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  1. - Top - End - #1171
    Ettin in the Playground
     
    CosmicOccurence's Avatar

    Join Date
    May 2012
    Location
    Aatos
    Gender
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    Default Re: The Hayle Region (IC)

    The Pokemon winced from the combined forces of the two attacks, but it quickly slithered up next to Arlo and quickly connects a glowing green net of energy with the Sandshrew, attempting to suck out its life force.

    Spoiler
    Show
    Eelektrike Disengages to J11 and uses Giga Drain on Arlo.

    AC 2
    (1d20+1)[2]
    Special Grass Damage
    (2d8+30)[41]
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
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    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  2. - Top - End - #1172
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Thistle, bite'em quick!" the used ordered as he hoped over the table in front of him, narrowly avoiding the foodstuff laid on it.

    The porcupine for it's part wasted little time following orders; flanking the eel once more as it lunged at it from behind with bared teeth.

    Spoiler
    Show

    Adam
    *Shift: Move to E10
    *Standard: Focused Command

    THistle
    *Move to K12
    **Flank Eelektrik, causign a -2 penalty to it's evasion
    *Bite
    **AC 2: (1d20+2)[16]
    **Damage: (2d6+23)[34] P-Dark
    **On a roll of +15 the target is Flinched.
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    Hug me, you know you want to.

  3. - Top - End - #1173
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 71/71; Intiative: 5; Evasions: ATK 4+1 SATK 3+1 ANY 1+1; Injuries: 0
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Defense Combat Stage
    -Momentum (Start of Dominic's Turn): 2 (+1 To-Hit & Evasion)


    Dominic kept up with Adam, still rushing past the tables. "Arlo, you heard the man, finish this and lets move on!" The sandslash reared back and struck out again with those sharp, sharp claws, scraping against the table in an underhand swing, dodging the energy net all the meanwhile.

    Spoiler: Actions, Turn 1
    Show
    Dominic
    Standard: Expend 2 Momentum

    Shift: Move to D12

    Swift: Perception: (2d6)[8]

    Arlo
    Standard: Use Fury Cutter

    Fury Cutter
    Attack vs AC 3: 14, (11 +1 from Focused Training, +1 From Momentum, +1 from Focused Orders)
    Damage: (2d8+27)[38] Physical Bug (DB 2: 2d8+10, +17 Attack)
    If Crit: ---

    Shift: None

    Plus 1 Momentum at end of round, Plus 1 from Fury Cutter Hitting

  4. - Top - End - #1174
    Ettin in the Playground
     
    CosmicOccurence's Avatar

    Join Date
    May 2012
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    Aatos
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    Default Re: The Hayle Region (IC)

    After its spectacular failure to land a hit and rejuvenate itself, the Eelektrike fell to the two Pokemon. It seemed like numbers really did make a difference in battle, making this challenge much easier than if you had gone at it alone. From behind the doors at the end of the hall, you heard the sound of what seemed like metal or tough rock violently scraping against stone.
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
    Spoiler
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    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  5. - Top - End - #1175
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 71/71; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 0
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Defense Combat Stage
    -Defense Curl: +1 Defense Combat Stage
    -Curled Up: +10 Damage to Rollout
    -Momentum (Start of Dominic's Turn): 0


    Dominic kept running, grinning at the sight of the already fainted mon. "Good job Arlo! Curl up and come on!" The spiny beast curls in on itself and rolls off the table through the door Dominic just ran through. He idly wondered what that noise was...

    Spoiler: Actions, Turn 3
    Show
    Dominic
    Standard: None

    Shift: Move to G16

    Swift: None

    Arlo
    Standard: Use Defense Curl

    Defense Curl

    +1 Defense Combat Stage, Curled Up

    Shift: H17



  6. - Top - End - #1176
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Keep your eyes peeled you guys; we've got a sniper hiding somewhere in here," Adam reminded the quartet warily as he followed Dominic; Thisle hurrying his steps to catch up with Arlo in the front of their pack to fac whatever stony fiend awaited them

    Spoiler
    Show

    Adam
    *Focused Command on THistle
    *Moved to G15

    Thistle

    *Moved to I16
    Last edited by Regalus; 2016-04-24 at 04:47 PM.
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  7. - Top - End - #1177
    Ettin in the Playground
     
    CosmicOccurence's Avatar

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    Aatos
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    Default Re: The Hayle Region (IC)

    As you made your way past the doors, you saw a hulking purple monster, a Nidoking. At its feet the marbled floor was laid bare as it had mercilessly sharpened its claws in the stone. The doors to the throne room were down the hallway, and at the end stairs led up to the second floor. At the top, you saw Teller, much more muscular in this context, with a huge longbow in his hands, arrow to string. It seemed you were out of range however, as Teller merely commanded. King, use Chip Away.

    Your attention was dragged back forcefully to the Nidoking as it let out a great roar and charged down the hallway and brought his claws down on Arlo, ripping through his defenses with his claws.

    Spoiler
    Show

    Nidoking uses Chip Away
    (1d20+3)[16] AC 2, crit on a roll of 17+
    (2d6+54)[61] Physical Normal Damage. This ignores DR, Armor, and Defensive CS when calculating damage.
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
    Spoiler
    Show

    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  8. - Top - End - #1178
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Oh crap!" Adam swore wide-eyed at the sudden beast that greeted them, one far swifter than something it's size had any right to be.

    "Put some distance, and whip'em Thistle!" Adam ordered as he backpeddled to a more defensible position, briefly looking around to see if there was anything in the nearby table worth tossing at the behemoth.

    Thistle for it's part followed it's Trainer's example; stepping away from the monster, confident in Arlo's ability to hold it's attention, before lashing out at the nidoking with all it's strength.

    Spoiler
    Show

    Adam
    *Focused Command on Thistle
    *Moved to G12, and checkign to see if there's any half decent throwables in the area

    Thistle
    *Moved to H14
    *Vine Whip
    **AC 2: (1d20+2)[19]
    **Damage: (2d6+23)[32] P-GRass
    Last edited by Regalus; 2016-04-24 at 08:58 PM.
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    Hug me, you know you want to.

  9. - Top - End - #1179
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Defense Combat Stage
    -Defense Curl: +1 Defense Combat Stage
    -Curled Up: +10 Damage to Rollout
    -Critical Moment: +2 Accuracy, +4 to Skill Checks, +2 Evasion, +4 Save Checks
    -Momentum (Start of Dominic's Turn): 0


    Dominic gulped at the sight of the monstrous Nidoking bearing down on Arlo. The hit alone made him flinch, though the sight of the spines digging in soothed him a little. "A-Arlo!" He yelled, but the sandslash was still standing firm. "Come on and shake things up!" Dominic retreated into the room as the spiny ball started to rumble. "You've got this buddy!" He called over his shoulder, looking at Adam. "I shoulda said this sooner, but we should see if this is a fully destructible environment. Test the wall man!"

    Spoiler: Actions, Turn 4
    Show
    Dominic
    Standard: Critical Moment: Triple the effect of [Training] Effects on Arlo

    Shift: Move to G14

    Swift: Tag Nidoking

    Arlo
    Standard: Use Magnitude

    Magnitude
    Attack vs AC 2: (1d20+4)[5], (+1 from Focused Training, +2 From Critical Moment, +1 from AP)
    Damage: (2d8+27)[30] Physical Ground (DB 8: 2d8+10, +17 Attack)
    If Crit: (2d8+10)[17]

    Shift: None

    Free: Activate Rough Skin: Nidoking Takes 1 tick of Damage

    Plus 1 Momentum at end of round, Plus 1 if Magnitude Hits

  10. - Top - End - #1180
    Ettin in the Playground
     
    CosmicOccurence's Avatar

    Join Date
    May 2012
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    Aatos
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    Default Re: The Hayle Region (IC)

    Quote Originally Posted by Regalus View Post
    "Oh crap!" Adam swore wide-eyed at the sudden beast that greeted them, one far swifter than something it's size had any right to be.

    "Put some distance, and whip'em Thistle!" Adam ordered as he backpeddled to a more defensible position, briefly looking around to see if there was anything in the nearby table worth tossing at the behemoth.

    Thistle for it's part followed it's Trainer's example; stepping away from the monster, confident in Arlo's ability to hold it's attention, before lashing out at the nidoking with all it's strength.

    Spoiler
    Show

    Adam
    *Focused Command on Thistle
    *Moved to G12, and checkign to see if there's any half decent throwables in the area

    Thistle
    *Moved to H14
    *Vine Whip
    **AC 2: [roll0]
    **Damage: [roll1] P-GRass
    As you retreat into the kitchen, you notice a large ornamental cast iron bowl that looked like it could be pretty good for throwing (effectively an Iron Ball).

    Quote Originally Posted by Jacior View Post
    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Defense Combat Stage
    -Defense Curl: +1 Defense Combat Stage
    -Curled Up: +10 Damage to Rollout
    -Critical Moment: +2 Accuracy, +4 to Skill Checks, +2 Evasion, +4 Save Checks
    -Momentum (Start of Dominic's Turn): 0


    Dominic gulped at the sight of the monstrous Nidoking bearing down on Arlo. The hit alone made him flinch, though the sight of the spines digging in soothed him a little. "A-Arlo!" He yelled, but the sandslash was still standing firm. "Come on and shake things up!" Dominic retreated into the room as the spiny ball started to rumble. "You've got this buddy!" He called over his shoulder, looking at Adam. "I shoulda said this sooner, but we should see if this is a fully destructible environment. Test the wall man!"

    Spoiler: Actions, Turn 4
    Show
    Dominic
    Standard: Critical Moment: Triple the effect of [Training] Effects on Arlo

    Shift: Move to G14

    Swift: Tag Nidoking

    Arlo
    Standard: Use Magnitude

    Magnitude
    Attack vs AC 2: [roll0], (+1 from Focused Training, +2 From Critical Moment, +1 from AP)
    Damage: [roll1] Physical Ground (DB 8: 2d8+10, +17 Attack)
    If Crit: [roll2]

    Shift: None

    Free: Activate Rough Skin: Nidoking Takes 1 tick of Damage

    Plus 1 Momentum at end of round, Plus 1 if Magnitude Hits
    The magnitude attack cracked some flagstones and sent ripples through the walls, but it didn't have to power to knock anything over. However, it seemed that this AI was fully interactable, meaning, if you wanted to, you could tear the whole place down.

    The Nidoking roars in pain at Thistle's whip and looked as if he were about to chase after the Pokemon, but Teller quickly called him back. Retreating sullenly, the Nidoking returned to stand near the door to the throne room. Teller remained where he was, poised with his longbow, ready to strike.

    Spoiler
    Show
    Arlo gets AOO if he wants
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
    Spoiler
    Show

    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  11. - Top - End - #1181
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Momentum (Start of Dominic's Turn): 0


    Arlo gets in a swing as King retreats, just for spite, then retreats back into the mess hall with the others. Dominic pats him on the head and really hopes that the nidoking decides to stay out in the hall. He recalls Arlo and then releases Deadshot. If Adam says anything, he just shrugs. "We'll never win if he can close like that." He walks around the table looking up at the wall. "How tall you think those stairs are?"

    Spoiler: Actions, Turn 5
    Show
    Dominic
    Standard: Switch out Arlo for Deadshot

    Shift: Move to M13

    Swift:

    Arlo
    Standard: Be Released

    Shift: None

    Free: None



  12. - Top - End - #1182
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    Adam breathed a sigh of relief when the Nidoking stopped his pursuit; they might've been able to take it down, but it would've cost them. Given there where atleast two-to-three more mon unaccounted for, it was a cost they couldn't afford to pay.

    "Not if Teller has any other surprises like Him lying around," Adam agreed as he turned his eyes critically towards the wall as well, "Given how tall Teller is? I'd spit ball'em at 'round one-and-a-half or two meters," he answered after mulling over it briefly, roughly gesturing with his hands the rough elevation he thought the second floor was at.

    "Thinking of taking a page from Arlo's playbook?" the lad prompted as he played with the iron bowl in his hands; testing it's balance and grip.

    Spoiler
    Show

    Dominic
    *Picked up Iron Bowl, and moved to N11

    Thistle
    *moved to L11
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  13. - Top - End - #1183
    Ettin in the Playground
     
    CosmicOccurence's Avatar

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    Default Re: The Hayle Region (IC)

    The Nidoking didn't appear in the doorway to harass the two of you, effectively giving you some free time to maneuver.

    Spoiler
    Show
    You may keep taking rounds at your leisure until you leave the dining hall.
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
    Spoiler
    Show

    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  14. - Top - End - #1184
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +1 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic is surprised by the lack of advancing nidoking and decides to take a breather. "Deadshot, start pumping yourself up. We gotta be ready if it comes for us again." He takes a deep breath, his head already putting another plan together. "Ok... you said Duke knows Roar right? New plan. Me and Deadshot are gonna get pumped up, boost his damage potential. After we're ready, I need you to run duke into the hall and hit that beast with Roar. He should be close enough to Teller that when he retreats, he should jump back into his pokeball... Assuming Teller has one for him... He could just be some sort of free roamer like the eelektrik was..." Dominic hmms as in the background the cacnea swells slightly. "We should be able to take Teller after that. Deadshot is strong, even before getting pumped up... If we move fast enough we can knock him out before he can let King out again."
    Dominic keeps his voice low, in case Teller would try to overhear them.
    Spoiler: Actions, Turn 6
    Show
    Dominic
    Standard: Switch out Arlo for Deadshot

    Shift: None

    Swift: None

    Arlo
    Standard: Use Growth

    Growth
    +1 Attack & SpecAttack Combat Stages

    Shift: None

    Free: None



  15. - Top - End - #1185
    Troll in the Playground
     
    SamuraiGuy

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    Oct 2011

    Default Re: The Hayle Region (IC)

    "Honestly it would've been better if he had," he said as he leaned against the table "If we had we could've kited him in here; the Nidoking is strong, but not exceptionally mobile. It would've taken a while, but we probably would've been able to take him down,"

    "The plan's a pretty big gamble, an we're assuming a lot here. Though the alternative is to take pot shots of at the Nidoking at a distance. We've got ranged attacks so we could just do a few hit and rounds; get a few solid attacks in by the time he manages to reach the door. Then if he comes in we can use the bigger space to kite'em since he sure as hell ain't faster than us," the boy offered thoughtfully, "Also, Duke knows Helping Hand too; so he could charge up Arlo or deadshots attacks if it comes own to it,
    Last edited by Regalus; 2016-04-30 at 10:32 AM.
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    Hug me, you know you want to.

  16. - Top - End - #1186
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Arlo:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +2 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic takes in this new plan and thinks on it, while Deadshot keeps pumping himself up. "Yeah.... that could work too... but that Nidoking is faster than we give it credit for... it would take Deadshot out in a single shot." That would certainly earn a scowl from the cacnea. "I don't think him or I could avoid getting into melee."

    Spoiler: Actions, Turn 7
    Show
    Dominic
    Standard: Spend Momentum I: Regain Use of EoT Move: Growth

    Shift: Move to K13

    Swift: None

    Arlo
    Standard: Use Growth

    Growth
    +1 Attack & SpecAttack Combat Stages

    Shift: Move to H14

    Free: None

    Gain 1 Momentum at the End of Turn

  17. - Top - End - #1187
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    SamuraiGuy

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    Oct 2011

    Default Re: The Hayle Region (IC)

    "I could swipe Deadshot after he fires, and pull back; no way it'll be able to catch up in time for pay back." he explained, briefly dismissing Thistle for the time being and swapping in Duke, as he stalked along the wall, "Gimme a sec and a Might get a good luck at what's going on,"
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  18. - Top - End - #1188
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    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +3 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic watches with some curiosity as Adam uses a decorative shield to peer through the doorway. Deadshot continues to swell with power.

    Spoiler: Actions, Turn 8
    Show
    Dominic
    Standard: Spend Momentum I: Regain Use of EoT Move: Growth

    Shift: None

    Swift: None

    Arlo
    Standard: Use Growth

    Growth
    +1 Attack & SpecAttack Combat Stages

    Shift: None

    Free: None

    Gain 1 Momentum at the End of Turn

  19. - Top - End - #1189
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Tch, Teller's still up there but I can't see the nidoking," Adam reported in a low voice, "I think he might've retreated to the throne room; so either Thistle hit'em harder than we thought, they thought we were coming through the wall, or they're prepping an ambush,"
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  20. - Top - End - #1190
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +4 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic frowns, none of those were good things. "Well... How do we draw it out if it's an ambush? It'll get to us before we can get close to Teller." He scratches the side of his head and Ponders as Deadshot grows closer to his pinnacle.

    Spoiler: Actions, Turn 9
    Show
    Dominic
    Standard: Spend Momentum I: Regain Use of EoT Move: Growth

    Shift: None

    Swift: None

    Deadshot
    Standard: Use Growth

    Growth
    +1 Attack & SpecAttack Combat Stages

    Shift: None

    Free: None

    Gain 1 Momentum at the End of Turn
    Last edited by Jacior; 2016-05-04 at 10:00 AM.

  21. - Top - End - #1191
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Bait, though actual bait probably won't work. Teller's got'em on a tight leash so he'; probably only come out to play if we give him a good excuse. Either by going near the hall, or by attacking Teller," Adam replied, "'Course we run the risk of getting pinned if things go south. Pretty sure we should be able to take out either one if we're fast enough though,"

    "I mean, I could always throw Deadshot down the hall; put'em close enough that Teller won't be able to shoot at him, and too far from King to help straight off. Though we still don't know what might be waiting for us on the second floor," the boy mused aloud, trying to see if he could catch any inkling of the missing pokemon.

    Spoiler
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    Perception check to see if I can hear or find some clue about where the Nidoking might be? It's a pretty big and temperamental heavy mon; so it seems possible. (3d6+2)[14]

    Also, you might want to add Teller back to the map now that we have eyes on him again.
    Last edited by Regalus; 2016-05-04 at 03:04 PM.
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  22. - Top - End - #1192
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +5 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic grins. "I think you overestimate how strong you are man. Even I can't carry Deadshot around. Little cactus weighs like twice as much as Arlo does." That'd get a shrug from the cacnea. It was the truth after all. "I don't think you're going to get close enough to Teller to do anything before that nidoking decides you look too... whole."

    Spoiler: Actions, Turn 10
    Show
    Dominic
    Standard: Spend Momentum I: Regain Use of EoT Move: Growth

    Shift: None

    Swift: None

    Deadshot
    Standard: Use Growth

    Growth
    +1 Attack & SpecAttack Combat Stages

    Shift: None

    Free: None

    Gain 1 Momentum at the End of Turn

  23. - Top - End - #1193
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    Adam eyed the small cactus disbelievingly. Outside of the reptiles, grass types tended to be on the lighter end when it came to weight. The idea Deadshot's weight could be so disproportional seemed more than a bit farfetch'd but he'd take the boy's word for it. WHich of were down course meant they were down another plan.

    "Then we only really have two choices: Go out and face'em head on, alogn with whatever they've been prepping; or bust down the wall, and try our luck against the nidoking and hope Teller hasn't prepared too well for that," Adam returned, starting to grow rather frustrated with the problem. It wasn't like they could just stand here all day after all.
    Last edited by Regalus; 2016-05-04 at 10:14 PM.
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  24. - Top - End - #1194
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +5 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 1


    Dominic frowns again. And then grins. Wide and wild. "We could bust the wall down." He pulls out Arlo's ball and lets the mon loose against the wall.

    Spoiler: Actions, Turn 11
    Show
    Dominic
    Standard: Release Arlo

    Shift: Move to K11

    Swift: None

    Arlo
    Standard: Use Magnitude

    Magnitude
    Attack vs AC 2: (1d20+2)[18], (+1 from Focused Training, +1 from Momemntum (maybe?))
    Damage: (2d10+27)[35] Physical Ground (DB 9: 2d10+10, +17 Attack)
    If Crit: (2d10+10)[22]

    Shift: None

    Free: None


    Deadshot
    Standard: None

    Shift: Move to M13

    Free: None

    Gain 1 Momentum at the End of Turn

  25. - Top - End - #1195
    Ettin in the Playground
     
    CosmicOccurence's Avatar

    Join Date
    May 2012
    Location
    Aatos
    Gender
    Male

    Default Re: The Hayle Region (IC)

    While the quake didn't break the wall down, several cracks began to run up it. A massive roar broke out from the other side of the wall, and you heard a loud slamming sound as the Nidoking threw itself against the wall, sending more cracks up the stonework. It seemed in pain though, meaning your assault had largely been successful.
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
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    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  26. - Top - End - #1196
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    Any indignation Adam may have had at the sudden unanounced change of plans died with the Nidoking's pained scream. The young man shot Dominic a look of equal parts disbelief and excitement before barking out an order.

    "Duke, give Arlo a hand!" The lad ordered, the pup closed approached Arlo in turn before empowering the armadillo in a flash of blue lightning.

    Spoiler
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    On phone, will edit to look nicer when I get home.

    Arlo gains +2 to hit and +10 damage to his next attack

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  27. - Top - End - #1197
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +5 Attack & SpecAttack Combat Stage
    -Momentum (Start of Dominic's Turn): 3


    Dominic's grin spreads a little, showing perhaps, to Adam, the first hints of a manic personality. "Arlo, again! Bring the wall down and show Teller that we can win even if he doesn't play fair!" The vibration from the sandslash would roar out against the ground as though it personally offended it.

    Spoiler: Actions, Turn 12
    Show
    Dominic
    Standard: Spend 1 Momentum: Regain use of EoT Move: Magnitude

    Shift: None

    Swift: None

    Arlo
    Standard: Use Magnitude

    Magnitude
    Attack vs AC 2: (1d20+5)[13], (+1 from Focused Training, +1 from Momemntum (maybe?), +2 Helping Hand, +1 AP)
    Damage: (4d10+37)[61] Physical Ground (DB 13: 4d10+10, +17 Attack, +10 Helping Hand)
    If Crit: (4d10+10)[34]

    Shift: None

    Free: None

    Deadshot
    Standard: None

    Shift: None

    Free: None

    Gain 1 Momentum at the End of Turn, Plus 1 if Magnitude hits
    Last edited by Jacior; 2016-05-08 at 10:47 AM.

  28. - Top - End - #1198
    Ettin in the Playground
     
    CosmicOccurence's Avatar

    Join Date
    May 2012
    Location
    Aatos
    Gender
    Male

    Default Re: The Hayle Region (IC)

    With Duke's encouragement, the Sandslash brought the walls down as it sent ripples of power through the floor. Thankfully it managed to dodge most of the debris, but the Nidoking was less lucky. It's large body was motionless underneath the pile of rubble, and you noticed the distinct signs that a Poison Type had been hit hard by a Ground Type Attack.

    Through the settling dust, you could see the throne room, complete with a large golden throne. A long red carpet ran up to it, although portions of it were ripped to shreds from where the Nidoking had been honing its claws in preparation for battle.
    Last edited by CosmicOccurence; 2016-05-08 at 01:24 PM.
    Many thanks to Ceika for the wonderful avatar.

    Aatos My medieval pokemon setting.

    Games I'm in:
    Spoiler
    Show

    Johto: Guardians of Legends as Julius Varro

    World at War (PTA) as Francis May

    GM of Exploring Aatos a Medieval PTA game.

  29. - Top - End - #1199
    Troll in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2011

    Default Re: The Hayle Region (IC)

    "Come one guys; let's press the advantage 'fore Teller regroups," Adam called out as he hurried ahead with Duke.

    Spoiler
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    Adam used Focused Order on Duke.
    Adam and Duke have moved to N9 and 911 respectively.

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    Hug me, you know you want to.

  30. - Top - End - #1200
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: The Hayle Region (IC)

    Spoiler: Battle Info
    Show
    Dominic - Health: 61/61; Initiative: 10; Evasions: ATK 1 SATK 1 ANY 2; Injuries: 0
    Arlo - Health: 30/56; Intiative: 5; Evasions: ATK 5+1 SATK 3+1 ANY 1+1; Injuries: 2
    Deadshot - Health: 60/60; Intiative: 9; Evasions: ATK 1+1 SATK 1+1 ANY 1+1; Injuries: 0

    Buffs/Debuffs:
    Deadshot:
    -Focused Training: +1 to Accuracy, +2 to Skill Checks
    -Inspired Training: +1 to Evasion, +2 to Save Checks
    -Trained: +1 Attack Combat Stage
    -Growth: +5 Attack & SpecAttack Combat Stage
    -Momentum: 0
    -Momentum (Start of Dominic's Turn): 0


    Dominic scrambles over the table, rushing through the new door in the wall and recalling Arlo. "Last one there is ponyta poop!" He grins at Adam as Deadshot hobbles his way past on his nubby legs.

    Spoiler: Actions, Turn 13
    Show
    Dominic
    Standard: Recall Arlo

    Shift: Move to P13

    Swift: None

    Deadshot
    Standard: Sprint

    Shift: Move to O14

    Free: None


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