Results 31 to 60 of 339
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2015-06-06, 01:25 AM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
At the room in the exact center of the dungeon maze is a housecat. Just a housecat. Looking completely unconcerned.
If there's a lvl 1 wizard (in 1e or 2e, anyway) in the group, s/he'll run screaming from the cat.Last edited by JAL_1138; 2015-06-06 at 01:25 AM.
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2015-06-06, 01:52 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-06-06, 03:18 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
Gizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-06, 03:20 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- In a building.
- Gender
Re: The most paranoia-inducing dungeon
How about a dungeon that stalks the players? Nothing quite as bad as seeing the EXACT same abandoned farm house show up again and again, right down to the tattered drapes and fugly carpet, in increasingly improbable locations.
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2015-06-06, 03:27 AM (ISO 8601)
- Join Date
- Jul 2010
Re: The most paranoia-inducing dungeon
Writing on the walls. Only the first instance will be a set of explosive runes. Preferably written in stanzas.
Skeletons. Not animated ones (or at least not most of the time), but regular skeletons. Preferably of various species and sizes.
Sudden scene change. One moment the players are in a dark, dank, underground dungeon; next they walk through a door and end up in a steamy sauna...full of big macho men in banana-hamas that want to oil them up real nice.If there is anything I learned from D&D, it is to never bull rush a Gelatenous Cube.
Spoiler: Old Projects
Anyone who reads this has just lost "the Game".
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2015-06-06, 03:29 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
Forgot to put a thing
When I ran a homebrew, the players were in a gladiatorial setting
They just picked off a cube (new idea, narrow hallway, double cubes closing in from both ends, and one is already covering the "exit" door) so the ones running it decided to reward them with gifts, but they had to go back out to the arena before they could rest.
Large open space, three chests, experienced player got suspicious right there, huzzah games of chance (one was a mimic)Gizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-06, 03:30 AM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
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2015-06-06, 03:33 AM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
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2015-06-06, 04:02 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-06-06, 07:51 AM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
Not paranoia inducing, except in the "horrible death" sense, but tangentially related on the mention of gelatinous cubes...
Deathtrap idea: 10' long, 10' wide, 30' deep pit (under hinged floor), with a Gelatinous Cube at the bottom. Triggering the collapsible floor leads to a one-round delay before the ceiling above the pit opens up and deposits another Gelatinous Cube into the pit, creating the world's worst adventurer sandwich.Last edited by JAL_1138; 2015-06-06 at 07:51 AM.
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2015-06-06, 08:21 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-06-06, 09:35 AM (ISO 8601)
- Join Date
- Aug 2014
- Location
- Ontario, Canada
- Gender
Re: The most paranoia-inducing dungeon
How about a unicorn? Or, for that matter, just about any mythical beast that typically represents purity/innocence. I've only ever heard of them being used to show just how bad things have gotten.
Also,
How does the wizard have the Str to carry the heavy warrior in platemail?
Seriously, you should've known by now that wizards can do anything.
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2015-06-06, 10:03 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
In 5e at least, add a bunch of portals totthe elemental planes and a bunch of those exploding mephits,
Its working for me in the elemental prince campaign. I now think everything is a portal to the plane of fire and has a bunch of fire cultists who command fire snakes and magma mephits.
Who the cleric holy smited making three who were bunched up around my warlock nearly killing her/scarring her for lifeGizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-06, 12:37 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: The most paranoia-inducing dungeon
A large room with marble floors. In the middle of it a single white candle - lit and burnt half way down.
A table with a half drunk glass of wine on it and two dice - each with a number 1 face up.
A single grandfather clock at the top of a flight of stairs that lead nowhere else. The clock is counting down time.
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2015-06-06, 12:41 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: The most paranoia-inducing dungeon
A room with doors that lock when everyone is inside. There's a button somewhere obvious in the room.
Once the doors lock, start a five minute countdown. Hitting the button resets it.
When the timer runs out... The doors open. :PI have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2015-06-06, 03:59 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Toledo, Ohio
- Gender
Re: The most paranoia-inducing dungeon
I find large scale mosaics or tapestries on the wall can have a pretty good effect on players that aren't used to your style. Probably because a lot of DMs don't bother to write quite so much fluff text, some meaningless tapestries of battle scenes or a mosaic of a god can cause a bit of "this place is super important, so it must be super dangerous." Of course, this is dependent on your own style - I've had players actually be surprised when the statues in the city parks walked off to war.
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2015-06-06, 04:16 PM (ISO 8601)
- Join Date
- Dec 2014
Re: The most paranoia-inducing dungeon
Not so much paranoia-inducing as evidence I've been inducing paranoia a little too much.
The PCs had to scour the dungeon to find the password to a vault, thus disarming the forcefield blocking it. Behind the barrier was a short 30 ft corridor, completely unmarked, with a large pile of treasure sitting in plain sight at the feet of a statue of the Elven god of Peaceful Resolutions at the end. No traps whatsoever.
25 minutes, 200 ft of rope, a heavy crossbow, a sledgehammer, and about 20 search checks later, the party makes it to the end of the hallway.
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2015-06-06, 04:46 PM (ISO 8601)
- Join Date
- Feb 2013
- Gender
Re: The most paranoia-inducing dungeon
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2015-06-06, 05:59 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
A large chessboard themed with missing prices equal to the number of party members
One of which is the kingGizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-06, 08:39 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: The most paranoia-inducing dungeon
A gallery of portraits of royalty. On inspection one is one of the PCs.
A room with a sold stone floor. 8 paces into the room there is silence and even footsteps are no longer heard.
A round dinner table set with places equal to the number of people in the party.
A series of four doors. Each leads nowhere - opening the door just reveals the wall behind.
A child's bedroom. In the corner is a rocking horse that rocks gently of its own accord.
A dais at the top of a flight of 5 steps. On the dais is a water pump made of polished brass with no signs of corrosion. Carved into the floor is an inscription that reads "Thirst first, then drought, then servitude"
A tall vaulted room with an Organ at the far end. The walls and pillars in the room are old and cracked. A single large chunk of masonry has fallen from the ceiling about two thirds of the way down the room.
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2015-06-06, 08:40 PM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
An opening for a large cistern or well with a strange glow some distance down. Two very faint points of blue light, which sometimes move, and seem to be placed on the same object. The bottom can't be seen.
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2015-06-06, 10:57 PM (ISO 8601)
- Join Date
- Feb 2012
Re: The most paranoia-inducing dungeon
An otherwise empty room, containing only a desk. On the desk is a book. Written on the cover are the words 'Learning Experience'.
Depending on your players, you may not even need to bother deciding what's inside. When I did this, not only did my players refuse to look inside the book, they were so paranoid they wouldn't even search the room.
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2015-06-07, 02:08 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
A pile of dead bards for which the party may cower behind
Gizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-07, 07:40 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The most paranoia-inducing dungeon
I remember one important NPC librarian who was very helpful to the party for several adventures. One day the NPC was out on lunch and the party went throuh her desk looking for something. Scratched on the back of the name plate was the phrase 'I never returned'.
But the NPC did come back and continued being helpful as ever. Made the players real paranoid. :3
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2015-06-07, 09:13 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
A shop right before the end of the cave
Gizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-07, 09:23 AM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
A floating black orb of darkness about 2' in diameter floating about waist-high, which begins to move toward the party at a slow speed whenever they enter a room, and returns to the center of the room if they step back outside.
Rather than being a Sphere of Annihilation, it's just a small area of magical darkness which is entirely harmless, although it can't be dispelled easily by the usual means. There are dozens of these in various rooms.
One or more of them is the real thing.
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2015-06-07, 09:29 AM (ISO 8601)
- Join Date
- Apr 2013
Re: The most paranoia-inducing dungeon
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2015-06-07, 09:37 AM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
An extremely-heavily reinforced cell door, with multiple locks, bars, chains, braces, and supports shoring up the door, from the outside of the cell, the same side the players are on. The keys to the locks are hanging on a nail in the room.
Through the bars on the window of the door, the players see a small fuzzy adorable critter. And a pile of bones.Last edited by JAL_1138; 2015-06-07 at 09:44 AM.
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2015-06-07, 01:09 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Elysium
Re: The most paranoia-inducing dungeon
Llamas with hats, one of which is named Carl
Gizmo Stien, Vigilante Scientist
Avatar by the Great and Powerful DigoDragon
Nuzlocke Twitter feed @Poke_Trainer_J
Watch as I suffer
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2015-06-07, 01:14 PM (ISO 8601)
- Join Date
- Aug 2014
Re: The most paranoia-inducing dungeon
The Death Minnow.