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  1. - Top - End - #181
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    http://minmaxforum.com/index.php?top...1824#msg331824 Beekeeper is done, Delphic Bee up next
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  2. - Top - End - #182
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Revised avatar by Trixie, New avvie by Crisis21!
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  3. - Top - End - #183
    Dwarf in the Playground
     
    Beholder

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    Default Re: Immortalize your name in bees

    Is Beestroyer a thing yet? Beemon? Firebee? Beecycle?

  4. - Top - End - #184
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Fire Tarrasque View Post
    Is Beestroyer a thing yet? Beemon? Firebee? Beecycle?
    No, but I need to work these in...
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  5. - Top - End - #185
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    http://minmaxforum.com/index.php?top...4096#msg334096 Delphic Bee is done, Drone is up next.
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  6. - Top - End - #186
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    http://minmaxforum.com/index.php?top...8887#msg318887 finished up the last three bee critters i had forgotten
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  7. - Top - End - #187
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    I modified Beekeeper capstone, Drone is done.

    http://minmaxforum.com/index.php?top...4433#msg334433 Pasichnyk is up next.
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  8. - Top - End - #188
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Pasichnyk will hopefully be done tomorrow, and I'll have the next one started. Sorry abot delays, but work has been insane as usual.
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  9. - Top - End - #189
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    Planetar

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    Default Re: Immortalize your name in bees

    If you're still taking suggestions on this thread, and it does not seem to have been done as yet, I would like to hum-bly propose a bardic PrC:

    The Bee-guiler.
    A bard with a honeyed voice and a sting in his tales, the bee-guiler has flown to the heights of mastery of his art. Clothing himself in raiment of yellow and black, the bee-guiler is frequently, but not always, of the hum-anoid type. His songs are the drone of summer, the buzz of life, and the hum of nature.

  10. - Top - End - #190
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Bhu View Post
    Beest
    It really should have been Bumblebeast.

  11. - Top - End - #191
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    Default Re: Immortalize your name in bees

    Have you done a dwarven prestige class based on a beard of bees?

    And here's some more pun material.
    • Bea Arthur
    • Bebop
    • Bejesus
    • Bejewel

  12. - Top - End - #192
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    I'll have some stuff up soon, real life has taken a bad curve for me.
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  13. - Top - End - #193
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    Default Re: Immortalize your name in bees

    WizardLevel 0: Honey Splash: You conjure a blob of honey, and throw it at someone's eyes. It deals 1d3 damage on a successful ranged touch attack.

    Wizard/Druid Level 0: Summon Hive Guard: You hold out your hand, and a friendly bee will land on your hand, coming out of the nearest unobserved route to the outside. It will follow your simple commands, and can sting enemies, dealing 1 damage. It flies at 10feet per turn, and has 1 HP maximum

    Wizard 0: Launch Bug: You can send bug you touch at high velocity at your target. 100ft+10ft/round.

    Wizard 1: Conjure Hive: You conjure a bee hive. A bee hive will spew out one Hive Guard per round until the conjured duration ends. These Hive Guards operate autonomously, and attack the nearest target- including the caster.

    Wizard 2: Honeyslick: You wave a piece of honeycomb, and conjure some honey onto your target. Acts as Resinous Tar, except it is edible.

    Wizard 2: The Hive Queen's Hideous Buzzing: You, and all allies within 15 feet/level of you begin to make buzzing noises. Enemies within 15 feet/level of you must make a Will Save (DC:12) or be Shaken.

  14. - Top - End - #194
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    Default Re: Immortalize your name in bees

    Bee Bait

    Druid/Beekeeper 1, Wizard/Sorcerer 2, Cleric 3
    Range: 30'
    AoE: 10' sphere
    Duration: Permanent until bath
    Save: Reflex negates
    Components: V, S, M

    The caster hurls a piece of honeycomb which explodes like a grenade. The explosion does no physical damage, but splatters everyone in the area of effect with droplets of honey. A Reflex save allows the character to avoid this by taking a free 5' step to exit the AoE.

    All who are splattered attract 1-4 normal honeybees per round which crawl around on the victim seeking the honey droplets. Any move to strike or squash the bees angers them and thereafter each bee attacks the victim on arrival. Each bee may only sting once for no damage, but each sting has two possible effects.

    Immediately upon being stung the victim must make a DC 10 Fort save to avoid an allergic reaction to the poison. This will cause the victim's throat to constrict, making breathing difficult for 1d6 hours. If a character rests during this period there is no further penalty, but physical exertion such as walking while encumbered or combat forces a DC 15 Fort save to avoid fainting, which lasts for 3d4 rounds. Multiple allergic reactions only matter in that the longest duration rolled is applied, (they are not cumulative.)

    With each sting a second DC 10 Fort save is required to avoid the disability that comes with swelling and pain. Each failed save applies a -1Dex penalty. When Dex is less than 3 the victim can only lie twitching helplessly, and when Dex reaches zero the victim is paralyzed. Numbers below zero should be recorded to allow accounting of the duration of this condition. Dex points temporarily lost to this condition are restored at the rate of 1 point per hour.

    Bees will continue to be attracted to the victim of this spell until the victim bathes. Note that unless attacked, harassed, or shooed away, the bees will harmlessly crawl around on the character. The DM may require a Will save to avoid freaking out if the players choose to not roleplay the effects of bees crawling all over their characters.

  15. - Top - End - #195
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    OldWizardGuy

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    Cross-posting my Hive Druid here (I wrote it up as a prestige class before realising it works better as a druid variant, can be adapted relatively easily).

    Hive Druid

    Prerequisites:

    To become a hive druid, a character must fulfill all the following criteria.

    Alignment
    Any lawful.

    Languages
    Druidic.

    Spells
    Ability to cast 3rd-level divine spells.

    Special
    Animal companion, wild empathy, and wild shape class features.

    Hit Die
    d8.

    Class Skills
    The hive druidís class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (nobility & royalty) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis).

    Skill Points per Level: 2 + Int modifier.

    Hive Druid
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
    1st
    +0
    +2
    +0
    +0
    Hive Companion,
    Hive Empathy,
    Hive Morality,
    Hive Shape I
    +1 level of existing divine spellcasting class
    2nd
    +1
    +3
    +0
    +0
    +1 level of existing divine spellcasting class
    3rd
    +2
    +3
    +1
    +1
    Hive Shape II +1 level of existing divine spellcasting class
    4th
    +3
    +4
    +1
    +1
    Venom Immunity +1 level of existing divine spellcasting class
    5th
    +3
    +4
    +1
    +1
    +1 level of existing divine spellcasting class
    6th
    +4
    +5
    +2
    +2
    Hive Shape III +1 level of existing divine spellcasting class
    7th
    +5
    +5
    +2
    +2
    +1 level of existing divine spellcasting class
    8th
    +6/+1
    +6
    +2
    +2
    +1 level of existing divine spellcasting class
    9th
    +6/+1
    +6
    +3
    +3
    Hive Shape IV +1 level of existing divine spellcasting class
    10th
    +7/+2
    +7
    +3
    +3
    Hive Mastery +1 level of existing divine spellcasting class

    Class Features
    All of the following are class features of the hive druid.

    Weapon and Armour Proficiencies
    A hive druid gains no additional weapon or armour proficiencies.

    Hive Companion (Ex)
    At 1st level, a hive druid's animal companion is replaced with a hive companion (see below). If a hive companion is dispersed by reducing its hit point total below 1 hit point per Hit Die (see Hive Mind), it automatically replenishes its numbers and returns to the druid after 24 hours with no effort needed on her part.

    Hive Empathy (Su)
    At 1st level, a hive druid may use her wild empathy to influence the attitudes of vermin as though they were animals. Mindless vermin are treated as having intelligence scores of 1 for this purpose.

    Hive Morality (Ex)
    At 1st level, a hive druid no longer loses her druid class features for adopting a non-neutral alignment. Instead, she loses her class features for adopting a non-lawful alignment.

    Hive Shape (Su)
    At first level, a hive druid may use her wild shape ability an additional number of times per day equal to her Wisdom modifier. However, she may only use it to adopt the form of a particular type of vermin, depending on her alignment (see below). A hive druid's natural attacks in hive shape deal damage according to her size.

    Spoiler: Alignments & Hive Shapes
    Show
    Alignments & Hive Shapes
    Alignment Form Speed Natural Armour Natural Attacks Special Attacks Special Qualities Ability Scores Skills Feats
    Lawful evil Wasp 20 ft,
    fly 60 ft. (good).
    +4 Bite,
    sting (plus poison)
    Poison Darkvision 60 ft., vermin traits Str 18, Dex 12, Con 14 +8 Spot,
    +4 Survival (orient)
    -
    Lawful neutral Ant (soldier) 50 ft.,
    burrow 20 ft.,
    climb 20 ft.
    +7 Bite Improved Grab,
    Acid Sting
    Darkvision 60 ft., scent,
    vermin traits
    Str 14, Dex 10, Con 12 +4 Survival (scent),
    +8 Climb
    Track
    Lawful good Bee 20 ft.,
    fly 80 ft. (good).
    +2 Sting
    (plus poison)
    Poison Darkvision 60 ft., vermin traits Str 11, Dex 14, Con 11 +4 Spot,
    +4 Survival (orient)
    -

    See the linked monster entries for details.

    Poison (if any) save DC = 10 + 1/2 character level + Con modifer. Adjust the ability damage according to the druid's size in hive shape.

    A hive druid in ant shape also gains a burrow speed (see above); she may only burrow through earth and similar soft materials but may create tunnels for her allies to follow.

    A hive druid in bee shape does not lose her stinger with a successful sting.

    Hive Shape I
    At 1st level a hive druid may assume the form of a vermin up to one size category smaller or larger than her actual size. See Changes to Statistics by size, below (all changes are cumulative).

    Hive Shape II
    At 3rd level a hive druid may assume the form of a vermin up to two size categories smaller or larger than her actual size.

    Hive Shape III
    At 6th level a hive druid may assume the form of a vermin up to three size categories smaller or larger than her actual size.

    Hive Shape IV
    At 9th level a hive druid may assume the form of a vermin up to four size categories smaller or larger than her actual size.

    Spoiler: Changes to Statistics by Size
    Show

    Changes to Statistics by Size
    Old Size New Size Str Dex Con Natural Armor AC/Attack Slam Damage
    Fine Diminutive Same -2 Same Same -4 1
    Diminutive Tiny +2 -2 Same Same -2 1d2
    Tiny Small +4 -2 Same Same -1 1d3
    Small Medium +4 -2 +2 Same -1 1d4
    Medium Large +8 -2 +4 +2 -1 1d6
    Large Huge +8 -2 +4 +3 -1 1d8
    Huge Gargantuan +8 Same +4 +4 -2 2d6
    Gargantuan Colossal +8 Same +4 +5 -4 2d8

    Spells (Ex)
    When a new hive druid level is gained, the character gains new spells per day as if she had also gained a level in any one divine spellcasting class she belonged to before he added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of hive druid to the level of whatever other divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one divine spellcasting class before she became a hive druid, she must decide to which class she adds each level of hive druid for the purpose of determining spells per day.

    Venom Immunity (Ex)
    At 9th level, a hive druid gains immunity to all poisons.

    Hive Mastery (Ex)
    At 10th level, a hive druid becomes a colony unto herself. Her type changes to vermin (even when she is not in hive shape), granting her darkvision out to 60 ft., immunity to all mind-influencing effects, immunity to effects that specifically affect humanoids, and a +6 racial bonus on wild empathy checks made to influence vermin.

    Additionally, she may use her hive shape to assume the form of a swarm, gaining the statistics of her hive companion but retaining her own Hit Die, mental ability scores, and class features. While in swarm form she does not gain animal companion abilities or become mindless if reduced below 1 hit point per Hit Die.

    Hive Companion
    A druid's hive companion is a swarm of Fine vermin matching her hive shape (e.g. wasps for a lawful evil hive druid). It has statistics as follows:

    Spoiler: Hive Companion
    Show

    Size and Type
    A hive companion is composed of Fine vermin and has the [Swarm] subtype. It occupies a 10 ft. space and has 0 ft. reach.

    Hit Dice
    A hive companion has Hit Dice equal to the hive druid's caster level (to a maximum of her character level).

    Speed
    A hive companion has all the movement modes of the hive druid's hive shape.

    Armour Class
    As a Fine creature, a hive companion has a +8 size modifier to its Armour Class in addition to its Dexterity modifier.

    Base Attack/Grapple
    A hive companion has a base attack bonus equal to 3/4ths of its Hit Dice (though it generally does not make attack rolls). As a swarm, it cannot grapple.

    Attack/Damage
    A hive companion is generally limited to making swarm attacks. The hive druid can command her hive companion to exclude herself and her allies from the swarm's attacks. Magic fang and similar effects allow the swarm attack to be treated as a magic weapon, but do not increase its base damage.

    Hive Companion Hit Dice Damage
    1-5 1d6
    6-10 2d6
    11-15 3d6
    16-20 4d6
    21 or more 5d6

    Special Attacks
    The hive druid can command her hive companion to exclude herself and her allies from the swarm's special attacks.

    Acid Stings (Ex)
    An ant hive companion's swarm attack deals additional acid damage equal to the base swarm attack's damage.

    Distraction (Ex)
    Any living creature that begins its turn with a hive companion in its space must succeed on a Fortitude save (DC 10 + 1/2 hive companion's Hit Dice + hive companion's Constitution modifier) or be nauseated for 1 round.

    Poison (Ex)
    Injury, Fortitude negates (10 + 1/2 hive companion's Hit Dice + hive companion's Constitution modifier), initial and secondary damage equal to the hive druid's hive shape poison special attack (if any).

    Special Qualities
    As the hive druid's hive shape, plus the following:

    Animal Companion Abilities (Ex)
    A hive companion has the link, share spells, and evasion abilities of an animal companion.

    Hive Mind (Ex and Su)
    Any hive companion swarm with at least 1 hit point per Hit Die forms a hive mind, giving it an Intelligence of 1 (and thereby granting it skills and feats). When a hive companion is reduced below this hit point threshold, it becomes mindless and disperses.

    A hive druid and her hive companion are in constant telepathic communication while they are within 50 miles of each other. If one is aware of a particular danger, they both are. If they are in a group and one of them is not flat-footed, neither of them are. If they are in a group and one of them is not considered flanked, neither of them are. This is a supernatural ability.

    Swarm Traits (Ex)
    As a swarm. A hive companion is composed of Fine creatures and is therefore immune to weapon damage.

    Vermin Traits (Ex)
    Darkvision 60 ft., immunity to mind-influencing effects (even while it has an Intelligence score).

    Saves
    Good Fortitude saves, poor Reflex and Will saves.

    Abilities
    A hive companion has Charisma, Intelligence, and Strength scores of 1, a Wisdom score of 12, and Constitution and Dexterity scores equal to 10 plus its Hit Dice.

    Skills
    A hive companion gains racial skill bonuses as the hive druid's hive shape. It is entitled to skill points due to its Intelligence score. A hive companion's racial skills are Climb, Spot, and Survival.

    An ant hive companion uses its Dexterity modifier in place of its Strength modifier on Climb checks.

    Feats
    A hive companion is entitled to feats due to its Intelligence score.

    An ant hive companion gains Track as a bonus feat.

  16. - Top - End - #196
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Pasichnyk is done!! Love the suggestions and will work them in soon. A coworker has been trying to get me fired and I'm off on injury, so sadly I haven't gotten much of anything done but I hope to change that.

    http://minmaxforum.com/index.php?top...5103#msg335103 Madhumakhee will be up next.
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  17. - Top - End - #197
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Madhumakkhee is done, the Melissae are up next

    http://minmaxforum.com/index.php?top...5839#msg335839
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  18. - Top - End - #198
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    Default Re: Immortalize your name in bees

    Melissae are done, Tholoi are up next http://minmaxforum.com/index.php?top...7208#msg337208
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  19. - Top - End - #199
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Tholoi are done except for the Tholos template which is up next.

    http://minmaxforum.com/index.php?top...7706#msg337706
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  20. - Top - End - #200
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    Default Re: Immortalize your name in bees

    Revised avatar by Trixie, New avvie by Crisis21!
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  21. - Top - End - #201
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    Default Re: Immortalize your name in bees

    minor snag with Bee-Nighted, but i should have it done soon, and then I will begin work on the beegenerate. http://minmaxforum.com/index.php?top...8545#msg338545
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  22. - Top - End - #202
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    Default Re: Immortalize your name in bees

    Beegenerate is done, Bee-lligerent is next. http://minmaxforum.com/index.php?top...8830#msg338830
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  23. - Top - End - #203
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    Default Re: Immortalize your name in bees

    Hey Bhu (long time no see) I've been off this site for a while but I'm back for now.

    You still haven't finished Initiate of the Queen Mum feat (it's a prereq for the MADHUMAKKHEE PRESTIGE CLASS). What is the feat supposed to do?

    I kinda get your black bee swarm but I really don't understand why you didn't rename the other bee swarms. These are outsider bees not normal bees. Should they be holy bee swarms or something like that?

    In the Melissae you've combined Enhanced Fey Magic (text appears to be missing) with Fey Magic.

    I think the 8th level aging rules for the Beegenerate are too complex. Why can't they just stop aging at 8th level?

    Debby
    Last edited by Debihuman; 2018-12-23 at 11:10 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  24. - Top - End - #204
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Debihuman View Post
    Hey Bhu (long time no see) I've been off this site for a while but I'm back for now.

    You still haven't finished Initiate of the Queen Mum feat (it's a prereq for the MADHUMAKKHEE PRESTIGE CLASS). What is the feat supposed to do?

    I kinda get your black bee swarm but I really don't understand why you didn't rename the other bee swarms. These are outsider bees not normal bees. Should they be holy bee swarms or something like that?

    In the Melissae you've combined Enhanced Fey Magic (text appears to be missing) with Fey Magic.

    I think the 8th level aging rules for the Beegenerate are too complex. Why can't they just stop aging at 8th level?

    Debby
    I'll get the Initiate Feat tonight and try fixing the Melissae. We've had some sort of coding error over on minmax that's goofing things up. The Madhumakhee was based off an Indian Goddess who kills demons by unleashing swarms of black bees from her body.

    I'll think about Beegenerate and finish up more stuff as soon as we fix the coding problem (which will hopefully be this week)
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  25. - Top - End - #205
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    Default Re: Immortalize your name in bees

    My apologies, 70 hour weeks got the better of me. Corrections are being made as the forum error is fixed. Vee-lligerent is mostly done, I just need to decide what I want Bee Rage to do.
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  26. - Top - End - #206
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Bee-lligerent is done. Bee-yonder is next http://minmaxforum.com/index.php?top...0281#msg340281
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  27. - Top - End - #207
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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Maat Mons View Post
    It really should have been Bumblebeast.
    Create Bumblebeast: Enchant a willing animal companion or mount to become a bumblebeast for 1d4+(level) rounds, a creature that has been mutated to bear the likeness of a bee.

    Bumblebeasts in the small or medium size category sprout small wings and can fly 25ft, while larger ones gain fly 10ft. A bumblebeast gains a sting attack which deals 1d4 damage and poisons the target for 1d6 damage (CON 15 saves). Bumblebeasts are affected by spells and abilities associating with the vermin (insect) monster type.
    "My new favorite spell is Ice Knife, because it is a throwing knife made from ice, and a grenade."

  28. - Top - End - #208
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    I was thinking of concentrating mor on the adorableness of th bumblebee.
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  29. - Top - End - #209
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    Gimme another week for content. A chair broke under me at work injuring me and 2 days later a truck hit my car. I need a bit to deal with stuff.
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  30. - Top - End - #210
    Orc in the Playground
     
    Chimera

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    Default Re: Immortalize your name in bees

    inside another thread on the site there's a discussion about beforged, a warforged with a hive of bees inside of it. Play that as a swarm druid for some bee themed fun.
    Last edited by moonfly7; 2019-05-08 at 10:54 AM.

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