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  1. - Top - End - #31
    Orc in the Playground
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by qazzquimby View Post
    Your image host is inviting me to view "EXTREME PORN," so you might want to consider changing services.
    where ! where ! i dont get any :(
    my color
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    my gestalt heavy damage backstabber build

  2. - Top - End - #32
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    A nitpick: if "Mecano" spells out something that has to do with machines, then I suppose "Mechanotechnics" would be a more suitable name.

  3. - Top - End - #33
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by qazzquimby View Post
    Your image host is inviting me to view "EXTREME PORN," so you might want to consider changing services.
    Wow, we had no idea of that. But done. We changed hosts, just in case.

    Quote Originally Posted by nonsi View Post
    A nitpick: if "Mecano" spells out something that has to do with machines, then I suppose "Mechanotechnics" would be a more suitable name.
    We're giving this a thought, but in terms of visual harmonics... two "h"s would make the title look clunkier, and a little cacophonic to the eye (I don't think if that word can be used that way, but bueh).
    Title's also a little too long already, so we prefer to go without that extra "h". Still, thanks for the suggestion, we might reconsider later, maybe.
    Last edited by Archanica; 2015-07-04 at 04:51 AM.

  4. - Top - End - #34
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    "Mecanotechnics" looks misspelled to me.

    Either that, or something with an Aztec influence, which I'm not sure if you're going for. If this is for an English release, "Mechanotechnics" would be the proper form.

    Also, I'm not sure if Homebrew is the appropriate subforum to advertise a new game supplement, since you're not actually posting content anyone can review.

  5. - Top - End - #35
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    We proudly present you our first character class: INVENTOR, the ultimate scientist B|


    Also, INVENTORS GUILD top secret archive associated, for expanded background:

    Spoiler
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    Bleed, eyes, BLEEED!!!


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    Just kidding. Here's plain text for you to read :)

    The INVENTORS GUILD

    In a world ruled by magic and superstition, the only way to stay alive is to stick together.

    Magic is a millennial tradition and it offers numerous and
    often instantaneous advantages over the practice of natural sciences, so it’s not to wonder why it usually flourishes in most civilizations much earlier than mecanotechnics.

    The only way for mecanotechnics to survive is being treasured and kept safe by the group that appreciates it, until it finds a way to rise to the outer world. The Inventors Guild is an association of scientists and inventors that groups individuals
    of different races and civilizations, across cities, regions and continents, dedicated to study and practice mecanotechnics with an agenda in mind.

    For a rookie inventor, joining to the Guild is extremely convenient. Inside the Guild, beginners have access to academic mentors and lessons, and science libraries. They can join research projects from other members, or propose theirs. A membership also allows them to work in advanced laboratories in the development of their own projects, and they can buy supplies and technology components at affordable prices.

    On the other hand, being part of the Guild also means being in debt with them. Fulfilling missions for the Guild when is needed, is mandatory for all members. The Guild’s rules also require its members not to associate with other organizations with opposing agendas, specifically the ones dealing with supernatural forces.


    Quote Originally Posted by Palanan View Post
    "Mecanotechnics" looks misspelled to me.

    Either that, or something with an Aztec influence, which I'm not sure if you're going for. If this is for an English release, "Mechanotechnics" would be the proper form.
    Bottomline, it's an invented term :p

    Quote Originally Posted by Palanan View Post
    Also, I'm not sure if Homebrew is the appropriate subforum to advertise a new game supplement, since you're not actually posting content anyone can review.
    Is there a Kickstarter subforum or something? O.O
    Last edited by Archanica; 2015-07-04 at 07:37 PM.

  6. - Top - End - #36
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    We start with the first Inventor subclass: MECHANIC, the lord of gears and levers :D


  7. - Top - End - #37
    Barbarian in the Playground
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    I have a question: like in the case of alchemist or enchanters, why bother being one of them and spending your time (and XP) in the lab instead of having an NPC friend or a friendly supplier who provides you with the fruits of their labor ....by a reasonable price?
    ""Jeez, this dress! i look like a dominatrix""
    (self-loathing): ""Actually , you look like a sorceress or something""
    ""Hey, no need to get cruel""

  8. - Top - End - #38
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    I'm confused how constructive feedback can be given when you're only posting the fluff.

  9. - Top - End - #39
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by faustin View Post
    I have a question: like in the case of alchemist or enchanters, why bother being one of them and spending your time (and XP) in the lab instead of having an NPC friend or a friendly supplier who provides you with the fruits of their labor ....by a reasonable price?
    There's a couple things:
    That's sort of explained in the Guild preview I released. Inventor Guilds try to protect their "secrets of science". Any inventor from the Guild is not allowed to sell any kind of machine or technology to others.
    Of course there's still some alchemical substances that are regularly sold, but they're far less powerful than what we bring with this handbook. Some of them are also harder to use for mundane classes, sometimes you need to use a new skill similar to Use magic device, to try to activate and use correctly machines and substances.
    Quote Originally Posted by qazzquimby View Post
    I'm confused how constructive feedback can be given when you're only posting the fluff.
    Well, excuse me but this month's solely dedicated to give previews and create some awareness of the project. On August I'll start giving you, right now I just try to start getting you into the idea of the book. Not sure if that's forbidden in this forum. And by the way, I've still received feedback from this and other forums and websites with the previews.
    Last edited by Archanica; 2015-07-06 at 01:15 PM.

  10. - Top - End - #40
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Here's the second Inventor subclass: Enter the CHEMIST.

    Last edited by Archanica; 2015-07-06 at 07:40 PM.

  11. - Top - End - #41
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Ah ok. I'll probably check less often, so if I don't respond when crunch is posted feel free to pm me. I don't think its forbidden here, but its something I've never seen before.

  12. - Top - End - #42
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Learn the role of mecanotechnics in RACES and CIVILIZATIONS with this new promo.


  13. - Top - End - #43
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Today we introduce you to our first character race: The ATLANTEANS, lords of ancient science.


  14. - Top - End - #44
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    The final inventor sub-class: ELECTRICIAN, who dominates the power of energies.


  15. - Top - End - #45
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Today we're adding our second playable race: KYRI, the society from the future.


  16. - Top - End - #46
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    What are the game mechanics that go with the descriptions? Why aren't they mentioned? It looks like you have never looked at anyone's previews before. All you are giving us is description out of context,which is nigh on useless for giving feedback. For example, Energy Familiarity seems like wasted verbiage for an an Electrician.

    I recommend you look at Etherscope previews (there are several). Note that they show whole pages and have both crunch and fluff for their previews. http://www.goodmangames.com/WW17620preview.html.


    Debby
    Last edited by Debihuman; 2015-07-11 at 04:05 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  17. - Top - End - #47
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    @bove:
    Quote Originally Posted by Archanica View Post
    Well, excuse me but this month's solely dedicated to give previews and create some awareness of the project. On August I'll start giving you, right now I just try to start getting you into the idea of the book. Not sure if that's forbidden in this forum. And by the way, I've still received feedback from this and other forums and websites with the previews.
    And this is why.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  18. - Top - End - #48
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by Debihuman View Post
    What are the game mechanics that go with the descriptions? Why aren't they mentioned? It looks like you have never looked at anyone's previews before. All you are giving us is description out of context,which is nigh on useless for giving feedback. For example, Energy Familiarity seems like wasted verbiage for an an Electrician.

    I recommend you look at Etherscope previews (there are several). Note that they show whole pages and have both crunch and fluff for their previews. http://www.goodmangames.com/WW17620preview.html.


    Debby
    Thanks, we're still preparing the sample pages for our Indiegogo project that will publish by the end of this month.

    For now we're only giving teaser previews :)

  19. - Top - End - #49
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Enter our second character class: MECH KNIGHT, The warlord of technology.


  20. - Top - End - #50
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Can we assume the final write up won't have the BAB written up but shown in a chart? Because if not, it's redundant.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  21. - Top - End - #51
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    The double post every day is spammy and clogs up the front page. I'm pretty sure rules indicate you're supposed to either reserve all posts you're using when you make the thread (which is designed for when you're posting more content than will fit in a post, which is not a problem here), or to edit the original or last post.

  22. - Top - End - #52
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by Debihuman View Post
    Can we assume the final write up won't have the BAB written up but shown in a chart? Because if not, it's redundant.
    Naturally.

    Quote Originally Posted by qazzquimby View Post
    The double post every day is spammy and clogs up the front page. I'm pretty sure rules indicate you're supposed to either reserve all posts you're using when you make the thread (which is designed for when you're posting more content than will fit in a post, which is not a problem here), or to edit the original or last post.
    Alright, buddy :)

    ---------------------

    Surprise Top Secret File: THE ORDER OF MECH KNIGHTS.



    ----------------------

    And meet our third character race: Desert dwelling, military-oriented, perseverant, the ERRON.



    ----------------------

    Third character class revealed: GUNSMITH.



    ----------------------

    The first of the Gunsmith subclasses: MUSKETEER, precise and deadly.



    ----------------------

    Our fourth playable race. Psionic, fiery and imposing: FRIL, the Red Race.



    ----------------------

    The second subclass of Gunsmith: The rampageous GUNSLINGER.



    ----------------------

    The final Gunsmith subclass: GRENADIER, the power of explosives.



    ----------------------

    Our final character class, one of a kind: The TECHNICIAN.



    ----------------------

    We end the week with our final character race: Greasy GREMLINGS.



    But the Month of Mecanotechnics is still not over... What can be coming next?

    ----------------------

    ??




    ----------------------

    More secrets of mecanotechnics disclosed: LOW SCIENCE and HIGH SCIENCE.




    ----------------------

    ??




    ----------------------

    From our archives, now we tackle the options for MECANOTECH SETTINGS.




    ----------------------

    ??




    ----------------------

    Final archive: ADVANCED TECHNOLOGIES.

    Last edited by Archanica; 2015-08-02 at 01:22 PM.

  23. - Top - End - #53
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    I'm getting pretty excited to see the mechanics of this. It just pains me that you're not planning on making the book actually available till March.

  24. - Top - End - #54
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5



    Quote Originally Posted by Quarian Rex View Post
    I'm getting pretty excited to see the mechanics of this. It just pains me that you're not planning on making the book actually available till March.
    Thanks for the interest. I want to clear some things:

    We'll be publishing, God's will, the main core of rules for free by the end of this month or first days of August, as a part of the samples for the crowdfunding project.

    The main obstacle with the book is that it's a huge package and everything's written in Spanish. Translation will take time so we couldn't give it away instantly even if we wanted.

    Third, our crowdfunding plan includes an early access reward for backers, that would mean the concents of the books in plain, probably within the first three months if the goals are reached. We'll take advantage of this to conduct extended testing of the book to receive feedback from our backers and solve potential problems until the public version is released.


    We'll keep you informed
    Last edited by Archanica; 2015-07-26 at 06:19 PM.

  25. - Top - End - #55
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    GnomePirate

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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    As a consumer of your product and a graphic designer, please stick to the white and black pages over the yellow and red, after 2-3 hours of gaming through a screen that is going to go from very bright to painful to look at.
    if you must go with the yellow pages, use them sparingly or lighten the yellow significantly.

    That said, I'm very intrigued at your creation and I will be checking in when you throw some more information our way. I really like what I see. Especially the idea of being a mech knight.
    Chainsaw specialist anyone?

  26. - Top - End - #56
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    So community feedback and editing comes after the pre-release and the main release?

  27. - Top - End - #57
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    Quote Originally Posted by Nantuck0.husk View Post
    As a consumer of your product and a graphic designer, please stick to the white and black pages over the yellow and red, after 2-3 hours of gaming through a screen that is going to go from very bright to painful to look at.
    if you must go with the yellow pages, use them sparingly or lighten the yellow significantly.
    Thanks, we're aware of that. Previews had a sort of accidented story, but we'll fix that for the crowdfunding samples (the ones that will include actual rules).

    Quote Originally Posted by Nantuck0.husk View Post
    That said, I'm very intrigued at your creation and I will be checking in when you throw some more information our way. I really like what I see. Especially the idea of being a mech knight.
    Chainsaw specialist anyone?
    Thanks for the interest, I think all of our classes have something that can appeal to everyone :)

    Quote Originally Posted by qazzquimby View Post
    So community feedback and editing comes after the pre-release and the main release?
    Yeah, this is our first professional attempt and rules are kind of complex so we'll do our best to fix everything, I'd go to say we can release for free one or two updated versions after the "official" release, for our backers.

    Whatever. If you think interesting character classes were over...

    Preview: Meet the OBSCURANTIST CLASSES (Alchemancer, Mecanophant, Hermeticon), they are supernatural replacements for the inventor classes, in case you want to keep a stronger fantasy flavor for your campaign world :)




    ---------------------

    The Month of Mecanotechnics ends with a preview of our ADVANCED RACES :)

    Last edited by Archanica; 2015-07-28 at 08:01 PM.

  28. - Top - End - #58
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    ATTENTION
    Exclusive Preview package coming really soon.
    It's around 60 pages. Prepare to know the main rules for character races, classes, skills, feats, machines, technologies and more...

    :D

  29. - Top - End - #59
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    ARCHANICA proudly presents to you an Exclusive Preview of MECANOTECHNICS HANDBOOK. Unleash the power of machines, technologies and mecanotechnic heroes. Here you'll know the main mechanics of this full-fledged scientific power source for 3.5 and PF.

    ENGLISH PREVIEW
    http://bit.ly/1Oodj7D


    PDF with clickable links. Hope you like it, pals!
    Last edited by Archanica; 2016-01-01 at 01:05 AM.

  30. - Top - End - #60
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    Default Re: ARCHANICA - Mecanotechnics Handbook: The last power source for 3.5

    So, anyone's checked it? :) Any comment would be very valuable for us :D

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