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    Barbarian in the Playground
     
    Kobold

    Join Date
    Sep 2014

    Default Otherworldly Patron: Blaze

    Blaze is a goddess of fire, vengeance, and victory at any cost from the Ponyfinder setting. The sign of her favor in battle ensures victory, but at a terrible price. This is my homebrew rendition of Blaze as a Warlock patron.

    This Archetype is designed to encourage the player to fight without regard for their allies' lives by rewarding the player for attacking allies, non-combatants, and yourself. Blaze doesn't have any particular grudge against non-hostiles, but players will generally try go out of their way to avoid attacking anyone except their enemies - this Archetype tries to break you of that habit.

    Otherworldly Patron: Blaze

    Expanded Spell List
    1st: Burning Hands, Searing Smite
    2nd: Scorching Ray, Pyrotechnics
    3rd: Fireball, Haste
    4th: Wall of Fire, Freedom of Movement
    5th: Immolation, Conjure Elemental*

    *Fire Elemental only

    1st level: Thrill of Battle
    When you reduce a creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level. (minimum of 1)

    6th level: At Any Cost
    Blaze demands victory without compunctions. If one of your spells forces at least one ally to make a saving throw to take half damage, all of that spellís targets make their saving throws with disadvantage.

    Maybe: Once you use this feature, you canít use it again until you finish a short or long rest

    10th level: Calloused
    You gain resistance to fire damage.

    When one of your abilities damages both a hostile and a non-hostile creature, not including yourself, gain immunity to Fire damage until the start of your next turn.

    14th level: Blaze of Glory
    When a creature within 60 feet with Challenge Rating greater than 0 is reduced to 0 hp, you may use your reaction to deal 2d10 fire damage to that creature and all creatures within 15? feet of it. Creatures other than you who succeed a Dexterity saving throw take half damage.

    When you are reduced to 0 hp for the first time after taking a long rest, you deal 10d6 Fire damage to all creatures within 25 feet of you, and 20d6 Fire damage to yourself. Creatures other than you who succeed a Dexterity saving throw take half damage.

    Maybe add a limit to the number of times you can use the reaction: You can use this feature a number of times equal to ??. You regain all expended uses when you finish a long rest.



    Exclusive Invocations (These invocations require Blaze as a Patron)

    Incinerating Blast:
    Prerequisite: Otherworldly Patron: Blaze

    Your Eldritch Blast surges with fiery power - so much that it burns you too.
    • Eldritch Blast deals Fire damage instead of Force damage
    • When you make an attack roll with Eldritch Blast, you may take a -4 penalty on the attack roll. If you do, deal 2 fire damage to yourself, and if the attack hits, you add an additional +10 to the attackís damage.


    Fire Whip
    Prerequisites: Otherworldly Patron: Blaze, Pact of the Blade

    Your pact weapon sprouts a long tendril of fire which pulls enemies to you. When you attack with your pact weapon you may gain all the following benefits:'
    • Your reach becomes 15 feet.
    • You pull your target 10 feet towards you in a straight line when you hit.
    • Your pact weapon deals Fire damage instead of its normal damage type.
    Last edited by Strill; 2015-08-18 at 05:06 PM.

  2. - Top - End - #2
    Orc in the Playground
     
    Princess's Avatar

    Join Date
    Nov 2010
    Location
    Maztica
    Gender
    Female

    Default Re: Otherworldly Patron: Blaze

    Interesting idea to make a subclass that encourages you to set your friends on fire. It would work better in a party of Tieflings.

    Balance wise it seems okay.
    Custom Avatar by Ceika
    Spoiler: Me as a Character... and Planeswalker
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    I Am A: True Neutral Human Wizard (4th Level)
    Ability Scores:
    Strength-13
    Dexterity-11
    Constitution-13
    Intelligence-17
    Wisdom-17
    Charisma-14
    But I'd definitely multi-class Druid with those stats.



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    Rolling for PC Stats = Always a stupid idea.

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