New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 12 FirstFirst 1234567891011 ... LastLast
Results 31 to 60 of 339
  1. - Top - End - #31
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon

    At the room in the exact center of the dungeon maze is a housecat. Just a housecat. Looking completely unconcerned.

    If there's a lvl 1 wizard (in 1e or 2e, anyway) in the group, s/he'll run screaming from the cat.
    Last edited by JAL_1138; 2015-06-06 at 01:25 AM.

  2. - Top - End - #32
    Ettin in the Playground
     
    RangerGuy

    Join Date
    Dec 2014

    Default Re: The most paranoia-inducing dungeon

    Don't forget to bring a housecat IRL, and watch the wizard's player run away from it screaming.

  3. - Top - End - #33
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by JAL_1138 View Post
    Water.

    Water in D&D is always, always, always bad.

    Whether it's one of the innumerable horrible monsters, poison, disease, curses, or drowning, water is always bad.

    "How did he drown?"
    Water weird
    "But...were in the desert."
    That's what makes it weird

    All jokes aside, if you see a pit, either drop something, and look/listen, if the light fades/sound barely heard/no sound, ignore pit
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  4. - Top - End - #34
    Barbarian in the Playground
     
    BlueWizardGirl

    Join Date
    Apr 2011
    Location
    In a building.
    Gender
    Female

    Default Re: The most paranoia-inducing dungeon

    How about a dungeon that stalks the players? Nothing quite as bad as seeing the EXACT same abandoned farm house show up again and again, right down to the tattered drapes and fugly carpet, in increasingly improbable locations.

  5. - Top - End - #35
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jul 2010

    Default Re: The most paranoia-inducing dungeon

    Writing on the walls. Only the first instance will be a set of explosive runes. Preferably written in stanzas.

    Skeletons. Not animated ones (or at least not most of the time), but regular skeletons. Preferably of various species and sizes.

    Sudden scene change. One moment the players are in a dark, dank, underground dungeon; next they walk through a door and end up in a steamy sauna...full of big macho men in banana-hamas that want to oil them up real nice.
    If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.

    Spoiler: Visit me
    Show


    Spoiler: Old Projects
    Show

    Project Loreshift, game development in Progress

    Races of Wake

    Wake Human subspecies


    Anyone who reads this has just lost "the Game".

  6. - Top - End - #36
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    Forgot to put a thing

    When I ran a homebrew, the players were in a gladiatorial setting

    They just picked off a cube (new idea, narrow hallway, double cubes closing in from both ends, and one is already covering the "exit" door) so the ones running it decided to reward them with gifts, but they had to go back out to the arena before they could rest.

    Large open space, three chests, experienced player got suspicious right there, huzzah games of chance (one was a mimic)
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  7. - Top - End - #37
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2015
    Location
    Frozen City
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by Feddlefew View Post
    How about a dungeon that stalks the players? Nothing quite as bad as seeing the EXACT same abandoned farm house show up again and again, right down to the tattered drapes and fugly carpet, in increasingly improbable locations.
    That's more likely to make your players feel like they're being railroaded than to induce paranoia.

  8. - Top - End - #38
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Jan 2015
    Location
    Frozen City
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by ZeroGear View Post
    Writing on the walls. Only the first instance will be a set of explosive runes. Preferably written in stanzas.

    Skeletons. Not animated ones (or at least not most of the time), but regular skeletons. Preferably of various species and sizes.

    Sudden scene change. One moment the players are in a dark, dank, underground dungeon; next they walk through a door and end up in a steamy sauna...full of big macho men in banana-hamas that want to oil them up real nice.
    Watch out for hidden Xavers.

  9. - Top - End - #39
    Ettin in the Playground
     
    RangerGuy

    Join Date
    Dec 2014

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by ZeroGear View Post
    in a steamy sauna...full of big macho men in banana-hamas that want to oil them up real nice.
    You forgot to give them beautiful women first.

    And even then, the players will be suspicious of nymphs or succubi.

  10. - Top - End - #40
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon

    Not paranoia inducing, except in the "horrible death" sense, but tangentially related on the mention of gelatinous cubes...

    Deathtrap idea: 10' long, 10' wide, 30' deep pit (under hinged floor), with a Gelatinous Cube at the bottom. Triggering the collapsible floor leads to a one-round delay before the ceiling above the pit opens up and deposits another Gelatinous Cube into the pit, creating the world's worst adventurer sandwich.
    Last edited by JAL_1138; 2015-06-06 at 07:51 AM.

  11. - Top - End - #41
    Ettin in the Playground
     
    RangerGuy

    Join Date
    Dec 2014

    Default Re: The most paranoia-inducing dungeon

    The world's worst jelly adventurer sandwich.

  12. - Top - End - #42
    Bugbear in the Playground
    Join Date
    Aug 2014
    Location
    Ontario, Canada
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    How about a unicorn? Or, for that matter, just about any mythical beast that typically represents purity/innocence. I've only ever heard of them being used to show just how bad things have gotten.
    Also,
    How does the wizard have the Str to carry the heavy warrior in platemail?
    By being a wizard.
    Seriously, you should've known by now that wizards can do anything.
    That's all I can think of, at any rate.

    Quote Originally Posted by remetagross View Post
    All hail the mighty Strigon! One only has to ask, and one shall receive.

  13. - Top - End - #43
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    In 5e at least, add a bunch of portals totthe elemental planes and a bunch of those exploding mephits,

    Its working for me in the elemental prince campaign. I now think everything is a portal to the plane of fire and has a bunch of fire cultists who command fire snakes and magma mephits.

    Who the cleric holy smited making three who were bunched up around my warlock nearly killing her/scarring her for life
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  14. - Top - End - #44
    Ettin in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    A large room with marble floors. In the middle of it a single white candle - lit and burnt half way down.


    A table with a half drunk glass of wine on it and two dice - each with a number 1 face up.


    A single grandfather clock at the top of a flight of stairs that lead nowhere else. The clock is counting down time.

  15. - Top - End - #45
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: The most paranoia-inducing dungeon

    A room with doors that lock when everyone is inside. There's a button somewhere obvious in the room.

    Once the doors lock, start a five minute countdown. Hitting the button resets it.

    When the timer runs out... The doors open. :P
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  16. - Top - End - #46
    Ettin in the Playground
    Join Date
    Nov 2010
    Location
    Toledo, Ohio
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    I find large scale mosaics or tapestries on the wall can have a pretty good effect on players that aren't used to your style. Probably because a lot of DMs don't bother to write quite so much fluff text, some meaningless tapestries of battle scenes or a mosaic of a god can cause a bit of "this place is super important, so it must be super dangerous." Of course, this is dependent on your own style - I've had players actually be surprised when the statues in the city parks walked off to war.

  17. - Top - End - #47
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Dec 2014

    Default Re: The most paranoia-inducing dungeon

    Not so much paranoia-inducing as evidence I've been inducing paranoia a little too much.

    The PCs had to scour the dungeon to find the password to a vault, thus disarming the forcefield blocking it. Behind the barrier was a short 30 ft corridor, completely unmarked, with a large pile of treasure sitting in plain sight at the feet of a statue of the Elven god of Peaceful Resolutions at the end. No traps whatsoever.

    25 minutes, 200 ft of rope, a heavy crossbow, a sledgehammer, and about 20 search checks later, the party makes it to the end of the hallway.

  18. - Top - End - #48
    Barbarian in the Playground
     
    NecromancerGirl

    Join Date
    Feb 2013
    Gender
    Female

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by Feddlefew View Post
    How about a dungeon that stalks the players? Nothing quite as bad as seeing the EXACT same abandoned farm house show up again and again, right down to the tattered drapes and fugly carpet, in increasingly improbable locations.
    Oh, I like this. Do this properly, and it could be magnificent.
    Quote Originally Posted by BootStrapTommy View Post
    Related thought: 5e D&D PC with Hermit background. Discovery is that the universe is just a 5e D&D campaign. Trade in herbal kit proficiency for a gaming set proficiency: 5e D&D. Your "scroll case stuffed full of notes of you studies"? The PHB, DMG, and MM.
    "You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant." -- Harlan Ellison

  19. - Top - End - #49
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    A large chessboard themed with missing prices equal to the number of party members

    One of which is the king
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  20. - Top - End - #50
    Ettin in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    A gallery of portraits of royalty. On inspection one is one of the PCs.

    A room with a sold stone floor. 8 paces into the room there is silence and even footsteps are no longer heard.

    A round dinner table set with places equal to the number of people in the party.

    A series of four doors. Each leads nowhere - opening the door just reveals the wall behind.

    A child's bedroom. In the corner is a rocking horse that rocks gently of its own accord.

    A dais at the top of a flight of 5 steps. On the dais is a water pump made of polished brass with no signs of corrosion. Carved into the floor is an inscription that reads "Thirst first, then drought, then servitude"

    A tall vaulted room with an Organ at the far end. The walls and pillars in the room are old and cracked. A single large chunk of masonry has fallen from the ceiling about two thirds of the way down the room.

  21. - Top - End - #51
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon

    An opening for a large cistern or well with a strange glow some distance down. Two very faint points of blue light, which sometimes move, and seem to be placed on the same object. The bottom can't be seen.

  22. - Top - End - #52
    Barbarian in the Playground
    Join Date
    Feb 2012

    Default Re: The most paranoia-inducing dungeon

    An otherwise empty room, containing only a desk. On the desk is a book. Written on the cover are the words 'Learning Experience'.

    Depending on your players, you may not even need to bother deciding what's inside. When I did this, not only did my players refuse to look inside the book, they were so paranoid they wouldn't even search the room.

  23. - Top - End - #53
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    A pile of dead bards for which the party may cower behind
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  24. - Top - End - #54
    Spamalot in the Playground
     
    DigoDragon's Avatar

    Join Date
    May 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by ellindsey View Post
    An otherwise empty room, containing only a desk. On the desk is a book. Written on the cover are the words 'Learning Experience'.
    I remember one important NPC librarian who was very helpful to the party for several adventures. One day the NPC was out on lunch and the party went throuh her desk looking for something. Scratched on the back of the name plate was the phrase 'I never returned'.

    But the NPC did come back and continued being helpful as ever. Made the players real paranoid. :3
    Digo Dragon - Artist
    D&D 5e Homebrew: My Little Pony Races

  25. - Top - End - #55
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    A shop right before the end of the cave
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  26. - Top - End - #56
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon

    A floating black orb of darkness about 2' in diameter floating about waist-high, which begins to move toward the party at a slow speed whenever they enter a room, and returns to the center of the room if they step back outside.

    Rather than being a Sphere of Annihilation, it's just a small area of magical darkness which is entirely harmless, although it can't be dispelled easily by the usual means. There are dozens of these in various rooms.

    One or more of them is the real thing.

  27. - Top - End - #57
    Troll in the Playground
     
    Brookshw's Avatar

    Join Date
    Apr 2013

    Default Re: The most paranoia-inducing dungeon

    Quote Originally Posted by goto124 View Post
    Call your campaign 'Tomb of Horrors'.

    Even if it isn't that particular Tomb of Horrors.
    Go one step further and leave a copy of the module there, the actual module itself.

    Describe the opponent as a wizard.

    Tell them that they're starting to get a cult following in Sigil.

    Paintings on the wall of the PCs looking at the paintings.
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
    Avatar courtesy of Linklele

  28. - Top - End - #58
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon

    An extremely-heavily reinforced cell door, with multiple locks, bars, chains, braces, and supports shoring up the door, from the outside of the cell, the same side the players are on. The keys to the locks are hanging on a nail in the room.

    Through the bars on the window of the door, the players see a small fuzzy adorable critter. And a pile of bones.
    Last edited by JAL_1138; 2015-06-07 at 09:44 AM.

  29. - Top - End - #59
    Bugbear in the Playground
     
    Bard1cKnowledge's Avatar

    Join Date
    May 2015
    Location
    Elysium

    Default Re: The most paranoia-inducing dungeon

    Llamas with hats, one of which is named Carl
    Gizmo Stien, Vigilante Scientist
    Avatar by the Great and Powerful DigoDragon

    Nuzlocke Twitter feed @Poke_Trainer_J
    Watch as I suffer

  30. - Top - End - #60
    Troll in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: The most paranoia-inducing dungeon


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •