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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
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    Default Erfworld Descriptive Table of Contents (Contains Spoilers)

    I don't know about anyone else, but with Erfworld, whenever I want to go back and check a specific strip, I have the hardest time finding it. I attribute this to a lack of descriptive table of contents (OOTS at least has semi-descriptive strip titles). So I created one.

    EDIT: Now with more stickiness! Anyone reading this for the first time should note that a few posts down are tables from two other posters in different styles, should you prefer them. Some styles are more spoiler-ish than others.

    So without further ado...

    [hr]Day 1
    1. Giant Elvii create the world; Marbits buy extra troops
    2. Manpower the Temporary bites it, tastes key lime pie; Wanda introduced, her bad day gets worse
    3. Wanda returns to Gobwin Knob via dwagon
    4. Bogroll, Stanley introduced; former demonstrates lack of guile; latter busts a nut
    5. Wanda & Stanley talk strategy; Wanda brings up summoning spell
    6. Stanley orders Wanda to buy spell & cast it herself; Bogroll lives up to his name
    7. Jillian, Ansom introduced; Ansom makes pass at Jillian
    8. Night falls; Ansom discusses scouting with/continues to make passes at Jillian; Jillian bivouacs in the open field
      [hr]Day 2
    9. Jillian goes scouting; "ORLY?"
    10. Jillian hits a target of opportunity; Webinar, Dora introduced, sent after Jillian
    11. Sizemore introduced, found flaking with hippiemancers, scolded by Wanda
    12. Jillian captured by dwagons; "OMGWTFBBQ!"
    13. Wanda & Sizemore beam back to Gobwin Knob; Sizemore makes crap golems
    14. Parson introduced; works at Kinko's; checks Hamstard's hitcount
    15. Parson eats gwiffon for breakfast, gives grandiose game intro
    16. Ashna questions Parson's health; PLOT happens
    17. Stanley & Wanda go Tron; Stanley continues to make unreasonable demands; Parson arrives in Erfworld
    18. Parson gets a headache, swears a lot
    19. Stanley & Parson debate Wanda's assertion that he is alive; Parson stands up
    20. Stanley declares himself a tool
    21. Arkenpliers first seen; Ansom addresses his war council; Elf subraces revealed to be plentiful
    22. Elven parade continues; Vinny introduced; Arkenpliers formally revealed; Ansom demonstrates overconfidence
    23. Parson compelled to laugh at Stanley's bad jokes; Parson recognizes Gobwin Knob
    24. Parson declared Lord Hamster; Wanda excused to pursue her hobbies
    25. Webinar engages spidews, loses cloth golem
    26. Parson & Stanley discuss dwagons & stupid names
    27. Wanda changes clothes; Parson introduced to uncroaked warlords; Manpower craves pie
    28. Mung introduced; Wanda reveals white leather fetish; Mung stands at attention
    29. Stanley unknowingly imitates Vizzini; Bogroll reports as lackey retainer to Parson
    30. Jillian asks for the very easy way, gets the very hard way
    31. Parson insinuates that Stanley is evil; Stanley reacts poorly
    32. Stanley orders Parson not to speak, reveals expectation of Arkenpliers
    33. Stanley gives Parson an eyebook; Parson contacted by Sizemore
    34. Ansom & Vinny discuss Stanley's rise to power; Webinar finds Jillian's items; Ansom calls Charlie
    35. Parson learns about magic from Sizemore
    36. Sizemore takes Parson's crap; Wanda finishes interrogating Jillian, shifts to girl-talk
      [hr]Day 3 - Stupid meal toy: "3D" Goggles ("See unit stats!")
    37. Bogroll presents Parson with his armor
    38. Parson's Klog, birthdate 12/7/1982: Parson shares feelings on Erfworld; Hamstard invents the lipid golem.
    39. Jillian blushes, breaks down; Wanda hypnotizes Mung
    40. Parson's Klog: Magic theory
    41. Parson's Klog: Strategery!
    42. Parson gets a Stupid Meal; Arkentools numbered at four
    43. Parson & Stanley continue verbal sparring; Wanda manipulates them both
    44. Parson's Klog: Parson laments difficulty learning about combat; some system tidbits revealed; Bogroll's stats revealed
    45. Wanda releases Jillian; plan to lure Ansom out revealed; Wanda gets creepiness on
    46. Charlie's Archons introduced, ally with Jetstone; Vinny persuades Ansom not to personally rescue Jillian
    47. Parson & Wanda react to the failed plan; Wanda advises Parson on dealing with His Toolship; Wanda confused by childhood
    48. Parson's Klog: More combat system lamentations & tidbits on unit construction
    49. Night passes with a Shakespearean sonnet; Parson gets an idea
    50. Misty (the lookamancer) introduced; Parson tries to order nighttime troop movements; Misty protests
    51. Parson's plan is shot down; Misty's name revealed, tries to help
    52. Parson's Klog: Critical combat info, and a plan of action
    53. Wanda chews Parson out for messing with the eyemancers, resigns herself to placating Stanley; Parson's plan made sweeter by Ansom's lack of intel
      [hr]Day 4 - Stupid meal toy: Mathamancy bracer ("Calculate odds!")
    54. Wanda helps Stanley "relax"; Dwagons begin the attack
    55. Bat*21 swallowed; Parson has fun as a dispatcher; "Leeeeeeroy..."
    56. Jillian reunites with gwiffons, prepares to leave; dwagons wreak havok on battle bears and tower
    57. Jillian argues with Webinar over leaving; Webinar appeals to Ansom via Charlie's Archons' Thinkagram
    58. Ansom celebrates "victories"... outlook reversed by unit reports
    59. Parson interrupts Sizemore's dirtamancy, discusses Misty situation over EyeM
    60. Parson & Sizemore discuss mathamancy, Parson's wristwatch, & the eyemancers
    61. Parson explains his combat moves to Stanley
    62. Ansom & Vinny plan their response
    63. Ansom shows he has an Evel side; stack one buys the farm
    64. Ansom decides to go all in... literally
    65. Ansom & company defeat the three dwagons; center hex revealed to contain trees, and little else
    66. Parson reveals the full scope of his plan; Stanley takes the credit
    67. Ansom and Vinny discuss implications of an empty center hex, charge anyway; Wanda mentions "veiling" of units, shocks Parson
    68. Vinny presents two options: The Flight (through a ring of dwagon breath) and The Stand; Ansom chooses third: The Hunt
    69. Jillian ditches Webinar & Dora, departs to search for dwagons; called "mean" by an Archon; agrees
    70. Parson & Sizemore worry about Wanda's control of Jillian; Wanda gets defensive; Stanley pours over map; Jillian advances to hex adjacent to wounded dwagons
    71. Jillian rationalizes abandoning hunt to self, Archons as saving Ansom from own ideal, locates wounded dwagons anyway; one archon named (Jaclyn)
    72. Parson et al. continue to argue about Wanda's spell upon Jillian; Jillian begins to rationalize not attacking.
    73. Jaclyn elaborates on Wanda's spell over Jillian, against other archons' wishes; Jillian admits to liking being part of Wanda's machinations; Jaclyn suggests Jillian phones a friend
    74. Ansom & Vinny discuss the possibility that Jillian has betrayed them; Jillian sends Ansom a scathing thinkagram, but promises to croak some dwagons
    75. Jillian begins the assault; archons blast/vaporize/slice 'n' dice one dwagon each, pose for camera
    76. Jillian jumps onto Leeroy's dwagon, headshots Leeroy; Parson orders remaining units to croak Jillian
    77. Wanda opposes croaking Jillian; Stanley supports it; Manpower's kill (and uncroakness) yoinked by Ansom's Arkenpliers; Ansom & Jillian share a smile; Vinny croaks a dwagon with a kick
    78. Stanley blows a microchip, orders Parson, Sizemore, and Wanda out of his sight; Wanda blows a microchip, becomes catatonic; Stanley orders all field units back to Gobwin Knob, eyemancers to unlink
    79. Ansom & Vinny contemplate the day's victories & the next day's hardships; Vinny gets his Fonzie on with battle-damaged Archons; Jillian bivouacs with Ansom on his carpet
    80. Parson and Sizemore discuss their various possible fates, discover that Bogroll took Parson's order to pretend to be him a bit too seriously
      [hr]Day 5 - Stupid meal toy: Sword hilt ("Leadership!")
    81. Stanley attempts to restore one of the eyemancers to sanity, orders Mung to assemble the knights at dawn ("in full paint"); Sizemore attempts to disuade Bogroll from waking Parson, waking Parson in the process
    82. Parson berrates Sizemore, relates intent to confront Stanley; Knights In Stanley's Service (KISS) assemble in courtyard
    83. Stanley departs Gobwin Knob with the foolamancer, three knights, and remaining dwagons; Parson finds Misty, apparently croaked
    84. Parson's Klog: Stupid unit roster; Misty confirmed croaked
    85. Parson's Klog: Parson ponders the reality, unreality, cuteness, and tragicness Erfworld
    86. Parson inspects the tunnels, reflects on puns, possibility of being hospitalized in "real world"
    87. Parson attempts to wake self, fails; Sizemore recounts Stanley's rise to power
    88. Parson's Klog: Sizemore making the tunnels more defensible; alliances, royals, and divine mandate
    89. Ansom & Vinny review Jillian's claim to know Stanley's actions
    90. "Veiled" dwagons appear as blimps; Jillian prepares to releate her backstory
    91. Jillian Zamussels mutually hated her liege, King Banhammer of Faq; Jillian identifies salad fork and eyeball fork as one and the same
    92. Jillian confirms Wanda worked for Faq; Ansom fails to see past Jillian's lineage
    93. Maggie (the thinkamancer) introduced; Parson debriefs her, learns that Wanda's condition & Misty's death resulted from thinkamancy spell-failure backlash
    94. Parson's Klog: Dirtamancers boost golems, croakamancers boost undead; natual thinkamancy inhibits free will?
    95. Bedtime; Bogroll's greatest ambition: to save Parson's life
      [hr]Day 6 - ErfWorld toy: Sword ricasso ("Combat!")
    96. Veiled dwagons de-spoof; Parson recieves a sword ricasso with breakfast; "Subway" wrapper lists Royal Crown Coalition makeup
    97. Sizemore hits scouting Marbit stack with "excessive force" (four hard-rock golems)
    98. Arkendish named, located with Charlie; Parson & Maggie contact Charlie; Parson references All Your Base, Mork & Mindy
    99. Parson offers Charlie his wristwatch/mathamancy bracer; dwagons re-veil as parade baloons
    100. Ansom & advisors discuss implications of rock golems' attack on scouts; Jillian & Vinny dress as greasers, anticipating dance fighting; Charlie rejects Parson's offer, assures him that he will survive the battle; Parson plans one more thinkagram
    101. Parson "calls" Ansom, denounces royalty as obsolete; Ansom makes a scene in front of alliance leadership; "superior" Stanley strangles foolamancer in outrage
    102. Parson bluffs about allying with alliance members, spoofs Dr. Evil; Stanley interrupts Parson's call, asking how to fix foolamancer; foolamancer's name forgotten by Stanley, unknown by Maggie
    103. Ansom & Vinny exchange angry stares over Ansom's fit; Ansom gives Jillian & Vinny their orders, to break their alliance in order to change the turn order; Jillian quotes Grease
    104. Jillian's flight approaches the tower of Efdup unchallenged; Jillian confronts a (somewhat) recovered Wanda; orly: O HAI
    105. Jillian prompts Wanda to defect, plans to slay Stanley when Wanda refuses; Jaclyn warns that Wanda is free of loyalty spells; Wanda casts several cheat codes and AGGROs
    106. Jaclyn's, Pegataurs' flesh burned from their bones (apparently their failed their saving throws)
    107. Ansom charges Webinar with command of Jetstone & Marbit forces (and only Jetstone & Marbit forces) in the tunnels
    108. Parson explains that unlike Stanley, he still values Wanda after her failure; Wanda, speech-impaired, begins raising fallen Archons
    109. Parson's Klog: Parson explains Gobwin Knob's defensive zones, speculates upon Ansom's plan, implies that he has a plan of his own
    110. Parson's Klog: Parson believes Wanda's loyalties still lie with Gobwin Knob; cities without a leader freeze in time unless/until attacked; Parson resoves to play the fight out rather than surrender
    111. Vinny explains the plan to his boss, the Don; we see a preview of the battle to come, with dance fighting
    112. Parsons plan relies on Ansom waiting until his forces are assembled (a fairly safe bet, knowing Ansom); Charlie hacks Parson's eyebook, proposes a business deal; Coalition forces surround the walls
    113. Ansom's allies dissent over Ansom's inaction; Ansom justifies himself; Parson experiments with what he can say without being censored
    114. Parson plans to order the casters to the Magic Kingdom should the battle go south; Sizemore worries not for his own life but for the lives of those he is ordered to kill, hates Parson for it
    115. Parson asks Wanda not to leave to help Stanley, reveals his bargain with Charlie to abandon Vinny in exchange for 12 calculations - the first two of which concerned a (hypothetical?) attack on GK by Charlie; Parson feels played, is glad that Wanda doesn't laugh
      [hr]Day 7 - Luckamancy Charms toy: Sword blade ("Ruthlessness!")
    116. Caesar Borgata and company join with Jillian's stack, relieve her; Maggie casts "Ephedra" on Parson to clear his mind; Charlie's Archons arrive at GK, taking the first turn of the day; Charlie asks Parson up to the parapet
    117. Parson rebuffs Charlie, giving his chances of not losing the city within one turn at 58.9%; Charlie leaves his archons in place, "to assist if necessary"
    118. Parson recieves the rest of his sword in his breakfast Luckamancy Charms; sword's functions explained: leadership, combat, & ruthlessness
    119. Caesar was sent to compensate for lack of archons; Faq used Jack, the foolamancer, to stay hidden from Transylvito and others; Parson learned Jack's name from Wanda, orders Sizemore to begin liquid and gas traps, Maggie to contact Jack
    120. Parson contacts the foolamancer, one Jack Snipe; in the tunnels, golems mix an unknown powder ("REDUX"), set off a flaming liquid trap ("FITH") near Webinar's regiment
    121. Parson's efforts to snap Jack back to reality are apparently in vain; Parson sends gobwins into tunnels, to attack infantry and corral heavies & warlords
    122. Stanley tries to appeal to Jack's sense of self-preservation to cast a real veil, while flying into the Doombats' trap; decides to punch through
    123. Webinar finds Sizemore; Parson sends in the remaining knights, riding spidews; Doombats sing West Side Story; Stanley air-guitars with Arkenhammer, sings KISS
    124. Webinar and Dora confront Sizemore; Sizemore heals a golem, which PKs Dora and Webinar; Sizemore laments, reports the rout; Parson discoveres a new uncensored word: "Hosed, hosed, hosed!"
    125. Vinny breaks down the odds - unled bats are weak, but with Caesar, the chief warlord for Transylvito, in the hex, they are more formidable; Stanley Van de Graffs Caesar; Jillian recognizes Jack, and Jack, Jillian
    126. Jillian and gwiffons engage Stanley, croaking his mount; Jillian implores Jack to turn; Stanley flies himself and Jack up with Arkenhammer while Jack, restored to sanity, casts a veil
    127. Jillian and co search for Stanley, discover that croaked dwagon is a fake; Stanley and Jack, still mounted, escape hex
    128. Unable to read the Titans' will, Stanely takes Jack's suggestion to return to Gobwin Knob; uncroaked units' strength depends on the effort spent creating them; many units can be uncroaked together, but they'll be weak; Wanda uncroaks 1000+ Jetstone infantry
    129. Parson's Klog: Parson explains the layout of the garrison, meditates on having caused the deaths of so many enemy troops, the effect of that on Sizemore, and his responsibility to his own men
    130. The coalition is demoralized by Parson's new reinforcements, but Ansom pulls them back together, gets reckless with his statuesque keister to punch a hole through the uncroaked on the wall
    131. Ansom fights uncroaked alone; siege units attack walls; Archons watch
    132. Parson tries to out-guess Charlie, sends Wanda with uncroaked fliers to attack Ansom; Wanda stutters through battle song
    133. Wanda locks Ansom's Arkenpliers, Webinar knocks them from his grasp, and him from his carpet; Ansom enters contract negotiations with an Archon
    134. Ansom accepts Charlie's outrageous terms; Archons destroy all fliers in hex; Wanda is shielded (though her mount is not)
    135. Wanda hovers on death's door as Ansom dives, retrieves pliers, monologues; Wanda dares him to touch her with them; Ansom declines; Sizemore and golems arrive from below to safeguard Wanda; Ansom returns to fight at wall
    136. Sizemore takes Wanda to the dungeon to heal her; Parson outlines his latest tactic to Maggie; Parson relocates command to dungeon to personally inspect Wanda's "private stash" - and prepare for battle
    Last edited by KeiranHalcyon; 2009-01-07 at 12:17 AM. Reason: Updated through The Battle for Gobwin Knob, Page 123
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  2. - Top - End - #2
    Dwarf in the Playground
     
    K2's Avatar

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    Default Re: Erfworld Descriptive Table of Contents

    ohh...I likey
    Memento mori

    I see that your Wiki-Fu is strong.
    --The Chuck

  3. - Top - End - #3
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Erfworld Descriptive Table of Contents

    I like how "Parson stands up" and "Mung stands at attention" are notable events meritting marquee highlight.
    -2 Cursed Keyboard of Typos.

    Official Commentary by

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    Dwarf in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    List updated.
    This space intentionally left blank.

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    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: Erfworld Descriptive Table of Contents

    This thread deserves to be a sticky.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

  6. - Top - End - #6
    Orc in the Playground
     
    pclips's Avatar

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    Default Re: Erfworld Descriptive Table of Contents

    You know what's remarkable about this? I work from a plot outline which looks very similar. Each page or set of pages has a baseline set of plot points which must be achieved. Interesting to see it reinterpreteted and presented back to me after the finished pages are presented. Very neat!
    Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips

  7. - Top - End - #7
    Dwarf in the Playground
     
    Freederick's Avatar

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    Default Re: Erfworld Descriptive Table of Contents

    Descriptive TOC, yes! It takes forever to find the right strip, the way things stand now.

    Yet, while the "headline" format is not bad, the entries are too long, and give too much away. Here's my counterproposal, based on lines quoted from the comic:

    __________ Day 1 ______
    1. GK 01 The little things make a difference.
    2. GK 02 Lord Manpower the Temporary exposed.
    3. GK 03 A regiment out of Uncroaked infantry.
    4. GK 04 Good morning, Lady Firebaugh!
    5. GK 05 Lord can we PLEASE discuss strategy?
    6. GK 06 No! Absolutely not! It would literally empty the treasury!
    7. GK 07 Yes, Prince Ansom!
    8. GK 08 So the plan remains intact.
      ______ Day 2 ______
    9. GK 09 You're scouting, not fighting.
    10. GK 10 I hate ending turn in the open field.
    11. GK 11 Your mistress is approaching.
    12. GK 12 ORLY?
    13. GK 13 But I do love to study everything.
    14. GK 14 Hamstard.com traffic stats.
    15. GK 15 Technically, those are called "marbits."
    16. GK 16 Just snap my fingers and teleport in?
    17. GK 17 I want a big guy.
    18. GK 18 I can't say "boop?"
    19. GK 19 You can't tell me this quivering pail of pus has led armies.
    20. GK 20 I have a higher calling! I am a Tool!
    21. GK 21 In a few turns, we will have eliminated Stanley the Plaid.
    22. GK 22 What's in it for us?!
    23. GK 23 Okay. You're now our Chief Warlord.
    24. GK 24 I was just about to game a scenario like this...
    25. GK 25 Unfriendlies.
    26. GK 26 Don't even tell me what they're called in "Stupidworld".
    27. GK 27 In descending order of freshness...
    28. GK 28 Guards! Attention!
    29. GK 29 The Second Gobwin Infantry. Very fierce.
    30. GK 30 Prisoner is alert?
    31. GK 31 I always did like to play the bad guys.
    32. GK 32 Our side. Get used to that.
    33. GK 33 Those are details. That's your job.
    34. GK 34 Ya don't hafta answer it.
    35. GK 35 Ah. My other specialty.
    36. GK 36 I haven't held anything back, Mistress.
      ______ Day 3 ______
    37. GK 37 My Lord Hamster! Dawn is threatening!
    38. PK 01 Parson's Klog: Background
    39. GK 38 Good girls get to eat sushi.
    40. PK 02 Parson's Klog: Magic theory
    41. PK 03 Parson's Klog: Strategery!
    42. GK 39 Let's get some breakfast.
    43. GK 40 I know his entire battle plan.
    44. PK 04 Parson's Klog: 3-D goggles.
    45. GK 41 Trust me.
    46. GK 42 "I have a mission for you, Archons."
    47. GK 43 Let him have your way.
    48. PK 05 Parson's Klog: Units.
    49. GK 44 Sonnet
    50. GK 45 Your lackey may not enter, Lord.
    51. GK 46 Just "Lookamancer" now.
    52. PK 06 Parson's Klog: Our plan.
    53. GK 47 Do you wish to be the shortest-lived warlord we have ever had?
      ______ Day 4 ______
    54. GK 48 Good morning, Great Tool of the Titans.
    55. GK 49 Trouble, boss.
    56. GK 50 I'm happy to see you, too.
    57. GK 51 I don't take orders from mealy-mouthed, mercenary...
    58. GK 52 Oh, now! Our intelligence is not that bad.
    59. GK 53 That's a desirable thing?
    60. GK 54 Mathamancy is what, again?
    61. GK 55 You already moved!
    62. GK 56 Sorry, Count. But we had to know.
    63. GK 57 Wood spirits guide you.
    64. GK 58 They are strong examples.
    65. GK 59 That's how we should have done it to begin with.
    66. GK 60 His boops are in a vise.
    67. GK 61 He's simply not that bright.
    68. GK 62 I think this trap was for you, Boss.
    69. GK 63 Exactly as directed and ordered.
    70. GK 64 She will not break this spell.
    71. GK 65 We'd like to know if you're committing treachery here.
    72. GK 66 We don't actually need to attack.
    73. GK 67 So turn. Join these stiffs.
    74. GK 68 My dear stuffy, insufferable Prince:
    75. GK 69 Whatcha got, girls?
    76. GK 70 At least he has chicken.
    77. GK 71 Capture's unfeasable. Gotta croak.
    78. GK 72 I'll have to walk this path alone.
    79. GK 73 There's room on that thing for two, right?
    80. GK 74 If we're very lucky, we'll be captured.
      ______ Day 5 ______
    81. GK 75 You'd better not be faking this, son.
    82. GK 76 When you know what you have to do, you have to do it.
    83. GK 77 I think this war is over.
    84. PK 07 Parson's Klog: Unit roster.
    85. PK 08 Parson's Klog: Marbits in the tunnels.
    86. GK 78 "They'd just claim the ruins and rebuild."
    87. GK 79 So what happened to King Saline?
    88. PK 09 Parson's Klog: Royalty.
    89. GK 80 I have total confidence in Commander Zamussels.
    90. GK 81 This is a veil?
    91. GK 82 A bubble kingdom.
    92. GK 83 Get to Faq first!
    93. GK 84 A good Thinkamancer can protect herself.
    94. PK 10 Parson's Klog: Thinkamancy.
    95. GK 85 To save your life, my Lord.
      ______ Day 6 ______
    96. GK 86 I believe I'm ready for battle.
    97. GK 87 Excessive force.
    98. GK 88 Thank you for calling Charlescomm.
    99. GK 89 I wanna cut a deal.
    100. GK 90 We'll have to do it in one call.
    101. GK 91 I am stronger, smarter, and more morally fit...
    102. GK 92 I had him. He was buying everything!
    103. GK 93 Your mission is to seek and destroy Lord Stanley.
    104. GK 94 You went too far.
    105. GK 95 ...AGGRO.
    106. GK 96 ...
    107. GK 97 You have your orders, Webinar.
    108. GK 98 Something helpful to contribute.
    109. PK 11 Parson's Klog: Defense Notes.
    110. PK 12 Parson's Klog: Consequences of Defeat.
    111. GK 99 You know me to be a simple man, Vinny.
    112. GK 100 I thought these things were secure!
    113. GK 101 "At that point, Hamster will have only losing options."
    114. GK 102 I think I have to hate you.
    115. GK 103 I made a deal with Charlie.
      ______ Day 7 ______
    116. GK 104 You're relieved, Chickie.
    117. GK 105 I'll end turn and wait for a winner.
    118. GK 106 Ruthlessness.
    119. GK 107 Either a screwup or a setup.
    120. GK 108 It isn't water!
    121. GK 109 A high value target.
    122. GK 110 We're punching through!
    123. GK 111 Engage the caster at all costs!
    124. GK 112 We have done our Duty. Eyaaaaaagh!
    125. GK 113 Don't write off the bats.
    126. GK 114 Fly, Lord!
    127. GK 115 It's Foolamancy!
    128. GK 116 I have no idea what the Titans want me to do now.
    129. PK 13 Parson's Klog: Garrison Defense.
    130. GK 117 Begin the breach!
    131. GK 118 No Hamster can stop me!
    132. GK 119 New orders for Wanda.
    133. GK 120 The terms have been amended.
    134. GK 121 You are also free to touch "I decline."
    135. GK 122 Jetstone's finest... are become abominations by your hand.
    136. GK 123 The walls, or Wanda?
    137. GK 124 This is strategy.
    138. GK 125 We will seize the garrison this turn.
    139. GK 126 Wiener-Rammers! Advance!
    140. GK 127 Almost no-one in Ansom's coalition can dance-fight.
    141. GK 128 It's suicide waves, what are they doing?


    I generally leaned towards the opening lines, except where another line seemed much better. These are good as mnemonics. I also tried to keep them from revealing too much to someone who hasn't yet read the comic.

    Edit: few of these are opening lines, actually.
    Last edited by Freederick; 2009-02-10 at 07:36 AM. Reason: update

  8. - Top - End - #8
    Orc in the Playground
     
    Pepz's Avatar

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    Default Re: Erfworld Descriptive Table of Contents

    aw I really liked the " Parson gets up" one but can see why the other way around is more fun to do, especially if you can remember the lines well :)

    way to go the both of you!

  9. - Top - End - #9
    Dwarf in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Thanks, all, for the feedback! I wanted to have an index where I can find the strip where such-and-such event took place, and this seemed like the best way to do it. As such, it's only intended for people who are at least as current on the comic as the list, or those who don't mind mild spoilers. And yeah, I'm not terribly pleased myself that some of the entries are two lines long, but I chose to go with a more complete list of events rather than brevity.

    (Now updated through strip 56.)
    Last edited by KeiranHalcyon; 2007-05-30 at 04:43 PM.
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    DruidGirl

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    Default Re: Erfworld Descriptive Table of Contents

    The thread I started is pretty dead, but I didn't want to lose my version, so I'm posting it here. It's longer than Kieran's, but personally I prefer having the extra informaiton (although it really isn't very helpful at all for quick looking through). I'm not putting quote tags because I don't want to make it any longer (physically) on the page, and quote tags and spoiler tags both increase the margins.


    I posted a thread asking Rob and/or Jamie to do this and received a suggestion that I do it myself, so here are the first 30 strips. I'll do more as soon as I have more obsessive energy and time to kill....Probably in like a half hour or so. Each strip is linked with either the first speech bubble, part of the first speech bubble if it's too long, or a description of the picture in the first panel if no one talks in the first panel.

    Right now, pages and klogs are separate; if you think they should be together, let me know and I'll change it.

    Okay, so I added Keiran's summaries to this and color-coded the strips according to where they take place and who the main characters in the page are (not the Klogs though because that's kinda obvious)--black for neutral, red for Gobwin Knob, blue for Ansom.

    Pages
    Page 1--"It's the little things which make a difference sometimes" (Giant Elvii create the world; Marbits buy extra troops)
    Page 2--"...which left Lord Manpower the Temporary, Stanley's last warlord, exposed to enemy crossbows" (Manpower the Temporary bites it, tastes key lime pie; Wanda introduced, her bad day gets worse)
    Page 3--flying Dwagon (Wanda returns to Gobwin Knob via dwagon)
    Page 4--"Good morning, Lady Firebaugh!" (Bogroll, Stanley introduced; former demonstrates lack of guile; latter busts a nut)
    Page 5--"That would have been a good time for it to work." (Wanda & Stanley talk strategy; Wanda brings up summoning spell)
    Page 6--"No! Absolutely not! It would literally empty the treasury!" (Stanley orders Wanda to buy spell & cast it herself; Bogroll lives up to his name)
    Page 7--Gwiffon flying and being given landing directions....Second panel: "Prepare to end the turn." "Yes, Prince Ansom!" (Jillian, Ansom introduced; Ansom makes pass at Jillian)
    Page 8--"So the plan remains intact. Staging for all allied armies is going to be complete even when the Lofty Elves and the Shady Elves show up in two turns...." (Night falls; Ansom discusses scouting with/continues to make passes at Jillian; "FREE-DEEP")
    Page 9--Jillian on a Gwiffon, then Ansom gives her the hat (Jillian goes scouting; "ORLY?")
    Page 10--"I hate ending turn out in the open field, y'know? I feel like one tasty target." (Jillian hits a target of opportunity; Webinar introduced, sent after Jillian)
    Page 11--The Magic Kingdom (Sizemore introduced, found flaking with hippiemancers, scolded by Wanda)
    Page 12--"Divert! Hard left! Buy me some time to solo the blue..." (Jillian captured by dwagons; "OMGWTFBBQ!")
    Page 13--"Why were you studying Flower Power anyway? Even a Grand Abbie couldn't help to quiet the coming battle." (Wanda & Sizemore beam back to Gobwin Knob; Sizemore makes crap golems)
    Page 14--Parson's alarm clock radio (Parson introduced, works at Kinko's, checks Hamstard's hitcount)
    Page 15--"A marshmallow peep. One of the great seasonal treats of this time of year." (Parson eats gwiffon for breakfast, gives grandiose game intro)
    Page 16--"Five months?" "You really live for this, don't you?" (Ashna questions Parson's health; PLOT happens)
    Page 17--"The spell is cast, lord. I have only to concentrate on the target and speak the trigger word." (Stanley & Wanda go Tron; Stanley continues to make unreasonable demands; Parson arrives in Erfworld)
    Page 18--Parson alone, right after landing in Erfworld for the first time (Parson gets a headache, swears a lot)
    Page 19--"You can't tell me this quivering pail of pus has led armies." (Stanley & Parson debate Wanda's assertion that he is alive; Parson stands up)
    Page 20--"Just tell me this. Suppose you had to defend a single city on a mountain against an army that outnumbers you ten to one." (Stanley declares himself a tool)
    Page 21--"War council, we've assembled our complete forces." (Arkenpliers first seen; Ansom addresses his war council; Elf subraces revealed to be plentiful)
    Page 22--"Lofty Elves and Altruist Elves, you'll be throwing heals where needed." (Elven parade continues; Vinnie introduced; Arkenpliers formally revealed; Ansom demonstrates overconfidence)
    Page 23--"Okay. You're now our chief warlord. Chiefly because we don't have anyone else." (Parson compelled to laugh at Stanley's bad jokes, Parson recognizes Gobwin Knob)
    Page 24--"I was just about to game a scenario like this when you summoned me." "Game? A scenario?" "Plan. A war. For fun." (Parson declared Lord Hamster; Wanda excused to pursue her hobbies)
    Page 25--"Unfriendlies." [second panel] "Hold fast. Take it like it's a drill." (Webinar engages spidews, loses cloth golem)
    Page 26--"So yeah. I think it's pretty important we got that Barbarian warlord back." [second panel] "Hated to lose a Blue Dwagon, though." "Blue what?" "Dwagon." (Parson & Stanley discuss dwagons & stupid names)
    Page 27--Wanda, alone; sound effect 'ferdumpclick!' [Second panel] Wanda's room. [Third panel] "Whee. Stairs..." (Wanda changes clothes; Parson introduced to uncroaked warlords; Manpower craves pie)
    Page 28--MeanWhile "Mung, why do the other henchmen pick on me?" "Because it's fun. Because you'll believe anything we tell you." (Mung introduced; Wanda reveals white leather fetish; Mung stands at attention)
    Page 29--"The Second Gobwin Infantry. Very fierce. Big bonuses for tunnel fighting." "Also very cute." "Stop saying that." "Hee!" "What?" (Stanley unknowingly imitates Vizzini; Bogroll reports as lackey retainer to Parson)
    Page 30--"Prisoner is alert?" (Jillian asks for the very easy way, gets the very hard way)
    Page 31--"Well this could be fun." "Yeah?" "Yeah. I think so. It's a little like the game I was developing." (Parson insinuates that Stanley is evil; Stanley reacts poorly)
    Page 32--"What're you kidding? You've got all the classic evil creatures on your side." "Our side. Get used to that." (Stanley orders Parson not to speak, reveals expectation of Arkenpliers)
    Page 33--"The odds don't matter. Strategy doesn't matter. Those are details. That's your job. But we will win this battle, Lord Hamster...." (Stanley gives Parson an eyebook; Parson contacted by Sizemore)
    Page 34--"That's everyone. Let's get up to the center of the column and end turn." "Yep." (Ansom & Vinnie discuss Stanley's rise to power; Webinar finds Jillian's items; Ansom calls Charlie)
    Page 35--Parson's new quarters "So this artifact works on--" "Item. Magic item." "Magic item. Right, because it was created by mortals." "Correct." (Parson learns about magic from Sizemore)
    Page 36--Sizemore whistling. [second panel] Sound effect: 'Ker-clunk' 'creeeeeeeak' [third panel] "I appreciate this. I'm guessing this is Bogroll's job or something. I dunno where he went." (Sizemore takes Parson's crap; Wanda finishes interrogating Jillian, shifts to girl-talk)
    Page 37--"My lord Parson! Dawn is threatening!" "Mmkay. Didn't wake up all safe at home. Boop." "I have gathered some things for you!" (Bogroll presents Parson with his armor)
    Page 38--"Oh, c'mon, he's not that bad. Really. For a royal." "Listen to you. 'For a royal.' You're a royal!" (Jillian blushes, breaks down; Wanda hypnotizes Mung)
    Page 39--"Siddown, Hamster. Let's get some breakfast. We got a long day ahead of us." (Parson gets a Stupid Meal; Arkentools numbered at four)
    Page 40--"There you are. Did you know your 'perfect warlord' doesn't know the first thing about unit points?" "Did you know your Overlord let the enemy get to those magic items out in the field?" (Parson & Stanley continue verbal sparring; Wanda manipulates them both)
    Page 41--"That's really slick. I mean, that the prisoner is an unwitting double agent." (Wanda releases Jillian; plan to lure Ansom out revealed; Wanda gets creepiness on)
    Page 42--"I have a mission for you, Archons." [second panel] "One of the sides in the great western conflict has finally met our price…." (Charlie's Archons introduced, ally with Jetstone; Vinnie persuades Ansom not to personally rescue Jillian)
    Page 43--"I’m just trying to imagine how that could have gone any worse." "Do you suppose that’s the best use of your imagination right now?" (Parson & Wanda react to the failed plan; Wanda advises Parson on dealing with His Toolship, Wanda confused by childhood)
    Page 44--Sonnet
    Page 45--Your lackey may not enter, Lord." "Even if I order it?" "I am sorry, Lord." (Parson tries to order nighttime troop movements; lookamancer-on-duty protests)
    Page 46--"Okay this is very important. Do not? May not? Or cannot move at night?" (Parson's plan is shot down; lookamancer-on-duty (Misty) tries to help)
    Page 47--"So we have nineteen with 56+ move, and they'll be cycling from this base hex." "Mm." (Parson works on strategy, Wanda interrupts, Parson gets new idea, Wanda has to stop Stanley from finding out)
    Page 48--"Good morning, Tool of the Titans." "...I'm not happy, Wanda." (Wanda starts to "persuade" Stanley, the dwagons start to move)
    Page 49--"Trouble, boss." (Ansom gets attacked by dwagons)
    Page 50--"Hee hee!" (Jillian asserts leadership, leaves, Dwagons attack column)
    Page 51--"Archons, you said Prince Ansom wants this group to stay together. Correct?" (Jillian is accused of being a traitor)


    Klogs
    Klog 1--My name is Parson A. Gotti. I was born....
    Klog 2--If I live through the next few days, I am going to have a lot to say about the cutesy-boop names and appearances of everything in this world....[has charts about magic]
    Klog 3--Strategery! Some options...
    Klog 4--My Stupid Meal came with a toy. It's a pair of 3-D goggles. When I wear them, I can see what apparently what every other warlord and caster can see naturally...unit stats....
    Klog 5--Too much to absorb. Overwhelming.
    Klog 6--Our force [contains Parson’s plan]


    Please point out typos or mistakes if you notice them; I'd rather do the extra work and have it perfect than have done all this work and still have it not perfect....
    Last edited by Maerad of Pellinor; 2007-06-05 at 12:17 PM.
    "Take my love, take my land, take me where I cannot stand, I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell 'em I ain't comin' back, burn the land and boil the sea, you can't take the sky from me. There's no place I can be since I found Serenity, but you can't take the sky from me."

    May the Force be with you.

    Why are you standing in the courtyard holding a parasol painted like a bullseye?

    Highlight: I prepared Explosive Runes this morning.

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    Default Re: Erfworld Descriptive Table of Contents

    Updated my list above. I think it's better by being more cryptic: the other versions are spoilerish, and give too much of the plot away. Besides, "Brevity is the soul of wit."

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    Default Re: Erfworld Descriptive Table of Contents

    But, the thing is, people who use this thread will already have read the comic, won't they? For me personally, the long versions work better.
    Maybe you should label your lists according to addressee?
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    Default Re: Erfworld Descriptive Table of Contents

    Quote Originally Posted by lovelyluthien View Post
    But, the thing is, people who use this thread will already have read the comic, won't they? For me personally, the long versions work better.
    Maybe you should label your lists according to addressee?
    The goal is, we want the descriptive TOC to eventually go on this page. To help everyone navigate.

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    Default Re: Erfworld Descriptive Table of Contents

    I´d prefer the shorter version by Freederick.
    Ceikatar user.

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    Default Re: Erfworld Descriptive Table of Contents

    Updated again. Any feedback, guys?

    1. Should the descriptive TOC replace the bland list of numbers here?

    2. Which version do you prefer?

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    Default Re: Erfworld Descriptive Table of Contents

    I think Freederick's version is a better match to the TOC of the OOTS strips.

    That's what gets my vote.

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    Default Re: Erfworld Descriptive Table of Contents

    Updated through Erfworld 55.

    Included page numbers (as opposed to comic number) by popular demand , to make referencing easier.
    Last edited by Freederick; 2007-07-18 at 11:26 AM. Reason: telescoping

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    SwashbucklerGuy

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    Default Re: Erfworld Descriptive Table of Contents

    One little detail:

    If Elvis is Latin, the plural would be "Elves", not "Elvii", since "Elvis" as a Latin word could only be an i-stem third declension noun. However, Elvis isn't Latin, of course. It's Irish.

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    PaladinGuy

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    Default Re: Erfworld Descriptive Table of Contents

    Quote Originally Posted by pclips View Post
    I work from a plot outline which looks very similar. Each page or set of pages has a baseline set of plot points which must be achieved.
    Where's the lookmancer when we need one?

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    Bugbear in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Have to point this out:

    In the discriptions of 60, 78, and 81, "Thinkamancers" was used where "Eyemancers" should have been. Thinkamancers are a type of Eyemancer. And only one of them is actualy a Thinkamancer; the others are a Lookamancer (Misty) and a Foolamancer, all are Eyemancers however.

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    Dwarf in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Thanks. Fixed now. It seems I've had 'thinkamancer' and 'eyemancer' mentally transposed since the terms' introduction.
    Last edited by KeiranHalcyon; 2007-10-11 at 10:18 PM.
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    Default Re: Erfworld Descriptive Table of Contents

    Fine list, but I object to the (his son?) part in post 1, item 81. That is wild speculation; regardless of whether it pans out or not (I sort of doubt it will), it has no place in the TOC.

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    Magnificent Boop in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Quote Originally Posted by Freederick View Post
    Fine list, but I object to the (his son?) part in post 1, item 81. That is wild speculation; regardless of whether it pans out or not (I sort of doubt it will), it has no place in the TOC.
    Agreed, since a literal interpretation of "son" is specifically contraindicated, and the figurative interpretation (informally addressing an inferior) is supported by precedent.

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    Dwarf in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Hmm... When I read 0081, the line stuck out in my mind, and I thought it worthy of documentation; I had forgotten about the comment in 0023. In light of that... yeah, I agree that there's no further meaning there.
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    Ettin in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    I would divide it up into sections / chapters based on key events in big bold text, e.g. "CHARACTER X DIES", "BATTLE XYZ BEGINS", "BATTLE XYZ ENDS", or "WE LEARN PARSON IS A ROBOT". This would make it easier to find a specific strip we're looking for.

    Naturally, this would be spoily, but that's inherent in making it easier to find old strips... just put the whole TOC in spoiler tags.
    Last edited by Aquillion; 2007-10-29 at 03:55 AM.

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    Default Re: Erfworld Descriptive Table of Contents

    Quote Originally Posted by Aquillion View Post
    ...This would make it easier to find a specific strip we're looking for.
    The reason strips are hard-to-find is that the TOC is too long-winded--it reads like "War and Peace". Complicating it further won't improve things, no matter how brazenly spoilerish you make the headings. Try this version instead.

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    Ettin in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Yes, but right now all the text is of equal weight, which means that you have to browse all of it to find what you want. If there were, say, 24 big bold section headings dividing it up, you could browse over those in a second, compare them to the general plot outline in your head, and find what you want a second later.

    If I want to find a specific part of War and Peace, it isn't so difficult, because the book is divided into chapters that carefully describe what they contain. That should be the way this is divided up, too.

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    Dwarf in the Playground
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    Default Re: Erfworld Descriptive Table of Contents

    Well, it's my feeling that the entirety of "The Battle for Gobwin Knob" constitutes "Chapter 1".

    Well, maybe "Volume 1". But in general, I'd suggest picking a comic, seeing if it's before or after what you were looking for, and adjusting from there - as I do with OOTS. My table of contents I designed more to be word-searchable, like "Which one was it with the Shakespeare quote?" or "List all comics with <character> in it." I also admit to enjoying sneaking my own humorous takes on the events into the ToC, and that I've been having trouble lately fitting everything I find relevant into one line of text.
    Last edited by KeiranHalcyon; 2007-11-05 at 09:35 PM.
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    Default Re: Erfworld Descriptive Table of Contents

    I'm not a big fan of sectioning the TOC yet--not while it's under 200 lines or so. But if you insist, I could break it up into game days, with a horizontal divider between days. Each day begins at daybreak and comprises Stanley's turn, Ansom's turn, and night. Someone did have a timetable like that in a thread somewhere.

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    Default Re: Erfworld Descriptive Table of Contents

    Quote Originally Posted by Freederick View Post
    I'm not a big fan of sectioning the TOC yet--not while it's under 200 lines or so. But if you insist, I could break it up into game days, with a horizontal divider between days. Each day begins at daybreak and comprises Stanley's turn, Ansom's turn, and night. Someone did have a timetable like that in a thread somewhere.
    OK, now that we broke 100, I'm ready to partition the table. The only problem is, I can't locate the post with the timetable. Can somebody either link to it, or just tell me where the turn breaks are, stripwise? Thanks.

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