade
    2nd
    +1
    +0
    +3
    +3
    Insidious Whispers, Sugar Rush
    3rd
    +2
    +1
    +3
    +3
    Sweet Smile, Fast Movement +10-ft
    4th
    +3
    +1
    +4
    +4
    Honeyed Art
    5th
    +3
    +1
    +4
    +4
    Greater Sugar Rush, Moral Cavity

    Weapon and Armor Proficiencies: A Honeyed Corrupter gains proficiency in all simple weapons and saps.

    Unarmed Strike (Ex): A Honeyed Corrupter gains Unarmed Strike as a monk of their class level. If they have monk levels their levels in each stack and they may add their Honeyed Corrupter level to their Monk level to determine the effectiveness of their Flurry of Blows ability.

    Unarmored AC (Ex): A Honeyed Corrupter gains a monk's AC bonus as a monk of their Honeyed Corrupter level except using Charisma in place of Wisdom. If they have Monk levels they do not gain both AC bonuses but instead add their Honeyed Corrupter level to their Monk level to determine its bonus and may use Charisma or Wisdom whichever is higher at the moment.

    Scribbled Mask (Su): A Honeyed Corrupter may use a paint brush, ink pen, or other drawing/painting tool to draw themselves a false face. Doing so functions as Disguise Self, but they suffer a -5 to their disguise check as the disguise looks as if it were drawn something that viewers find easy to overlook but not impossible not to, and any save DC to see through it is 10 + your Honeyed Corrupter level + your Charisma modifier. You may reduce your apparent height by up to 60% (instead of merely 1 foot), but if you reduce it by more than 1 foot you must look like a child of whatever species you are appearing as. While using this ability to appear as a child creatures of the same species which do not see through this illusion/disguise suffer a penalty to Sense Motive and Spot checks made against you equal to your Honeyed Corrupter level +3, a -2 to saves against mind-affecting effects you generate, and a -2 to attack rolls against you.

    Art of Brush, Tome, or Blade: When you take your first level in Honeyed Corrupter choose Brush, Tome, or Blade. If you select Brush you may add your Honeyed Corrupter level to any Animator level you possess for the purposes of Animate Eidolon, Stock Animation, and Artistry. If you select Tome at each level other than 1st and 4th of Honeyed Corrupter you gain additional spells known and spells per day as well as Caster Level as if you had gained a level in one arcane spellcasting class you previously possessed. If you select Blade Honeyed Corrupter levels are considered to be an Initiating Prestige Class for you (granting full IL) and you learn a new maneuver at 1st, 3rd, and 5th level as well as gaining an additional maneuver readied at 2nd and 5th, and a new stance known at 4th level; you may select these maneuvers and stances from the Shadow Hand, Setting Sun, and White Raven disciplines.

    Insidious Whispers (Su): A Honeyed Corrupter may speak in sweet whispers, the pleading, begging tones of a child. Beginning at 2nd level 1/day per class level a Honeyed Corrupter may attempt to offer a suggestion to a creature which believes you to be a child (even if of another species) as the spell (this remains a Supernatural ability, but CL is considered to be your Honeyed Corrupter level + 1/2 your level in other classes). The save DC against this ability is 10 + your honeyed corrupter level + your Charisma modifier.

    Sugar Rush (Su): Beginning at 2nd level a Honeyed Corrupter may as a standard action eat a sugary treat and induce a state of sugar high causing their body to surge into overdrive. This functions identically to a Haste spell on the Honeyed Corrupter (and only the honeyed corrupter) with a caster level of their effective character level. If a Honeyed Corrupter uses this ability and has already used it within the last 10 minutes they become fatigued and if already fatigued exhausted; if they are immune to fatigue or otherwise would not become fatigued they instead simply cannot use this ability again for 10 minutes after that 2nd use. An exhausted Honeyed Corrupter may not use Sugar Rush.

    Sweet Smile (Su): Beginning at 3rd level while a Honeyed Corrupter is disguised as a child they may, once per encounter, flash a creature that attempts to attack them (including with an area of effect) a sweet smile as an immediate action. The target must be able to see the Honeyed Corrupter and must not have seen through their disguise. If the target fails a Will save (DC 10 + honeyed corrupter level + Charisma modifier) they abort the attack and any spell, maneuver, ability used in it is wasted. This is a mind-affecting effect.

    Fast Movement (Ex): Beginning at 3rd level a Honeyed Corrupter can move faster, either to escape from combat, hide behind their 'big brother', or get in there and kick someone's face. While not wearing armor and carrying no more than a light load, a Honeyed Corrupter gains a +10-ft increase to their land speed.

    Honeyed Art: At 4th level a Honeyed Corrupter gains a bonus based upon their Art chosen at 1st level. If they selected Art of the Brush any eidolons they create can be made to look like bishonen or bishojo of a race which is the same size as they are causing any creature attracted to that race and gender to suffer a -2 penalty to attack rolls and AC against the eidolons; this is an illusion and can be seen through with a Will save as a figment (DC 10 + honeyed corrupter level + charisma modifier) if interacted with. If they select Art of the Tome they gain Spell Focus (Enchantment) and may add 3 enchantment spells of any level lower than the highest they may cast from the Sorcerer/Wizard spell list to their spells known and spell list; if they are a warlock or otherwise have neither spells known or a spell list they may instead select 3 enchantment spells with a level no higher than 1/2 their character level and may use each of them 1/day as a spell-like ability. If they selected Art of the Blade they gain Improved Feint as a bonus feat and may feint as a swift action against creatures which believe them to be children.

    Greater Sugar Rush (Ex): Beginning at 5th level a Honeyed Corrupter may 1/day when they enter a Sugar Rush declare it a Greater Sugar Rush. During a Greater Sugar Rush a Honeyed Corrupter gains a bonus standard or move action each round. After a Greater Sugar Rush a Honeyed Corrupter is Exhausted for 1 minute and then Fatigued.

    Moral Cavity (Su): A 5th level Honeyed Corrupter may lead anyone onto a path of chaos, evil, and gifs. By speaking to a creature (as a standard action) within 30-ft the Honeyed Corrupter may force that creature to make a Will save (DC 10 + Honeyed Corrupter level + Cha modifier) or have their alignment change to Chaotic Evil for 1 hour (as if with Morality Undone from Book of Vile Darkness, Fiendish Codex I, and Lords of Madness). A Honeyed Corrupter may use this ability 1/day per 8 character levels they possess.
    Last edited by Zaydos; 2015-05-29 at 09:05 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  7. - Top - End - #187
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Yeah, this is a lot of fun. I wish I was really into the class writing thing. Maybe if I had some reason to get really into it, I would, but I have the Chimera and the Opal Officer to finish.

    Zaydos, have you done one for me?
    Quote Originally Posted by Threadnaught View Post
    Let's face it, Snowbluff needs to chainsaw Monks in half to feel better about his 3 Fighter levels.
    Nah, it's fair. I thought I would have time to finish those levels for the dungeon crasher part of my build, but a gestalt, 3 bloodlines, and a ton of levels past epic and I never got around to it. This is why you plan your build out a head of time.
    Last edited by Snowbluff; 2015-05-29 at 09:14 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  8. - Top - End - #188
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Milo v3 View Post
    Wait? We're meant to get paid?!

    Quote Originally Posted by Threadnaught View Post
    And the tax rate is 5% of total income. Very reasonable I must say. Fortunately, the other 95% goes straight into my pocket because I'm still the High Rudisplorker.

    Also there is a 0.02% tariff to pay on the transfer of wages, you guys owe GitP A.S. Industries for working here and the more work you do, the greater your debt. Though bonuses are awarded for excellence and do not count as taxable income, they go straight to that 0.02% tariff which has been accumulating.

    Who thought it was a good idea to give me the tax department job? I mean none of the taxes will ever get past my hoard again.

    Quote Originally Posted by Red Fel View Post
    Aside: Zaydos, gonna agree with everyone else. You are winning this thread, terrifying taloned extremities down.

    Wait... this isn't a competition!

    Quote Originally Posted by Snowbluff View Post
    Zaydos, have you done one for me? .

    Don't be greedy you have 2 (3?) already. There are many more to make like... erm... um...

    Last edited by Zaydos; 2015-05-29 at 09:47 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  9. - Top - End - #189
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Zaydos View Post

    Who thought it was a good idea to give me the tax department job? I mean none of the taxes will ever get past my hoard again.
    Quote Originally Posted by Red Fel View Post
    Let me check my records... Hmm... Evil, cruel, creatively sadistic...

    Would you consider an opening in our tax department?
    Did I ever claim it was a Good idea?

    Quote Originally Posted by Zaydos View Post
    Wait... this isn't a competition!
    Right, then. I'll just have them melt down this solid gold engraved trophy and make it into a new golden throne for my office lavatory. I've been meaning to get a new one.
    Last edited by Red Fel; 2015-05-29 at 09:50 PM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  10. - Top - End - #190
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Zaydos View Post
    Don't be greedy you have 2 (3?) already. There are many more to make like... erm... um...
    *raises hand*

    I would appreciate a Prestige Class, although I'd hate to impose...
    I'm one of those people who ruins X-stalt/epic games for everybody who's just wanting to play legendary figures.

    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  11. - Top - End - #191
    Troll in the Playground
     
    NeoPhoenix0's Avatar

    Join Date
    Apr 2013
    Location
    Cloudcuckooland

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Didn't we put stack in charge of the books? I can't remember which thread we decided that stuff in.

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

  12. - Top - End - #192
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Red Fel View Post
    Did I ever claim it was a Good idea?

    Right, then. I'll just have them melt down this solid gold engraved trophy and make it into a new golden throne for my office lavatory. I've been meaning to get a new one.

    Not gold! Don't melt the gold into a lavatory throne! It deserves better! Like to be rolled around on.

    Quote Originally Posted by AvatarVecna View Post
    *raises hand*

    I would appreciate a Prestige Class, although I'd hate to impose...

    It'd likely would end up being based 100% on your name which always feels like cheating.

    Edit: And I apparently still have harsh feelings over how they ended 2e, because of Planescape ending.
    Last edited by Zaydos; 2015-05-29 at 10:19 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  13. - Top - End - #193
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Zaydos View Post
    It'd likely would end up being based 100% on your name which always feels like cheating.
    Well, the last guy who got one of those got to be a fisher of souls, and the guy before him got the Evil O-chul PrC, so I'd say it can't be that bad. If it helps, I'm a fan of undead minionmancy and theurges.
    I'm one of those people who ruins X-stalt/epic games for everybody who's just wanting to play legendary figures.

    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  14. - Top - End - #194
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Zaydos View Post
    Is this you tired or ready for more?
    but seriously we need some coverage for these other people. Maybe I should recruit more writers?
    Oh wait, I mean:
    Last edited by Snowbluff; 2015-05-29 at 11:07 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  15. - Top - End - #195
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by AvatarVecna View Post
    Well, the last guy who got one of those got to be a fisher of souls, and the guy before him got the Evil O-chul PrC, so I'd say it can't be that bad. If it helps, I'm a fan of undead minionmancy and theurges.
    More theurge than minionmancy... though at least one ability planned is connected to minionmancy and paranoia.

    Hey wait... Iron Zealot was not based on their name, it was based on their relation with Snowbluff and obvious masochism involved therein.

    Quote Originally Posted by Snowbluff View Post
    Is this you tired or ready for more?

    Edit: Still sleepin'
    Last edited by Zaydos; 2015-05-29 at 11:09 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  16. - Top - End - #196
    Orc in the Playground
     
    DrowGuy

    Join Date
    May 2013

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    I give my permission.
    Quote Originally Posted by A_Moon View Post
    How many times, when the Fighter says "I draw my sword", did you just want to smack that cheating-optimizer in the face and say "No! You don't draw your sword! You draw Orcus!". When the Cleric says "I run away from Orcus!": "No! You run into Orcus! Rogue tries to hide? He hides behind Orcus! The bard in a tavern on the other side the town tries to order a drink? How about a nice frothy mug of Orcus?
    The clone Rudisplorker, doppelganger of Threadnaught.

  17. - Top - End - #197
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
    Location
    NO LONGER IN CHINA!

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Spoiler
    Show

  18. - Top - End - #198
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Haman-sama, I've already tried that. It's an agitating mess that I don't care for being a part of.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  19. - Top - End - #199
    Ogre in the Playground
     
    Xuldarinar's Avatar

    Join Date
    Feb 2013
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Marlowe View Post
    Spoiler
    Show
    I can get behind that. But first, I've other things to do.


    Read into it what you will.

  20. - Top - End - #200
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Jormengand View Post
    Permission. I'll do a few tomorrow when I'm not really, really tired.
    Well, there's a void of decent Truenaming PrCs. Hopefully I don't screw up the rules too badly. Also, in what seems to me to be a proud tradition of "everything is part of the whole" classes (*cough* Monk *cough*), I'm not totally sure that the abilities come together in a coherent way. Comments welcome.

    Jormengand Speaker

    Most etymologists contend that the Jormengand Speakers derive their name from that of the great serpent Jörmungandr which encircles the world, but the speakers themselves contend that the creature's name is itself derived from a supremely powerful word of Truename magic. To truly understand the word of Jormengand, as they call it, is to understand the unification of all things, forward and backward, blessing and curse, good and evil, life and death. While many venerate the world serpent as a powerful incarnation of the word of Jormengand, all Jormengand Speakers agree that even it is an imperfect one, and say that true understanding of the word dwarfs even the majesty of that mighty creature.

    BECOMING A JORMENGAND SPEAKER

    Powerful Truenamers who seek to understand the unification of all things turn toward the path of the Jormengand speaker.

    ENTRY REQUIREMENTS
    Skills: Truespeak 10 ranks, Knowledge (Arcana) 8 ranks, Knowledge (The Planes) 8 Ranks
    Feats: Truename Research
    Utterances: Must know a Lexicon of the Crafted Tool utterance

    Class Skills
    A Jormengand Speaker's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Any) (Int), Truespeak (Int), and Use Magic Device (Cha).
    Skills Points at Each Level: 4 + int

    Hit Dice: d6

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Truspeak
    1st
    +0
    +0
    +0
    +2
    Palindromic Verse +1 level of Truespeak
    2nd
    +1
    +0
    +0
    +3
    Word of Unification, The Serpent's Kiss +1 level of Truespeak
    3rd
    +2
    +1
    +1
    +3
    Word of Blessing +1 level of Truespeak
    4th
    +3
    +1
    +1
    +4
    Word of Unification, The Serpent's Tongue +1 level of Truespeak
    5th
    +3
    +1
    +1
    +4
    Word of Curse +1 level of Truespeak

    Truenaming: At each level, you gain an increased caster level for your utterances and new utterances known as if you had gained a level of Truenamer.

    Palindromic Verse (Ex): Jormengand Speakers often take interest in palindromes as a representation of their belief in the power of the word and in the circular, unifying nature of all things. When combined with words of power, this pastime grants them enhanced power. A Jormengand Speaker is attempting to speak in palindromic verse whenever the utterance they are attempting to use would form a palindrome with the most recent utterances that they used. For example, if Alex the Truenamer attempted Reversed Speed of the Zephyr, Knight's Puissance, Reversed Knight's Puissance, and Speed of the Zephyr in succession (whether the utterances are Quickened or otherwise modified or not), they would be speaking in palindromic verse for the Reversed Knight's Puissance and Speed of the Zephyr utterances. If, however, the utterance preceeding those four utterances was Universal Aptitude, and Alex attempted to use Archer's Eye afterwards, they would no longer be speaking in palindromic verse. Utterances made in palindromic verse do not count towards Truespeak penalties for the Law of Resistance, and with each utterance attempted in palindromic verse grants a stacking +2 bonus on Truespeak checks. In the previous example, Alex would get a +2 bonus on the Truespeak check to use Reversed Knight's Puissance, and another +2, for a total bonus of +4, on the check to use Speed of the Zephyr.

    Word of Unification (Ex): You gain advancement in Truenaming (as the Truenaming feature above), as if you had gained a number of levels in truenamer equal to one half (rounded down) the number of levels you possess for which Truespeak is a class skill, but which do not advance Truenaming.

    The Serpent's Kiss (Ex): You gain a bite attack which deals 1d4 damage (if you are medium). If a creature is rendered helpless by one of your utterances, you may make a coup de grace against that creature with your bite as a move action. If you kill a creature of at least your CR-3 in this fashion, you gain a +1 on Truespeak checks for an hour. Some Jormegand Speakers refer to this as "completing the circle."

    Word of Blessing (Su): By increasing the DC of any utterance by 10, you may add a blessing to one of your utterances. If you succeed on the Truespeak check, then in addition to the normal effect of the utterance, the target is affected by Divine Favor, as the spell.

    Greater Word of Unification (Ex): As Word of Unification, except the number of levels of Truenaming advancement increases to three quarters (rounded down) the number of levels you possess for which Truespeak is a class skill, but which do not advance Truenaming.

    The Serpent's Tongue (Ex): Your tongue becomes forked, like that of a serpent. To a Jormegand Speaker, the serpent's forked tongue is a symbol of unification despite the appearance of dualism. You may ignore the Law of Sequence for a single utterance at any given time.

    Word of Curse (Su): By increasing the DC of any utterance by 10, you may add a curse to the effect of the utterance. If you succeed on the Truespeak check, then in addition to the normal effect of the utterance, the target is affected by Bestow Curse, as the spell. If you increase the DC by 15, you may instead add the effect of Bestow Curse, Greater, as the spell.
    Last edited by WhamBamSam; 2015-05-29 at 11:58 PM.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  21. - Top - End - #201
    Firbolg in the Playground
     
    Marlowe's Avatar

    Join Date
    Apr 2007
    Location
    NO LONGER IN CHINA!

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Snowbluff View Post
    Haman-sama, I've already tried that. It's an agitating mess that I don't care for being a part of.
    Spoiler
    Show

  22. - Top - End - #202
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    ACOLYTE OF VECNA

    Vecna is the dark god of secrets and magic, once a mortal necromancer of world shaking power who ascended to godhood through means which made no sense in any of the settings involved cosmic loopholes. His chosen servants master both divine and arcane magic, learning necromantic arts which they keep secret from all others who would learn them.

    BECOMING AN ACOLYTE OF VECNA

    To become an Acolyte of Vecna one must first and foremost serve the god of secrets. Beyond that they must prove themselves worthy of and capable of using the secrets of the inner circle through their mastery of arcane and divine magic. They must then petition their superiors within the cult of Vecna, an often lengthy ordeal, who, if they hold no personal vendetta with the applicant begin them on their way to learning the inner secrets of the Cult of Vecna.

    ENTRY REQUIREMENTS
    Skills: Knowledge (Arcana) 13 ranks, Knowledge (Religion) 13 ranks, Knowledge (any other) 13 ranks.
    Feats: Spell Focus (Necromancy), Spell Focus (Divination)
    Spellcasting: Ability to cast at least one Arcane Necromancy and one Arcane Divination 4th level or higher and at least one Divine Necromancy and one Divine Divination 4th level or higher.
    Patron Deity: Vecna.
    Special: Must be initiated into the ranks of Acolytes by an existing Acolyte of Vecna.
    Special: An Incarnation of Vecna can substitute the ability to use 4th level domain SLAs for the divine spells. They gain increased access to domains and spell-like abilities for their levels in Acolyte of Vecna (but no access to Domain Transcendancy or other abilities).

    Class Skills
    The Acolyte of Vecna's class skills (and the key ability for each skill) are Concentration (Con), Bluff (Cha), Craft (Int), Decipher Script (Int), Disguise (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
    Skills Points at Each Level: 2 + int

    Hit Dice: d4

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
    1st
    +0
    +0
    +0
    +2
    Rebuke Undead, Hear Whispers, Lore Diabolic
    +1 level arcane and +1 level divine
    2nd
    +0
    +0
    +0
    +3
    Life Lived in Secret
    +1 level arcane and +1 level divine
    3rd
    +1
    +1
    +1
    +3
    Lessons Learned from Betrayal
    +1 level arcane and +1 level divine
    4th
    +1
    +1
    +1
    +4
    Malus Arcanum
    +1 level arcane and +1 level divine
    5th
    +1
    +1
    +1
    +4
    Corrupted Hand
    +1 level arcane and +1 level divine
    6th
    +2
    +2
    +2
    +5
    Tainted Divinations
    +1 level arcane and +1 level divine
    7th
    +2
    +2
    +2
    +5
    Craft Wondrous Item
    +1 level arcane and +1 level divine
    8th
    +2
    +2
    +2
    +6
    Twisted Eye
    +1 level arcane and +1 level divine
    9th
    +3
    +3
    +3
    +6
    Create Lich
    +1 level arcane and +1 level divine
    10th
    +3
    +3
    +3
    +7
    Avatar of Vecna
    +1 level arcane and +1 level divine

    Weapon and Armor Proficiencies: An Acolyte of Vecna gains no new weapon or armor proficiencies.

    Spellcasting: At each level an Acolyte of Vecna gains spellcasting as if they had gained 1 level in an arcane spellcasting class they possess and 1 level in a different divine spellcasting class they possess. Standard PrC spells boilerplate.

    Rebuke Undead (Su): An Acolyte of Vecna gains the ability to Rebuke Undead as a cleric of their class level; if they have rebuke undead from another source their levels in each stack, they do not gain a second pool of rebuke undead.

    Hear Whispers (Su): When creatures tell secrets they whisper, and an Acolyte of Vecna must be able to hear secrets. An Acolyte of Vecna gains a +10 bonus on Listen checks to hear spoken words and whispers.

    Lore Diabolic (Ex): An Acolyte of Vecna learns to cast spells of intellect and knowledge, harnessing even their inborn powers and divine gifts this way if they so choose. An Acolyte of Vecna may use their Intelligence in place of any or all other ability scores for the purposes of any spells, mysteries, infusions, utterances, spell-like abilities, and

    Life Lived in Secret (Su): An Acolyte of Vecna is shrouded in divine mystery and secret, any information of their life hard to obtain. Beginning at 2nd level any Divination spell targeting an Acolyte of Vecna fails, as does any Legend Lore or Vision spell used to learn about them. Even the gods themselves when contacted with Commune or Contact any Plane cannot give answers about an Acolyte of Vecna. Mundane attempts to learn about an Acolyte of Vecna are also more difficult. Any bonus to checks made to learn or know about an Acolyte of Vecna lose any bonus they would gain from spell effects or magic items and have their DC increased by 10.

    Lessons Learned from Betrayal (Su): Vecna's domination of Oerth was almost total, his power enough to crush all opposition to his reign. That was until his right hand, the vampire Kas, betrayed him and engaged him in a battle which seemingly at the time left behind only Vecna's hand and eye. Beginning at 3rd level an Acolyte of Vecna has learned well the lesson their master was taught that day. As an immediate action an Acolyte of Vecna may destroy any undead creature they created, or created by an undead creature they created, even across interplanar distances. There is no saving throw or resisting this effect, the animating energy simply leaves the undead.

    Malus Arcanum (Ex) Vecna's priests learn dark secrets of necromancy known to few others. Beginning at 4th level whenever you cast a necromancy spell you may choose to invoke one of three special benefits.

    ---Cursed Shadows: When you cast a spell augmented with this dark secret the target takes 2d6 negative energy damage each round for a number of rounds equal to your Intelligence modifier. At this time they may attempt a Fortitude saving throw (same DC as the initial spell, if it did not allow a save same DC it would have had if it did), if they fail they take this damage for a number of rounds equal to your Int modifier and may attempt another save, repeat until they succeed. If the initial spell allows a saving throw and the target succeeds it this effect is negated entirely. The damage from this ability never heals undead.

    ---Dread Invocation: Any non-evil living creature within 30-ft which sees and hears you cast a spell augmented with this dark secret must make a Will save (same DC as the spell's or what it would be if it allowed a save) or be Shaken for 1 round. This save is made before any related to the spell being cast. You must include a Verbal and Somatic component with a spell to apply this dark secret to it, though you may add a Verbal and Somatic component to a spell which normally would not have one.

    ---Pulse of Darkness: When you cast a spell augmented with this dark secret select one target of the spell or yourself. A pulse of negative energy emits from the chosen target (or yourself) out to 5-ft per spell level. Any undead creature, or creature healed by negative energy, within this pulse is healed your Intelligence modifier plus 2 hp per spell level. This has no effect on living creatures or the creature from which the pulse emerges.

    Corrupted Hand (Su): At 5th level an Acolyte of Vecna's left hand shrivels and warps, taking on itself a mummified appearance. With a touch the Acolyte of Vecna may deal cold damage equal to their Intelligence modifier plus 1d10 cold per 2 Acolyte of Vecna levels they possess, and 3 times per day they may in addition inflict 1d6 ability drain to a single ability of their choice other than Intelligence to the touched creature. The Acolyte of Vecna gains a Profane bonus to that ability for 10 minutes equal to the amount of drain inflicted. Finally an Acolyte of Vecna may use Blasphemy and Unholy Aura as spell-like abilities once per day each.

    Tainted Divinations: Just as an Acolyte of Vecna learns dark secrets of necromancy they also learn dread secrets of divination. Beginning at 6th level whenever an Acolyte of Vecna casts a Divination spell they may select one secret from the following list to apply to that spell.

    ---Vampirism of Knowledge: Any creature which fails their saving throw against a Divination with this secret suffers 2 negative levels for 1 hour, and you gain a +2 profane bonus to the Knowledge skill of your choice for 1 hour. This secret may only be applied to spells which allow a saving throw.

    ---Reflexive Knowledge: When you cast a Divination spell augmented by this secret you may immediately cast a Necromancy spell with a casting time of 1 standard action or less as a swift action, but may not apply a secret granted by Malus Arcanum to that spell.

    ---Imbuement of Dark Knowledge: When you cast a Divination spell augmented by this secret you may select one Divination or Necromancy spell at least 2 levels lower and bestow it upon one undead creature you control or your familiar if any. That creature can then activate that spell as a standard action as if you had cast it yourself except it cannot have a secret from this ability or Malus Arcanum applied to it. An unintelligent undead may activate a spell granted to them by this ability but only under a direct order.

    Craft Wondrous Item: At 7th level an Acolyte of Vecna gains Craft Wondrous Item as a bonus feat. If they already have it they may instead gain any Item Creation feat they meet the prerequisites for.

    Twisted Eye (Su): As an Acolyte of Vecna grows closer and closer to their god they grow to resemble him more and more closely as well. At 8th level one of an Acolyte of Vecna's eyes shrivels and dries, becoming an undead husk. They can still see through this eye as normal, and in fact see better. The Acolyte of Vecna gains a +8 racial bonus to Spot checks, darkvision 60-ft (or their existing darkvision increases by 60-ft), and the benefits of a continual true seeing spell. Three times per day an Acolyte of Vecna may attempt to dominate a humanoid with a glance, doing so requires a standard action and the target must be within 30-ft and able to see the Acolyte's eye. This functions as dominate person and is considered a spell-like ability with a caster level of their character level but has a save DC of 10 + their Acolyte of Vecna level + their Intelligence modifier. In addition they may use Destruction as a spell-like ability 1/day, if a creature is killed by this spell-like ability however their body is not destroyed but instead they immediately reanimate as a skeleton under the Acolyte's control. After 8 hours this skeleton crumbles to dust.

    Create Lich: An Acolyte of Vecna learns the most deeply held secret arts of the Cult of Vecna, the method to turn another creature into a lich. Beginning at 9th level an Acolyte of Vecna may prepare a phylactery for another creature (this requires the same spells and cost as creating one for themselves) and either perform a ritual which kills the creature reviving them as a lich, or collect a creatures intact corpse and perform a 16 hour ritual to reanimate it as a lich. The Acolyte of Vecna has no special control of a lich created this way, but may destroy them and their phylactery with Lessons Learned from Betrayal.

    Avatar of Vecna: An Acolyte of Vecna has become a living embodiment of Vecna's will, bearing some of his resistance to hostile magic and some of his great power. Beginning at 10th level an Acolyte of Vecna gains Spell Resistance 10 plus their character level which they may raise or lower as an immediate action. 3 times per day as an immediate action they may increase this Spell Resistance to total Spell Immunity until the beginning of their next turn. In addition you may cast any arcane divination spell you know spontaneously with spell slots from your divine spellcasting class like how a cleric spontaneously cast inflict spells.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  23. - Top - End - #203
    Ogre in the Playground
     
    Uncle Pine's Avatar

    Join Date
    May 2012
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Extra Anchovies View Post
    Wow, this is really cool! A much more humorous take than LP's, although both are greatly appreciated.

    Also:

    When I read that I let out a very long hiss that broke down into guttural laughter.

    Also:

    This is awesome. I'm going to use that line for my next necromancer.
    That's an even better response than what I expected! I'm glad to read it.

    The Vizier is basically the Pathfinder version of the Incarnate. You can read about it here. Akasha is DSP's take on Incarnum, of which the Vizier is a part. The Pegasus player race is from the third-party Ponyfinder setting, which is an adaptation of the My Little Pony series.
    Is that character for a PbP or is there a campaign log somewhere? I have the feeling that the exploits of a pegasus with hand cannons made of spiral energy would be an interesting reading.

    Also, I'm surprised how this went from writing PrC to friendly spamming of gifs and witty responses so fast. I've never seen this board in this light, but I like it.
    Extended signature here. Contains: 2 avatars, 3 quotes, a doggo and his friends.

    Kitchen Crashers: an adventure building Iron Chef - First edition running 20/04/18-18/05/18.

  24. - Top - End - #204
    Titan in the Playground
    Join Date
    Dec 2009
    Gender
    Male2Female

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Uncle Pine View Post
    Also, I'm surprised how this went from writing PrC to friendly spamming of gifs and witty responses so fast. I've never seen this board in this light, but I like it.
    It's apparently just a Snowbluff thing. He carries the gifs with him wherever he goes. This has been going on for a few threads now, I think.

  25. - Top - End - #205
    Ogre in the Playground
     
    Uncle Pine's Avatar

    Join Date
    May 2012
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by eggynack View Post
    It's apparently just a Snowbluff thing. He carries the gifs with him wherever he goes. This has been going on for a few threads now, I think.
    It must be contagious then. Maybe he (/she?) is the patient zero of the gifapocalypse?
    Extended signature here. Contains: 2 avatars, 3 quotes, a doggo and his friends.

    Kitchen Crashers: an adventure building Iron Chef - First edition running 20/04/18-18/05/18.

  26. - Top - End - #206
    Titan in the Playground
    Join Date
    Dec 2009
    Gender
    Male2Female

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Uncle Pine View Post
    It must be contagious then. Maybe he (/she?) is the patient zero of the gifapocalypse?
    Pretty much. Other folk do it, but usually only when Snowbluff's about.

  27. - Top - End - #207
    Ogre in the Playground
     
    GreenSorcererElf

    Join Date
    May 2013
    Location
    most dangerous place ever
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    is it too late to give permission, because i'd love to see what someone could come up with
    elemental avatar by kaariane

    extended signature

  28. - Top - End - #208
    Ettin in the Playground
     
    Extra Anchovies's Avatar

    Join Date
    Aug 2014

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Uncle Pine View Post
    Is that character for a PbP or is there a campaign log somewhere? I have the feeling that the exploits of a pegasus with hand cannons made of spiral energy would be an interesting reading.
    It's from a PbP with me, Snowbluff, LoyalPaladin, PsyBomb, and Sjlver, with Yanisa as DM. Here's the in-character thread if you want to follow along, and the first post of the out-of-character thread has links to the rest of the group's character sheets.

    And yeah, I'm pretty psyched about those hand cannons.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  29. - Top - End - #209
    Ogre in the Playground
     
    Xuldarinar's Avatar

    Join Date
    Feb 2013
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Quote Originally Posted by Somensjev View Post
    is it too late to give permission, because i'd love to see what someone could come up with
    It is only too late when you are having to cast Animate Thread.

  30. - Top - End - #210
    Troll in the Playground
     
    Socratov's Avatar

    Join Date
    May 2011
    Location
    Below sea level
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as PrCs!

    Curious what you people will make of me... I'll see if I can make some more PrC's later.

    Even though I really want to play the PrC I made witt a bard base, possibly including snowflake wardance etc.
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

    Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch

    First Ordained Jr. Tormlet by LoyalPaladin

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •