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  1. - Top - End - #991
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Yes, in the chapter on Epic Adventures under the heading Example Quests for destroying Artefacts.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Jowgen View Post
    Okay, so I take it it really is just the one ring, bar the "corrupt the hearts of men" function. Thank you greatly.
    Not really looked at 3rd Ed artifacts, but from AD&D onwards all artifacts corrupt the wielder in some way - even the good ones!

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Mr Adventurer View Post
    Isn't there a picture in a book - I want to say the ELH - of the iconic characters casting the Wand into the Tarrasque's open mouth? Or do I misremember?
    Now that is a method of destruction I can get behind. That's a deity-defying terror that can digest anythingright there. Facing it is an epic challange!

    Tracking down some circlet that might just be collecting dust in some random tartarian dragon's lair is just tedious.

    Stabbing it into the heart of a totally unrelated god is still just plain stupid in my book...


    EDIT:

    Now, completely different question relating back to my earlier one about Book Artifacts.

    The BoVD's cover is made from human flesh and Demon-bones turned to metal. I am 99% sure that Demon's lack a dual nature and that their bodies just slowly dissolve into nothing in a range of gruesome ways upon death. Would it therefore follow that the book's cover is therefore still alive in some horrible, soul-twisted-beyond-restoration way?

    Secondly, what would you say about the possibility of trapping creatures/souls inside the BoVD like can be done with the Demonomicon? The two are somewhat similar and the BoVD was orignally put together by a certain Lich after-all. Is there any record of this being done/attempted/contemplated, or is it at least plausible?

    And, since I'm on the topic, has anyone anywhere ever detailed any ways to transfer a captured soul from one receptacle to another? The closest thing I could find was a vague suggestion in the description of a magic item called Balor Sword of Soul Stealing (or somesuch) in the A&E, talking about rumors of "mystic rituals" that can do something like that.
    Last edited by Jowgen; 2015-11-17 at 12:49 PM.
    Quote Originally Posted by afroakuma View Post
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Jowgen View Post
    The BoVD's cover is made from human flesh and Demon-bones turned to metal. I am 99% sure that Demon's lack a dual nature and that their bodies just slowly dissolve into nothing in a range of gruesome ways upon death. Would it therefore follow that the book's cover is therefore still alive in some horrible, soul-twisted-beyond-restoration way?
    Well, yes, but Demons don't play by normal rules. I recall in FC 1 there was a table of what happened to a demon after death; IIRC, there was a 1% chance it would leave behind a usable corpse that could be studied.

    Quote Originally Posted by Jowgen View Post
    And, since I'm on the topic, has anyone anywhere ever detailed any ways to transfer a captured soul from one receptacle to another? The closest thing I could find was a vague suggestion in the description of a magic item called Balor Sword of Soul Stealing (or somesuch) in the A&E, talking about rumors of "mystic rituals" that can do something like that.
    Presumably, one turns the soul into a Larva of some sort and then barters with that in the Abyss, but otherwise, not sure.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    so afro, where is the norse god hel's divine realm?

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    A layer of the Grey Wastes, Niflheim. Which is also the name of her realm.

    The wastes are generally popular with death gods. Oinos has Incabulos, Kelemvor and Yurtrus, Niflheim has Pyremius, Panzuriel and Mictlan and Pluton has Hades.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Not to mention an alternative name for the Grey Wastes in their entirety is Hades, and its complete with the Styx.

    So apparently three of the four DnD movies are supposed to take place in Blackmoor. This got me thinking about Blackmoor - namely what its deal is. It got ported into the distant past of both Greyhawk and Mystara, but near as I can tell nothing's really been done with those links. How wrong am I?
    Last edited by Rob Roy; 2015-11-19 at 01:58 AM.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by DMofDarkness View Post
    Well, yes, but Demons don't play by normal rules. I recall in FC 1 there was a table of what happened to a demon after death; IIRC, there was a 1% chance it would leave behind a usable corpse that could be studied.
    To say nothing of the fact that that's exactly the sort of thing that would make up the book anyway. Odds are something's still suffering from its construction

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Rob Roy View Post
    So apparently three of the four DnD movies are supposed to take place in Blackmoor. This got me thinking about Blackmoor - namely what its deal is. It got ported into the distant past of both Greyhawk and Mystara, but near as I can tell nothing's really been done with those links. How wrong am I?
    I don't know much about Blackmoor besides it being the very first DnD setting, created by the other creator of ODnD... you know... the one who is not Gygax...
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Rob Roy View Post
    This got me thinking about Blackmoor - namely what its deal is. It got ported into the distant past of both Greyhawk and Mystara, but near as I can tell nothing's really been done with those links. How wrong am I?
    What do you mean by "nothing's really been done"?
    For Mystara a series of adventures were released which involve the PCs travelling back in time to the kingdom of Blackmoor before it became a huge empire (DA1-4, DA5 never got released which would have wrapped a lot of stuff up).
    Now I think this was the Blackmoor of Dave Arneson's game world, but Mystaran history (as written for the Gazetteers) had it grow to become a powerful magic + technology empire...
    In Mystara's timeline Blackmoor had a huge influence on the past (as in causing the cataclysm which included blowing massive new holes through to the hollow world's core and altering the axis of rotation).
    There's an ex-Blackmoor nuclear reactor buried in Glantri city.
    There's an immortal who was made that way by the cataclysm (he was a Blackmoor nuclear technician/researcher).
    And in the Hollow World there is a bunch of elves whose culture dates back to Blackmoor's height with magic items that function as the technology they used to have...

    I'd say that the Gazetteers had Blackmoor have a major influence on Mystara.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Rob Roy View Post
    Not to mention an alternative name for the Grey Wastes in their entirety is Hades, and its complete with the Styx.
    Of course, they switched the names around. The D&D Styx seems to have the features of the Lethe. They put about half the names of the underworld rivers somewhere. Kokytos, Phlegeton, Acheron...
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    For as long as I shall live.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Why half? The Hades only had five rivers and Lethe is the only one not somewhere in the Great Wheel.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Just going by Wiki, since I don't remember all the names, it also calls out the Mnemosyne, the river of memory which gives back the memories lost to Lethe and a river called Eridanos which I must admit I've never heard of.
    I solemnly swear,
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    And to further the universal rights of all sentient life.
    From the depths of the pacific, to the edge of the galaxy.
    For as long as I shall live.

  14. - Top - End - #1004
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Okay, I didn't remember Mnemosyne. Kind of ironic.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Jowgen View Post
    Tracking down some circlet that might just be collecting dust in some random tartarian dragon's lair is just tedious.
    What are you talking about? It's not at all in a dragon's lair. It was previously in Tenebrous's secret fortress deep within the Negative Energy Plane, and the cost of using it is likely to sacrifice your own life into the process. Dumb feedmonster is a terrible way to dispose of artifacts.

    The BoVD's cover is made from human flesh and Demon-bones turned to metal. I am 99% sure that Demon's lack a dual nature and that their bodies just slowly dissolve into nothing in a range of gruesome ways upon death. Would it therefore follow that the book's cover is therefore still alive in some horrible, soul-twisted-beyond-restoration way?
    Not every demon just goes pfoo (they are chaos, after all) but sure why not.

    Secondly, what would you say about the possibility of trapping creatures/souls inside the BoVD like can be done with the Demonomicon?
    I'd say it wasn't designed for that, but if you need to for your campaign, whatever.

    And, since I'm on the topic, has anyone anywhere ever detailed any ways to transfer a captured soul from one receptacle to another?
    Nothing comes to mind.

    Quote Originally Posted by Rob Roy View Post
    This got me thinking about Blackmoor
    It's so very convenient to have a Khedrac about.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by afroakuma View Post
    It's so very convenient to have a Khedrac about.
    Who are you are what have you done with the real Afroakuma? That looked far too much like praise (of a limited from, but still praise) to have come from the real Afroakuma...

    Speaking of Blackmoor, a friend asked me to look at DMing the Dungeons of Castle Blackmoor from Zeitgeist Games publication of the "original" game world. To me it looked nearly un-runnable, and very poorly designed (monster CR = dungeon level, maps not connecting etc.). I had to turn him down on that one which was a real shame.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Khedrac View Post
    Who are you are what have you done with the real Afroakuma? That looked far too much like praise (of a limited from, but still praise) to have come from the real Afroakuma...
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    I find myself unable to track down info on the storyline of the Dead Gods adventure, which -as far as I've gathered- details Orcus death at the hands of Kirianwhatever, rise as tenebrous, conquest of Mechanus, reclamation of his wand and ultimate defeat/return to undead-prince-hood.

    Would you happen to know of somewhere that tells the story of said module in at least a decent amount of detail?

    In this, the main thing I'm interested in is how the abyss changed in Orcus' absence; which I hope the adventure covers at least a little.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    I remember reading a pitch for a dungeon that was something resembling what follows: there's a tower (githyanki built, from memory) on the Astral plane with some sort of astral beacon that sucks in adventurers who had a teleportation mishap. Kind of the same way pirates would use fake lighthouses at night to trick boats into wrecking themselves ashore. Can't find the source anymore.
    Does anyone know what I am talking about?

    EDIT: Now that we're at it, I have a couple more questions regarding the Rabble of Devilkin.
    Which one(s) of them would be most likely to help free Zariel:
    • to annoy Bel.
    • in the hope of being chosen as her consort.
    • in the hope of getting an ally for their own comeback.


    Is there any reason to suspect any link between the Garden in Avernus and Zariel?
    Last edited by WalkingTheShade; 2015-11-24 at 07:54 AM.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Another question in your wheelhouse from RPG StackExchange:

    Quote Originally Posted by Drunken_Guy
    The information in the Manual of the Planes on the elemental plane of Fire is fairly minimal. Is there any more information available on the nature and character of the plane of Fire? I'm specifically interested in lore material compatible with the 3.5e-era model of the planes.
    Last edited by Alea; 2015-11-24 at 02:07 PM.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    curious, what pantheons are named in canon in planescape? I can think of few, but is there a definite number of pantheons named?

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Mr Adventurer View Post
    Thank you! Both really interesting answers!

    There's a line in the DMG along the lines of "unless the books say otherwise, the natural physical world operates as you're used to," more or less. I think it's come up in these threads before. Good to know for sure that astrophysics isn't one of those things!

    There's also something which has come to prominence in more recent editions though, and that's the idea that the stars contain occasional entities which are alien and hungry and from which arcane power can be drawn.

    It'll be a bit of mental gymnastics to reconcile both but it should be possible to have something coherent.

    So far as I know, this is really from 4e onward, so outside scope for this thread.
    Given the answers to my earlier query, am I to understand that apart from the one or two inhabited worlds which define a sphere (greyhawk, toril, etc.), that the space inside a sphere is empty? If not, what else might be in there?
    Last edited by Mr Adventurer; 2015-11-24 at 02:55 PM.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    All the ones from the various campaign worlds, of course. From the real world, the Celtic, Egyptian, Norse and Greek all feature quite strongly. The Babylonian, Sumerian, Chinese, Aztec, Mayan, Japanese, Hindu, Finnish and a few others arem mentioned too.
    Last edited by Eldan; 2015-11-24 at 03:00 PM.
    I solemnly swear,
    To devote my life and abilities,
    In defence of the United Nations of Earth,
    To defend the Constitution of Man,
    And to further the universal rights of all sentient life.
    From the depths of the pacific, to the edge of the galaxy.
    For as long as I shall live.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Was reading over rip's archived timeline when I saw this line - what can you tell us about this conflict between gods and genie kind?

    * War between geniekind and the gods. The Loregiver receives the Law from Fate Herself. [Adventurer's Guide to Zakhara, 114]
    Also was re-reading Savage Tide, specifically about the Wells of Darkness, and I was wondering if bribing Ahazu to imprison an inevitable that's after you could possibly break the cycle of new models?
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Mr Adventurer View Post
    Given the answers to my earlier query, am I to understand that apart from the one or two inhabited worlds which define a sphere (greyhawk, toril, etc.), that the space inside a sphere is empty? If not, what else might be in there?
    Sun(s), moon(s), other planets and celestial bodies... it depends on the sphere, but at least of those there are usually a few. Sometimes there are space-dwelling creatures, or masses of elemental material, or a billion other conceivable things.
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    Quote Originally Posted by afroakuma View Post
    Stars as you conceive of them are nonentities in Spelljammer; the "stars" of the various spheres may take one of a number of forms, but vast spheres of plasma they are not. Some are fungus, some are fire elementals, some are luminous crystals... a few are enormous, bizarre living beings. Constellations exist, however, in most spheres. Of particular note is Krynnspace, where the constellations represent the gods.
    Quote Originally Posted by Tzardok View Post
    Sun(s), moon(s), other planets and celestial bodies... it depends on the sphere, but at least of those there are usually a few. Sometimes there are space-dwelling creatures, or masses of elemental material, or a billion other conceivable things.
    Doesn't seem to match!

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by Mr Adventurer View Post
    Doesn't seem to match!
    Tzardok's answer is general, whereas the Great and Mighty Well-Coiffured One's is specific.
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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    The first quote considers the stars and constellations, which are in most spheres on the inner surface of the sphere, while the second quote was an answer to the question what is in the space inside the sphere. To give an example:

    If there were a average sphere (of which there is none), in its middle there would be the world, orbited by a sun, a moon and a few small planets which could be seen from the world like the morning star from Earth (planets in the original meaning of "wandering star") and may be or may be not habitable and, last but not least, the stars as they are understood in that special sphere, either in the outer reaches of Averagespace or situated on the inner surface of the Sphere. So, no contradiction.

    But yes, His Not-Very-Serenity is usually more specific and in detail than me. I just answer questions of which I think I know the answer, in the hopes of someday answering in a way equal to Him. Of course, if I say something wrong, please correct me. I hope to expand my horizons.
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    Quote Originally Posted by Jowgen View Post
    I find myself unable to track down info on the storyline of the Dead Gods adventure, which -as far as I've gathered- details Orcus death at the hands of Kirianwhatever, rise as tenebrous, conquest of Mechanus, reclamation of his wand and ultimate defeat/return to undead-prince-hood.

    Would you happen to know of somewhere that tells the story of said module in at least a decent amount of detail?
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    • The plot kicks off with an unrelated and minor incident, in which a group of khaasta are stealing beauty to sell. The PCs are drawn to investigate, and in their pursuit of the khaasta to the Outlands end up stumbling upon a proxy of Maanzecorian just as the illithid god is killed by Tenebrous. With the trail followed and the trouble resolved, the PCs end up trekking back via a part of Yggdrasil that plays host to a town called Crux.

    • The town of Crux has recently been visited by the dark spirit Tenebrous, who came to probe the mind of its wealthiest citizen and left soon after, though not without leaving some visages in his wake. The dark presence of Tenebrous has affected the World Tree in this area, agitating the ratatosk. The PCs follow up on this lead, discovering a lost modron from the recent unscheduled march. The poisoned area of the tree from Tenebrous's arrival causes despair and madness in those who tap into Yggdrasil, and the PCs' investigating will expose them to a few such incidents.

    • Tenebrous has not gleaned sufficient information from Maanzecorian to rediscover his Wand. He sets to hunting a deity known as Camaxtli, a god of secrets, in the hope of learning more.

    • Returning to Crux, the PCs discover a murder victim who's been spotted ambling around town quite a deal post-mortem - by finding his corpse in a box. Gathering information points to a dark force killing the people of Crux and replacing them - the visages. Following the undead demons leads to a corrupted branch that dips into a deep layer of Baator, to Ankhwugaht, realm of Set. In the midnight desert, the PCs will be ambushed by Minions of Set and eventually gain the chance to tell what they know to a proxy of the Lord of Evil, who is appreciative but doesn't want them traipsing around the realm and ejects them back to Yggdrasil accordingly.

    • The visages worry that the PCs have discovered their target: a rare bloom called desert's night that grows only in Ankhwugaht. They interfere with the party's return to Crux using potent illusions. Travelers to the town have the latest rumors from around the multiverse, and all of them hint at the movements of Tenebrous. The PCs are drawing the ire of the visages, who have replaced the town constable and use him as a facade to interrogate the party. Eventually they confront the dark spirits and dispatch of them.

    • The buzz about dead gods is the only subject in Sigil. The PCs receive a message from their friend in Crux asking for aid and providing a shortcut to get from the City of Doors to the tree-town: a portal that leads through the Prime world called Ranais. The portal leads to a ruined city on the dead world, where if the PCs poke around they will quickly discover more visage activity. The town of Crux is under assault from the undead fiends once more, and the trail leads to a giant eagle cathedral high in the boughs of the tree. There, the PCs eavesdrop on a mephit's message and hear that a prisoner has been taken to "The Bottom of the Multiverse."

    • The clue leads the PCs back into Ranais and through a dark portal to the Negative Energy Plane, to a citadel of Orcus named Tcian Sumere. This deadly bastion is populated by undead, but the arrogance of the undead god means that it is largely unwarded and unattended - he simply never thought anyone would ever discover it. Searching the fortress for the "prisoner" they heard of, they discover the drow vampire Kestod, who in life was one of two servants of Kiaransalee dispatched to conceal the Wand of Orcus. Kestod was immersed in the waters of the Styx to force him to forget where the Wand lies, but he has relearned the identity of his colleague. Utterly loyal to his goddess, he destroys himself rather than chance that he will fall under the power of Tenebrous once more, but not before naming the other drow - Erehe - and telling the PCs to find him in the Vault of the Drow, on Oerth, and end his life before the visages can capture him.

    • The PCs also have the option of poking around further, discovering a map to a lost ruin in Pelion and clues that their unknown adversary's power came from that place. They may also find the Orcusword, weakened with its master's death and shadowy rebirth but still connected to the dark spirit. Breaking it will immediately draw the attention of Tenebrous, who will return to Tcian Sumere to find out what the blazes is going on.

    • Tenebrous, angered at the failure of his minions to deal with the proxy of Set, travels to Ankhwugaht himself and kills the guardian of desert's night, stealing away the blossom. This precious flower has the power to restore memories lost to the Styx.

    • The PCs seek out a route to the Vault of the Drow; as it happens, the most "convenient" way passes through the Demonweb Pits. Fortunately, a proxy of Lolth buys weapons in Sigil and hires caravan guards for the journey - and as it turns out, the Queen of Spiders pays pretty well. The Vault, though, is undergoing a civil war, manipulated by both religious elements (Kiaransalee vs. Lolth) and alien influence (githyanki vs. mind flayers). Erehe, it seems, was a pawn in Kiaransalee's ambitions, recently resurrected at the behest of a favorite - his onetime lover. Despairing of his inability to remember their relationship, she has worked with a githyanki to psionically recover anything she can of his past self - and learned the deadly secret he was doused and killed to suppress.

    • The party tracks the leaders of the rogue faction, including Erehe, to a major battle. They gain a conference with the drow and gradually eke out some of the details they've been seeking. They should learn enough to discover that the Wand of Orcus is buried deep within Agathion, in a place no cavern or tunnel reaches.

    • The PCs may follow an earlier lead and seek out the mysterious ruins in Pelion. Doing so affords them a strange journey into the past of the plane, where they investigate the Last Spire, speak with its guardians and see the prophecies that speak of the dark god's coming to the plane to seek the Last Word. They may return to the desolate place in the present, discovering what Tenebrous has left in his wake.

    • Tenebrous has discovered that he's behind the curve in the search for his Wand. He now races to Agathion in the hope of seizing it before the mortals who dared enter his home can do so.

    • The PCs seek out the Cynosure, a traveling caravan whose members are said to know much about Agathion. There, they receive a tip-off to seek creatures known as the Ingress, who are said to be able to transport travelers to what they seek in the depths of the lowest layer. The party travel through the Ingress Mother to reach the reliquary cavern where the Wand is concealed, but the last remaining high priest of Orcus, a half-ogre named Quah-Namog, has arrived in astral form shortly before them and lurks to protect the Wand until his master can collect it. Tenebrous is also narrowing down the location and is sending visage, who arrive not long after the PCs.

    • The Wand is sealed behind a barrier much like a wall of force. The party penetrates the barrier, and thanks to the weakening of Orcus's power can now seize the wand without being immediately destroyed. If they possess the circlet of Anarchocles, they can destroy the artifact once and for all. If not, the option exists to sacrifice a soul to the Wand to activate its plane shift power and send it hurtling off to Tenebrous-does-not-know-where. If he had more time, this would be but a minor inconvenience - but Tenebrous's hours are numbered if he does not reclaim the Wand.

    • If the PCs can play keep-away long enough, Tenebrous is finished - but if they haven't solved the problem by the time the dark god arrives, that's the end of the party. Orcus returns, annihilates Kiaransalee, and is generally terrible and destructive until a coterie of gods gives him a good solid smackdown.

    • Even if Tenebrous dies his second death, there is little cause to celebrate. Some time after the passing of the dark spirit, his final servant, Quah-Namog, tracks down the Wand (or its remains) and seeks out the god-corpse of Orcus to perform a rite that will reignite the spark of the terrible demonic being. The Guardian of Dead Gods seeks aid to deal with the interloper. Quah-Namog is unable to fully resurrect a god - the PCs' interference has seen to that - but in time, Orcus will again stalk the multiverse.


    In this, the main thing I'm interested in is how the abyss changed in Orcus' absence; which I hope the adventure covers at least a little.
    That would be "not even a little bit." Next time make that the first part of the question so I don't waste my time writing up something irrelevant.

    Quote Originally Posted by WalkingTheShade View Post
    I remember reading a pitch for a dungeon that was something resembling what follows: there's a tower (githyanki built, from memory) on the Astral plane with some sort of astral beacon
    Let Me Google That For You.

    EDIT: Now that we're at it, I have a couple more questions regarding the Rabble of Devilkin.
    Why.

    Which one(s) of them would be most likely to help free Zariel:
    Why are we once again playing a round of "Fro arbitrarily pick stuff for me"

    It is not my favorite game.

    to annoy Bel.
    Cahor.

    in the hope of being chosen as her consort.
    Malarea, because why not. Kochbiel. Whomever.

    in the hope of getting an ally for their own comeback.
    Well if you're gonna be that specific then out of Moloch and Moloch, I pick Moloch.

    Is there any reason to suspect any link between the Garden in Avernus and Zariel?
    I can't imagine why there would be.

    Quote Originally Posted by JoeyTheNeko View Post
    curious, what pantheons are named in canon in planescape?
    I'm listing now?

    Alright, here goes. Probably missing some, but I just can't be arsed to run around chasing down obscure things at the moment:

    Babylonian, Baklunish, Beholder, Bugbear, Celtic, Centaur, Cerilian, Chinese, Chultan, Derro, Draconic, Drow, Duergar, Dwarven, Egyptian, Elven, Faerunian, Finnish, Flan, Giant, Gnomish, Goblin, Greek, Halfling, Illithid, Indian, Japanese, Kobold, Krynnish, Maztican, Naga, Neogi, Norse, Oeridian, Olman, Orcish, Suel, Sumerian, Sylvan, Taltos, Touv, Zakharan.

    3rd Edition adds whatever from Eberron plus the Goliath, Illumian, Raptoran and Warrior pantheons. Probably far more, but see above.

    If this leads to a festival of questions about this or that pantheon there will be merciless amounts of slapping.

    Quote Originally Posted by Mr Adventurer View Post
    Given the answers to my earlier query, am I to understand that apart from the one or two inhabited worlds which define a sphere (greyhawk, toril, etc.), that the space inside a sphere is empty? If not, what else might be in there?
    Cosmozoa, nebulae, comets, asteroids, uninhabited worlds, bizarre phenomena... shipwrecks... Plenty of things. But largely empty, because that's how space (and the ocean) works.

    Quote Originally Posted by Tryxx View Post
    Was reading over rip's archived timeline when I saw this line - what can you tell us about this conflict between gods and genie kind?
    The citation refers to a myth in that book about the origins of the Loregiver.

    Also was re-reading Savage Tide, specifically about the Wells of Darkness, and I was wondering if bribing Ahazu to imprison an inevitable that's after you could possibly break the cycle of new models?
    No.

    Quote Originally Posted by Tzardok View Post
    His Not-Very-Serenity
    How apt.
    Last edited by afroakuma; 2015-11-24 at 10:39 PM.

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    Default Re: afroakuma's Planar And Other Oddities Questions Thread VI

    Quote Originally Posted by afroakuma View Post
    Ugh. For the record, I hate you. I hate you very much.
    Suddenly I feel like some delinquent kid who burns stuff so that his parents pay attention to him, because they otherwise never do. It's like you getting mad at me shows me that you still care in some way, and it warms my heart more than any grease-fire ever could and gives me hope that we can work thr... okay, nevermind on that front. Your hatred is well placed.

    On that note, would you mind terribly if I sig'd this?

    Quote Originally Posted by afroakuma View Post
    That would be "not even a little bit." Next time make that the first part of the question so I don't waste my time writing up something irrelevant.
    I am sorry about that. I figured you'd happen to know some obscure page with the relevant details spelled out, as you sometimes link things like that one with info on the Rilmani (with promise of skin-kiting people who ask on the topic before checking there beforehand). Did not mean to cause this much inconvenience. I promise, this will never happen again. *famous last henchmen words*

    Regardless, my interest did extend to the whole thing, with the abyssal politics part just being a point of particular curiosity (I mean, they are hard to imagine without Orcus on this throne), so thank you many a great times for blessing this good-for-nothing with your infinite knowledge.
    Quote Originally Posted by afroakuma View Post
    Ugh. For the record, I hate you. I hate you very much.
    The Voidstone Arsenal

    The Redeemery

    Feat-buying resource

    Magical Plants and Where to Find Them

    Floating Disk Utility

    Taking 10 resource

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