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    Ogre in the Playground
    Join Date
    Dec 2013

    Default The Lightbringer - Drow Avenger|Warlord/Divine Oracle/Warmaster

    "Call down the reckoning,
    To bring back hope and peace,
    Restore our gloria,
    To live forever.

    Bring down the dark regime,
    I know how to unleash eternal power,
    Lead us to order,
    I am the Lightbringer!"


    A Striker and a Leader.

    Highlights:

    - An Encounter Nova turn that shifts 2 allies their speed (and you too!), targets an enemy with +Dex vulnerability until the End of your Next Turn and grants the two allies +6 to damage without spending an Action Point at level 11.

    - Crit-granting abilities twice an encounter at level 13.

    - Several buffs, including granting +Wis against your main target every encounter, +1/+2/+3 damage for being adjacent to the same enemy as you, increasing to +3/+6/+9 if he's granting CA to you and you and your ally are adjacent.

    - Plenty of non-Standard attacks, which are pretty important for a Striker.

    - A massive Nova that involves several critical hits.

    - Incredibly item-light. He needs exactly one Level 9 Boot and one Level 9 Holy Symbol to fully pull off his potential.

    - Consistent DPR for a Striker.

    Spoiler: Level 30
    Show

    Race: Drow
    Class: Avenger
    Avenger Censure: Censure of Unity
    Theme: Sohei
    Multiclass: Cleric (retrain Healer's Lore to Battle Cleric's Lore)
    Paragon Path: Divine Oracle
    Epic Destiny: Warmaster
    Background: Auspicious Birth

    STR 14
    CON 14
    DEX 26
    INT 10
    WIS 26
    CHA 12

    Feats
    L1-Hybrid Talent
    L2-Divine Healer
    L4-Power of Skill
    L6-Light Blade Expertise
    L8-Vicious Darkfire
    L10-Sword of Hestavar
    L11-Divine Distraction
    L12-Fight On
    L14-Improved Defenses
    L16-Painful Oath
    L18-Improved Initiative (retrained to Superior Initiative at level 21)
    L20-Two-Weapon Fighting
    L21-Two-Weapon Opening
    L22-Martial Mastery
    L24-Divine Mastery
    L26-Sword of Hestavar
    L28-Improved Battlefront Shift
    L30-Shift the Field

    This feat order will likely change in the future

    At-Will Powers
    L1-Overwhelming Strike
    L1-Direct the Strike

    Encounter Powers
    L1-Powerful Warning
    L3-Fury's Advance
    L7-Relentless Stride
    L11-Prophecy of Doom
    L13-Death from Two Sides (retrain Powerful Warning)
    L17-Soulforge Hammering (retrain Relentless Stride)

    Daily Powers
    L1-Aspect of Might
    L5-Scent of Victory
    L9-Warlord's Recovery
    L15-Warmaster's Assault (retrain Scent of Victory)
    L19-Exhorted Counterattack (retrain Warlord's Recovery)
    L20-Hammer of Fate

    Utility Powers
    L2-Loyal Sanction
    L6-Rousing Words
    L10-Tactical Orders
    L12-Good Omens
    L16-Bulwark of Defiance
    L22-Rush of Battle
    L26-Spring the Trap

    Racial Powers
    L1-Darkfire

    Theme Powers
    L1-Sohei's Flurry

    Items
    Boots of Eagerness
    +2 Symbol of Victory
    Standard stuff for the rest (Magic Rapier, Magic Short Sword, Magic Scale Armor, Magic Neck Item)


    Spoiler: Encounter Nova at Level 13
    Show

    Roll Initiative

    Free Action - Battlefront Shift (one ally shifts half his or her speed)

    Free Action - Boots of Eagerness (gain a Move Action)

    Minor Action - Oath of Emnity on a target

    Minor Action - Darkfire on your OoE target (grants CA and suffers +Dex vulnerability)

    Minor Action - Tactical Orders (you and one ally shift your speeds)

    Standard Action - Death from Two Sides (you and one ally attack with your MBA, if both hit, your ally's attack becomes a crit)


    Spoiler: Level 30 Ultimate Nova with Items
    Show

    Turn 1:

    Roll Initiative

    Free Action - Ring of Free Time (gain a Minor Action)

    Free Action - Battlefront Shift (everyone shifts their speeds)

    Free Action - Boots of Eagerness (gain a Move Action)

    Minor Action - Oath of Emnity on a target

    Minor Action - Darkfire on your OoE target (grants CA and suffers +Dex vulnerability)

    Minor Action - Loyal Sanction (give an ally +Wis to damage)

    Minor Action - Clockwork Cowl (gain two Standard Actions - cannot be used to attack)

    Standard Action (Clockwork Cowl 1) - Prophecy of Doom (next attack against target is a crit)

    Standard Action (Clockwork Cowl 2) - Spring the Trap (everyone takes a Standard Action against the target)

    Standard Action (Spring the Trap) - Death from Two Sides with Overwhelming Strike (you crit, your ally makes an attack that if it hits turns his attack into a crit too)

    Free Action (Violet Solitaire+Symbol of Victory) - gain two Action Points

    Free Action (Two Weapon Opening) - Overwhelming Strike

    ACTION POINT (regain Prophecy of Doom and Death from Two Sides - all your allies gain a Standard Action to be used next turn)

    Standard Action - Death from Two Sides with Overwhelming Strike (you and your ally make an attack, if both hit, crit happens)

    ACTION POINT (regain Prophecy of Doom and Death from Two Sides - all your allies gain a Standard Action to be used next turn)

    Standard Action - Death from Two Sides with Overwhelming Strike (you and your ally make an attack, if both hit, crit happens)

    ACTION POINT (regain Prophecy of Doom and Death from Two Sides - all your allies gain a Standard Action to be used next turn)

    Standard Action - Death from Two Sides with Overwhelming Strike (you and your ally make an attack, if both hit, crit happens)

    Standard Action - Prophecy of Doom (target will recieve a crit at the next attack)

    T2:

    Gain 3 Move Actions

    Standard Action - Soulforge Hammering (make an attack as a minor action this turn and the next one, also a crit)

    Free Action (Two Weapon Opening) - Overwhelming Strike

    Minor Action - Fury's Advance (minor action attack)

    Minor Action - Sohei Flurry (minor action attack)

    Minor Action - Soulforge Hammering Minor Attack (minor action attack)

    Minor Action - Rush of Battle (allies can make basic attacks as a minor action next turn)

    Minor Action - Timeless Locket (gain a Standard Action, cannot be used to attack)

    Standard Action - Warmaster's Assault (everyone makes a BA/Charge)

    End result: 12 attacks you made yourself, your allies gain 4 Standard Actions, can make a basic attack as a minor, gain a free basic attack, are in position, one ally just made 4 crits and you made 2.

    I think you can take on Bahamut with this pretty easily.
    Last edited by GPuzzle; 2015-08-09 at 10:20 PM.
    Quote Originally Posted by Dienekes View Post
    The Joker is supposed to be a nightmarish figure, the culmination of all things despicable and horrible about mankind. Of course he's a hipster.

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