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    IonizedChicken's Avatar

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    Default ToB: Item Creation [Feats/Magical Items]

    Like my last idea -- "Meta Maneuver" feats -- this concept involves importing an aspect of magic into Tome of Battle, namely the creation of magical items. First, I will present a new type of (sort-of magical) item:

    Martial Scroll
    Martial Scrolls can contain various maneuvers. Once a Scroll is read the maneuvers within it are taught to the reader.

    Appearance: Martial Scrolls appear as heavy scrolls, small booklets, stone tablets, music boxes, musical instruments, or anything else capable of holding or creating words or sound. Despite their name, Martial Scrolls do not have to be actual scrolls.

    Use and Activation: A Martial Scroll is activated by being read, a process that takes 1 minute per initiator level (the minimum initiator level required to access the highest level maneuver within the scroll). Reading a Martial Scroll requires concentration and quiet.

    After the scroll has been read the maneuvers the scroll contains are added to his maneuvers known as long as he has their prerequisites, starting from maneuvers that have no prerequisites and moving on to the maneuvers with the highest number of prerequisites. As such, Martial Scrolls may contain the maneuvers required to learn other maneuvers they contain.

    Maneuvers learned from Martial Scrolls can be readied and initiated as normal as long as the reader has an initiator level high enough to learn the maneuver through level advancement. If he does not, initiating these maneuvers is above the abilities of the reader and he may blunder while doing so. When initiating such a maneuver the initiator must make an Initiator Level check (DC 11 + the maneuver's required initiator level). Success means the maneuver has been initiated successfully, while failure means it is expended but is not initiated (though any action used to initiate it is still wasted). In addition, the initiator loses 1d4-1 other random maneuvers as if they have been initiated and provokes an attack of opportunity.

    Duration and Charges: Martial Scrolls last for 2 hours (though this duration can be doubled by doubling the market price), after which the maneuvers learned through the Scroll leave the reader's mind. However, a Martial Scroll may be read up to 5 times. After the 5th time it loses all of its special properties.

    Creation and Cost: Martial Scrolls can be created using the following feat:
    Write Martial Scroll [Item Creation]
    You can write martial scrolls.
    Prerequisites: Initiator level 3rd, One maneuver, Martial Lore 6.
    Benefit: You can create Martial Scrolls containing any maneuvers you fulfill the prerequisites for (you do not have to know it).
    The market price of Martial Scrolls is the following:
    400 x (The minimum initiator level needed to initiate the highest level maneuver in the Scroll) x (the level of the highest level maneuver the scroll contains + the number of maneuvers the scroll contains)
    The creator can double this price to increase the duration of the Martial Scroll by 2 hours.

    Just like with magical items, to create a Martial Scroll one must pay half the market price for raw materials and 1/25 of the price in XP, representing an expenditure of lifeforce on the part of the writer. Creating Martial Scrolls is a process that takes 1 day per 1,000 gp of the Scroll's price. The creation of a Martial Scroll may be stopped and resumed at any time, saving the progress made in its creation.

    Magical Item Creation
    You have learned the art of adding magical and unique aspects to your weapon through meditation, smithing, or some other procedure. Although you are not an actual spell caster, your knowledge of supernatural martial arts has granted you some knowledge of mysticism and spell casting and so you are able to duplicate the spells required to create certain items simply by reading scrolls or extracting the fundamental concepts of a particular spell from your mind.

    Forge Weapon or Armor of Power
    You have learned how to imbue the magical aspects of the path of Nine Swords into your weapons and armor.
    Prerequisites: Initiator level 5th, Martial Lore 8, Craft (any) 8.
    Benefit: You can create magical weapons and armor as if you were a spell-caster and had the Create Magical Arms or Armor feat, treating your Initiator Level as your caster level for this purpose, though you may only create magical versions of masterwork weapons and armor you created yourself through the Craft skill, without the aid of spells such as Fabricate or Creation.

    If a weapon or armor requires a spell you may substitute a Martial Lore check (DC 20 + twice the spell's level) for the spell (if you fail the time required to craft the item increases by 1d6+1 days and you immediately pay 25% of the item's raw material and XP costs. You may try again to substitute the prerequisites of the item within 1d6+1 days). Alternatively, you can substitute this requirement by having the spell in hand in the form of a scroll. This scroll is expended after the creation of the item has begun.
    At any rate, you must know at least one maneuver of the spell's level to do this.

    Creating magical items using this feat takes 1 day per 10,000 gold pieces of the item's price (count in hours if necessary, with the minimum of 1 hour per caster level requirement).

    Forge Item of Power
    You can forge magical items as a spell-caster.
    Prerequisites: Initiator level 5th, Martial Lore 8, Craft (any) 8.
    Benefit: You can create any item that grants a bonus to AC, saves, skill checks, or ability scores as if you were a spell-caster and had the Create Wondrous Items and Forge Ring feats, treating your Initiator Level as your caster level for this purpose, though you may only create magical versions of masterwork items you created yourself through the Craft skill (masterwork components for items that are not a weapon or armor cost 200gp and have the DC of 20).

    If an item requires a spell you may substitute a Martial Lore check (DC 20 + twice the spell's level) for the spell (if you fail the time required to craft the item increases by 1d6+1 days and you immediately pay 25% of the item's raw material and XP costs). Alternatively, you can substitute this requirement by having the spell in hand in the form of a scroll. This scroll is expended after the creation of the item has begun.
    At any rate, you must know at least one maneuver of the spell's level to do this.

    Creating magical items using this feat takes 1 day per 10,000 gold pieces of the item's price.
    Last edited by IonizedChicken; 2007-05-18 at 06:36 AM. Reason: Cleaned up post.
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    Crystall_Myr's Avatar

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    Default Re: ToB: Item Creation [Feats/Magical Items]

    Errr... isn't the Martial Scroll just a Martial Script (ToB pg 147) with a different name?
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    IonizedChicken's Avatar

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    Default Re: ToB: Item Creation [Feats/Magical Items]

    Not at all. They have less in common than Wands and Scrolls. They are activated differently, used differently, and have pretty different effects.
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    Default Re: ToB: Item Creation [Feats/Magical Items]

    Martial Scroll is kinda redundant when you have a Martial Script(which don't require concentration, and therefore can be used in combat without any need of preparation beforehand).

    As for creating a magical item.. That makes no sense. How does being physically adept allow you to make magical items? Better yet, how does a Warblade make a Ring of Deflection? It might make sense for a Swordsage. Somewhat. Maybe. Alittle. Not really.

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    Default Re: ToB: Item Creation [Feats/Magical Items]

    I'd put the same class prereqs on these as are on Scribe Martial Script: Crusader or Swordsage initiator level (class level + prestige class levels + 1/2 other class levels).

    Actually, I'd give Swordsages the ability to do all of them, Crusaders the ability to do Martial Scrolls, and all three the ability to make weapons.
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    Default Re: ToB: Item Creation [Feats/Magical Items]

    i would have to agree with everyone else, maybe make weapons and armor that duplicate maneuvers....ok but those feats are just silly and impractical..not to mention make no sense
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    Default Re: ToB: Item Creation [Feats/Magical Items]

    First, about Martial Scrolls:
    While Martial Scroll maneuvers do require preparation, you can use them in several encounters, on different occasions, and more than once per encounter (as you can recover them). Having a maneuver for at least some part of an entire adventure seems pretty useful to me, though I may increase the duration for more than 1 hour.

    Though maybe you just don't understand how it works. Basically, you read the Scroll for like 15 minutes and then know the maneuvers it contains for an entire hour (or more), allowing you to recover and ready it. You can do this up to 5 times

    The Martial Lore check seems pretty steep though. I should probably lose it.

    About the other items:
    Quote Originally Posted by ZeroNumerous
    As for creating a magical item.. That makes no sense. How does being physically adept allow you to make magical items? Better yet, how does a Warblade make a Ring of Deflection? It might make sense for a Swordsage. Somewhat. Maybe. Alittle. Not really.
    "Physically adept"? I don't see how physical strength or endurance can allow you to cloak yourself in shadow or create cones of fire. Martial adepts have something mystical about them and they all have some magical knowledge. That, combined with their desire of excellence in battle, allows them to create items that improve their abilities.

    I see martial adepts meditating over the weapons they forged themselves to enchant and empower them as pretty flavorful as well.

    That said, perhaps some class restrictions are in order. While I can see Crusaders creating various amulets with their deity's holy symbols and Swordsages using their vast knowledge of martial lore to imbue items with supernatural power I can't find a reason for Warblades to have the ability to create such items.
    Last edited by IonizedChicken; 2007-05-09 at 10:28 AM.
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    Default Re: ToB: Item Creation [Feats/Magical Items]

    Yes. Swordsages have magical aptitude. Crusaders are divine, and have no magical aptitude. Warblades are purely physical fighters.

    And no, it's not that we don't understand why, it's just that there is no point in having a martial scroll.

    500 x Initiator is, at very least, 500 gold. Compare that to 50 x Initiator x Maneuver. Lets make a Martial Scroll of Blistering Flourish VS a Martial Script of the same maneuver.

    Martial Scroll: 500 x 1 = 500
    Martial Script: 50 x 1 x 1 = 50.

    For the same price, you buy ten martial scripts. Just as useful, and lasts just as long. Now lets do the same for a higher level maneuver. Lets say.. Death Mark.

    Martial Scroll: 500 x 3 = 1500
    Martial Script: 50 x 3 x 6 = 900.

    Still cheaper. But the scaling is alittle off, don't you think? Lets try a ninth level maneuver. Inferno Blast.

    Martial Scroll: 500 x 9 = 4500
    Martial Script: 50 x 9 x 18 = 9100.

    Are you seeing the problem?
    Last edited by ZeroNumerous; 2007-05-10 at 07:52 AM.

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    Default Re: ToB: Item Creation [Feats/Magical Items]

    Yes. Swordsages have magical aptitude. Crusaders are divine, and have no magical aptitude. Warblades are purely physical fighters.
    ZeroNumerous, firstly Crusaders are inherently magical, unless you can explain how having big muscles allows you to heal hit points.

    Warblades are the least magical of the three, which is why I think they should get the smallest number of Magical Item creation feats (they would still get Write Martial Scroll, though) -- only the Weapons and Armor one. As for how they do it, as I've said, they could be channeling the power of their ancestors into their weapon/armor, making some sort of unique supernatural connection with it or the like.
    Quote Originally Posted by ZeroNumerous
    And no, it's not that we don't understand why, it's just that there is no point in having a martial scroll.

    500 x Initiator is, at very least, 500 gold. Compare that to 50 x Initiator x Maneuver. Lets make a Martial Scroll of Blistering Flourish VS a Martial Script of the same maneuver.

    Martial Scroll: 500 x 1 = 500
    Martial Script: 50 x 1 x 1 = 50.

    For the same price, you buy ten martial scripts. Just as useful, and lasts just as long. Now lets do the same for a higher level maneuver. Lets say.. Death Mark.

    Martial Scroll: 500 x 3 = 1500
    Martial Script: 50 x 3 x 6 = 900.

    Still cheaper. But the scaling is alittle off, don't you think? Lets try a ninth level maneuver. Inferno Blast.

    Martial Scroll: 500 x 9 = 4500
    Martial Script: 50 x 9 x 18 = 9100.

    Are you seeing the problem?
    Well, firstly the price of a Martial Scroll is 500xIntiaitor levelxManeuver levels, but I sort of see the problem, yes, but it's not that they are useless -- they just cost too much.

    So I changed the price to the following:
    400x(The minimum initiator level required to initiate the highest level maneuver in the scroll)x(the level of the highest maneuver the scroll contains + the number of maneuvers the scroll contains)


    This means that, among other things, scrolls containing large amounts of maneuvers will be much cheaper than lots of Martial Scripts, which is reasonable since you need to ready each separately. It will, however, make Scrolls pretty useful since you can purchase a Scroll of maneuvers that you will use only when specific cases come up and the like and use those maneuvers as much as you'd like.

    Also, would you think that, instead of permanently enchanting items, some sort of temporary enchantment ability is best? i.e., meditate upon your weapon to gain the effects of Greater Magic Weapon or something or meditate to gain Shield of Faith, etc.
    Last edited by IonizedChicken; 2007-05-11 at 11:00 AM.
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