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Thread: SoP Classes

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    Ogre in the Playground
     
    Ruethgar's Avatar

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    Sep 2011
    Location
    Austin TX
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    Default SoP Classes

    Spoiler: NPC: Sphere Acolyte
    Show
    Sphere Acolyte

    GAME RULE INFORMATION
    Sphere Acolyte have the following game statistics.
    Abilities: Sphere Acolyte casting is based on their highest mental ability which becomes their most important attribute followed by constitution and dexterity as normal for a caster.
    Hit Die: d6
    Starting Age: Complex
    Starting Gold: As Wizard

    Class Skills
    All Sphere Acolytes have Concentration(Con) and Spellcraft(Int) as class skills and may choose any five additional skills to be class skills.

    Skill Points at First Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Sphere Acolyte
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Magic Talents
    1st
    +0
    +0
    +0
    +2
    Familiar
    0(+2)
    2nd
    +1
    +0
    +0
    +3
    1
    3rd
    +1
    +1
    +1
    +3
    1
    4th
    +2
    +1
    +1
    +4
    2
    5th
    +2
    +1
    +1
    +4
    2
    6th
    +3
    +2
    +2
    +5
    3
    7th
    +3
    +2
    +2
    +5
    3
    8th
    +4
    +2
    +2
    +6
    4
    9th
    +4
    +3
    +3
    +6
    4
    10th
    +5
    +3
    +3
    +7
    5
    11th
    +5
    +3
    +3
    +7
    5
    12th
    +6
    +4
    +4
    +8
    6
    13th
    +6
    +4
    +4
    +8
    6
    14th
    +7
    +4
    +4
    +9
    7
    15th
    +7
    +5
    +5
    +9
    7
    16th
    +8
    +5
    +5
    +10
    8
    17th
    +8
    +5
    +5
    +10
    8
    18th
    +9
    +6
    +6
    +11
    9
    19th
    +9
    +6
    +6
    +11
    9
    20th
    +10
    +6
    +6
    +12
    10

    Class Features
    All of the following are class features of the Sphere Adept.

    Weapon and Armor Proficiencies: All Simple Weapons and Light Armor, no shields.

    Casting: The Sphere Acolyte may combine spheres and talents to create magical effects. The Sphere Acolyte is considered a Low-Caster and uses his highest mental ability for his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

    Spell Pool: The Sphere Acolyte gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

    Familiar: The Sphere Acolyte may choose to gain a Familiar(or any variant there-upon) as a Sorcerer of his class level.


    Spoiler: Generic Sphere Caster
    Show
    Generic Sphere Caster

    GAME RULE INFORMATION
    Generic Sphere Casters have the following game statistics.
    Abilities: Generic Sphere Casters casting is based on their highest mental ability which becomes their most important attribute followed by constitution and dexterity as normal for a caster.
    Hit Die: d4
    Starting Age: Complex
    Starting Gold: As Wizard

    Class Skills
    All Generic Sphere Casters have Craft(Int) as a class skill and may choose any six additional skills to be class skills at first level.

    Skill Points at First Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Sphere Acolyte
    Level Base Attack Bonus Bad Saves Good Save Special Magic Talents
    1st
    +0
    +0
    +2
    Bonus Feat
    1(+2)
    2nd
    +1
    +0
    +3
    2
    3rd
    +1
    +1
    +3
    3
    4th
    +2
    +1
    +4
    4
    5th
    +2
    +1
    +4
    Bonus Feat
    5
    6th
    +3
    +2
    +5
    6
    7th
    +3
    +2
    +5
    7
    8th
    +4
    +2
    +6
    8
    9th
    +4
    +3
    +6
    9
    10th
    +5
    +3
    +7
    Bonus Feat
    10
    11th
    +5
    +3
    +7
    11
    12th
    +6
    +4
    +8
    12
    13th
    +6
    +4
    +8
    13
    14th
    +7
    +4
    +9
    14
    15th
    +7
    +5
    +9
    Bonus Feat
    15
    16th
    +8
    +5
    +10
    16
    17th
    +8
    +5
    +10
    17
    18th
    +9
    +6
    +11
    18
    19th
    +9
    +6
    +11
    19
    20th
    +10
    +6
    +12
    Bonus Feat
    20

    Class Features
    All of the following are class features of the Generic Sphere Caster.

    Weapon and Armor Proficiencies: One Simple Weapon and no armor.

    Casting: The Generic Sphere Caster may combine spheres and talents to create magical effects. The Generic Sphere Caster is considered a High-Caster and uses his highest mental ability for his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

    Spell Pool: The Generic Sphere Caster gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

    Bonus Feats: The Generic Sphere Caster gains Bonus Feats as a Generic Caster.

    Specialization: The Generic Sphere Caster may specialize as an Incantor with two specialization points. Expending one specialization point consumes your 1st, 10th, and 20th level Bonus Feats, the second consumes your 5th and 15th level Bonus Feats.


    Spoiler: Sphere Monk
    Show
    Originally this was a custom fighting style and school abusing poor wording in one of the iterations to double up on feats. But spheres is supposed to make things simpler so.

    Arcane Monk
    Lose: You do not gain the bonus feats of a normal monk.
    Gain:Monk is now a Low Casting class. You gain one Talent per four monk levels(+2 at first for being a caster) and one Spell Point per two monk levels.
    Last edited by Ruethgar; 2015-06-06 at 01:30 PM.

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