Results 61 to 90 of 1496
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2016-04-16, 08:47 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Stellaris: Paradoxian Space Stategy.
I'm trying to resist buying this right now soooo hard. My birthday is in just a few months, I can ask for it then, and I really can't afford it, but omgiwantit.
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2016-04-16, 02:54 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2016-04-16, 07:05 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Stellaris: Paradoxian Space Stategy.
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2016-05-05, 12:42 AM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Australia
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Looks like the embargo has been lifted as the youtubers with advanced preview copies are putting up their lets plays. If only I wasn't at work so I could watch...
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2016-05-05, 11:45 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Derby, UK
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Now 130 hours into EUIV - and having got the game's measure to actually not get too frustrated and/or bored at it (which is "easy, save every five minutes and don't give it an inch"), I am more positively inclined to Stellaris. Still probably something I won't get instantly (still probbaly got forty or fifty hours left on this first playthrough of EUIV...), but something to look at down the line and put on my wish list for if it goes on sale or six months down the line ot something.
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2016-05-05, 12:42 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Bear in mind the extra races are just extra appearances for races of which there are already many dozens in the base game.
Really, the only thing to preorder for would be if you're on the Paradox forums and you want that sweet Blorg avatar.
(Otherwise the game's out on like monday so it's not too long now).
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2016-05-05, 04:48 PM (ISO 8601)
- Join Date
- Sep 2014
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2016-05-05, 05:01 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Massachusetts
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Any ideas on what the best Let's Plays are?
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2016-05-05, 05:08 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Of those I've seen so far, I liked Quill's the most.
Many thanks to Assassin 89 for this avatar!
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2016-05-05, 05:15 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Somewhere over there ->
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I don't know if I would really call it a mix of EU4 and CK2...
I mean, yeah your ruler, advisers, and scientists all have traits, but it's not like you can marry them off or start an eugenics program.
It seems more like a mix of EU4 and <insert popular 4x space game here>. It has a lot of stuff that screams Paradox Grand Strategy Game, but unlike a typical grand strategy game; it seems like the goal is going to fall in line with more traditional 4x games: Dominate the Galaxy.
comparatively speaking, EU4 and CK2 are far more sandbox-y where you make your own goals.It's highly unlikely to conquer the world in both games, however it really seems as if Stellaris is going to be more clear-cut. Hopefully they add a large variety of ways to complete that objective.
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2016-05-05, 05:21 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Derby, UK
- Gender
Re: Stellaris: Paradoxian Space Stategy.
After consideration (and a bit of checking up), I decided that I would give a shot via pre-order, taking advantage of the Green Game Gaming discount.
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2016-05-05, 05:22 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
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2016-05-05, 09:42 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Australia
- Gender
Re: Stellaris: Paradoxian Space Stategy.
For those who want to plan races ahead of time there is a race builder available at https://kaisersly.github.io/stellaris_race_maker/
I'm thinking of going with http://kaisersly.github.io/stellaris...traits=7,14,28 - a race of peaceful, industrious bugs that bred like crazy. +5% energy, +10% food, +20% minerals, -5% food needed, -10% growth time. Tend to get squashed like, well bugs, in war.
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2016-05-06, 01:23 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Stellaris: Paradoxian Space Stategy.
I am so very exited. I plan to do my first game as brillant, but very lazy slug people
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2016-05-06, 01:54 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I think that might be why I like the looks of Stellaris. I've not played EU4 but I *did* have a go at CK2, and I just found it too unfocused for me--I can make up my own goals, sure (I've played hundreds of hours of X3:TC), but I always find it more satisfying to fulfil an objective someone else has set for me.
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2016-05-06, 04:53 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I have vague plans to start a race of mad scientists. Whatever traits make the most science, wormhole drives, and a personal rule to always meddle with dangerous research whenever it comes up.
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2016-05-06, 07:40 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
Re: Stellaris: Paradoxian Space Stategy.
After watching the streams my plan has changed to pretty much the same thing. Intelligent, long-lived and weak, Fanatic Materialist and either Militarist or Individualist, with a Science Directorate Government. Research ALL the things, give full rights to my AIs, etc. Fallen Empires are gonna hate me.
BTW, the linked generator is a bit out of date. A few, mostly minor, things have changed since the Blorg build that it's based on. This one has been updated with what's known from the streams.Many thanks to Assassin 89 for this avatar!
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2016-05-06, 08:11 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris: Paradoxian Space Stategy.
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2016-05-06, 10:22 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Massachusetts
- Gender
Re: Stellaris: Paradoxian Space Stategy.
This is awesome.
Spoiler: LOTS OF RACESEXPANSIONIST SLAVERS
https://kaisersly.github.io/stellari...traits=8,16,21
PEACEFUL LEADERS
https://kaisersly.github.io/stellari...its=5,11,13,28
ETERNAL MONARCHY
https://kaisersly.github.io/stellari...raits=19,21,28
MONEY RULES
https://kaisersly.github.io/stellari...traits=2,18,27
THE GREAT BUILDERS
https://kaisersly.github.io/stellari...traits=7,16,27
HAPPY HOLY WARRIORS
https://kaisersly.github.io/stellari...ts=14,15,16,21
ORBITAL WARRIORS
https://kaisersly.github.io/stellari...aits=0,8,23,28
PEACEFUL GROWTH
https://kaisersly.github.io/stellari...traits=1,14,28
SCIENCE FOCUS
https://kaisersly.github.io/stellari...traits=8,12,27
LIVE EVERYWHERE, KILL EVERYONE
https://kaisersly.github.io/stellari...its=6,21,23,27
LIVE EVERYWHERE, LOVE EVERYONE
https://kaisersly.github.io/stellari...its=6,26,27,28
ALIEN SLAVES ONLY
https://kaisersly.github.io/stellari...raits=20,21,27
Made a whole bunch of different races for funzies.
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2016-05-06, 10:53 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Stellaris: Paradoxian Space Stategy.
Since I'm on a Warhammer 40k kick recently, I'm probably going to recreate the Imperium of Man and go to town with it. (I very much expect mods that gives us the ship models from BFG shortly.)
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2016-05-06, 01:26 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Stellaris: Paradoxian Space Stategy.
Lots of people focusing on tech, but I think a lot of the non-tech bonuses seem a lot more powerful in the near and long-term, especially considering that there seems to be a lot less of the exponential increase in power offered by tech compared to other 4X games. You get bigger ships, but they aren't actually much better than just more small ones, and actual upgrades to weapons and armor seem to be fairly rare and not massive changes. The actual power of your empire seems much more reliant on simply how large your empire actually is, how many planets and stations you have to increase your forcelimit.
Myself, I'm planning to crease a race of aggressive, imperialistic canaries.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
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2016-05-06, 02:06 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Stellaris: Paradoxian Space Stategy.
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2016-05-06, 03:22 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Enköping, Sweden
- Gender
Re: Stellaris: Paradoxian Space Stategy.
*Homer Drooling Noises*
Low on funds though. Probably wait for a sale.Blizzard Battletag: UnderDog#21677
Shepard: "Wrex! Do we have mawsign?"
Wrex: "Shepard, we have mawsign the likes of which even Reapers have never seen!"
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2016-05-06, 08:51 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Well, traditionally focusing on tech has been a really strong strategy in such games. Even if it's not the strongest here, it's guaranteed to work nicely. Thus it's a very safe choice for most people's first game. I'm sure we'll be seeing more diversity once everyone starts getting the hang of it. I, for instance, am planning to go with some form of spiritual slavers for my second playthrough.
Many thanks to Assassin 89 for this avatar!
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2016-05-07, 01:38 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I disagree somewhat. One of the things Stellaris does is have randomised techs, and since the main reason for focusing on tech in other 4X games is to follow some sort of "perfect research" line to get a game-breaking advantage, that isn't so much the case here because you're not guaranteed to get the techs you need dealt to you. You might thus be better off, for example, choosing traits that give you a military or manufacturing advantage, on the grounds those are guaranteed while tech is not.
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2016-05-07, 07:11 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Derby, UK
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I had a long reply typed up, on the lines of "yes, perhaps economics might be the smart move, but I won't make any calls until I can see the mechanics" and on to a long diversion... And then firefox did somemost bizarre - I'm not even sure what I hit and why it did anything and it all vanished. Especially weird considering that the forums saves posts now; it's the first post I've had eaten for years.
Perhaps I'll expound later.
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2016-05-07, 07:44 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Stellaris: Paradoxian Space Stategy.
Based on my experiences with every Civ/4X kind of game I've played, Economics seems to be the secret to victory. Money builds your cities/planets/armies/starships, pays bribes to keep neighbors content, and funds the research into better technologies. Though some games may not have "money" (like in Space Empires IV) but have resources you mine which is pretty much like currency.
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2016-05-07, 08:22 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Somewhere over there ->
- Gender
Re: Stellaris: Paradoxian Space Stategy.
While tech is sort of randomized, it's very much weighted. Especially in the early game. Per the words of the dev diary on the subject:
The deck is very much stacked, so to speak. Especially in the early game, some cards are extremely likely to end up in the top, so that all players get a fair start. What happens in the background is a complex weighting of various factors, like the ethics of the empire, the traits of the scientist character in charge of the department, the techs you already have, etc. I guess you could say the result is something like a fuzzy, hidden tech tree.
Also I was surprised to find that the Yogscast did a couple of videos on Stellaris. I'm not a big Yogscast person, but they're certainly bigger than the typical people that Paradox Strategy Games pull in. So i was sort of surprised to see it.
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2016-05-07, 08:35 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
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2016-05-07, 09:48 AM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Minneapolis, Minnesota
- Gender
Re: Stellaris: Paradoxian Space Stategy.
I am totally making Kerbals. They will, of course, use the Warp method of FTL, in imitation of KSP Kraken drives. Too bad there isn't a mod yet that adds Kerbal portraits (and also their homeworld Kerbin).
Last edited by The Great Wyrm; 2016-05-07 at 09:49 AM.