Results 31 to 59 of 59
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2015-06-22, 06:43 PM (ISO 8601)
- Join Date
- Feb 2014
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- Sovereign State of Denial
Re: Help With Building/Roleplaying Unarmed Character
You swore an oath?
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2015-06-22, 06:43 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Again, Concealed Recovery requires you to use Stalker Recovery. Which is terrible. And you can trait/tradition into Veiled Moon if you want it that badly.
I recommend Weapon Finesse/Deadly Agility. You'll be in light armor, so Dex focus is far stronger. If you can spare the Int,Combat Expertise into Improved X is a solid feat set up, as is Extra Readied Maneuver/Advanced Training.
And NEVER take Martial Training on an initiator. Advanced Training is just better, since it lets you use your normal recovery method.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-22, 07:02 PM (ISO 8601)
- Join Date
- Jun 2015
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2015-06-22, 07:27 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Well, all of the ones I listed are combat feats. Enforcer is a fun one, since Warlords usually have a good Cha. It gives you a free Intimidate check whenever you deal nonlethal.
Primal Fury, like Broken Blade, is currently broken to hell and back. It has been confirmed that both are getting nerfed via errata once Path of War: Expanded ships (right guys?). Fury has issues with raw flat damage bonuses being too high (Primal Wrath with a 2 hander = +6 damage, other first level maneuvers =+1d6), while Blade is all about extra attacks.Like, here's a breakdown of high damage Blade combos for each maneuver level. They all assume Pugilist's Stanceforthe extra d6 ofdamage
1: Flurry Strike + out of discipline boost. I favor Seraph's Strength of Hell for +2 to hit and +1d6 damage. Standard and Swift, attack twice at +2, deal normal damage +2d6 each
2: Bronze Knuckle + Flurry Strike: same as above, but you're getting +3d6 now and ignoring DR. Also worth noting that there are some good discipline weapons (Temple Sword is a good call for being able to two hand with the discipline)
3: Steel Flurry Strike + Bronze Knuckle. Standard+Swift, 3 attacks, each dealing +6d6
4: Steel Flurry Strike +Iron Knuckle. Standard+Swift, 3 attacks, each at +8d6.
Bear in mind for those bonuses I'm giving: they ignore base weapon damage, Str Mod, enhancement bonus, or anything else that ISN'T from a maneuverI follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-22, 08:04 PM (ISO 8601)
- Join Date
- Jun 2015
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2015-06-22, 08:08 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Are you looking for feats or maneuvers? Because you say strikes, which aren't feats.
And you can certainly go into Dragon Fury as a Steelfist. All Dragon Fury requires is investment in Thrashing Dragon, which, if your GM allows you to do TWF with unarmed strikes, actually compliments Steelfist quite nicely. And you most certainly should be able to, since the Brawler class' Flurry ability works by giving you TWF, and is specifically designed around unarmed combatI follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-22, 08:37 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
I meant feats like improved grapple, disarm, and hamalatu strike.
So there's no way of getting Primal Fury back via the Bloody Fangs martial tradition or Dragon Fury?
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2015-06-22, 09:04 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Why wouldn't you be able to get it back? Discipline access goes as follows
1. Class disciplines
2. Archetype modifications
3. Trait/Tradition
Prestige classes are entirely separate. They don't even care what you had for your disciplines pre entry. They have their own things.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-22, 09:41 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Oh, okay. Just another thing I really need clearing up.
Any of the normal/advanced rogue talents worth taking or should I stick with combat feats/strikes such as improved grapple, disarm, trip, power attack, improved natural attack, etc.? Pretty much stuff from this list: http://www.d20pfsrd.com/feats/combat-featsLast edited by Enyo; 2015-06-23 at 01:03 AM.
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2015-06-22, 11:28 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
You can only take Combat Trick (and "Feat") once, so even if there were no better options, you'd still have to pick something else. Those are both the number one picks for their respective tiers however, of course.
But yes, there are some good rogue talents there. Canny Observer, Fast Stealth, Slow Reactions, Trap Spotter, Finesse Rogue (retrain into this and free up a feat), Resiliency, and Weapon Training are the standouts at the standard tier. At the advanced tier, you want Skill Mastery, Opportunist, Crippling Strike, Entanglement of Blades, Fast Tumble, and Unwitting Ally.
I strongly recommend using the Unchained Rogue instead though.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-23, 09:53 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Two more questions and I'm done.
Are trips, grapples, and disarms worth taking at all as a medium-sized human?
And can I take levels in brawler to increase my unarmed damage?Last edited by Enyo; 2015-06-23 at 09:55 AM.
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2015-06-23, 10:03 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Ask as many as you like
Yes, just keep in mind there are various enemies that all of these will fail against, so plan accordingly and have a synergistic backup (e.g. high melee damage.)
But grappling is a little better in PF because there is no size cap anymore - a gnome can grapple a dinosaur if he/she is strong enough. However, making a combat maneuver good takes several feats and items, so you're going to want to limit yourself to optimizing one or at most two.
Yes, but what was the main class you were going with again?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-23, 10:24 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Thanks, felt like I was getting pretty annoying.
Plan to primarily be a Steelfist Commando, but might end up doing that all the way instead of dipping Brawler for damage because of a previous thread about how the unarmed damage from a class from a warblade/monk hybrid didn't stack with Superior Unarmed Strike, so I assume it might be the same for Greater Unarmed Strike in Pathfinder.
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2015-06-23, 10:48 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Ah - sorry, I have no idea if GUS/SUS is able to or meant to stack with Brawler levels etc. That would probably be a question for the PoW folks.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-23, 10:54 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Where can I post to ask about it?
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2015-06-24, 08:55 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Last edited by Psyren; 2015-06-24 at 08:56 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-24, 09:24 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Help With Building/Roleplaying Unarmed Character
An in-character reason not to use magic: the character isn't smart or charismatic enough to do so (Intelligence and Charisma at 10 or less). This explanation could work for low-Wisdom characters as well. If they have a higher Wisdom, they might just not have a deity or cause they're particularly attached to; or they generally like a Deity but the church has some restriction on Clerics that they don't want to (or can't) follow. (Can't marry, will only accept a certain gender, only the firstborn can be a Cleric, must wear a ridiculous hat at all times, etc).
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2015-06-25, 03:27 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Would taking Combat Expertise and other feats similar to it hurt me in the long run offensively? The reason being is that the character is escaping from a prison camp wearing nothing but rags and is cursed to not be able to use weapons and armor.
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2015-06-25, 05:09 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- GMT -5
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Not seeing any connection between that and Combat Expertise.
Though you will need Combat Expertise or Martial Power to go int the Combat Maneuver feats (Trips and the like)I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-25, 05:26 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
My assumption is that, being unable to wear armor, he plans to fight defensively for some added AC.
@OP: Whether it hurts you depends on what you're playing as (core monk, yes, Unchained or Brawler, not as much) and as Keledrath mentioned you'll need it anyway for many combat maneuver chains.
Note however that if you use the Combat Stamina system from Unchained, you can use it without needing the Intelligence tax.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-25, 05:45 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Because he doesn't need to. That's more or less the reason I default to. Your character likes to fight, and takes pride in doing the job properly. Your character recognizes that others might not take him seriously and that gives him an advantage. Your character believes in the Marquis of Kwangsbury rules, and that means no weapons. Khelgar from Neverwinter Nights 2, while a bit of a one-note character, has some interesting hintings at some of this. Thibbledorf Pwent, if you squint, is an unarmed fighter, and he doesn't use weapons because he's too dumb to bother. Wulfgar develops some unarmed tendencies because he's all about his life and that makes him interesting and mature and... I should stop slagging off Salvatore.
And I also want to throw out there that the "martial arts academy student" doesn't have to be a guy hopping from pole to pole doing high kicks, yelling "kyaaaaaaaa!" and shaving his head. That character could just as easily be a little girl, living in an isolated, oppressed town, who wants to follow in the footsteps of her big brother, a local hero who died in the boxing ring. That's a really reductionist version of the plot of Santa Olivia (which, if you haven't read it, it's excellent).In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2015-06-25, 11:10 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Last edited by Enyo; 2015-06-25 at 11:23 PM.
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2015-06-25, 11:30 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Sol 3
Re: Help With Building/Roleplaying Unarmed Character
Arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshyo ka?
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2015-06-25, 11:36 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Help With Building/Roleplaying Unarmed Character
Yes, but one of the options is to have all martial classes get the feat for free.
This depends a lot on your campaign - if you're fighting lots of enemies with weapons this can be a good way to render them ineffective at minimal risk to yourself. If you're fighting lots of monsters with natural weapons then it becomes completely useless no matter how much you optimize it.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-06-26, 05:25 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
I see.
Am I able to take the Improved Natural Weapon feat to increase my unarmed damage, or is it only available to monsters?
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2015-06-26, 05:42 AM (ISO 8601)
- Join Date
- Feb 2013
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2015-06-26, 08:14 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Last edited by Enyo; 2015-06-26 at 08:15 AM.
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2015-06-26, 09:36 AM (ISO 8601)
- Join Date
- Dec 2011
Re: Help With Building/Roleplaying Unarmed Character
For another weird idea, the character was born without opposable thumbs (or had a freak accident or was tortured resulting in both thumbs being amputated), and thus cannot hold a weapon...
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2015-07-07, 07:58 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Help With Building/Roleplaying Unarmed Character
Another thing about feats. Which route should I go on knocking enemies down, taking improved trip then greater trip, or punishing kick?