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  1. - Top - End - #151
    Firbolg in the Playground
     
    NecromancerGuy

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    Spoiler: Round 1, Geoffe's Status
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    Geoffe Turnisson
    Male Neutral Human Wizard, Level 1, Init 5, HP 9/9, Speed 30 ft
    AC 11, Touch 11, Flat-footed 10, CMD 11, Fort 2, Ref 1, Will 2, CMB 0, Base Attack Bonus 0
    Light Crossbow (10 Bolts) +1 (1d8, 19-20/x2)
    Quarterstaff +0 (1d6/1d6, 20/x2)
    Dagger +0 Melee, +1 Ranged (1d4, 19-20/x2)
    (No Armor, +1 Dex)
    Abilities Str 10, Dex 12, Con 14, Int 20, Wis 10, Cha 7
    Condition None

    "I have one more of these today - make it count, guys!" says Geoffe intensely as he moves to evoke an arc of flame from his outstretched hands. "They are undead gillmen...break the bones of the skeletons, and cut the zombies - otherwise your attacks won't be very effective!"

    Spoiler: Combat Mechanics
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    If I can move and hit three or more undead with a single casting, I would like to cast Burning Hands to do so (preferably without being in melee range of them).

    Burning Hands deals (4d4+2)[9] fire damage, DC 17 Reflex for half Damage

    Concentration (to cast defensively only if needed) - (1d20+9)[17] vs. DC 17 or lose the spell with no effect

    Knowledge (Religion) (1d20+9)[15]
    Knowledge (Nature) (1d20+9)[16]

  2. - Top - End - #152
    Titan in the Playground
     
    Farmerbink's Avatar

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    Spoiler: Shaun, Round 1
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    Shaun Turnisson
    M N Human Witch (Hedge Witch), Level 1, Init 8, HP 9/9, Speed 30
    AC 12, Touch 12, Flat-footed 10, CMD 10, Fort 2, Ref 3*, Will 2, CMB -2, Base Attack Bonus 0
    Dagger -2/+2 (1d4-2, 19-20/x2)
    Quarterstaff -2 (1d6-2, x2)
    (+2 Dex)
    Abilities Str 7, Dex 14, Con 14, Int 20, Wis 11, Cha 7
    Condition Master of pentacles: 0/1


    Shaun sneers as the undead shamble into view. Somewhat expecting an attack, he takes a brief breath to focus himself as the ritualistic summoning fills his thoughts. "andar, lána aðstoð þína!"

    Spoiler: Actions
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    standard action to finish the summoning of an augmented dog beside the nearest skeleton. I'll use master of pentacles to make it last two extra rounds. Move action to put myself behind Denjan and Hoppy.

    Dog attack:
    (1d20+4)[10] atk- as I understand it, bite attacks count as bludgeoning, slashing, and piercing damage, so DR shouldn't be an issue. Which is good, since he doesn't do much damage.
    (1d20+4)[23] cc (24, x2)
    (1d4+3)[6] damage
    (1d4+3)[6] crit bonus
    ?

  3. - Top - End - #153
    Barbarian in the Playground
     
    Truwar's Avatar

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    Spoiler: Skeletons are toast/lunch
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    Three skeletons are blown apart by the burning hands and one is torn to pieces by a delighted summoned dog.
    Last edited by Truwar; 2015-09-29 at 11:57 AM.
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  4. - Top - End - #154
    Firbolg in the Playground
     
    Smileybastard's Avatar

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    Denjan

    Denjan moves, draws one sword and attacks one of the fleshy undead withe the blade in two hands.

    Spoiler: Crunch
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    Attack (1d20+5)[19]
    Damage (1d8+6)[14]
    The story has been told a million times, but it is different when it is your life.


  5. - Top - End - #155
    Barbarian in the Playground
     
    Truwar's Avatar

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    Spoiler: Zombie Assault!
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    One of the zombies goes down under Denjan's sword. The remaining two attack Dejan (bitten for 6 damage) and Jade (missed).
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  6. - Top - End - #156
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    Jade swings her elven sabre in a low arc towards the zombie's stomach, trying to stay out of the way of their attacks.

    melee:(1d20+4)[17] damage(1d4+4)[5]

  7. - Top - End - #157
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    Farmerbink's Avatar

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    Spoiler: Shaun, Round 2
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    Shaun Turnisson
    M N Human Witch (Hedge Witch), Level 1, Init 8, HP 9/9, Speed 30
    AC 12, Touch 12, Flat-footed 10, CMD 10, Fort 2, Ref 3*, Will 2, CMB -2, Base Attack Bonus 0
    Dagger -2/+2 (1d4-2, 19-20/x2)
    Quarterstaff -2 (1d6-2, x2)
    (+2 Dex)
    Abilities Str 7, Dex 14, Con 14, Int 20, Wis 11, Cha 7
    Condition Master of pentacles: 0/1


    Shaun encourages his summoned hound to renew the attack, and himself dashes to Denjan's side. "Here!" he hisses.

    Spoiler
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    Dog attack:
    (1d20+4)[24]
    (1d20+4)[17] cc (24, x2)
    (1d4+3)[5] damage
    (1d4+3)[4] crit bonus

    Shaun uses healing hex on Denjan, for (1d8+1)[2] HP

  8. - Top - End - #158
    Firbolg in the Playground
     
    NecromancerGuy

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    Spoiler: Round 2, Geoffe's Status
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    Geoffe Turnisson
    Male Neutral Human Wizard, Level 1, Init 5, HP 9/9, Speed 30 ft
    AC 11, Touch 11, Flat-footed 10, CMD 11, Fort 2, Ref 1, Will 2, CMB 0, Base Attack Bonus 0
    Dagger +0 Melee, +1 Ranged (1d4, 19-20/x2)
    (No Armor, +1 Dex)
    Abilities Str 10, Dex 12, Con 14, Int 20, Wis 10, Cha 7
    Condition None

    Drawing his dagger, Geoffe prepares to defend himself from the advancing zombies...

    Spoiler: Combat Mechanics
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    Move action to draw dagger, ready an action to attack any zombies that get within reach
    Readied Dagger (1d20)[11] attack, (1d20)[19] (19-20/x2), (1d4)[2] slashing damage, (1d4)[1] extra critical strike damage

  9. - Top - End - #159
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    Truwar's Avatar

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    Combat Round #1
    As the blasphemously animated corpses variously stagger or scamper towards the party, Geoffe steps forward shouting out information about the undead as he gathers his arcane focus. Suddenly, his tattoos burst into light and a hot wind seems to suck the copious moisture out of the air. Pointing his palms towards the skeletons scrambling towards the party he speaks the mystic words of release and white-hot flames explode from his hands in an arc of fiery death, charring three of the boney undead to crackling cinders.

    His suspicious nature completely unsurprised by the clumsy ambush of the walking dead, Shaun calls forth Brosi, once the boon companion of a long forgotten hero and now a celestial hound. His tail wagging in delight at the pile of walking treats that Shaun has summoned him to devour, Brosi lays into the skeleton, quickly tearing it down to its component parts.

    With the threat of the skeletons so thoroughly ended by the brothers Turnisson, Denjan engages zombies, separating one from its head with an aggressive stooping falcon strike. Unfortunately this leaves the monk open to a rush from one of the other zombies. The shambling mound of decay wraps its arms around Dejan before he can recover his stance and sinks its teeth deep into the heavy muscles of his shoulder.

    Seeing the technique used against the monk, Jade dances back from the zombie attacking her, her sabre flicking like a viper at the joints of the creature, slowly but surely destroying the remaining ligaments and tendons holding the creature together but unable to entirely stop it.

    Seeing the monk in trouble, Hoppholderim charges forward, sweeping the legs out from under the zombie with his axe, then pinning it to the ground with his shield and finishing it with a curt over handed chop to its skull.

    The lone remaining zombie facing Jade continues its mindless attack, unfazed by the loss of the rest of its comrades.
    Last edited by Truwar; 2015-09-30 at 12:04 PM.
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  10. - Top - End - #160
    Barbarian in the Playground
     
    Truwar's Avatar

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    Combat Round #2

    As Geoffe pulls his dagger and prepares to defend himself, Shaun directs Brosi to attack the zombie that Jade is picking apart. Yipping in delight Brosi leaps onto the back of the zombie, digs his teeth into its fetid neck and with a mighty rip, tears out the unholy creature's spine, sending it crashing to the ground. With this latest victory Brosi is near to bursting with pride, prancing about and doing the occasional back flip of triumph.

    All of the undead lay fallen amongst the ruins of what must have once been a study of some sort.

    Spoiler: Knowledge Nature/Knowledge Local/Heal DC:8
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    The dead figure the party first spotted upon entrance of the room is a Dhampir.

    Spoiler: Knowledge Arcana DC:10
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    The dead figure appears to have the tools of a wizard.
    Spoiler: Knowledge Arcana DC:15
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    Specifically a wizard specialized in necromancy

    Spoiler: Perception DC:10
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    There is a well-made amulet and ring amongst the debris of the room.
    Spoiler: Perception DC:15
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    There seems to be the ruins of a journal hidden amongst the wreckage.
    Spoiler
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    Thanks to Sneak for the slick Bugbear avatar!

  11. - Top - End - #161
    Firbolg in the Playground
     
    NecromancerGuy

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    Spoiler: Skill Checks
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    Knowledge (Nature) (1d20+9)[24]
    Knowledge (Local) (1d20+9)[10]
    Knowledge (Arcana) (1d20+9)[12]
    Perception (1d20+1)[3]

    As the undead fall Geoffe returns his dagger to its sheath and looks around. "Nicely done, everyone. Summoning that celestial dog was a particularly good decision, brother," he says as he walks towards the deceased body. With his quarterstaff he gently prods it before flipping it over onto its back. "Hmmm, interesting. This was a dhampir wizard of some kind. I wonder what happened here..."

  12. - Top - End - #162
    Firbolg in the Playground
     
    Smileybastard's Avatar

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    Denjan

    Denjan bows to Shuan. "Thank you."
    He them looks around the room at the fallen dead and spotting something walks over and carefully picks up a well made ring and amulet.

    Spoiler: Crunch
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    Perception (1d20+6)[13]
    Last edited by Smileybastard; 2015-10-01 at 05:55 AM.
    The story has been told a million times, but it is different when it is your life.


  13. - Top - End - #163
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    Shaun smiles weakly- unused to accepting praise. He follows Denjan and Geoffe into the room, searching about for things of interest.

    Spoiler: Perception
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    (1d20+2)[14]

  14. - Top - End - #164
    Ogre in the Playground
     
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    Jade nods and sheathes her blade after wiping it clean. "Yes, thank you, Shaun. A dhampir, you say? Can you tell me more about them?"

  15. - Top - End - #165
    Firbolg in the Playground
     
    NecromancerGuy

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    Geoffe shrugs. "Unusual creatures, often born of human mothers who have been influenced by powerful blood-sucking undead, dhampir can often pass for humans but do not heal in the same way we do. Positive energy burns them and negative energy heals them, much like undead," he responds. "They are not particularly common, but happen with enough frequency that I have heard of them in my studies."

  16. - Top - End - #166
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    Listening to Geoffe's explanation about the dhampir, Jade looks around the room, and picks up an old journal. "Do you think this might be his? There's a lock on the cover." She looks at it carefully, in case it's trapped.


    perception: (1d20+6)[20]

  17. - Top - End - #167
    Firbolg in the Playground
     
    NecromancerGuy

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    "Oh! That is most likely the late wizard's spellbook - if you don't mind, please pass it my way when you are done," Geoffe says with excitement.

  18. - Top - End - #168
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    Jade tries to open the book, frowning a little as she attempts to pick the lock.
    (1d20+7)[27]
    "Just a moment, Geoffe."

  19. - Top - End - #169
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    Denjan

    Denjan examines the ring and amulet.
    The story has been told a million times, but it is different when it is your life.


  20. - Top - End - #170
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    The ring Denjan is examining is forged of mithral and where a stone should be is a tiny bluish sphere of force. The amulet appears to be a turtle woven of twigs but as hard as steel.

    After a close examination for traps, Jades expertly opens the lock on the book with an almost negligent flick of her thieves’ tools. The pages inside of the slender volume are mostly so soaked in blood that they are illegible but close examination reveals a few things about the writer.
    1. He was a necromancer who originally took refuge in the cave to hatch a scheme to “pay back” all of those who doubted him and had called him mad.
    2. He began ambushing, killing and reanimating gillman pilgrims in order to build “an army to shake the very foundations of Absalom”.
    3. He apparently did not have a very lucid grasp on what “an army to shake the very foundations of Absalom” would need to consist of, as he began losing control of the small amount of undead he already had.
    4. He writes about his mother a lot and some of it is a touch disturbing.
    5. I contains, alas, no spells.
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  21. - Top - End - #171
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    Jade shows the journal to the others so that they all can try to decipher the bloodsoaked pages. "Hmm, I guess we have our answers. Both about what the gillmen are doing here, and why the pilgrims disappeared."

  22. - Top - End - #172
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    Shaun nods, frowning. "How gruesome. Still, I suppose there's a logic to his schemes. I, for one, can relate to the idea of empowering others to do your dirty work for you. Not too dissimilar from summoning, except for the whole undeath and brutally violent massacres part.... I guess that's significant." As the man seems to have his internal monologue externally, it's hard to not notice that his perspective on humanity is somewhat unusual.

    "Well, we can tell that old deaf man the good news- his friends won't be getting ambushed... and.. turned into zombies... anymore. Maybe we should leave that last part out?"

  23. - Top - End - #173
    Firbolg in the Playground
     
    NecromancerGuy

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    Geoffe looks disappointed but nods at the reading of the journal. "May I see the ring and amulet for a moment? They may be enchanted - such a discovery would be encouraging since the journal lacks any spells I could learn..." he says as he begins casting a quick spell.

    Spoiler: Mechanics
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    Cast Detect Magic and inspect the items, followed by the rest of the room.

    Spellcraft Modifier is +9, here are two rolls in case either are magic, if there are more auras to inspect, please roll more for me, Truwar - (1d20+9)[29], (1d20+9)[15]

  24. - Top - End - #174
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    Spoiler: Magic Item Identification
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    Amulet of natural armor +1. Ring of protection +1.


    Spoiler: Orientation
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    Currently in dead-end cavern filled with the remains of a undead-raising wizard’s study, the corpse of the wizard and the un-undeaded corpses of seven gillman pilgrims. West: Tunnel back to cavern with gillman oracle that sent the party to investigate this cavern.
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  25. - Top - End - #175
    Firbolg in the Playground
     
    NecromancerGuy

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    "Both of these pieces of jewelry aid in the defense of an individual, this ring by deflecting attacks against the wearer and this amulet by hardening their skin so that blows are more likely to glance off," Geoffe explains after inspecting the items. "Perhaps one of our scouts would appreciate such magic?"

    After passing the ring and amulet to anyone showing interest, Geoffe stands and looks around the chamber with disappointment on his face. "Are we sure there is no spellbook around? It doesn't make any sense for a wizard to travel without some notes on his techniques..." He then begins searching everything more thoroughly, taking a great deal of time checking every fallen corpse

    Spoiler: Perception
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    Taking 20 for a 21 as Geoffe searches for a spellbook or any other kind of mechanically-similar item.

    After his search is complete Geoffe turns and begins walking towards the room with the gillman oracle.

  26. - Top - End - #176
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    "Protection sounds good, I'd be happy to use one of them." Jade smiles, then watches as Geoffe searches for a spellbook. After a short while, she helps him search, and when they find nothing, nods as he heads back towards the cave with the gillman. "I hope our trusty halfling guide is alright..."

  27. - Top - End - #177
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    Shaun shrugs, knowing his companions will do a better job searching than he, and turns back to the hallway. He makes it a point to stand sort of guard while they look about the refuse and settles into the middle of the group as they move back towards the gillman.

  28. - Top - End - #178
    Barbarian in the Playground
     
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    As the party moves back down the tunnel towards massive pool-cavern the catch sight of Uori, watching for their return with a mix of hope and fear on his face. The hope drains away as he sees the would-be-pathfinders have returned alone. He sighs heavily staring in the ground and lost in troubled thought. “They had been missing for quite some time but I suppose I still clung to hope, as one sometimes does in hopeless situations…” He looks up at the party after a moment. “I am at least glad I did not send you to the same fate as my brethren. Can you tell me what has been happening here?”

    Spoiler: The magic items?
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    Let me know who is going to take which magic item. You will turn them in to the Pathfinder Society at the end of the adventure, in exchange for gold, but you will be able to use it in any combat you face before you are done.
    Spoiler
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  29. - Top - End - #179
    Firbolg in the Playground
     
    NecromancerGuy

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    Geoffe uncomfortably looks at his shoes quite intensely, choosing not to answer the poor gillman's questions with the disturbing news of his kins' animation as udead abominations...

  30. - Top - End - #180
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    Jade steps forward, looking at the gillman with empathy. "I'm sorry, Uori. We found your kin, but they are no longer with us, just as you feared. A dark wizard killed them, but the wizard is dead, and we found your kin's remains. It should be safe to enter the cave now, to retrieve them for burial, if you wish. We can help."

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