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  1. - Top - End - #1
    Halfling in the Playground
     
    Daemon

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    Default Forgotten Realms Alternate Dimensions

    I've been working on a project for a while now coming up with alternate versions of areas, npcs, and history of the forgotten realms.

    Forgotten Realms Alternate Dimensions: Issue 1
    Forgotten Realms Alternate Dimensions: Issue 2
    Forgotten Realms Alternate Dimensions: Issue 3
    Forgotten Realms Alternate Dimensions: Issue 4
    Forgotten Realms Alternate Dimensions: Issue 5
    Forgotten Realms Alternate Dimensions: Issue 6
    Forgotten Realms Alternate Dimensions: Issue 7
    Forgotten Realms Alternate Dimensions: Issue 8
    Forgotten Realms Alternate Dimensions: Issue 9

    Issue 9 is the latest (released today) and features a rewrite of the Moonshae Isles to include lore from all editions into the 1300s timeline as well as remove the novel events to make the region more interactive.

    Edit
    This project has morphed into a wordpress site because its easier to update and maintain.

    https://alternaterealmsblog.wordpress.com/
    Most of it is still under construction and I've started by focusing on the Old Empires region (starting with Unther). Hopefully in the end I will have detailed every region, settlement, deity, organisation, npc, and magical item in the realms.
    The most complete pages are below:

    Home Page

    Some of my own rules I've been working on
    ARRGS Classes
    ARRGS Magic
    ARRGS Magic Items
    ARRGS Options
    ARRGS Races
    ARRGS Skills


    Running the Realms
    Divinity

    Faerunian Pantheon
    Entropy
    Tchazzar

    Mulho-Untheric Pantheon
    Mulho-Untheric Pantheon
    Ass-Uraqn
    Gil-Geamesq
    Horus-Re
    Ish-Tarri
    Ram-Manu
    Set
    TiaMa'at


    Organisation
    The Church of the Sky Father
    The Church of Hoar
    The Church of Ish-Tarri
    The Church of Ram-Manu
    The Cult of the Old Gods
    The Cult of the Queen of Chaos
    The Enclave
    The Eternal Claws
    The Northern Wizards


    NPCs
    Old Empires NPCs
    Maladraedior
    Meiandringolousaert
    Nezram
    Seh-Om


    Races
    Humans
    Dwarves
    Rakshasa
    Spellweavers


    Regions
    Chessenta
    Luthcheq
    Akanax
    Airspur
    Mulhorand
    Skuld
    Raurin
    Unther
    Dalath
    Messemprar
    Nissel (Red Haven)
    Niz'Jaree (Firetrees)
    Shussel
    Ssintar
    Unthalass
    Last edited by dazzlerdal; 2018-08-26 at 11:20 AM. Reason: updating links

  2. - Top - End - #2
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 1 Contents

    Dragons of the East: Iyrauroth “The Dragon Sea Overlord”
    Laerakond: Overview of an Alternate Abeir
    Rulesword: Trimming 3rd Edition One Step at a Time
    Alternate Dimensions Presents: Vaasa - An Alternate History
    The Knights Below: Adventure Path - Episode 1
    The Knights Below: Campaign Journal

  3. - Top - End - #3
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 2 Contents

    Dragons of the East: Telos “The Lost Primordial”
    Ryan Rahuba Presents: Lycanthropy – Origins
    Laerakond: Timeline of an Alternate Abeir
    Rulesword: Trimming 3rd Edition One Step at a Time
    Alternate Dimensions Presents: Damara - An Alternate Timeline
    The Bloodstone Lands: Adventure Path – Episode 1
    Alternate Dimensions Presents: Vaasa - Zhengyi the Witch King
    When Is a House Rule Not a House Rule: Skills
    Alternate Dimensions Presents: Vaasa – The Warlock Knights
    The Knights Below: Adventure Path: Episode 2
    The Knights Below: Campaign Journal

  4. - Top - End - #4
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 3 Contents

    Deities With a Difference: Tiamat
    Ryan Rahuba Presents: Shifters – A Racial Description
    Alternate Dimensions Presents: Damara – Higenzi the Witch
    When is a House Rule Not a House Rule: Skills
    Deities With a Difference: Bahamut
    The Bloodstone Lands Adventure Path: Episode 2
    Alternate Dimensions Presents: Damara – Order of Fallen Princes
    Laerakond: The Barrier Mountains
    Rulesword: Trimming 3rd Edition One Step at a Time
    Alternate Dimensions Presents: Damara – The Bloodfeathers Lineage
    The Knights Below: Adventure Path – Episode 3
    The Knights Below: Campaign Journal

  5. - Top - End - #5
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 4 Contents

    Alternate Dimensions Presents: Old Empires - Mythology
    The Adventures of Aytros Falconwing: On The Run (Part 1)
    Alternate Dimensions Presents: The Mulhorandi-Untheric Pantheon
    When is a House Rule Not a House Rule: Skills
    Alternate Dimensions Presents: Old Empires – A History of Akanu
    Deities With A Difference: Gilgeam
    The Bloodstone Lands: Adventure Path - Episode 3
    Alternate Dimensions Presents: Old Empires – An Alternate Timeline
    Deities With a Difference: Tchazzar
    Rulesword: Trimming 3rd Edition One Step at a Time
    Laerakond: The Sea of Fire
    The Knights Below: Adventure Path – Episode 4
    The Knights Below: Campaign Journal

  6. - Top - End - #6
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 5 Contents

    Dragons of the South: Alasklerbanbastos “The Great Bone Wyrm”
    Welcome to the Jungle: The Magic of Maztica
    When is a House Rule Not a House Rule: Skills
    Alternate Dimensions Presents: Old Empires – A History of Thay
    The Bloodstone Lands: Adventure Path – Episode 4
    Alternate Dimensions Presents: Old Empires – A Modern Timeline
    Deities With a Difference: Set
    Laerakond: The Hundar Isles
    Rulesword: Trimming 3rd Edition One Step at a Time
    Alternate Dimensions Presents: The Church of the Dark Lady
    Alternate Dimensions Presents: The Conquest of Unther Campaign
    The Knights Below: Adventure Path – Episode 5
    The Knights Below: Campaign Journal

  7. - Top - End - #7
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 6 Contents

    Alternate Dimensions Presents: Old Empires – The Scribes’ Guild
    The Bloodstone Lands: Adventure Path – Episode 5
    Welcome to the Jungle: Races of Maztica
    Alternate Dimensions Presents: The Dragon Empire of Unther
    Alternate Dimensions Presents: The Brotherhood of the Griffon
    Alternate Dimensions Presents: The Science of Divinity
    Alternate Dimensions Presents: The Time of Dragons
    Laerakond: The Sea of Corynactis
    Alternate Dimensions Presents: Chessenta – The Empire of Tchazzar
    Alternate Dimensions Presents: The Free Republic of Unther
    The Knights Below: Adventure Path – Episode 6
    The Knights Below: Campaign Journal

  8. - Top - End - #8
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 7 Contents

    Alternate Dimensions Presents: Maztica
    The Watch Lineup
    Welcome to the Jungle: Cult of the Viperhand
    Deities With a Difference: The Masked Lady
    Deities With a Difference: Qotal
    Welcome to the Jungle: Maztican Beastmen
    Welcome to the Jungle: The Jaguar Knights and Eagle Knights
    Deities With a Difference: Zaltec

  9. - Top - End - #9
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 8 Contents

    Alternate Dimensions Presents: Moonshae Isles – Kazgoroth the Beast
    Alternate Dimensions Presents: Moonshae Isles – The Druids of Moonshae
    Deities With a Difference: The Earthmother
    Alternate Dimensions Presents: Moonshae Isles – The Dynasties of the Ffolk
    Alternate Dimensions Presents: Moonshae Isles – The Heralds of the High King
    Deities With a Difference: Grond Peaksmasher
    Alternate Dimensions Presents: Moonshae Isles – An Alternate History
    Alternate Dimensions Presents: Moonshae Isles – The Cults of Fury
    Alternate Dimensions Presents: Moonshae Isles – The Greystone Pack
    Alternate Dimensions Presents: Moonshae Isles - High Lady Ordalf Moonshayl
    Alternate Dimensions Presents: Moonshae Isles – The Banshrae

  10. - Top - End - #10
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Issue 9 Contents

    Alternate Dimensions Presents: The Moonshae Isles
    Alternate Dimensions Presents: Moonshae Isles – Callidyrr
    Alternate Dimensions Presents: Moonshae Isles – Corwell
    Alternate Dimensions Presents: Moonshae Isles – Dwarvenhome
    Alternate Dimensions Presents: Moonshae Isles – Gnarhelm
    Alternate Dimensions Presents: Moonshae Isles – Korinn Archipelago
    Alternate Dimensions Presents: Moonshae Isles – Moray
    Alternate Dimensions Presents: Moonshae Isles – Norheim
    Alternate Dimensions Presents: Moonshae Isles – Norland
    Alternate Dimensions Presents: Moonshae Isles – Oman
    Alternate Dimensions Presents: Moonshae Isles – Snowdown
    Alternate Dimensions Presents: Moonshae Isles – The Myrloch Vale
    Appendix #1 – Complete Timeline

  11. - Top - End - #11
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Morphed this project into a wordpress site.

    At the moment only pages for places and organisations and people in Unther are populated. Will update it as often as I can with new content. All thoughts and views are welcome.

    https://wordpress.com/view/alternate....wordpress.com



    Working on the enclave now.

    For the moment I'm thinking that its headquarters are in a portal nexus (a demi plane where the portals from around the region connected to so you could travel around quicker if you had the right portal keys). That's why the enclave's headquarters is said to be all over the greenfields, because the portals from the nexus actually exit all over Unther (but more than a few no longer function).

    History wise I'm thinking that the enclave was formed from one or two members of the Brotherhood of Black Flame (formed by the mages that Gilgeam persecuted out of paranoid fear) that stumbled across the portal when the Brotherhood was destroyed and they fled and accidentally discovered the portal nexus (the sources say some of them fled to the Planes so a demi-plane fits that piece).

    Over time the organisation stopped fighting Unther and instead started working towards preserving Untheric magical lore. I'm also linking the Amethyst Sodality to the Enclave (enhancement for Lost Empires of Faerun by Ed Bonny). That group of formerly Imaskari mages infiltrated the Brotherhood of Black Flame hoping to use them to destroy Unther, it was one of the Sodality that possessed the portal key (unknowingly) and discovered the portal nexus. However the links between the Sodality and the Enclave have long vanished (the portals only function within a region (Unther), so the infiltrator could not get back to Ulgarth where the Amethyst Sodality survives as a secret society like the Knights of the Shield).

    https://alternaterealmsblog.wordpress.com/the-enclave/

  12. - Top - End - #12
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Mostly finished the story of Raurin, broken it up into distinct ages.

    Imaskar
    Raurin Empire
    Imaskari Successor States
    Desert

    Got the Imaskaroloth as the big bad. Madryoch the Ebon Flame, aka Martek, aka Ambuchar Devayam, aka Tan Chin as the secret big bad manipulating everything.

    The Sandvoyagers Guild are secretly run by the Amethyst Sodality which are a group originally set up by surviving Imaskari Artificers that wanted to recover the magics of Imaskar and restore it but their descendants are mostly concerned with trade (picture a non evil Knights of the Shield). The common folk whispering about a Secret Imaskari Empire are really referring to the Amethyst Sodality who have a monopoly on trade passing through former Imaskari Lands.



    Madryoch escaped from his imprisonment and possessed Tan Chin. Tan Chin failed in his attempt to become emperor and fled to Raurin. Called Amadryk (pronounced Madrek, now known as Martek to myths and legends) he attempted to get hold of as much Imaskari magic as possible and empower himself with a huge ritual. It backfired and he became a demilich tied to the 5 star gems.

    Madryoch wants to be alive again. he has seeded Raurin with clues and hints so that adventurers can retrieve his phylacteries and bring them to Solon where he intends to destroy them using the Shadow Stone (big orb that drains all magic when activated - but allows people keyed to it to keep casting using it's own Weave). Once the phylacteries are gone he can restore himself to life and rule all.


    https://alternaterealmsblog.wordpress.com/raurin/

  13. - Top - End - #13
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Okay so the Imaskaroloth is drawn to the Stars of Mo-Pelar. It knows they bind it to Raurin and can sense them when they are above ground or outside concentrations of magic. It can't destroy them (can only drain non permanent magic) but it can keep them and hopefully find a means of destroying it later.

    The Stars of Mo-Pelar are currently housed in highly magical buildings; the dome of Kahnathaeg (Carthag), the Tomb of Amun-Re, the Crypt of Badr Al Mosak, the Tower of Set (beneath the Oasis of the WHite Palm) (the 5th lies with Madryoch in Solon).

    When anyone recovers one of the stars of Mo-Pelar, the Imaskaroloth immediately begins chasing them. The party needs to recover all five of them in the hopes of destroying the Imaskaroloth. Once they recover the 4th in the Tomb of Amun-Re, the Imaskaroloth traps them inside (its a mile wide and just sits around it like a massive whirlwind of destruction). Once the party decides to face the music and take on the Imaskaroloth anyway they will be whisked away by Madryoch to Solon (teleporting anyone touching one of the Stars of Mo-Pelar into prison cells inside Solon).

    At least that's the kind of adventure I'm kind of planning to join the Desert of Desolation modules and the adventure module in Solon.

    Also detailed more of the locations in Raurin to try and link the places to existing lore such as the Gates of Shul, the Hinjaz, the Tomb of Amun-Re, the Tower of Set, the city of Carthag.

  14. - Top - End - #14
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    I think I'm mostly done with Raurin for the time being. The skeleton is there for me to build on for the history of Mulhorand and Durpar and Imaskari successors.

    Onto Chessenta or Mulhorand next

  15. - Top - End - #15
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Found a lovely bit of lore in the Westgate dynasties about King Ashtukzu I of the Mulan Dynasty.

    He was meant to conquer Westgate for Unther in -27 DR, but instead crowned himself King of Westgate.

    He deposed the reigning King Ryndarth II "the Masque King" as a doppelganger. Well I checked Ed Greenwood Presents and the tradition of masquerades around the Sea of Fallen Stars originally comes from Chessenta which in -27 DR was Unther controlled (and I'm calling Akanu). So now the Masque King was originally from Akanu and fled a few years back after he was connected to a series of high profile disappearances and outed as a doppelganger. He possessed a very distinguished mask and that was now owned by King Ryndarth. Gil-Geamesq and his court hear about this and put two and two together and realised King Rhyndarth II was actually the same doppelganger.

    So they send Ass-Tukzu to reveal him as a doppelganger (King Ryndarth II was last of his dynasty) and secure Westgate with a mercenary force.

    Unfortunately Ass-Tukzu crowns himself king Ashtukzu of the Mulan Dynasty. That annoys Gil-Geamesq to no end. He now mistrusts the whole House of Ass (of which the godking Ass-Uraqn known in normal FR as Assuran, was the founder) and so he begins making plans to remove Ass-Uraqn from Unther and his position of power as head of the armies.

    That's why Ram-Manu comes from Akanu to Unther, and how he manages to subvert all the major temples in a short space of time with precision timing, he had the help and support of GIl-Geamesq and his priests and the armies of Unther.

    Assuran flees to Akanu and becomes Hoar overtime while Ramman is now the lord of battles and the three thunders and leader of Unther's armies.

    This pattern of Gil-Geamesq becoming suspicious of godkings and putting in plans to remove them is something I intend to repeat over the course of Unther's history.

  16. - Top - End - #16
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Meiandringolousaert is taking shape now.

    Decided on her history and her lair and adding some flavour to it as well as some motivations and quirks.

    Need to work on her magic and deeds and her ultimate fate (which is to die)

    https://alternaterealmsblog.wordpres...meiandringous/

  17. - Top - End - #17
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    After a short break for Christmas I'm back and working on Gil-Geamesq.

    Here is what I have so far. He's the same awful lunatic as before but now with added depravity.

    https://alternaterealmsblog.wordpress.com/gil-geamesq/

  18. - Top - End - #18
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Added a page on Maladraedior as he is quite an important player in Unther

    https://alternaterealmsblog.wordpress.com/maladraedior/

    He lives in an ancient dwarven chamber that prevents the Smoking Mountains from erupting violently. He has a number of magical artefacts and magic rituals at his disposal. I'm giving him an organisation of his own and an alternate explanation for his longevity and mastery of magic (one that doesn't involve anything Time of Troubles related).

    He will likely be a counter to Gil-Geamesq and TiaMa'at in the current year and then as time progresses he will be a counter to Alasklerbanbastos and his Dragon Empire and the Church of Tiamat.

  19. - Top - End - #19
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Updated Unther quite a bit. Detailed the Uthangol Mountains and added in an old fortress from the time of the First Empire.

    I've made the Iron Citadel (in the Uthangol Mountains) the headquarters for a sauroid race known as the Gaund. These Gaund were once sarrukh of Okoth but like many clans they used their body shaping magics on themselves too much and were branded no longer sarrukh by the leaders of okoth. This prompted the civil war (many clans practiced bodyshaping on themselves) that destroyed Okoth and led to the planewalking.

    Now the Gaunds are a subterranean race of lizardmen with 3 red eyes and grey skin that are exceptionally intelligent. They once lived in the Lake of Steam region but were hunted to extinction there by beholders and have long since returned to the Smoking Mountains, Black Ash Plains and Uthangol Mountains.

    Their purpose will be as a foil to the sarrukh of okoth who are trying to infiltrate Unther and Mulhorand through the various cults.

  20. - Top - End - #20
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    https://alternaterealmsblog.wordpres...he-all-father/

    Finished an outline of the Church of Gil-Geamesq, I've tried to explain away how Zimrilim manages to keep hold of power when Gil-Geamesq in unpredictable and his underlings are all as ambitious and amoral as himself (he consumes large quantities of serthe which has imbued him with enhanced attributes and innate magical abilities, as well as extending his life.

    Also tried to explain how the Citadel of Black Ash from Powers and Pantheons has a senior priest with the title of Autarch which sounds far too much like a title from western faerun. I've created a growing cult of Bane within the church that will be using the title Autarch which is corruption of old Netherese words which spread to Amn and then to the Vilhon and Chessenta/Threskel before Autarch Kabarrath Telthaugh (before he granted himself the title of Dread Imperceptor and split from the Orthodox Church to create the True Church of Bane).

    Now that I've covered all the major organisations and settlements its time to go back and populate everything with people and items and history.

  21. - Top - End - #21
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Since I'm adding so many magic items now I thought I had best quantify the rules I am using to create such magic items.

    Each magical power has its own number of uses. range. and activation method. Magic items are also now very very expensive to create but that is deliberate - commoners earn sp per year - skilled workers earn 10s of sp per year - merchants earn maybe 1 gp per year - nobles earn between 1 gp and 10 gp per year - high nobles earn up to 100 gp per year - royalty up to 1000 gp per year. That means even a king would struggle to commission a magic item withoug a lot of planning and monetary reserves.

    https://alternaterealmsblog.wordpress.com/arrgs-rules/

  22. - Top - End - #22
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Did a bit of restructuring to tidy things up and make the menus easier to construct for me. There are now drop downs at the top of each page.

    New URLs below

    https://alternaterealmsblog.wordpres...arrgs-classes/
    https://alternaterealmsblog.wordpres...s-magic-items/
    https://alternaterealmsblog.wordpres...s/arrgs-races/
    https://alternaterealmsblog.wordpress.com/home/npcs/
    https://alternaterealmsblog.wordpres.../maladraedior/
    https://alternaterealmsblog.wordpres...meiandringous/
    https://alternaterealmsblog.wordpres...-of-ish-tarri/
    https://alternaterealmsblog.wordpres...h-of-ram-manu/
    https://alternaterealmsblog.wordpres...he-all-father/
    https://alternaterealmsblog.wordpres...ueen-of-chaos/
    https://alternaterealmsblog.wordpres...s/the-enclave/
    https://alternaterealmsblog.wordpres...res/chessenta/
    https://alternaterealmsblog.wordpres...mpires/raurin/
    https://alternaterealmsblog.wordpres...ires/threskel/
    https://alternaterealmsblog.wordpres...mpires/unther/
    https://alternaterealmsblog.wordpres...unther/dalath/
    https://alternaterealmsblog.wordpres...er/messemprar/
    https://alternaterealmsblog.wordpres...sel-red-haven/
    https://alternaterealmsblog.wordpres...ree-firetrees/
    https://alternaterealmsblog.wordpres...nther/shussel/
    https://alternaterealmsblog.wordpres...her/unthalass/
    https://alternaterealmsblog.wordpres...eric-pantheon/
    https://alternaterealmsblog.wordpres...eon/ass-uraqn/
    https://alternaterealmsblog.wordpres...n/gil-geamesq/
    https://alternaterealmsblog.wordpres...eon/ish-tarri/
    https://alternaterealmsblog.wordpres...heon/tchazzar/
    https://alternaterealmsblog.wordpres...theon/tiamaat/

  23. - Top - End - #23
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Added a page containing magic items.

    Also added an explanation as to why the history of Unther in canon sources is slightly different to mine.
    The Geamesq-Samata (The Epic of Gil-Geamesq), also known as the false history of Unther. It is a continuous work produced by the government of Unther (the Church of the All Father) which alters historic events to put Gil-Geamesq in a better light.

    It is this false history that makes Gil-Geamesq the son of E-Nlil, the victor of the Orcgate Wars, the rightful heir of E-Nlil, Gil-Geamesq and his victory tour of Unther after the Orcgate Wars, etc.

  24. - Top - End - #24
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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    So I changed Isimud to E-Simud and made him the last son of E-Nlil (being the son of a divine being he gets an incredibly long life).

    Created a new magic artefact known as the Cowl of Eyes which allows him to see through all kinds of illusions and scry far off places and generally be a divining expert. I'm debating making this artefact one of the Imaskarcana which I've alluded to by allowing it to replicate itself (like the Mask of TiaMa'at) and that E-Simud can communicate with it and that it seems to have bestowed massive amounts of magical knowledge upon him.

    I've decided on the Imaskari portal network being a legacy of the spellweavers that had a presence in this land long ago (and may have constructed the stone colossus). The spellweavers all over Faerun disappeared during their Grand Conjunction event (except for Jergal). I've tried to link this disappearance to the lore in the ecology of the Spellweaver and George Krashos' Jergal article (the sstar gems which I've also made the same as chardalyn).

    Spellweaver preence in the Old Empires accounts for the pyramid structure in both Ascore and the influence on the Old Empires so I need to place a few really ancient pyramid like "Nodes" around the Old Empires but keep them soooo hidden that no-one has found them yet (maybe in the lake in Murghom/Semphar - perhaps the Okothian ruins in Azulduth are built atop the Node - or perhaps the node is extraplanar in nature and can only be reached by a portal).


    https://alternaterealmsblog.wordpres...s/the-enclave/

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    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Added in a loose tie that E-Nlil once embraced Ass-Uraqn as a brother and Ass-Uraqn was widely believed to be next in line to succeed E-Nlil should the worst happen.

    However Ass-Uraqn didn't want to be ruler and when the worst did happen he never pressed his claim. Thus he was really miffed when Gil-Geamesq betrayed him and helped Ram-Manu oust him from Unther (Gil-Geamesq believed Ass-URaqn was going to press his claim to the throne thanks to his paranoid delusions).



    Now trying to link Bane into Chessenta and Assuran.

    I think pre 700 DR Bane will be trying to establish a mini kingdom in Akanu, Ass-Uraqn will thwart that plan and the two will have a huge showdown atop Mount Thulbane from which neither are ever seen again.

    The trouble with the League of Samathar keeps Unther from doing anything about it. Ass-Uraqn might be the cause of the terrible storm in 677 DR that sinks Unther's fleet on its way to the Wizards' Reach.

    Now Bane creates names Stellac Benadi Imperceptor in 735 DR so I'm thinking the showdown between Bane and Ass-URaqn occurs after that (but not long after). It is the disappearance/death of Bane that is the catalyst for him achieving true godhood (worked for Tchazzar and he was alive at the time and active in Chessenta as well trying to make his own kingdom).

    I'm thinking Ass-Uraqn has a set of gloves that allow him to call terrible storms. I'm thinking of mixing the Staff of Fury with the Gloves of Lightning to create the Gauntlets of Vengeance. An old Imaskari item that Ass-URaqn had enhance over the millennia. Every time someone injures the wielder they gain a charge. That charge can be used to send lightning at someone nearby but if charged enough then it can be used to call storms of potentially unlimited power (depending upon the number of strikes against the wielder).

  26. - Top - End - #26
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    My beginnings of a page for Entropy. He is listed as an NPC and not a god because he has not yet attained the level of power to make him a demigod or true god and it serves to show that anyone can establish a church and gain worshippers before they attain godhood.

    https://alternaterealmsblog.wordpres.../npcs/entropy/

    I've tried to keep his origin suitably vague via Entropy's own memories of his life but they only become concrete once he gains sentience.

  27. - Top - End - #27
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    Added a page that will be the first of many pages on races of Toril beginning with Humans (Mulan and Turami)

    https://alternaterealmsblog.wordpress.com/races/humans/

  28. - Top - End - #28
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    I added a page about Spellweavers to try and tie in George Krashos' excellent article on Jergal Lord of the End of Everything with a few of my developing ideas about the origin of Untheric and Mulhorandi culture and a few stray quotes about a race that may have warred with the sarrukh long ago.

    https://alternaterealmsblog.wordpres.../spellweavers/

  29. - Top - End - #29
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    I have the base outline of Mulhorand available.

    https://alternaterealmsblog.wordpres...res/mulhorand/

    I've tried to expand somewhat on the history and distinguish it from real world Egypt.

    The animal headed gods are now depicted as such because of the rise of beast cults during the second empire. The title of Pharaoh comes from the Imaskari title of Empheroar (meaning Lord Artificer), the gods have the same names but their history is based wholly on events within Faerun.

    I've attempted to set up a governing dynamic in Mulhorand whereby the Pharaoh is the ultimate power and the Church of Horus-Re administers to the central government. Beneath the Pharaoh are the Divine Precepts who are the titular heads of each church (the Pharaoh is the Divine Precept of the Church of Horus-Re so is the most powerful man in Mulhorand) and each Church has an area of responsibility in central government. Beneath the Divine Precepts are the regional governors, known as Precepts, who implement policy within the regions.

    Mulhorand has a standing army, known as the Legions of Dawn, each of which is recruited and maintained by the Church of Anhur, but each legion is often commanded by those loyal to the Church of Horus Re. The Precepts have a militia known as the Pehtemi (Shields of the People) who act as local police forces and internal patrolmen.


    Just need to work on the specifics for now.

  30. - Top - End - #30
    Halfling in the Playground
     
    Daemon

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    Default Re: Forgotten Realms Alternate Dimensions

    After a very long break (had to do a work based certification), I'm back to working on this.

    I've been working on my version of the rules a fair bit

    https://alternaterealmsblog.wordpres...arrgs-classes/
    https://alternaterealmsblog.wordpres...s-magic-items/
    https://alternaterealmsblog.wordpres...arrgs-options/
    https://alternaterealmsblog.wordpres...s/arrgs-races/
    https://alternaterealmsblog.wordpres.../arrgs-skills/


    I've also returned to Dalath to try and finish the skeleton articles I have been working on. It now has a secret group of slaves (the Fire Drakes) trying to free Dalath from the rule of the Freeholder houses, but in secret the Fire Drakes are supplied and organized by the Freeholder Houses who in turn are beholden to the Millennium Wyrm.

    The Cult of Tiamat wishes to infiltrate the Fire Drakes (believing them to be dragon worshippers) but every time it gets close a rebellion occurs and all the slaves (and the Fire Drakes) and its cultists are slaughtered

    If anyone has any information or ideas for Dalath I'd really appreciate it, as there is precious little I can find on the settlement so I'm mostly making it up here.

    https://alternaterealmsblog.wordpres...unther/dalath/

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