New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Firbolg in the Playground
     
    Gwyn chan 'r Gwyll's Avatar

    Join Date
    Feb 2006
    Location
    Das Kapital

    Default Magocracy City-State Structure

    Hello all,

    So in my world, there is a gnomish Magocracy city-state called Das Hoofdstad. My issue is simple: I know the city is ruled by 8 guild-like Sorcerer Houses (well, probably more wizards than Sorcerors but still), one for each School of Magic. The Houses act both as schools of magic, focusing on their own school of magic, but they're also supposed to form not only the government but the bureaucracy as well. My question is this: how would they divide up the tasks of ruling a city-state? How would that change when Das Hoofdstad conquers a large swath of territory?

    Here's a little more background, for coming up with ideas:

    Das Hoofdstad is set in the expansive swamp-lands of the delta of a major river, populated by gnomes (in this campaign, gnomes are all inherently magical) and also a significant minority of humans. It was once the capital of a continent-spanning empire of a vast people descended in equal parts from humans and gnomes, but the empire fell. The city-state is built upon the ruins of the capital of the empire. It extends it's control along all the delta, and a good bit of swamp-land west of the delta, mostly gnomes.

    The 8 Houses theme themselves on the first 7 metals to be discovered, plus Arsenic to make up the number: Copper, Tin, Gold, Silver, Iron, Lead, and Mercury. These are, respectively, the Evocation, Conjuration, Illusion, Enchantment, Divination, Abjuration, Necromancy, and Transmutation.

    In the second playable age of my campaign setting (I have two "ages" so that I can play in either 4th edition or 3.5/5th edition and to explain the difference in how magic feels in each edition), the age that represents the "Higher" levels of magic in 3.5 and 5th editions compared to 4th, Das Hoofdstad has expanded almost 10x it's original size, taking over feuding-Italian-principalities-equivalent, independent-swiss-kingdoms-equivalent, medieval-tolerant-spain-equivalent, Persian-Pirate-sicily-like-island, and parts of super-noble-knights-France-equivalent and rural-peaceful-farming-land. They have also fought a war of epic proportions with medieval-united-Scandinavia-but-with-more-ambition that left the unconquered part of peaceful-farming-land more like WW1-no-mans-land.
    Steampunk GwynSkull by DR. BATH

    "Live to the point of tears"
    - Albert Camus


    Quote Originally Posted by Wyntonian View Post
    What. Is. This. Madness.

  2. - Top - End - #2
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Mar 2014

    Default Re: Magocracy City-State Structure

    How high-level are the key casters of each House? What kinds of spells can they be assured of getting consistently? How consistently? In short, what are the capabilities of each House?

  3. - Top - End - #3
    Firbolg in the Playground
     
    Gwyn chan 'r Gwyll's Avatar

    Join Date
    Feb 2006
    Location
    Das Kapital

    Default Re: Magocracy City-State Structure

    Highest level would be level 10-ish. Higher than that is practically unheard of. The normal high-level leaders would be level 7-8 full casters. The second rank (like, ministers and headmaster) would be level 4-6, and most of the rest are 1-3, but are numerous.
    Steampunk GwynSkull by DR. BATH

    "Live to the point of tears"
    - Albert Camus


    Quote Originally Posted by Wyntonian View Post
    What. Is. This. Madness.

  4. - Top - End - #4
    Ogre in the Playground
     
    Flumph

    Join Date
    Feb 2005
    Location
    Santa Barbara, CA
    Gender
    Male

    Default Re: Magocracy City-State Structure

    Evocation-probably dominate military possibly in a dominance conflict with the conj school.

    Transmutation-and Enchantment vying for power in the trade management teams with some divination for QC and weights check

    Abjure and Div on the cops and records

    Evoc and Trans would be in charge of infrastructure

    Enchantment would wind itself everywhere via politics

    Necromancy-takes care of the dead, military reserves, possible mine or underwater work, possible health in general

    I'd suggest looking at oxford and cambridge with how the various collages deal with internal vs university wide issues - perhaps a bit o Inspector Morse/Lewis for plot ideas too.

  5. - Top - End - #5
    Barbarian in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2015
    Location
    Earth

    Default Re: Magocracy City-State Structure

    My understanding is that these sorts of things were fairly arbitrary in the actual middle ages. For instance one of the houses might be given the right to collect a tax on all fish sold in the market, while another might have the tax on all bread. They would probably have some sort of council which decides what laws and regulations need to be put in place, and then the actual enforcement of those rules and regulations would be delegated to one of the houses, possibly with the right to collect a new tax to help pay for enforcement.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •