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  1. - Top - End - #91
    Ogre in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 47

    Emerald dragons are in monster manual 2 and are referred to as gem dragons. There is mention of finding them on the inner planes and on the material plane. Do they count as planar dragons or material plane or what aside from gem dragons?

  2. - Top - End - #92
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    PirateWench

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 048

    Is an Attack of Opportunity a "normal melee attack"?

    I am asking in order to know if I can use the Channel the Storm option of Stormguard Warrior with attacks of opportunity.

  3. - Top - End - #93
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 045 Yes.

    According to the feat's "plain language" description: "You grow membranous wings". Starspawn is an Aberrant feat, which all manifest as changes to your body (Lords of Madness, page 178). The feat is not designated as Supernatural or Spell-like, which would be required for flight that used magical rather than natural propulsion.

    A 048 No.

    An AoO is officially "No Action" (Rules Compendium, page 8). It's a single melee attack, but not a normal one.

  4. - Top - End - #94
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 48 Addendum

    Channel the Storm does not use the term "normal melee attacks". You refrain from using attacks of opportunity to get a bonus to attack and damage rolls on your next turn. You rarely make AoOs on any of your turns because they are provoked on other characters' turns, unless you mutually provoke with Robilar's Gambit or similar abilities.
    Last edited by Andezzar; 2015-06-12 at 07:30 AM.

  5. - Top - End - #95
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    Quild's Avatar

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q49: It's possible to deal non-lethal damages with a weapon that deals lethal damages and vice versa for a -4 penalty on attack rolls.

    Innefectivity aside, can this be used to deal lethal damages with a weapon that has the merciful enhancement to deal lethal damages without losing the extra 1d6?
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  6. - Top - End - #96
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 49

    Yes. A weapon with activated Merciful WSA is a weapon that deals nonlethal damage. You can accept a -4 penalty to deal lethal damage with a weapon that deals nonlethal damage.

  7. - Top - End - #97
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    Uncle Pine's Avatar

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q50

    a) If you are on fire, can you set your opponents on fire by attacking them, grappling them, or by any other means?
    b) If your target is on fire, can you catch fire by attacking it, grappling it, or by any other means?
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  8. - Top - End - #98
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    SwashbucklerGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q51: Is there any feat that allows for any sort of Paladin/Knight stacking, similar to Devoted Performed or Devoted Tracker?
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  9. - Top - End - #99
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 051 No.

    There are no Knight multiclassing feats, as far as I know.

  10. - Top - End - #100
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    PirateWench

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 052

    Do effects like "the weapon deals damage as if it were one category larger" stack?

  11. - Top - End - #101
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    Kobold

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 52

    No.

    A medium longsword dealing damage as a large longsword is still a medium longsword. Unless there's an actual size increase, the effects won't stack.

  12. - Top - End - #102
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    DwarfBarbarianGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 053 How do Bloodline levels (Unearthed Arcana) interact with multiclass feats and corresponding abilities?

    Q 053a
    More Specifically, a character with 7 class levels Scout 3, Ranger 2, Swordsage 1, Barbarian 1 with 2 Bloodline Levels and Swift Hunter. Bloodline levels do not, RAW increase the scout's effective level with respect to Skirmish (despite being calcuable, it is on a chart like sneak attack). However, Swift Hunter adds Ranger levels to the Scout's Skirmish Progression. So, does the character have the Skirmish abilities of a 5th level Scout (3 Scout Levels + 2 Ranger) or a 7th level scout (3 Scout Levels plus (2 Ranger and 2 bloodline)) (I can see an argument for 9th level, as well, but that argument is weak.)

    Q 053b
    What is the characters effective martial initiator level?
    It could be anywhere from 4 (Ssage 1 + 1/2 other class levels, ignoring Bloodline levels) to 9 ( Ssage + bloodline + 1/2( (scout+ bloodline) + (ramger + bloodline) + (barbarian + bloodline)). I tend to think it is 6 (ssage + bloodline + 1/2 others), but can also see an argument for any of the aforementioned values or even others in that range.
    Last edited by marphod; 2015-06-12 at 03:15 PM. Reason: fixing markup -- missing brace

  13. - Top - End - #103
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    Khatoblepas's Avatar

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q54a

    How does the Flying Enchantment (Magic of Faerun) interact with a Monk's unarmed strike? Does the monk gain the ability to fly, or does his unarmed strike become it's own creature (similar to a Stand in Jojo's Bizarre Adventure)? Let's assume for the purposes of this question the Monk gains Flying through a level of Kensai, so it's not an item granting him the ability, but himself.

    Q54b

    How does the Flying Enchantment interact with unarmed strike and the Sizing enchantment? Would it be possible to create a Colossal Animated Object that is also an unarmed strike?

    Q54c

    Can you cast Awaken Construct on a Flying weapon?

  14. - Top - End - #104
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 54

    a) It does not work:
    Quote Originally Posted by OA p. 125
    Up to three times a day, by holding the weapon aloft in one hand and speaking the command word, the wielder can fly for up to 50 minutes, almost as if using the fly spell.
    You cannot hold an unarmed strike in one hand.

    b) Not applicable

    c) Not applicable

  15. - Top - End - #105
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q55: Can a character activate skirmish through teleportation, such as that provided by an Anklet of Translocation?
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  16. - Top - End - #106
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 055 No.

    Skirmish can only be activated by movement. Relocating without movement does not qualify.

  17. - Top - End - #107
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    Khatoblepas's Avatar

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q54 Clarified

    Flying Enchantment from Magic of Faerun:

    Flying:
    A flying weapon can fly at speed 30 feet and is
    treated as an animated object with hardness and hit points
    equal to a typical weapon of its kind. A flying weapon fol-
    lows orders subject to the limits of its ability (it has no In-
    telligence) but can be ordered to guard a location just as an
    animated skeleton can. Only melee weapons can have the
    flying ability.

  18. - Top - End - #108
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 054 Clarified

    Magic of Faerűn is a 3.0 source, not updated to D&D 3.5 rules. Oriental Adventures is also a 3.0 source, but updated to 3.5 rules in Dragon # 318. The most recent version of something in the same category (in this case weapon enhancements) replaces any older sources with the same name. Andezzar provided the correct D&D 3.5 answer.

  19. - Top - End - #109
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    BlueKnightGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 056

    If I have 1 level in cleric and have therefore a CL of 1, have a +1 modifier in wisdom and choose the feat Mageslayer , am I still capable of casting lv1 spells, or am I actually able to get pushed to CL0/ have a negative CL?
    Last edited by Dharack; 2015-06-13 at 01:19 AM.

  20. - Top - End - #110
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 56

    Maybe. This would give you a negative caster level, but the rules never say what the minimum caster level for a spell is.

  21. - Top - End - #111
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    PaladinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 056 additional

    Please also note that for a cleric the +1 Wisdom modifier does exactly two things relating to their spells:

    1) it raises the DC of saving throws for spells you cast by one;
    1) it gives a a single bonus first level spell slot per day.

    It does not affect your caster level in any way.

  22. - Top - End - #112
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    DwarfBarbarianGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 54c

    More generally, you cannot cast Awaken Construct on an Animated Shield or a Dancing Weapon. Constructs are a creature type, albeit usually an inorganic one. Animated Shields and Dancing Weapons are still objects.

  23. - Top - End - #113
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Quote Originally Posted by marphod View Post
    A 54c

    More generally, you cannot cast Awaken Construct on an Animated Shield or a Dancing Weapon. Constructs are a creature type, albeit usually an inorganic one. Animated Shields and Dancing Weapons are still objects.
    Another sidetrack: Awaken construct cannot be used on many flying weapons
    Quote Originally Posted by SpC
    This spell awakens a humanoid-shaped construct to humanlike sentience
    Weapons generally are not humanoid-shaped.
    Last edited by Andezzar; 2015-06-13 at 03:11 AM.

  24. - Top - End - #114
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q57
    Can Detect Magic be used to detect magic users without them being in the process of casting a spell?
    If not, is there a way for a caster to ID another magic user without the second one having any overt signs?

  25. - Top - End - #115
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    AssassinGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 057 Usually no.

    Some spellcasters will have a detectable aura (examples: Black Flame Zealot's Zealous Heart is Supernatural, as is Radiant Servant of Pelor's Aura of Warding), but most auras are Extraordinary and thus not detectable via Detect Magic. For the most part, magic users aren't magical until they actually perform magic.
    Last edited by Curmudgeon; 2015-06-15 at 07:38 AM. Reason: replaced bad examples with correct ones

  26. - Top - End - #116
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Re: A 57

    Are such auras detectable by Detect Magic? I thought they were detectable by the various Detect Alignment spells.

  27. - Top - End - #117
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    Uncle Pine's Avatar

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A57 - Addendum

    Arcane Sight or Greater Arcane Sight can be used to identify spellcaster, but distinctively make your eyes glow blue. An invisible (as per Invisible Spell) Arcane Sight or Greater Arcane Sight doesn't carry visual manifestation. Arcane Sight can be made permanent.
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  28. - Top - End - #118
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    PirateWench

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    Q 058

    Sometimes I read posts where plant traits are described as extraordinary special qualities. However, I can find plant traits described as extraordinary special qualities only in a few 3.0 books. So, are they extraordinary or not? Can I gain them via Enhance Wild Shape or Master of Many Forms?

  29. - Top - End - #119
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    DwarfBarbarianGuy

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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 058


    Plant Traits include (from the SRD) Low-Light Vision; Immunity to all mind-affecting effects; Immunity to Poison, Sleep, paralysis, polymorph, and stunning; Immunity to Critical hits; and, the lack of a need to sleep.

    None of these are inherently Spell-Like or Supernatural, so yes, they are extraordinary.

  30. - Top - End - #120
    Ettin in the Playground
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    Default Re: Simple RAW Thread for 3.5: 30. Really? 30?

    A 58 Correction

    Quote Originally Posted by marphod View Post
    A 058


    Plant Traits include (from the SRD) Low-Light Vision; Immunity to all mind-affecting effects; Immunity to Poison, Sleep, paralysis, polymorph, and stunning; Immunity to Critical hits; and, the lack of a need to sleep.

    None of these are inherently Spell-Like or Supernatural, so yes, they are extraordinary.
    If they are not classified as supernatural, spell-like or extraordinary, they are natural:
    Quote Originally Posted by SRD
    This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

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