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Thread: Skyrim v.s Mordor
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2015-08-20, 02:03 PM (ISO 8601)
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Re: Skyrim v.s Mordor
1) They don't need to. Think. . . the mages aren't going to be like eggs put in one basket.
2) Not necessary. Thirty, forty, fifty, or hundreds of them. . . now that's plausible.
3) Well, if Sauron has the means to seduce them with magical rings and all that. . . I don't know. He's probably out of the power needed for that sort of thing. Imperial Battlemages, though, won't refuse, they're soldiers.Last edited by ArlEammon; 2015-08-20 at 02:03 PM.
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2015-08-20, 03:25 PM (ISO 8601)
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Re: Skyrim v.s Mordor
I answered an interlocutor's questions that arose in response to my literal interpretation of the population depicted in Skyrim, which is directly relevant to the topic at hand; I'm refuting the objection that Skyrim's population is smaller than Daggerfall's because its approach to verisimilitude emphasized quality instead of quantity. If I'm already suspending my disbelief to the extent of treating the citizens of Skyrim like real people for the purpose ot the thread's question, I think it's unreasonable to suspend it further to assume there are way more of those people than depicted, when the population depicted two decades prior in Daggerfall hardly requires any more suspension of disbelief to be seen as real people but requires no suspension of disbelief at all to be seen as an appropriately sized population. By the standards of its own series, there is no reason to assume Skyrim's population is larger than depicted and certainly not by an entirely arbitrary factor.
"Eggs in one basket" or not, the utility of mages is considerably diminished if they are out-ranged by conventional weapons available to the orcs. A fireball or lightning bolt can be arbitrarily powerful and remain useless if the mage doesn't survive to get close enough to cast it.
As stated above, I disagree. That number of mages is not plausibly fielded by a state of Skyrim's depicted size. If we're going to go making wild, arbitrary assumptions, we may as well decide Mordor has modern aircraft Tolkien forgot to depict.
Soldiers desert and defect all the time. There are even quests and major plots in Skyrim related to it happening; Ulfric and who knows how many other Stormcloaks were, after all, at one time Imperial soldiers. Jagar Tharn was a battlemage, and look how that turned out.
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2015-08-20, 03:33 PM (ISO 8601)
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Re: Skyrim v.s Mordor
They've fought for years in a bloody civil war. They WILL band together and fight what is basically President Satan invading Uzbekistan. They need to. Also, no neighbors exist in this RP, so they can't run off to Cyrodil or somewhere. Also, you disagree, but Skyrim's size is not reasonably represented. Cities have, at least thousands of people. If Solitude can be called a City, it definitely has around ten thousand people, at least. Most likely more around 50,000, at the very least. Skyrim as I remember, is as large as the United Kingdom. Or larger. It's sparsely populated because of poor security, mountains, wilderness infested with Spriggans, rabid territorial bears and saber cats, and lately dragons. Mordor might have precisely one dragon other than the Nazgul beasts. If Smaug is counted as a live. Skyrim has at least scores of dragons. Each of them capable of desolating (heh), a bigg-ish town like Helgen, and smaller ones like Riverwood. They might not exactly care about the enslavement of lesser races, but guess what? I'm guessing very strongly that these monsters will like little green pickles running around for a snack. Skyrim likely has at least one million people, as England during the Middle Ages had five million inhabitants, a Roman style country to the South of Skyrim only makes the Nords look backwards because their culture is very Medieval.
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2015-08-20, 03:43 PM (ISO 8601)
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2015-08-20, 03:46 PM (ISO 8601)
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2015-08-20, 03:52 PM (ISO 8601)
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Re: Skyrim v.s Mordor
Without the other provinces, the political situation in Skyrim makes no sense. They've been fighting a bloody civil for years to liberate themselves from an Empire that doesn't exist over differences stemming from a previous conflict with another nation that also doesn't exist? Without the regions surrounding it, Skyrim ceases to be Skyrim and it's impossible to tell how the various factions would act because their situation is now totally different than every situation on which we can base any prediction of their behavior.
Why?
So, basically, take the totally unsupported number above and multiply it by five for no reason.
Skyrim is much smaller than Greenland, and modern Greenland has less than sixty thousand people. The size of the country is irrelevant.Last edited by Zrak; 2015-08-20 at 04:06 PM.
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2015-08-20, 04:02 PM (ISO 8601)
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2015-08-20, 04:06 PM (ISO 8601)
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Re: Skyrim v.s Mordor
I think that depends on if we're talking about the Mordor of the books or the movies. If we're talking about the movies, I'd say they have at least a thousand times that many cars. No, make that five thousand. Actually, let's just call it 20% of the total number of cars in England.
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2015-08-20, 04:16 PM (ISO 8601)
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2015-08-20, 04:20 PM (ISO 8601)
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Re: Skyrim v.s Mordor
Yes, but even if we assume this is true, most of Skyrim's population doesn't live in the cities, no matter how you slice it. And of those who live in the wilderness, a lot of them would flock to Mordor.
I mean, the demographics speak for themselves:
http://i.imgur.com/2iYn5rY.jpg
http://i.imgur.com/PfXetM1.jpg
http://i.imgur.com/hVatV.png
Dude, Greenland is huge. I know Mercator maps exaggerate that beyond all get out, but it's still a bloody 836,109 sq mi. According to the wiki, Skyrim is only an 8th of that.Last edited by Legato Endless; 2015-08-20 at 04:35 PM.
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2015-08-20, 04:51 PM (ISO 8601)
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2015-08-20, 05:53 PM (ISO 8601)
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Re: Skyrim v.s Mordor
In the end, my original point stands in that a modern system with modern graphics couldn't ever handle the amount of people it would take to realistically depict Skyrims population. Unless you absolutely truly believe that Skyrim really is only populated by about 50 people per town, which is a fairly ridiculous assumption imo. The base truth of the matter is Daggerfalls graphics were of such that it didn't put a strain on a cpu/gpu back in the day, but Skyrim already requires quite a fair amount of horsepower in your computer, and that's not even counting the HD mod that was released almost on release. Add a realistic amount of people in there, and you'd see frame-rates plummeting to 10. That is why there are not as many people in Skyrim, and Oblivion as well, and heck, even Morrowind, as there was in Daggerfall.
Therefore, arguing(because yes, I did have a point that was on topic) that Skyrims population is far to small to even be a minor threat to Mordor based on how many could feasibly be shown in a video game is honestly ridiculous.Last edited by Starwulf; 2015-08-20 at 05:55 PM.
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2015-08-20, 11:07 PM (ISO 8601)
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Re: Skyrim v.s Mordor
It's kind of my point that just because the graphics engine can't support one hundred people per village or thousands upon thousands of people per city, there is still no substantiation to support the Twenty person per settlement RPG cliche exists in Skyrim's "Real" life.
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2015-08-20, 11:58 PM (ISO 8601)
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Re: Skyrim v.s Mordor
To be fair, it really doesn't matter how many people are in Skyrim. They'll still lose. Sauron isn't a force that can be defeated by strength of arms. That was kinda the entire point of the Lord of the Rings. He's a force of nature, an elemental embodiment of evil. It doesn't matter how many soldiers you send to fight a tidal wave, their only options are to get out of the way or die.
Sure, his armies can be defeated temporarily. His plans can be disrupted. But he's immortal, and can afford to wait. Really, the best hope that the people of Skyrim have is to somehow get their hands on the One Ring, give it to the Dovakiin, and pray to the Nine Divines that it doesn't corrupt them before they can chuck it into Mount Doom.
Of course, the way most people play Skyrim means the Dovakiin is a stereotypical murderhobo. I'm pretty sure a few days into the quest, the Dovakiin would be too busy golluming to do anyone much good.
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2015-08-21, 12:04 AM (ISO 8601)
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2015-08-21, 12:06 AM (ISO 8601)
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Re: Skyrim v.s Mordor
My apologies, I totally missed you stating that, I just saw Zrak talking about how Daggerfall managed to show hundreds/thousands of people in a city, so if they did it, and SKyrim didn't then Skyrim obviously is just that little populated, and I responded. So yes then, It is your point, and I whole-heartedly support it, it is kind of silly to believe that Skyrim is so sparsely populated.
Sure, in the LoTR universe that holds true, but magic is a bit more sparse there, Sauron never had to contend with people who can create new magical spells at whim either. There is a fair chance that someone living in Skyrim would eventually come up with a spell that would put him to rest permanently without destroying the ring.
Of course, the way most people play Skyrim means the Dovakiin is a stereotypical murderhobo. I'm pretty sure a few days into the quest, the Dovakiin would be too busy golluming to do anyone much good.Last edited by Starwulf; 2015-08-21 at 12:10 AM.
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2015-08-21, 01:45 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Eh, a lot is being made of Skyrim mages, but honestly playing Skyrim I was extremely unimpressed by magic. Archery deals more damage than Destruction in most circumstances and far more reliably, and mage defenses are super good at dealing with magic and can't deal with anyone else in any practical way. And to this add that going through the Winterhold College quest seems to show that the best and brightest of the Skyrim mages are a bunch of utter dumbs.
Sauron has archers. Probably about as many as, even lorewise, the hold capitals have people put together - reminder that, canonically, the more than hundred thousand strong army that nearly bowled over Gondor in the battle of the Fields of Pelennor was "nothing but the first finger of a hand". He also has trebuchets and siege tools. 90% of mages are going to be outclassed and outdamaged by mass archer fire and siege weaponry. He also has a bunch of other things. Trolls that make the giants in Skyrim look puny. An army that actually acts in concert, while the Skyrim population is scattered all around the countryside and divided, and even among the cities, only Solitude, Winterhold and Markarth really have any kind of defensible position. A willingness to make deals like he cut with the Eastern men with things like the Forsworn. An innate affinity for the undead and werewolves, both of which Skyrim has, the first in more than abundance to make the Necromancer happy. Etcetera.
The country's sheer harshness is the only real opponent Mordor has in this matchup. The humans' position is terrible, and their main hope is to hold out enough fo General Winter to grind the orcs down.Last edited by Drascin; 2015-08-21 at 01:57 AM.
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2015-08-21, 07:20 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Actually, that is incorrect. He went up against first age elves directly for thousands of years. Elves who were powerful enough to create the ents just by 'waking them up'. Elves who created the simirils, the seeing stones, and ALL of the rings of power. Heck, every single magical item in middle earth was created by elves or the Numenoreans, it seems. Even the morgul blades weilded by the Nazgul came from corrupted Black Numneoreans.
Galadriel's older brother went toe to to in a magical battle with Sauron, http://tolkiengateway.net/wiki/Finrod.
If anything, the LOTR shows just how effective Suaron is as destroying or corrupting magic. By the third age, the powerful elven lords were reduced to using their powers to shield their dying realms. 5 demigods sent to aid middle earth constrained in their powers, lest they fall as Sauron did. Magical items being few and far between- most of them in the hands of allies of Sauron.Keeper of the 49 Rules.
Pet Peeve: Yay ≠ Yeah
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2015-08-21, 09:28 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Skyrim's destruction magic is only shown to be unimpressive in-game. Lore-wise, Destruction magic is much better. It's only less powerful than Dragon Shouts, which by the way, if Ulfric wasn't slain, Mordor would have a whole new barrel of monkeys to deal with. But let's face it, Mordor would also have the problem of dealing with Harkon, and Miraak. Miraak is certainly far superior in everyway to Ulfric.
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2015-08-24, 10:50 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Well, this has gone to places I didn't expect. But I think it clarifies a few things.
Skyrim wins, no question
If Skyrim loses a single battle, they would just need to add more mods to their world. We can just give a mod to every one of the few thousand people that live in Skyrim, making them indestructible and carrying around one hit kill weapons. Each person can go out and mow down as many orcs as they want until they are bored, then the next person goes. When Sauron finally decides to join the fight, his death will go to the first person to reach him. He may be able to deal with all magic in the world, but he is a function of the world. Skyrim's mods make things that are not a function of the world, and can be created in such a way that nothing in the world stands up to them.
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2015-08-25, 09:18 AM (ISO 8601)
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Re: Skyrim v.s Mordor
See, in my mind that just proves that Mordor would win.
The only way Skyrim has a chance is if they cheat, and somebody rewrites the fundamental metaphysics of reality.
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2015-08-25, 10:45 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Except, of course, the Elder scrolls has beings who can rewrite the fundamental metaphysics of reality.
Resident Vancian Apologist
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2015-08-25, 01:05 PM (ISO 8601)
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Re: Skyrim v.s Mordor
Which is sort of the problem with Elder Scrolls cross overs. Whatever the merits of the rank and file in Mundus, there's any number of beings with reality altering power, from dragon breaks to CHIM, to less impressively ascending to godhood. (Yes, the last of these is the least powerful feat wise.) An unlike Ea, many of these beings aren't bound by limitations or noninterference clauses. The only way LOTR wins in any kind of free for all is with Iluvatar smacking away everyone else's cosmic keyboard. Although as cross overs go, the Valar and the Aedra would slot into each other's setting relatively decently, as both are gods whose acts of creating the material world left them bound to it in some fashion.
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2015-08-25, 01:05 PM (ISO 8601)
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Re: Skyrim v.s Mordor
I don't have anything to say that hasn't been said. I'd bet on Mordor.
But... why does this thread have the music tag?
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2015-08-25, 02:16 PM (ISO 8601)
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Re: Skyrim v.s Mordor
Duh. Dance-off. The Witch King vs. the High King.
Backup by traditional Nordic folk dances and Mordor's Ork ChorusLast edited by Eldan; 2015-08-25 at 02:18 PM.
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2015-08-25, 08:46 PM (ISO 8601)
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Re: Skyrim v.s Mordor
Your interpretation reminds me of this. (Which is safe, but be forewarned that Oglaf is extremely NSFW most of the time).
Spoiler
So the song runs on, with shift and change,
Through the years that have no name,
And the late notes soar to a higher range,
But the theme is still the same.
Man's battle-cry and the guns' reply
Blend in with the old, old rhyme
That was traced in the score of the strata marks
While millenniums winked like campfire sparks
Down the winds of unguessed time. -- 4th Stanza, The Bad Lands, Badger Clark
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2015-08-26, 03:16 AM (ISO 8601)
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2015-08-26, 05:47 AM (ISO 8601)
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Re: Skyrim v.s Mordor
Last edited by Eldan; 2015-08-26 at 05:48 AM.
Resident Vancian Apologist
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2015-08-26, 05:47 PM (ISO 8601)
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2015-08-26, 05:55 PM (ISO 8601)
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Re: Skyrim v.s Mordor
I'd like to think everyone would bet on Sam in this one. After all, he also complains far less about carrying burdens.
Resident Vancian Apologist