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  1. - Top - End - #631
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Path of War Expanded (and Path of War):

    When you first obtain the ability to initiate maneuvers (for instance, by selecting the "Initiator's Soul" customization on Aegis), do you begin with no maneuvers readied and must spend 10 minutes to ready them, or do you begin with readied maneuvers in all of your available slots?

    This affects things like Augment Suit or Reconfigure; if you Augment Suit and choose, say, extra maneuvers, do you have to spend 10 minutes to ready the extra readied maneuver that you gain (greater than Augment Suit's duration)?
    Last edited by Felyndiira; 2016-11-09 at 01:59 PM.

  2. - Top - End - #632
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Felyndiira View Post
    Path of War Expanded (and Path of War):

    When you first obtain the ability to initiate maneuvers (for instance, by selecting the "Initiator's Soul" customization on Aegis), do you begin with no maneuvers readied and must spend 10 minutes to ready them, or do you begin with readied maneuvers in all of your available slots?

    This affects things like Augment Suit or Reconfigure; if you Augment Suit and choose, say, extra maneuvers, do you have to spend 10 minutes to ready the extra readied maneuver that you gain (greater than Augment Suit's duration)?
    You must always ready your maneuvers before use. Since those maneuvers aren't merely expended, but you haven't readied them at all, you have to spend the 10 minutes, and cannot do so during combat.

  3. - Top - End - #633
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    Default Re: [Pathfinder] Dreamscarred Press FAQ


  4. - Top - End - #634
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    You've linked directly to places where the authors state that, RAW, you take 10 minutes.

    The DM can do whatever he wants, including gunswords, if RoC is his motivation.

  5. - Top - End - #635
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by exelsisxax View Post
    You've linked directly to places where the authors state that, RAW, you take 10 minutes.

    The DM can do whatever he wants, including gunswords, if RoC is his motivation.
    I don't see gunswords in any related posts except yours.
    I do, however, see the author state that he, personally, doesn't see any issue with maneuvers coming readied.
    Are we reading same posts?

  6. - Top - End - #636
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Nyaa View Post
    I don't see gunswords in any related posts except yours.
    I do, however, see the author state that he, personally, doesn't see any issue with maneuvers coming readied.
    Are we reading same posts?
    You linked to the author explaining what the rules say. The author explains that, yes, the rules say you take 10 minutes.
    RAW from the author's mouth: you take 10 minutes.

    What he personally thinks makes no difference at all to what the rules say. The rules are entirely clear. Your DM can decide to not follow that particular rule at his whim, because he is the DM. He can do whatever he wants with his game. Errant can do whatever he wants in his games. You can ask your DM to waive the rule, and that's fine. Fun is rule 1. But fun doesn't create RAW.

  7. - Top - End - #637
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Stance of the knight - it gives DR10/evil... meaning evil things bypass the damage resistance or that the resistance only affects evil?

    Thematically, it would make sense that it is the latter (holy good warriors taking a form that works against evil) but as written, it seems like, mechanically, it is the former?

    Thanks
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  8. - Top - End - #638
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Ecliptic View Post
    Stance of the knight - it gives DR10/evil... meaning evil things bypass the damage resistance or that the resistance only affects evil?

    Thematically, it would make sense that it is the latter (holy good warriors taking a form that works against evil) but as written, it seems like, mechanically, it is the former?

    Thanks
    For all DR, the information after the slash is what bypasses it. It is based on the fluff that Celestial creatures generally have their damage reduction bypassed by evil.
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  9. - Top - End - #639
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Roil Dancer

    I have a question about the Roil Dancer: how exactly is a roil dancer supposed to use Solar Wind? Kinetic blast is a standard action, and kinetic whip/blade are both melee attacks, unless I didn't spot something that the archetype changes.

  10. - Top - End - #640
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Ninjaxenomorph View Post
    Roil Dancer

    I have a question about the Roil Dancer: how exactly is a roil dancer supposed to use Solar Wind? Kinetic blast is a standard action, and kinetic whip/blade are both melee attacks, unless I didn't spot something that the archetype changes.
    From the Roil Dancer pdf, page 5:

    Quote Originally Posted by third paragraph of Kinetic Blademaster
    If he initiates a maneuver that allows or requires ranged attacks, the roil dancer can use his kinetic blade to make such attacks as a thrown weapon with a range increment of 30 feet.

  11. - Top - End - #641
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by AlienFromBeyond View Post
    Question about Akashic Mysteries. The Hand Cannons states that it takes a hand to use and that you can't use other weapons in the same round as Hand Cannons. Given this, is it possible to attack with it with your main-hand and off-hand aka utilizing Two-Weapon Fighting with the Hand Cannons veil?
    You have to have a free hand to attack with the veil, which will generally preclude two-weapon fighting with it.

  12. - Top - End - #642
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Ssalarn View Post
    You have to have a free hand to attack with the veil, which will generally preclude two-weapon fighting with it.
    Even if you have both hands free?
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Metool View Post
    Even if you have both hands free?
    That's exactly what I'm wondering. If it does end up being able to TWF with itself, does it count as a two-handed, one-handed, or light weapon for the purposes of TWF penalties?

  14. - Top - End - #644
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    I was actually considering the same thing myself. The way I read it is yes you can twf with it but only it and it would count as a light weapon. I had worked it out for a warder / aegis that I sadly did not get to play when the game came to an unexpected end. Similar I think to the vigilante class warlock role.

  15. - Top - End - #645
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Duskwolf View Post
    The way I read it is yes you can twf with it but only it and it would count as a light weapon.
    How'd you come to that conclusion, out of curiosity?
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  16. - Top - End - #646
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by AlienFromBeyond View Post
    That's exactly what I'm wondering. If it does end up being able to TWF with itself, does it count as a two-handed, one-handed, or light weapon for the purposes of TWF penalties?
    If you can meet the prerequisites of having a free hand when attacking, yes, you can TWF with it. However, there is no such thing as a light ranged weapon (the hand crossbow, for example, is a one-handed ranged weapon that specifies it is treated as if attacking with two light weapons when used for TWF), so you would take penalties for TWF with two one-handed weapons.

  17. - Top - End - #647
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Random Question:

    Is the Battle Templar's Reach of the Divine ability usable with metamagiced spells from spontaneous casters?

    Relevant ability text:

    At 2nd level, the battle templar is capable of aiding an ally with every strike of his weapon or bash of his shield through the use of his divine magic. Whenever the battle templar initiates a martial strike, he may cast a divine spell (with a level equal to or less than the level of the strike initiated) on himself or an ally within touch range as a move action. He must cast this defensively if he is casting within a threatened area to avoid provoking attacks of opportunity.


  18. - Top - End - #648
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Azoth View Post
    Random Question:

    Is the Battle Templar's Reach of the Divine ability usable with metamagiced spells from spontaneous casters?

    Relevant ability text:

    At 2nd level, the battle templar is capable of aiding an ally with every strike of his weapon or bash of his shield through the use of his divine magic. Whenever the battle templar initiates a martial strike, he may cast a divine spell (with a level equal to or less than the level of the strike initiated) on himself or an ally within touch range as a move action. He must cast this defensively if he is casting within a threatened area to avoid provoking attacks of opportunity.
    Normally, no. Spontaneous metamagic increases the casting time, so if you get to cast a spell at the reduced time of a move action, trying to add metamagic to it makes the spell uncastable. If you can figure out how to cast without spontaneous penalty(or get some sort of pseudo-preparedness), it would work though.

  19. - Top - End - #649
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Akashic Mysteries

    When the Veiled Lord archetype gains temporary essence by performing a gambit, does the veiled lord have to spend his swift the next turn to actually assign the essence to his veils, or can he assign it as he earns it? Because if so, it means the veiled lord takes at least 1 turn to set up, a time when no boosts or counters can be used.

  20. - Top - End - #650
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Q: As written, you can enter a martial Stance, as well as the Stance of a Style feat (by spending multiple swift actions). Is this the intent? Should Martial Stances and Style Feat Stances be considered two completely unrelated systems?

  21. - Top - End - #651
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by CasualViking View Post
    Q: As written, you can enter a martial Stance, as well as the Stance of a Style feat (by spending multiple swift actions). Is this the intent? Should Martial Stances and Style Feat Stances be considered two completely unrelated systems?
    There is an unfortunate overlap between the terminology, but yes. They are two completely unrelated systems. The Fuse Styles feat lets you enter a martial stance as well as a style stance at the same time, though.

  22. - Top - End - #652
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    So, I know that this wasn't really something that you put much thought into, but I was looking into the interaction between Teleportation maneuvers and the Dimensional Agility line of feats.

    The relevant line from the Veiled Mood description is: "Teleportation maneuvers require that the destination must be within line of sight to the initiator, and are usable with the Dimensional Agility line of feats."

    Now, the Dimensional Agility line gives you abilities that can be used with abundant step or dimension door, so I assume that this allows you to use these maneuvers as if they were abundant step or dimension door.

    How this actually seems to work out is a bit more complicated.

    Dimensional Agility has no effect on the maneuvers, so we can ignore it.

    Dimensional Assault says:

    As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.
    So, it would seem that you use the maneuver as a full round action, its teleportation range is limited to double your speed and then you make an attack as if you had made a charge. You are still using the maneuver, in the same way that you would still be casting dimension door and could have it countered. I assume that you still get all other effects of the maneuver, including any restrictions on where you can teleport. So, this pretty much lets you get an extra attack after using a teleportation maneuver for the cost of two feats and turning the maneuver into a full-round action.

    Dimensional Dervish says:

    You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.
    So, there are two ways that maneuvers interact with this. First, if you have a maneuver that allows you to make a full-attack action, you can combine it with abundant step, dimension door or a teleportation maneuver to blink around before, between and after your attacks. Second, if you make a full-attack action, you can use a teleportation maneuver as a swift action. You still can't teleport anywhere the maneuver would not normally let you teleport and no more than twice your speed.

    However, this is not shadowpounce. Just because you teleported, it does not mean you can make a full attack. Also, it does still take a swift action to use the teleportation maneuver, so no boosts for you.

    Does this look like the correct reading of how these rules work out?
    Last edited by TiaC; 2016-12-05 at 01:10 AM.

  23. - Top - End - #653
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    COWARD’S GAMBIT
    Risk: The hidden blade attacks a flat-footed opponent or an opponent she is flanking.
    Reward: The hidden blade’s allies gain a bonus on damage rolls against that opponent equal to the hidden blade’s Intelligence modifier for one round.
    I notice that "bonus on damage rolls" does not specify weapon damage only. Is this gambit intended to boost spell damage as well?
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  24. - Top - End - #654
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Yes; it gives a bonus to all damage rolls if you successfully hit the target.

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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Ultimate Psionics

    Can you scale the manifester level bonus from a Thoughtsinger's Concert of Minds with abilities that affect aid another bonuses? The "At first level, this cannot go higher than +1" line makes it a little unclear. There are many things that generically increase the bonus from aid another, including Co-operation from Thoughtsinger itself (just need a second one to do it)! In addition, it says it modifies Bardic Performance, not replaces, so does that mean feats and the like that affect Bardic Performance like Extra Performance, Bloodsong Adept, or Lingering Performance work with Thoughtsong?
    Last edited by AlienFromBeyond; 2016-12-15 at 05:31 PM.

  26. - Top - End - #656
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Path of War/Path of War Expanded

    Have we ever been given a concrete answer as to whether or not a Martial Initiator may be a member of more than one Martial Tradition at a time?

    This is to say hypothetically, is there anything stopping a Warder from being a member of the Cagebreaker Brotherhood (Elemental Flux) requiring he be Chaotic in alignment, and a member of the Wayward Path (Veiled Moon) which is open to any alignment at the same time?

    This implies the character has sworn multiple oaths of allegiance, and is capable of maintaining them without violation, and has an alignment meeting the requirements of each Tradition.


  27. - Top - End - #657
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Quote Originally Posted by Azoth View Post
    Path of War/Path of War Expanded

    Have we ever been given a concrete answer as to whether or not a Martial Initiator may be a member of more than one Martial Tradition at a time?

    This is to say hypothetically, is there anything stopping a Warder from being a member of the Cagebreaker Brotherhood (Elemental Flux) requiring he be Chaotic in alignment, and a member of the Wayward Path (Veiled Moon) which is open to any alignment at the same time?

    This implies the character has sworn multiple oaths of allegiance, and is capable of maintaining them without violation, and has an alignment meeting the requirements of each Tradition.
    Yes, you may join any number of martial traditions that you qualify for that does not exceed your DM's limit of patience with your shenanigans. But trying to have cagebreaker and waerlock at once is asking to get stomped on, among other combinations.

  28. - Top - End - #658
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    It isn't necessarily shenanigans that brought about that question. Think of that particular combination if you will. Cagebreaker and Wayward Path, if you aren't allowed traits there is no other RAW way for a Warder to gain access to Veiled Moon and Elemental Flux.

    Even the oaths and common tasks go together rather nicely. An individual on a journey to free people from oppressive tyranny who happens to document the tale for posterity's sake.


  29. - Top - End - #659
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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Why, hello!

    Is there a fix/errata for Elemental Flux Stance? It seems quite powerful for a level 3 stance, level 5 character. 2d6 extra damage, 15 energy resistance AND an additional benefit depending on the active element.
    But the strong man is stronger when alone.

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    Default Re: [Pathfinder] Dreamscarred Press FAQ

    Path of War: Expanded
    Since firearms are touch attacks when you're close enough, does this mean an attack converted to melee with the Privateer's Sea Combat is still a touch attack, just a melee one instead of ranged? How does Privateer's Sea Combat ability interact with weapons that have the Scatter quality? It can be interpreted that only the attack in the Scatter against an adjacent target is turned into melee, with the rest ranged, or all of them as melee.

    Ultimate Psionics
    Grammaton archetype for the Cryptic mentions "handguns" for its Gun Kata ability, but that's not something that's actually defined in Pathfinder to my knowledge. I assume it means any one-handed firearm, as opposed to two-handed firearms such as a musket or blunderbuss. In addition, doesn't this create a loop with the Privateer's Sea Combat (from Path of War: Expanded)? You shoot an adjacent enemy, it becomes a melee attack, then (assuming you hit) Gun Kata makes you do another ranged attack because you hit with a melee attack, which gets converted into a melee attack again, and so forth until you actually miss.

    How does the Mobile Knife archetype's Fury of a Single Blade ability interact with abilities that let you move and attack multiple times such as Dimensional Dervish, as opposed to something like Shot on the Run's single move and attack? As long as you only make a single attack after each small micro-move during this multi-attak action (move 5 ft., attack, repeat), could you get the Fury of a Single Blade bonus on each one?

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