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2015-06-27, 03:29 AM (ISO 8601)
- Join Date
- Jul 2010
[3.5] Your favorite "natural disaster" spells for Druid?
What are your favorite Druid spells with a large, impressive effect? I'm thinking spells like Control Weather, Control Water, and Blizzard. Which ones have you seen used in campaigns to great effect? Are there some examples which are more obscure(or clever non-standard uses of more commonly mentioned spells) which nonetheless fit this pattern?
Last edited by gomipile; 2015-06-27 at 04:32 PM.
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2015-06-27, 03:42 AM (ISO 8601)
- Join Date
- Nov 2013
Re: [3.3] Your favorite "natural disaster" spells for Druid?
Scalding mud (Sandstorm) is a fun way to clear out fodder and reshape a battlefield, due to the generous and flexible area (two 10' squares/level, with no specification that they need to be connected). Though by the time it comes online fire resistance is common.
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2015-06-27, 04:55 AM (ISO 8601)
- Join Date
- Jan 2012
Re: [3.3] Your favorite "natural disaster" spells for Druid?
While maybe not technically a natural distaster, Deadfall is a really fun spell. It's really useful to block up doorways or hallways in addition to doing damage. It's an 8th level spell which hurts but as far as fun factor, it's certainly fun.
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2015-06-27, 04:59 AM (ISO 8601)
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- Dec 2009
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Re: [3.3] Your favorite "natural disaster" spells for Druid?
I'm a fan of control winds. It just does such a nice mix of stuff, providing defense, BFC, a kill condition at high levels, and some mass destruction. It's hard to do much better than that spell, either in this specific spell set or in general. I also like blizzard for a lot of the same reasons, though the drop in visibility can be as much help as hindrance.
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2015-06-27, 07:56 AM (ISO 8601)
- Join Date
- Dec 2004
Re: [3.3] Your favorite "natural disaster" spells for Druid?
Call Avalanche (5th) in Frostburn is one of the best area-damage, area-crowd-control spells that leaves an obstacle that can't be dispelled and has a scaling area of effect, and it even deals structural damage to buildings in the area.
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2015-06-27, 08:19 AM (ISO 8601)
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- May 2011
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- material & internet plane
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2015-06-27, 09:34 AM (ISO 8601)
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- Dec 2013
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- turkey
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2015-06-27, 10:27 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.3] Your favorite "natural disaster" spells for Druid?
I'll second control winds. A few years ago I ran a campaign in which a druid player used that spell on a windy day to wipe out 90% of an enemy army with two castings of that spell. Every opposing enemy who couldn't teleport or burrow died. It was the bloodiest slaughter I have ever seen.
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2015-06-27, 12:49 PM (ISO 8601)
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- Mar 2011
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- Penthouse Suite
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Re: [3.3] Your favorite "natural disaster" spells for Druid?
No love for Tsunami? If you have to take a 30 minute break just to figure out what the final results of the round is, your not doing natural disaster spells right.
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2015-06-27, 12:53 PM (ISO 8601)
- Join Date
- Jan 2012
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2015-06-27, 02:11 PM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.3] Your favorite "natural disaster" spells for Druid?
I also like Control Winds.
Then again, I don't know of any 3.3 edition spells
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2015-06-27, 02:19 PM (ISO 8601)
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- Apr 2007
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- SLC
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Re: [3.3] Your favorite "natural disaster" spells for Druid?
Druids get all the best ones!! :D
I like Tsunami and Greater Whirlwind.
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2015-06-27, 03:26 PM (ISO 8601)
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- Mar 2011
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- Penthouse Suite
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2015-06-27, 03:33 PM (ISO 8601)
- Join Date
- Nov 2014
Re: [3.3] Your favorite "natural disaster" spells for Druid?
3.3? Apart that i think that tsunami is in the Stormwrack supplement, but i'm not home right now and i can't check. My spell of love is without doubt greater tornado. Is just...area of effect mass shred everything. And when the tarrasque is flying in circle around you....is just funnier :):)
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2015-06-27, 03:34 PM (ISO 8601)
- Join Date
- Apr 2014
Re: [3.3] Your favorite "natural disaster" spells for Druid?
My only result for Tsunami was from the Spell Compendium
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2015-06-27, 03:41 PM (ISO 8601)
- Join Date
- Jan 2014
Re: [3.3] Your favorite "natural disaster" spells for Druid?
Fimbulwinter is awesome, especially when you start stacking metamagic cheese onto it. Ignoring the Wightpocalypse trick, a Fimbulwinter under the effect of Widen Spell (whether via Sudden Widen, Greater Metamagic Rod of Widen, metamagic reduction, or what have you) has a radius of 2 miles/CL; even with just Circle Magic and no Greater Consumptive Field tricks, you're looking at CR 40, giving you an 80 mile radius area where the next few weeks are a wintery
hellwonderland! Hell, if you pull off a GCF+Reserves of Strength trick with this, and AoE a swarm to death, you'll probably have enough CL (with Widen) to cover the entire globe.
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2015-06-27, 04:37 PM (ISO 8601)
- Join Date
- Jul 2010
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2015-06-27, 04:44 PM (ISO 8601)
- Join Date
- Jan 2013
Re: [3.5] Your favorite "natural disaster" spells for Druid?
Frostfell is great, and gives you a nice ice sculpture garden to go with it.
Wall of Thorns isn't exactly a natural disaster but is great BFC.
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2015-06-27, 05:19 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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Re: [3.5] Your favorite "natural disaster" spells for Druid?
I really like Comtrol Winds but I've always had some questions about how it works?
How do you determine whether or not a person gets blow away by tornado force wind and how do you determine how much damage they take if the do?amazing avatar of my favorite character, Gheera, by Pesimismrocks
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2015-06-27, 05:21 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.5] Your favorite "natural disaster" spells for Druid?
Homebrew:
• Bewildering Bladesman
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2015-06-27, 05:38 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: [3.5] Your favorite "natural disaster" spells for Druid?
As is sometimes the case with this sort of spell, the answer can be found elsewhere in the books, in this case in the wind rules. Some elements of the rule set are a bit unclear, however, like whether you can make the tornado one massive funnel cloud, or how close you have to be for the close proximity rules to come into effect. However, these are the rules as they exist.