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2015-08-21, 09:15 PM (ISO 8601)
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[3.5] What happens when a PC's INT drops below 3?
This conversation was sparked by a question in the Simple RAW thread:
We should begin by considering the rules text of the Drink Like a Demon ability:
Originally Posted by CW, pg 28
- At 2 or 3 INT, you become very stupid. At 1 INT, you lose the ability to comprehend language. At the minimum INT of 0, you become unconscious.
- You become an NPC if your INT drops below 3.
- The rules are not explicit what happens when a PC's INT goes below 3, though they seem to indicate that a PC with an INT below 3 has it raised to a minimum of 3. Due to the uncertainty, the question is left to DM discretion.
- There is no penalty for reaching INT 1 aside from a -5 penalty to INT-related skill checks.
RAW citations and explanations in favor of each position are spoilered below:
Spoiler: Position #1
So which is it?
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2015-08-21, 09:34 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
I think it's either #2 or #3.
Against #1, there's no evidence that having 1 Int makes you unable to understand language anywhere besides the Feeblemind spell. Similarly to how having Int and Cha reduced to 1 through other means doesn't make a Cleric or Druid unable to cast spells, it pretty clearly means it's an effect of Feeblemind, and not of having Int or Cha reduced to 1.
As for #4, there clearly is a penalty, even if it's one left to DM adjudication. The penalty is explicit in that you no longer have humanlike intelligence, which is then left to each individual DM to determine what that means.
On a sidenote, as evidence for #2, could you add the your quotes of the SRD used in #3? They pretty much mean that either #3 happens, or that you no longer qualify for PC-ship.
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2015-08-21, 09:41 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
I'd be inclined to lean towards #1, at least in my games.
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2015-08-21, 09:56 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
#3, whenever the rules are not clear, DM adjudication is the default.
Me personally, I'd have you act as confused at INT 2, as you're no longer terribly able to understand what's going on, but not actually straight up Feebleminded. At IT 1, you behave as Feebleminded.
Oh, and you have a 50% chance of not remembering anything that occurs in these states. Welcome to drinking too much.
Oh, and my Spanish Inquisition sense can't help but notice that you've stated 'three competing answers', and then proceeded to list 1-4 answers.
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2015-08-21, 10:47 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
If we were talking about character chreation, #3 would be the clear answer. We don't let players start unless they have enough int to be players.
But if anything in the game were to reduce a character to below 3 int (at 1 or 2 int specifically, since 0 int is already a comatose state) I'd treat it as "the character is disabled and not playable until fixed" - for the simple reason that you can't roleplay it.
Sure it's easy to describe the behavior of low-intelligence creatures (DMs do it all the time when controlling creatures), but a player has to do much more than control a chesspiece with stats on a battlemap (for which we could just use confusion-mechanics and forbid complex actions to make it sensible) - he has to be that character and that just isn't possible for something of such low intelligence.Last edited by Shoat; 2015-08-21 at 11:23 PM.
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2015-08-21, 11:04 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Except characters actually do become disabled due to low Int, but that happens at Int 0, not 3. So the character is clearly conscious, just not functioning properly and being unable to be played. Hence the reason why the DM now controls it, much like he would control an animal (especially since the rules actually compare the character to one)
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2015-08-21, 11:22 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
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2015-08-22, 12:20 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
I was hoping the Handle Animal skill could provide some clarity, but unfortunately it does not seem to make any mention of commands being spoken... http://www.d20srd.org/srd/skills/handleAnimal.htm
Speak Language is similarly unhelpful. http://www.d20srd.org/srd/skills/speakLanguage.htm
I'm thinking of looking through the MMs and seeing if there's any mention of the specific intelligence of INT 1 and 2 monsters.
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2015-08-22, 03:39 AM (ISO 8601)
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2015-08-22, 04:08 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
As per my understanding of stat damage, the player of a character with 2 Int or 1 Int behaves much as an animal, though one with clear training, purpose, and 'friends'.
So a character with 2 or less Int should play more based on the immediate circumstances, with only instinctive responses available.
At 1 Int, checking Feeblemind is actually pretty much the right response for the effects involved.
At 0 Int, the character is unconcious... but a Drunken Master using Drink Like A Demon is unlikely to have the last drink that would be responsible for reducing his Int to 0, as his int would be 2 or lower, and so he'd be more inclined to curl up for a nap at that point -anyway-, as he'd have lost sight of his purpose for drinking that much.
However, in my opinion at least, taking a character away from a player for hitting 2 or 1 Int through Int damage seems both extreme and likely to be un-fun for the player. Especially in a case like this, where they are voluntarily reducing their Intelligence for other stat bonuses, instead.
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2015-08-22, 06:26 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Added.
My mistake--the main debate was between the first three answers, until #4 slid in toward the end of the thread. I've updated the OP.
But is that indicative of one of many differences, or an exhaustive list of the only difference?
Or, having subhuman intelligence, would his 2 INT brain not realize that drinking more will cause him to pass out? Would he consume based on instinct alone to the point of physical ill, much like my dog who will eat Skittles until he begins vomiting them back up? RIP Roscoe II...
At this point, we get out of RAW and into psychology, but I think roleplaying the moment a Drunken Master drank himself to the point of passing out would be hellacious fun.
We must be careful, though, when we talk about what is or is not fun. As someone who has tried to both DM and play a 2 INT character in the past, it wound up causing more headaches than it was worth. I would suggest that imposing limits on what is or is not a functional PC might actually make the game more fun for the player herself, the other players at the table, and the DM alike...if handled correctly.
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2015-08-22, 06:54 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
It is certainly not meant as any sort of punishment for the player, simply as a means of protecting the group from the weirdness that ensues. Even 3-6 int characters are weird (players either fall into stereotypical and awkward behavior-patterns or don't know what to do at all).
While I usually encourage players to try unusual stuff (to the point of metaphorically spitting on RAW), some things simply don't work out in a roleplaying game and non-human intelligence is one of them (some other things require specific circumstances or party setups to work out, but I couldn't ever think of one where super-low int does).
My "you can't roleplay 1 or 2 int" statement from before comes from experience (and most of our thought-experiments before we tried it didn't turn out so well either).
If we're in a chilled-out situation, I'd let a player try to do so (if the others will endulge), but it simply doesn't work out - while they usually have suggestions for stuff their low-int guy is likely to do instinctively (such as continue fighting if they're a drunken master), they can't actually roleplay them outside of combat.Last edited by Shoat; 2015-08-22 at 06:56 AM.
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2015-08-22, 07:03 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Are there any other explicit differences, that are actually given in the rules? Is there anything that actually, explicitly, calls out something that the character suffers for having 1 INT apart from -5 on certain rolls, low skill points, inability to cast wizard spells, and so forth?
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2015-08-22, 08:16 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
*sigh*
If you really want to delve into the rules here, there are many places where it is mentioned that intelligence scores of 1 or 2 represent an intelligence on the level of an animal (see: every animal's stat block) and that 3 is the minimum expected intelligence for any sort of player, npc or otherwise interactable-with entity of any sort (see: PHB's character creation stuff). Also a score of 0 results in a comatose state.
However, like in many other cases, the people who wrote the rules assume that both players and DM posess common sense and are able to deduce from the above factors that there is more to only having 1 INT than penalties on rolls, skill points and spellcasting.
Just because there is nothing explicitely listing all of the effects of not posessing proper human intelligence doesn't mean those mechanical penalties from -5 modifier are the only effect one suffers.
There is a reason why answer #3 (hint at sort-of related rules and "DM decides" note) is the correct answer to almost every "this isn't directly covered by rules" question that ever pops up here - the rules do not (and cannot possibly ever) cover everything.
We need to fill the rest in with common sense, and someone with 1 intelligence still speaking (or passing obscure knowledge checks because the -5 penalty means nothing in comparison to his skill ranks) goes against common sense (0 int is comatose and 1-2 int is typical animal intelligence). It's unintuitive and utterly destroys fun, just like any "...but by RAW..." or "...but RAW doesn't forbid..." type of statement does.
Do you need the rules to specifically state that gravity exists and which direction it makes people fall?
Do the rules need to give a duration to electromagnetism to judge whether or not we can dispell it with cheesy nonsense?
Do they need to cover whether or not characters have to poop and what roll to make for it?
Do you need the rules to specify whether a class which is clearly intended to specialize in unarmed attacks is proficient with it's own fists?
No, all of those are easily answered with common sense, as the designers expect us to, because it'd be literally impossible to cover every single detail of an entire universe with specific rules.
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2015-08-22, 08:48 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
With regard to #2 and the character not being playable, I think that in a temporary situation it would be like anyone who got so drunk they could no longer control their actions. The DM would be justified in temporarily treating the drunk character like an NPC until the effects of the alcohol wore off, then handing the character back to the player with no memory of what had happened during that period.
As to #3 I think that if after applying all templates and other adjustments during character creation you have an INT less than 3 you just make it a 3. That is actually a rule in the PHB. Once the character enters play however the INT can go up and down normally. I would then go with what I said in #2 above, that if the PC has his INT fall below 3 the DM takes control until the effect wears off - the PC is no longer intelligent enough to be consciously played by the player.“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
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2015-08-22, 09:38 AM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
I don't recall reading any explicit rules on saying that a non-animal who has his INT decreased to animal levels is any different other than the penalty for having INT so low. Thus, I would go with #4.
If they have the skill ranks to still succeed on INT checks, it means they've managed to memorize enough that they can recall things even when they're too addled to properly make new links. Animals can communicate with each other, so I see no reason why you'd lose that ability if you had it before. Having that low INT could feasibly impede you from learning a new language or learning to write, but I don't see why you would abruptly stop being able to if you could before. And even with less intelligence, you're still the same person, so having him NPC'd doesn't really make sense.
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2015-08-22, 09:46 AM (ISO 8601)
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2015-08-22, 01:24 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Thanks PONIES!
Well, that's exactly what I said. Of course, it's left up to the DM to determine what "typically associated with a human" means, which can very well be inablity to make decisions, which will now be made by the DM, making the character temporarily an NPC.
Inability to cast Beguiler spells? Kidding. Again, no explicit calls aside from no longer having humanlike intelligence, which seems to have been left for DMs to decide.
Yes, I meant it as a temporary penalty. As long as your Int is below 3, you lose control of your actions and PC status. When it raises back to 3 or more, you go back to just being stupid
Could you quote your PHB rule? I don't think I remember it being there (unless you're talking about the half-orc clause).
Then you haven't read the OP.
"An animal has an Intelligence score of 1 or 2. A creature of humanlike intelligence has a score of at least 3."
If you don't have a score of at least 3, you don't have humanlike intelligence.
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2015-08-22, 01:34 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Last edited by Jormengand; 2015-08-22 at 01:35 PM.
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2015-08-22, 01:40 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Last edited by heavyfuel; 2015-08-22 at 01:40 PM.
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2015-08-22, 01:44 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
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2015-08-22, 02:06 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
Fair enough. Though I'd still like to keep this point open-ish. Do books like Savage Species, MM2~4 or others ever mention what it like to have humanlike int? If they do, defaulting to English no longer applies.
In any case, it doesn't matter, because no penalties are prescribed for being non-humanlike.
There so is a penalty.
Originally Posted by SRD
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2015-08-22, 04:24 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
#1 seems reasonable — it just needs fluffing up a bit. Int 1 => the character is incoherent through drink.
#2 seems meaningless because this is a temporary, drug induced, state.
#3 no — that rule only applies during char gen.
#4 Even if this were true mechanically: I'd expect my players to role-play loss of coherence, which makes this moot. The rules used should support the role-play.π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2015-08-22, 04:26 PM (ISO 8601)
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2015-08-22, 07:01 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
The strict RAW answer is that their int is 2 or 1 and that's it. They are roughly as intelligent as animal, but do not necessarily think the same way as one. They don't necessarily lose their ability to speak either. All those details are up to interpretation and the DM.
My opinion is that it is similar to a feeblemind spell.
Note that the two don't contradict each other. RAW merely does not specify more detail than that. It's an old fallacy to say "RAW doesn't say you can/can't so you can't/can". Really all that means is "undefined".Last edited by ericgrau; 2015-08-22 at 07:08 PM.
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2015-08-22, 08:49 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
While Sage and RAW are far from being the same thing, I don't suppose you could dig it up? Or at least point me in the right direction.
Are people really not reading the whole "creatures with an Intelligence score lower than 3 are not playable characters"?
Even if this rule is mentioned while talking about character creation, it doesn't change the fact that it's unrelated to it (your newly created char can't have int below 3 because creatures with an Intelligence score lower than 3 are not playable characters)
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2015-08-22, 09:20 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” ― Steven Brust
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2015-08-22, 11:14 PM (ISO 8601)
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Re: [3.5] What happens when a PC's INT drops below 3?
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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