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Thread: I, myself, like fumbles
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2015-06-21, 05:15 PM (ISO 8601)
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- Jul 2011
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- Denver
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Re: I, myself, like fumbles
And realistically, that adventurer shouldn't drop his sword due to one bad swing ever throughout his career. Fumble rules almost always reduce realism drastically. I've swung swords maybe hundreds of thousands of times. Never dropped it. I don't hit myself. I might hit an ally in a chaotic battle, but not in a small skirmish with only a couple allies to worry about.
For the triple ones=death rule, let us assume that you have 13 encounters per level and each encounter averages 6 rounds. Let's say it takes 1 round to close distance/notice the enemy/get set up, leaving 5 rounds of actual combat. To be conservative, we will assume you never have haste, never start in melee range, never have longer fights, (or shorter ones,) and let's say 3 of those encounters are resolved with 0 combat, leaving only 10 combats per level. Let us then assume you can only full attack 50% of the time rounded up. We will use Fighter McGee or any full BAB class with no extra attack abilities and no pounce to be conservative.
For level 1-5, that's 5 attacks per encounter. For levels 6-10, only 8. For 11-15, 11. For levels 16-20, 14 attacks. This is a fairly low estimate and most groups have more than 10 fights per level I think. Also, lot's of groups get off full attacks a lot and have long, epic fights that go 10+ rounds, at least occasionally. We will throw that out just to be merciful to the triple 1s houserule. Fighter McGee has a very typical 6 man party. He has his Barbarian friend who makes the same number of attacks, a rogue friend who uses TWF, (this means he should attack more, but since his BAB is lower and he has to move more to get flanks, we can be conservative and say he gets the same number of attacks,) a Wizard who almost never attacks so let's pretend like he never makes an attack roll, a Cleric who, between a lower BAB and spellcasting, makes one third the number of attacks rounded down, and a Ranger archer buddy who has Rapid Shot so he should get more attacks AND will get Full Attacks more since he is archery, (but since he casts spells occasionally, we will be extremely conservative and say that he gets the same number of attacks. I'm being way nice to you, triple 1s rule!)
If your party makes it to level 13 without someone having killed themselves, you are very lucky. If you make it to 18? Wow. By 20, odds are at least two members of the party are dead by their own sword. What can this possibly add to the game? I used to think this was a rule. It did come up once at level 4. I never cheat dice, but I thought it was so stupid, I told the player to re-roll because he 'dropped the die' the third time and it hadn't rolled, (which was true, but mostly me looking for an excuse not to have a player lose his first ever D&D character in such a stupid fashion. Also, how do you shoot yourself with a bow, anyway?)
Also, every other TWF Fighter will kill themselves by level 20.Homebrew PrC: The Performance Artist
Avatar by Kymme
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2015-06-21, 05:20 PM (ISO 8601)
- Join Date
- May 2012
Re: I, myself, like fumbles
Triple-20's = instant death is also a very bad houserule, it should be noted. How many mooks take swings at you throughout your career? One of them getting a 1 in 8000 chance is almost certain in a long term campaign.
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2015-06-21, 05:22 PM (ISO 8601)
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- Jul 2011
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- Denver
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Re: I, myself, like fumbles
Homebrew PrC: The Performance Artist
Avatar by Kymme
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2015-06-21, 06:01 PM (ISO 8601)
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- Jul 2014
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- A Room Between Rooms
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Re: I, myself, like fumbles
I would never roll iterative attacks for 3,000 warriors during a game, so this will never happen. I understand that THEORETICALLY this would be the case, but rolling a d20 20 times by no means guarantees you at least one "20". This essentially comes down to the argument of gameplay mechanics vs realism by fantasy standards. Do you think an expert swordsman has 20 degrees of precision as employed by the d20?
Last edited by Ken Murikumo; 2015-06-21 at 06:02 PM.
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2015-06-21, 06:07 PM (ISO 8601)
- Join Date
- Aug 2012
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2015-06-21, 07:20 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: I, myself, like fumbles
So I just played a game of Arkham horror for the first time, and in this game almost every time you fail a roll you suffer some rather severe consequences. Now THAT seemed like a slapstick comedy game, and if that is the sort of system the anti-fumble crowd is basing their views on I agree with them 100%.
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2015-06-21, 07:20 PM (ISO 8601)
- Join Date
- Feb 2015
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2015-06-21, 07:37 PM (ISO 8601)
- Join Date
- Feb 2013
Re: I, myself, like fumbles
1) Make bowstrings out of adamantine.
2) Shoot till you fumble
3) ???
4) Boast how you are strong enough to break adamantine with bare hands.Thanks to Kurien for drawing my avatar, and NightWolf16a for coloring it.
Spoiler: The master lurker
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2015-06-21, 07:48 PM (ISO 8601)
- Join Date
- Apr 2012
Re: I, myself, like fumbles
I like the idea of fumbles myself, but there are very few supporting mechanics for them in 3.5. I hate the fumble card decks that are out there, they're way too harsh. I also am not fond of GMs who make up fumbles on the spot, as I never see the same penalties applied to NPCs and opponents to same degree they're applied to heroes.
One of the few things Pathfinder firearm rules did well was create a fumble system, via misfires. Each gun has a base misfire range and there are supporting rules and options which increase and decrease the range. The penalties for a misfire are clearly defined, and thus can be balanced.
A system that was similar to that, applied to weapons, magic and skills would be an interesting addition to D&D.
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2015-06-21, 08:13 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- High Country
Re: I, myself, like fumbles
"But what of those to whom life is not an ocean, and man-made laws are not sand-towers ... What of the cripple who hates dancers? What of the ox who loves his yoke and deems the elk and deer of the forest stray and vagrant things? ... What shall I say of these save that they too stand in the sunlight, but with their backs to the sun? They see only their shadows, and their shadows are their laws. And what is the sun to them but a caster of shadows?"
—Kahlil Gibran(avatar ibid)
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2015-06-21, 08:27 PM (ISO 8601)
- Join Date
- Apr 2012
Re: I, myself, like fumbles
Well to clarify, I'm not saying that firearms needed misfires specifically, just that the way the rules are defined you know why your gun misfired and potentially exploded. This is as opposed to mechanics like fumble decks, where you can draw a card and randomly maul yourself.
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2015-06-21, 08:30 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- High Country
Re: I, myself, like fumbles
"But what of those to whom life is not an ocean, and man-made laws are not sand-towers ... What of the cripple who hates dancers? What of the ox who loves his yoke and deems the elk and deer of the forest stray and vagrant things? ... What shall I say of these save that they too stand in the sunlight, but with their backs to the sun? They see only their shadows, and their shadows are their laws. And what is the sun to them but a caster of shadows?"
—Kahlil Gibran(avatar ibid)
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2015-06-21, 08:42 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: I, myself, like fumbles
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2015-06-21, 10:35 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: I, myself, like fumbles
Do you think an expert swordsman, by no action or circumstance other than his own, looses his footing, drops his weapon, or nicks himself just about every other fight? Sometimes multiple times?
Do you think an expert swordsman commits more mistakes as he transitions from expert to master?
Do you think expert swordsmen kill themselves through sheer bad luck often enough every tribe, legion and army could conceivably have a full roster of sword-to-own-throat events?
My point with fumbles is, has always been and will always be twofold:
1) It makes not mechanical sense, much less no realistic sense. So both simulationist and simplified systems make no sense with fumbles
2) It doesn't add to the fun in general, for it takes a competence you bothered to develop and mocks it into nothing when it happens.
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2015-06-21, 10:37 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: I, myself, like fumbles
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2015-06-21, 10:51 PM (ISO 8601)
- Join Date
- Feb 2014
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- Sovereign State of Denial
Re: I, myself, like fumbles
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2015-06-21, 10:57 PM (ISO 8601)
- Join Date
- Aug 2012
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2015-06-21, 11:00 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: I, myself, like fumbles
yeah, there's probably some association fallacy going on there. if it was a fun game, then it was a fun game, you probably didn't enjoy it solely because of terrible rules that make mundanes kill themselves every fourth sword swing.
absolutely.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2015-06-21, 11:23 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
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Re: I, myself, like fumbles
The Winged Mod: As there are several threads on discussing Fumbles now on this very forum, I'm going to start closing a few in favor of the older threads, to adhere to the One Thread, One Topic policy. Please feel free to carry on this discussion this in this thread.