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    Default VIGIL 3: Uh... can we get a mulligan?


    Whereas GLoG concerns itself with redeeming evil-doers (and healing the sick and sheltering refugees etc.) and AMEN is evildoers, VIGIL takes a more neutral approach. VIGIL doesn’t concern itself with good or evil, but with kicking people who need to be kicked. It is dedicated to preventing threats to the Nexus, both massive-scale and small-scale, from muggers and exploding taverns to apocalypsoi and demonic invasions. Of course, given that evil-doers tend to be the ones who cause those things, VIGIL tends to be pitted against the forces of evil more often than not, but it doesn’t care that they’re evil, just that they’re causing trouble. Calling it a 'Good' organization is likely to draw the ire of some of the more morally relative members around. Maybe. Some members do call it a Good organization. This is because it is formed from the merging of the two organizations, WATCHTOWER and HALO. Both were similar in that they fought off those who need to be fought. But then certain elements of HALO turned around and walked away because... reasons? It's awfully confusing, but there's no real reason to care about it, so I'm not gonna!

    VIGIL is an organization that exists to stop some bad things from happening. No one is entirely sure which ones, or why.

    Oh, and also their base done got blowed up by demons. It was terribly inconvenient.



    Current VIGIL Locations: (PLEASE USE LOCATION TAGS IN THIS THREAD OR I WILL SHOW UP IN YOUR BASEMENT IN THE DEAD OF NIGHT AND SHANK YOU).

    [Felandria's House] (Temp Secondary Vigil HQ)

    A giant-sized house for a giant-sized demi-goddess. Vigil is currently using this location as a temporary headquarters until a new base can be found or constructed. Likely to serve as a hub for all many Vigil activities for the near future until the Skybase is officially complete.


    [Vigil Safehouse - Inside/Skyside]

    A pair of safehouses, located in Inside and Skyside. The Vigil safehouses from the outside look like ordinary, unattractive worn-down apartment blocks, though they are equipped with a heavy door and security systems to prevent entry to non-Vigil members. Inside there are beds, toilet and bathing facilities, and enough supplies and equipment to last about a dozen members each for several months. Intended to be used as temporary staging bases so that Vigil can still operate semi-normally while in hiding, but light on electronic equipment, in order to avoid detection.

    [Vigil Ruins]

    The old base, located on a cliff-side above the lake. Done got blowed up by demons. They're still there, probably.

    [Vigil Skybase] (Official Vigil HQ)

    Vigil's new base, currently under construction atop a flying island hijacked from the Hunting Grounds. The island as of yet lacks propulsion, and is currently parked near Felandria's house.

    Spoiler: Island Surface
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    The portion of the base on the surface of the island consists of several complexes red stone buildings ringing a basin towards the upper end of the island. Flanked by several peaks, the basin serves as a natural shelter to the surface structures of the Vigil base, and is bisected by a narrow lake that flows into a river towards the lower end of the island. Plentiful footpaths crisscross the various complexes that make up the Vigil base, along with a one-way monorail that runs the length of the valley, allowing for rapid transit from one end of the base to another.

    The Academy
    Placed strategically at the head of the valley, the Academy serves as a main hub for the base, splitting the two halves of the basin with a complex of several large stone structures. The largest of these structures is the Library, which contains numerous books on magic as well as the theory of warfare and martial arts; some saved from the wreckage of the former Vigil base, others new additions donated by Vigil members or the organization’s various benefactors. The Library also contains several labs well suited to conducting magical and scientific research, map rooms for strategic planning, and a telescope observatory at the top of a tower for star-gazing. Flanking the Library are the main Armory and Clinic, as well as buildings containing indoor Training Facilities, and elevators and tunnels to the interior and underside of the island.

    The Training Grounds
    Taking up an entire half of the basin on one side of the lake, the Training Grounds serve as the main point-of-call for any open-air practice Vigil members should wish to conduct. Separate facilities include a running track; arenas for dueling and swordplay; a shooting and archery range; areas for jousting; and other such facilities for martial pursuits.

    The Upper Village
    On the opposite side of the lake to the training grounds is the Upper Village, where the majority of Vigil members will make their residence. The Upper Village is primarily populated by large stone halls. Living space prioritizes economy over luxury, with large barrack halls splitting their space equally between intimately sized single rooms and larger bunkrooms for members that value their privacy a little less. Centered in between these barrack halls are a central plaza and some community buildings, including a mess hall, gym and recreational building, tennis courts and basketball hoops, laundry buildings, and a large bathhouse with group and individual baths. Close to the lake are several fenced-off gardens and open grassy areas ideal for outdoor sports, and the lakeside has a rather nice sandy beach. Magical landscaping is convenient like that.

    Commanders’ Village
    A little ways uphill from the Upper Village, a set of overlooking terraces set into the mountainside are home to some modest two-story houses. These houses are space provided to the current commanders of Vigil, and each have their own amenities including kitchen, several bedrooms, and plenty of space for studies, workrooms, armories, or shrines to one’s own magnificence.

    The Lower Village
    Further down the valley, near its foot where the lake narrows into a river that flows out of the basin, is the Lower Village, partially secluded from the rest of the base amidst the valley walls and the start of the woods that cover the rest of the island. The Lower Village has small, separate houses with their own gardens and more privacy compared to the communal living spaces of the Upper Village.

    Emergency Monorail
    This stone railway along runs from the Lower Village, through the Upper Village, up towards the Academy. Runes placed at intervals along the railway allow for the summoning of a magic platform that moves rapidly in one direction up towards the Academy, making it useful for emergencies or other times when expedience is required.


    Spoiler: Island Interior
    Show

    Command/Combat Information Center
    Located deep within the heart of the island, this easily defensible underground complex could serve as a future command center for Vigil operations. As of right now, it’s sparsely furnished with a few offices including some larger offices for Vigil’s command staff, a mainframe room, and a pair of video conferencing rooms.

    Battle Clinic
    Less luxuriously equipped than the main surface clinic, this clinic’s central underground location makes it an ideal spot for emergency treatment in the heat of battle.

    Vaults
    Underground vaults for the storage of possible artifacts and items of apocalyptic or near-apocalyptic importance. Currently very empty.


    Spoiler: Island Underside
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    Airship Gantry
    Carved into the underside of the island is a cavernous open-air hanger, crisscrossed by stone bridges and hanging platforms. As of yet, only a single large airship built for hauling cargo currently occupies the interior, but given Vigil’s past history with flying devices of all sorts, it’s likely to become the home for many more in the future. An upside-down tower near the entrance to the hanger serves as an air-traffic control of sorts, as well as a command tower with communications linked to the other exterior observation towers.

    Observation Towers
    Upside-down towers dot the underside of the island at various point, providing lookout points for sentries to observe the land below, as well as a possible platform for defensive or siege weapons to be mounted in the future.


    The Skybase has NPC lookouts who will offer transportation to any not obviously hostile people attempting to get to the surface. This process can be completely handwaved, unless there's a very important plot reason not to.

    CURRENT LEADERS (talk to these guys if you need help - of the regular kind, not psychiatric help. They're not qualified for that.)
    - Wenomir
    - Cessie Mithar

    Previous Threads


    Spoiler: Out of Character Notes
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    1. Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, no randomly destroying the place, or doing something to it that'll produce a similar effect (for example, no placing a massive time freeze on the entire area forever). You're allowed to damage it, but destroying it just takes the fun out of it for all the other players. If you do want to run a plot in which a base or the whole organization gets destroyed, though, feel free to run your idea through OoC to see if other people like it and are willing to roleplay it out!
    2. No godmoding/godmodding. It's not permitted in other ACRONYMs, and it isn't in VIGIL. The occasional mishap's OK, repeated offense isn't.
    3. Please try and keep posts longer than one or two lines of speech. Description is appreciated. One-or-two-liners that don't do much are OK once in a while - but not regularly.
    4. If you want random smashy hahaN00BlulzFun, here's not the place. Anything spammy, random, or just plain annoying, can go! Of course, if your silliness is in moderation and well-roleplayed, and considerate of other players, then welcome in.
    5. Romance/Fanservice/Secks/WOOHOO!/Whateveryawannacallit is acceptable here, but remember to curtain once it goes past the snuggling stage, and be aware that there may be IC repercussions for dropping the curtain whenever you're online, as this is a thread with a mission. And said mission does not involve ******* like rabbits.
    Last edited by Ashen Lilies; 2017-02-09 at 11:34 AM.

  2. - Top - End - #2
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Morty View Post
    [Fel's Home - Temp Vigil HQ]

    Training Room

    Wenomir takes the note with a nod.

    "Will do. Once we have a new base, we'll work on getting a proper communications system again." He glances at Mia. "Let me know if they can help, then."
    ((Cross-posting this one for clarity.))
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Morty View Post
    Wenomir takes the note with a nod.

    "Will do. Once we have a new base, we'll work on getting a proper communications system again." He glances at Mia. "Let me know if they can help, then."
    Quote Originally Posted by RyanKoopa View Post
    [/B]Ray smiles. Now that's more like it! "Understood, I think I'm going to go out for a bit, see if anyone needs my help." A notecard and pen appear suddenly in his right hand, and jots down a phone number. "Here's my cell" he says before attempting to hand the note to Wenomir "If you need me for anything feel free to call." Once that's over the pen vanishes and he turns to Flaming Knight, "And uh, it's a pleasure to meet you as well" holding out his hand to shake.
    [Fel's Home - Temp Vigil HQ]

    Training Room

    The Flaming Knight shakes Ray's hand with a nod. Though he appears to be made of fire, he doesn't seem too hot, though that has to do with the flames receding a bit before he attempted to shake the other man.

    "Aye, 'tis a pleasure, as well. Thou art new to this order as well?"

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Zefir View Post
    Safehouse - Vigil

    "We shouldn't take to much." Mia replies.
    "After all we might use this safehouse in the near future."
    Safehouse - Inside

    Marcus begins loading an assortment of canned goods into the second duffel.
    A fair point. That's why we're only bringing three bags with us.

    When all is said and done, they should have three duffel bags loaded with food, weapons, and clothes respectively.
    A good days haul, truth be told.
    I say we bring this back to Wenomir and see if he we need to bring more after.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Shadowcaller View Post
    [Felandria's Home - Temp Vigil HQ]

    Cessie & Jezebel

    "Perhaps you should find more than one donor in that case Wenomir. There has to be more trustworthy businesses than just Jezebel that would be willing to support us. I'm fairly sure I could find some if I started looking." Cessie suggests.
    Quote Originally Posted by Wolfbane View Post

    "I think it is more along the lines of whther or not you can afford to put too much weight on the public's opinion right now."
    Jezebel points out. "Or you can do the simplest thing and simply not say who gave you the funding. Publicly deny that you've accepted money for me and handle all the transactions yourself with contractors, merchants, and anyone else you need to buy things from." She advises before leaning back slightly in her chair. "And do remember that I have an ulterior motive here. It is simply to keep a buffer of safety close at hand."
    "There is one person, but she's even less trustworthy and makes little attempt to hide it," Wenomir tells Cessie. "I'll tell you about it later. We're going to need to find more than one, certainly." He then waves his hand. "And of course you do, but some might suspect you're having us kill political rivals or something. I don't like lying to the public. I prefer to leave it to people like DC or Magtok. But we all make sacrifices, don't we? Some of us more than others."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's Home - Temp Vigil HQ]

    "I think she means that we're supposed to prioritize the gardens if they ever come under attack, Wenomir." Cessie replies with a nod at the former demon-hunter. "But we can discuss the moral implications of that when we're alone. I suggest that we don't make whatever arrangement we make with any sponsor we have binding in case they make demands we cannot keep. All sponsor will get the same deal." She gives Jezebel a glance.

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Temp Vigil HQ

    "You misunderstand me.
    " Jezebel says, shaking her head. "If my people are unable to defend the Gardens, then there are far worse things to worry of. I mean that I understand the nature of what you do here. Without Vigil there is no group acting as the main defense against certain kinds of actions and events. That is my motive. Without you there on the front lines, then things are less safe for the rest of us. I'm not someone who thinks only in the short-term."

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's Home - Temp Vigil HQ]

    "That's a refreshingly straightforward sentiment, I must say. Well then," Wenomir says. "Unless Cessie has something to add, I suppose we could reach a preliminary agreement. A non-binding one, as she said. Our other potential sponsor... will require more deliberation."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Arkhosia View Post
    VIGIL Temp. Base - Nightraven

    the woman of skill in subterfuge and reconnaissance may find herself approached by a certain huntress.
    Excuse me miss, would you mind working with me?
    the woman inquires
    [Felandria's House]

    The pale, dark-haired woman turns, sizing up the woman briefly, before defaulting to looking a little confused.
    "To what end?"

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Fel's Home - Temp Vigil HQ]

    Training Room

    Mia nods. "I make a call and tell you next time we meet." she replies and heads of.

    Quote Originally Posted by Aric Kale View Post
    Safehouse - Inside

    Marcus begins loading an assortment of canned goods into the second duffel.
    A fair point. That's why we're only bringing three bags with us.

    When all is said and done, they should have three duffel bags loaded with food, weapons, and clothes respectively.
    A good days haul, truth be told.
    I say we bring this back to Wenomir and see if he we need to bring more after.
    Safehouse - Inside

    Mia nods, but she got somethign else to say

    "We shouldn't load that on Wenomirs back. He can need any help we can offer. If we handle this things and just report it to him he won't need to spend time for it. At least I don't think the new members will need more then some food and a bed."

    She then takes one of the bags, likly the one with the longsword she packed. She also takes a rifle for herself just because this weapon is one she at least can use.

    "Anything else we should do befor we head back? Do you need to stop by somewhere?"
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's Home - Temp Vigil HQ]

    "Well, if there is anything I have learned Jezebel, is that you do have enemies." Cessie remarks without specifically mentioning the bomb that blew up an entire apartment building in the gardens. But then she nods in agreement with Wenomir. "But yes, I think we're all in a agreement then. We should see how the other members react but I suspect the majority of them won't even remember the hotel incident or any of the further encounters we had with Jezebel." Wenomir had mentioned the high number of new members... and how little of the old guard that were left.
    Last edited by Shadowcaller; 2015-08-04 at 05:09 AM.

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Temp Vigil HQ

    "Perhaps, but having personal enemies is nothing new and neither is losing comrades, unfortunately."
    Jezebel points out as she stands and straightens out her clothing. Once she's done she offers her hand to Wenomir. "I'll leave you two to discuss things. If you decide you need something extra from me or decide to not accept the help, contact me. Regardless of what you decide though, keep the check and use it to get back on your feet."

    Even if he doesn't shake her hand, she'll depart unless stopped.

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Temp Vigil HQ]

    Wenomir does shake Jezebel's hand, with considerable reluctance. But like he said, Vigil has to make sacrifices.

    "Of all the indignities I've suffered since this titanic clusterf**k started, having to work with her isn't the worst," he says to Cessie once the ex-Slaneeshi is gone. "But it is considerable."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Temp Vigil HQ]

    "She is trying to be a better person." Cessie assures Wenomir. "She's a shrewd and devious but she means well in this case. She's just doing what she's good at." She takes a deep breath. "Besides, she isn't the one we should be concerned of. The Frescots are right now living in the keep. Adir approached me, apparently one of those 'demons' had threatened him, left a burn mark on their house. It was mentioning VIGIL."

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    If it came from most other people, Wenomir would dismiss Cessie's assurances that Jezebel is trying to do good. After all, she's very good at making people trust her despite overwhelming evidence to the contrary. But Cessie is among the few he's willing to believe on that. Regardless, there are bigger problems.

    "Yeah, let me guess. It told him not to interfere, or else," he says grimly. "Those demons have a tendency for being overly dramatic. What is he planning to do?"
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "Adir? I don't know. You will have to ask him of what really happened there. All I know is that he and Sakura doesn't feel safe in their own house anymore and frankly I'm not sure I feel safe in the keep either. If these 'demons' can destroy VIGIL there is no telling who will be next. They can just appear out of nowhere without any warning. How can I protect my friends and family against that?" She asks and then shakes her head. "We have to do better Wenomir, we can't let this happen again. It's a miracle we've only lost one person so far." Someone she had never even met.

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    Wenomir's fists clench, almost convulsively and his voice cracks slightly.

    "I know that, Cessie," he says. "Don't you think I considered it when I stood on the spire and poised myself to destroy it? I plumbed the depths of my failure in those moments." He takes a deep breath and seems to deflate. "Also, we lost more than one person. Kr's been gone without a trace since the battle. I'm forced to assume she's dead or corrupted."
    Last edited by Morty; 2015-08-04 at 06:24 PM.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Zefir View Post
    Safehouse - Inside

    Mia nods, but she got something else to say.

    "We shouldn't load that on Wenomir's back. He can need any help we can offer. If we handle this things and just report it to him he won't need to spend time for it. At least I don't think the new members will need more then some food and a bed."

    She then takes one of the bags, likely the one with the longsword she packed. She also takes a rifle for herself just because this weapon is one she at least can use.

    "Anything else we should do before we head back? Do you need to stop by somewhere?"
    Safehouse - Inside

    Marcus shakes his head apologetically. I'm sorry, my grasp of English escaped me for a moment. I meant to say we could ask Wenomir if we should get more after we bring this current haul back.
    Either way, it's time to head back.

    The Staff Officer lifts the bag with mostly food and weapons up onto his shoulder, carrying the weight easily.

    He opens the door and steps outside, propping it open on his foot.
    Let's go.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Safehouse - Inside

    Mia just nods.

    "We should try to take such small tasks away from Wenomir after all." she just adds.

    Mia got a bit of problems with the weight, even thought her bag isn't as heavy as Marcus's bag is. She will step out with a thankfull nod at the gentelman at the door.
    Have I mentioned she changed clothes as well? Don't think I did. well the cloth pant and shirt gor replaced by a fine tshirt, some jeans and at least some shoes. a rather commen outfit for a teenager these days.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Morty View Post
    [Felandria's House Temp Vigil HQ]

    Wenomir's fists clench, almost convulsively and his voice cracks slightly.

    "I know that, Cessie," he says. "Don't you think I considered it when I stood on the spire and poised myself to destroy it? I plumbed the depths of my failure in those moments." He takes a deep breath and seems to deflate. "Also, we lost more than one person. Kr's been gone without a trace since the battle. I'm forced to assume she's dead or corrupted."
    [Felandria's House Temp Vigil HQ]

    Cessie falls silent for a moment. "You have my condolences Wenomir. I... might not have properly considered the situation you're in here." She leans back in her hair even if her hands are still tightly gripping it's arms. "I wasn't here, I didn't mean to suggest that you had done a bad job. That wasn't my intention at all. I'm mostly frustrated with my own inability to help. I don't know how VIGIL did, but I know that I wasn't here when you needed me and for that I'm sorry, just that I'm sorry you had to make that choice and possibly losing KR. I just want to make up for that."

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "It's alright, Cessie. I appreciate that you're here to help," Wenomir says. "The fall of the keep got me thinking, but it's it's no use wondering what we could have done, or should have done or... anything. We just need to press forward as best we can." He straightens himself in his chair and it's clear that he's forcing himself to focus on the task at hand. "Jezebel's resources will help us get back on our feet, but she can't cover all our needs. Nor should we be dependent on just one person. I did get a similar offer from a lady Lucretia in Skyside. But her motives aren't quite so straightforward."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "So what are they? It will probably be to our benefit to search out as many of these 'benefactors' as possible, while we can't be too picky I'm sure there are steps up from obvious criminal enterprises." Cessie replies.

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "She wants us to give secret and valuable information about Skyside's more detestable inhabitants," Wenomir explains. "Slavers, arms dealers, raiders. She then expects us to take them down. Which is, of course, part of our mission. But it'd also be removing obstacles and rivals for her. So, in essence, she wants to direct our efforts in a way that's convenient for her."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "So she can replace them with her own slavers and arms dealers?" Cessie asks skeptically. "I'd personally feel uncomfortable doing that woman's bidding Wenomir and I imagine other members might feel the same way."

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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Zefir View Post
    Safehouse - Inside

    Mia just nods.

    "We should try to take such small tasks away from Wenomir after all." She just adds.

    Mia has a bit of a problem with the weight, even thought her bag isn't as heavy as Marcus' bag. She will step out with a thankful nod at the gentleman at the door.
    Have I mentioned she changed clothes as well? Don't think I did. well the cloth pants and shirt were replaced by a fine t-shirt, some jeans and at least some shoes. A rather common outfit for a teenager these days.
    Safehouse - Inside

    Certainly.
    Marcus shuts the door behind Mia, securing the entrance to the safehouse.
    This was a good run. He notes simply, wishing he could offer help.

    Next stop: Fel's Home - Temp VIGIL HQ

    The two VIGILites arrive unharmed with a bounty of supplies. All hail the conquering heroes!
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Fel's Home - Temp VIGIL HQ

    Returning

    Mia nods to Marcus.

    "I already feared those demons have set up an ambush at our safehouse." she says as she takes the sword out of the back.
    "Is it ok for you to store all this stuff? I asked Wenomir to teach me how to use a sword. Now that I have one we may start." she says with an innocent smile. (The first sword training happened already, thought it's a good merge moment. They might met each other after the trianing unless MArcus has more to say now.)

    Fel's Home - Temp VIGIL HQ

    The Door


    There is a knocking on the front door of the temporary Vigil home. If anyone looks out befor opening, he will just see a man standing outside, alone, with a envelope in hand.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "Not quite," Wenomir says. "She's an aristocrat, whose substantial holdings were diminished when Skyside turned into the lawless hole it is now. She wants us to clean up the slavers and gangs so she can protect what she has, and maybe regain some of it. That's what she said, and I could tell she was honest." He leans back in his chair. "It's a step up from doing a slaver's dirty work, but it doesn't really change what you said. It does not sit well with me. I wouldn't consider it if our need wasn't dire."
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    Cessie nods. "I know what you mean but I think we should find out more about her and our other options before we decide. Perhaps we even should try finding good benefactors rather than counting on them coming to us. There might still be a lot of good options out there."

    [Felandria's House Temp Vigil HQ - Door]

    The door is opened by Cessie, regarding the man carefully before her gaze is drawn to the envelope. "You have a message for VIGIL I presume?"

  29. - Top - End - #29
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    Quote Originally Posted by Shadowcaller View Post
    [Felandria's House Temp Vigil HQ]

    Cessie nods. "I know what you mean but I think we should find out more about her and our other options before we decide. Perhaps we even should try finding good benefactors rather than counting on them coming to us. There might still be a lot of good options out there."

    [Felandria's House Temp Vigil HQ - Door]

    The door is opened by Cessie, regarding the man carefully before her gaze is drawn to the envelope. "You have a message for VIGIL I presume?"
    [Felandria's House Temp Vigil HQ - Door]

    In front stands a mid aged man wearin typical messenger clothes. he got tanned skin and holds the letter to Cessie. "Si" he says. "It's a messAge from my chef for Vigil leadership. Can you lead me to someone I can give it?" he asks. Cessi was away for some time so i don't know if not Vigil people know she is in the leadership.
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    Default Re: VIGIL 3: Uh... can we get a mulligan?

    [Felandria's House Temp Vigil HQ]

    "Yes, indeed. Find out more about her from people who aren't her," Wenomir says with a nod. "For now we have Jezebel's support. I also still have shares in that one mine I helped free from people who thought turning miners into monsters was a splendid way to take it over. We should get the members to looking for possible sources. I think I have an idea for how our new base could look like, if we just find a way to make it happen."
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