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  1. - Top - End - #211
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by moonfly7 View Post
    inside another thread on the site there's a discussion about beforged, a warforged with a hive of bees inside of it. Play that as a swarm druid for some bee themed fun.
    Is this by Eiji?


    Bee-Yonder and more Feats are done, Big Bees are up next

    http://minmaxforum.com/index.php?topic=15697.40
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  2. - Top - End - #212
    Orc in the Playground
     
    Chimera

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Bhu View Post
    Is this by Eiji?


    Bee-Yonder and more Feats are done, Big Bees are up next

    http://minmaxforum.com/index.php?topic=15697.40
    Not sure who eiji is, only read beeforged once
    my campaign logs
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    kobold inventor class
    [url]http://www.giantitp.com/forums/showthread.php?587315-kobold-inventor-class-5E-(opinions-wanted)[/url

  3. - Top - End - #213
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    Maat Mons's Avatar

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    Default Re: Immortalize your name in bees

    Bees living in a warforged? Bah! They should live in a beeswax golem. ... And give it fast healing because they're constantly rebuilding it. ... And the bees should have a hivemind that is also the golem's mind. ... Obviously.

  4. - Top - End - #214
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    Daemon

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    Default Re: Immortalize your name in bees

    Kyutaru's Brilliant Buzz
    4th level conjuration

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S, M (honey comb)
    Duration: Concentration, up to 1 minute
    Classes: Bard, Druid, Warlock, Wizard

    The hum and form of thousands of bees is summoned forth to blanket the area in a drowning din that prevents anyone within 40 feet of the origin from hearing or seeing anything more than the buzzing cloud. All creatures in the area are automatically Blinded and Deafened with no saving throw. Those relying on Blindsight are overwhelmed by the presence of thousands of creatures moving in rhythmic fashion and cannot discern between the bees and other opponents. Those that are immune still treat all attacks made as heavily obscured. The bees cannot survive in any sort of inclement conditions, such as a damaging cloud or torrential winds. Anything that might harm Tiny creatures is capable of dispersing the bee cloud including area of effect spells and abilities, granting one turn of immunity to the effect in the area they cover, however more bees are always summoned to replenish the fallen ranks. Spellcasters are incapable of performing vocal components in the area of effect as the pandemonium stifles and shatters any sounds they utter. Concentration-based effects within the area automatically fail unless the caster succeeds at a DC 15 Constitution saving throw to maintain the spell every round spent within the bee cloud. The bee cloud is harmless and, while possibly frightening and distracting, it cannot harm anyone or anything and the bees disappear when the spell ends.

  5. - Top - End - #215
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    Quote Originally Posted by Kyutaru View Post
    Kyutaru's Brilliant Buzz
    4th level conjuration

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S, M (honey comb)
    Duration: Concentration, up to 1 minute
    Classes: Bard, Druid, Warlock, Wizard

    The hum and form of thousands of bees is summoned forth to blanket the area in a drowning din that prevents anyone within 40 feet of the origin from hearing or seeing anything more than the buzzing cloud. All creatures in the area are automatically Blinded and Deafened with no saving throw. Those relying on Blindsight are overwhelmed by the presence of thousands of creatures moving in rhythmic fashion and cannot discern between the bees and other opponents. Those that are immune still treat all attacks made as heavily obscured. The bees cannot survive in any sort of inclement conditions, such as a damaging cloud or torrential winds. Anything that might harm Tiny creatures is capable of dispersing the bee cloud including area of effect spells and abilities, granting one turn of immunity to the effect in the area they cover, however more bees are always summoned to replenish the fallen ranks. Spellcasters are incapable of performing vocal components in the area of effect as the pandemonium stifles and shatters any sounds they utter. Concentration-based effects within the area automatically fail unless the caster succeeds at a DC 15 Constitution saving throw to maintain the spell every round spent within the bee cloud. The bee cloud is harmless and, while possibly frightening and distracting, it cannot harm anyone or anything and the bees disappear when the spell ends.
    I need to add this to the spell list!
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  6. - Top - End - #216
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    Revised avatar by Trixie, New avvie by Crisis21!
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  7. - Top - End - #217
    Dwarf in the Playground
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    Default Re: Immortalize your name in bees

    Let's see, if you have large bees, why not give them some fun sonic attacks as a special monster feat?

    Bounty of bees: minor creation. Probably 1st
    spell that creates enough honey to fill a small jar.

    Amber honey:
    special honey that is made by special bees and hardens into an Amber like state when heated and cooled, allowing weapons and armor made of it.

    All the buzz:
    Spell that allows you to take a gather information/listen check at range using bees as a microphone/listening device

    Locate sugar:
    Find nearest source of sugar

    Feat: drink diver
    You may take a short fall (15-20'?) without damage, so long as you land on someone's beverage (anyone else had to deal with this?)

    Eye of the bee-holder: some supernatural ability I'd think.
    You can see into the ultraviolet light spectrum, see pheromone trails left by insects and see words in dances

    That's all for now, time for work

    Edit: no double post

    Un-beecoming: 6th?
    Take a bonus to intimidate equal to half your caster level as you take many qualities of a large insect, including wings, a singer, antennae and insectoid eyes granting you a +4 on spot checks.

    Magic (bee)missile:
    It functions just like magic missile, but shoots bees.

    Swarm King/Queen: (no idea on level)
    After casting this spell, you may take command of a swarm following the same rules and restrictions as controlling undead. (I suppose it's kinda a niche spell, but a good duration might make it worthwhile.)

    Ambrosia: item, DC 25 (alchemy)
    You take a liter of honey and distill it down to a single potion, it has all the benefits of a days sustenance and grants fast healing 1 for 1 hour (+ 10 min for every 5 points you beat the DC by)
    Last edited by jintoya; 2019-07-12 at 01:41 PM.

  8. - Top - End - #218
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    I like these! Will add to the lists of stuff to do.

    http://minmaxforum.com/index.php?top...3582#msg343582 Visitor is done, Buzzee Gentleman is next.
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  9. - Top - End - #219
    Firbolg in the Playground
     
    Bhu's Avatar

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    Default Re: Immortalize your name in bees

    I need to figure out what should og in a Gentleman's Code of Honor, particularly when they can be LG, NG or LE. Any thoughts?
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  10. - Top - End - #220
    Firbolg in the Playground
     
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    Default Re: Immortalize your name in bees

    how does this look?

    Gentleman's Reputation (Ex): The stories that arise from your deeds are just as important to you as the deeds them- selves. A good Gemtleman hopes that her example encourages others to lead righteous lives. So long as you maintain your reputation, you gain certain bonuses. At 1st Level you get a +1 Sacred Bonus to Armor Class and Saving Throws. This increases to +2 at Level 4, and +3 at Level 7. To maintain this Bonus (and your reputation) you must obey the following:

    A Gentleman knows his manners, and is never rude, crass or vulgar. Be courteous in all things, and observe proper etiquette no matter how undeserving others may be. Knowingly violating this is a minor infraction.

    A Gentleman does not lie, except under the most dire circumstances. Lying to prevent an innocent being executed is acceptable. Lying to protect a party member who has broken the law is not. Knowingly violating this is a minor infraction.

    A Gentleman always keeps his word. Knowingly violating this is a major infraction.

    A Gentleman does not provoke fights, save for challenging an equal who has insulted or assaulted him. He is, however, allowed to defend those who cannot defend themselves. Nor can he attack an unprepared or helpless opponent. A Gentleman does not gain a bonus on attack rolls when flanking. You still confer the benefit of a flanking position to your ally, but you forgo your own +2 bonus on attack rolls. You can choose to keep the +2 bonus, but doing so is a major infraction. A Gentleman never strikes a flat-footed opponent. Instead, you allow your foe to ready himself before attacking. Knowingly violating this is a major infraction.

    A Gentleman obeys legitimate authority. Knowingly violating this is a major infraction.

    A Gentleman cannot knowingly associate with Evil beings. Knowingly violating this is a major infraction.

    Committing a minor infraction loses her Reputation Bonus for 24 hours. Committing more than 1 minor infraction in 24 hours is a major infraction. A Gentleman who commits a major infraction loses her Reputation Bonus until she atones (see the Atonement sell description) in an appropriate manner.

    A Gentleman whose Alignment changes to an inappropriate one loses their Reputation Bonus until their Alignment changes back.
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