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  1. - Top - End - #1
    Pixie in the Playground
     
    Beholder

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    Default Additional uses for the COMMAND spell

    I love the Command spell... It has so many great uses for a first level spell.
    While the listed uses are pretty great, the spell also says that you can give any 1 word command, and as long as it doesn't put the target in direct harm, they have to follow it.

    Would it work to use something like COMMAND "Amicicide"? Does the target have to understand the command in order to fulfill it?

    What are some other fun uses of the COMMAND spell that you guys can think of?

  2. - Top - End - #2
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Additional uses for the COMMAND spell

    I would think that yes, the target has to understand the command - but more importantly, 'amicicide' is a noun, I'm fairly sure, and command needs to use verbs.

    The real problem with command is the lack of specificity available to one-work commands. You can't order the target with transitive verbs - 'kill' is useless without a 'yourself' or 'your friends', but 'surrender' might make a target drop his weapons and put their hands up.
    Last edited by Marcelinari; 2015-08-28 at 09:42 AM.

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    Bugbear in the Playground
     
    WhiteWizardGirl

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by NewbieDMaster View Post
    I love the Command spell... It has so many great uses for a first level spell.
    While the listed uses are pretty great, the spell also says that you can give any 1 word command, and as long as it doesn't put the target in direct harm, they have to follow it.

    Would it work to use something like COMMAND "Amicicide"? Does the target have to understand the command in order to fulfill it?

    What are some other fun uses of the COMMAND spell that you guys can think of?
    "Land" is what our Paladin commanded the Roc flying in the sky.
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by NewbieDMaster View Post
    I love the Command spell... It has so many great uses for a first level spell.
    While the listed uses are pretty great, the spell also says that you can give any 1 word command, and as long as it doesn't put the target in direct harm, they have to follow it.

    Would it work to use something like COMMAND "Amicicide"? Does the target have to understand the command in order to fulfill it?

    What are some other fun uses of the COMMAND spell that you guys can think of?
    "Amicicide" isn't a command. A single bare noun can only function as a curt statement. (e.g. House. Elephant. Zombies!)

    You must use the imperative mood, which must be a verb in the first place to even qualify.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  5. - Top - End - #5
    Ettin in the Playground
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    Default Re: Additional uses for the COMMAND spell

    back when rounds were 1 minute, "strip" could be pretty effective against anyone wearing armour.

    still might work for a chain shirt or something like that, but 6 seconds isn't long enough to do much as far as removing plate mail or similar is concerned, and might not even do much to leather armour.

  6. - Top - End - #6
    Halfling in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by ImSAMazing View Post
    "Land" is what our Paladin commanded the Roc flying in the sky.
    Wouldn't "Grovel" do this and more?

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by ImSAMazing View Post
    "Land" is what our Paladin commanded the Roc flying in the sky.
    Quote Originally Posted by Orbis Orboros View Post
    Wouldn't "Grovel" do this and more?
    Both wouldn't work against the Roc, which has Int 3 and understands no languages.

    Regardless, as attractive as Grovel is against flying creatures (without hover), it might not work against opponents who understand you language as it can arguably qualify as "directly harmful".

    Command: Land will probably fly by most DMs, and it would work on hovering creatures as well. Generally most flying creatures would have enough move (compared to the range of the spell) to be be forced to land, and if they don't, they would be forced to dash to make up the difference.

    --
    I also find Command: Flee to be very, very useful in triggering multiple opportunity attacks from my allies, as well as forcing enemies to run through save-or-suck terrain effects, especially ones cast by the party druid.

    --
    Last edited by NNescio; 2015-08-28 at 10:20 AM.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  8. - Top - End - #8
    Ettin in the Playground
     
    Imp

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    Default Re: Additional uses for the COMMAND spell

    Many Commands you could issue are alternatives to those listed, others might produces a specific effect that has little impact outside of particular circumstances. Here's some that I particularly like;

    Sit, Jump, Dance, Roll, Sing, Draw, Sheathe, Sprint, Throw, Spit, Blink, Drink (also; Chug), Eat, Hop, Laugh (also; Snigger, Chuckle, Smirk), Insult, Vomit, Yawn, Spin, Bite, Procrastinate.
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  9. - Top - End - #9
    Titan in the Playground
     
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    Default Re: Additional uses for the COMMAND spell

    I've never had a chance to use Command, but here are some ideas:

    Scream. Could be useful for blowing someone's cover or pretending that you've invented a torture spell.

    Drink. For when peer pressure isn't enough! Could also be weaponised with poisons (if the target doesn't know they're there).

    Follow. Lead someone into an ambush?

    Laugh. If your jokes aren't funny enough on their own.

    Edit: aww... Ninja'd. I'll have to think of some more...
    Last edited by Ninja_Prawn; 2015-08-28 at 10:13 AM.
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  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Ninja'ed, but oh well:

    Alternative commands:

    "Swim!" if there's a deep-enough source of water at a convenient distance away. If there's something harmful in the water but the target doesn't know it (otherwise it breaks Command), even better.

    (Strictly, by RAW, the "directly harmful" clause doesn't depend on the creature or caster's knowledge of what counts as harmful, but interpreting things this way is completely ludicrous.)

    "Help!" if there's only one enemy remaining. This might force them into healing or restoring your ally, depending on DM adjudication. Generally, however, "Surrender!" is far more useful in disabling an enemy for a turn.

    "Embrace!" if the only target the enemy can reach for a grapple is one of his own allies.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  11. - Top - End - #11
    Troll in the Playground
     
    Kobold

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by JellyPooga View Post
    Vomit
    As DM, I would allow "and aim for the halfling" as a free rider on the command.
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by Joe the Rat View Post
    As DM, I would allow "and aim for the halfling" as a free rider on the command.
    You mean aim for the kender?
    Last edited by NNescio; 2015-08-28 at 10:28 AM.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  13. - Top - End - #13
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Additional uses for the COMMAND spell

    Once a roc attacked us, and the command of our paladin was swim, because we were on a ship on the sea, the roc started to swim and we could attack him in melee.
    Other use could be attack/bite when the only target within its reach is an enemy of you.
    Last edited by PoeticDwarf; 2015-08-28 at 10:34 AM.

  14. - Top - End - #14
    Troll in the Playground
     
    Kobold

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by NNescio View Post
    You mean aim for the kender?
    Nah, that's the default. The add-on is for making obscure references.
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by EnderDwarf View Post
    Once a roc attacked us, and the command of our paladin was swim, because we were on a ship on the sea, the roc started to swim and we could attack him in melee.
    Other use could be attack/bite when the only target within its reach is an enemy of you.
    Command doesn't work on rocs, as I've said earlier. Explicitly:

    Quote Originally Posted by Command
    ...The spell has no effect if the target is undead, if it doesn't understand your language...
    Quote Originally Posted by Roc Statblock
    Languages —

    — — — — — — — —
    Quote Originally Posted by Joe the Rat View Post
    Ah, I can't believe I consider myself an OOTS fan but have forgotten that.
    Last edited by NNescio; 2015-08-28 at 10:40 AM.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  16. - Top - End - #16
    Troll in the Playground
     
    Kobold

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    Default Re: Additional uses for the COMMAND spell

    Cast speak with animals first?
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  17. - Top - End - #17

    Default Re: Additional uses for the COMMAND spell

    "Autodefenstrate!"

  18. - Top - End - #18
    Barbarian in the Playground
     
    MindFlayer

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    Default Re: Additional uses for the COMMAND spell

    My favorite in-game use was 'Masturbate'.

  19. - Top - End - #19
    Pixie in the Playground
     
    Beholder

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by MaxWilson View Post
    "Autodefenstrate!"
    How high-int does the target have to be to understand this one?

    Also, I'm pretty sure this will cause "direct harm". lol

  20. - Top - End - #20
    Pixie in the Playground
     
    Beholder

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by WickerNipple View Post
    My favorite in-game use was 'Masturbate'.
    Not as bad as Fellate.

  21. - Top - End - #21
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    Ninja_Prawn's Avatar

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    Default Re: Additional uses for the COMMAND spell

    More ideas (hope I don't get ninja'd again...):

    Push. If their finger is hovering over a mysterious button.

    Touch. If it's a glyph.

    Breathe. If someone is holding their breath... or giving birth.

    Kiss. Obviously.

    Give. Easier than stealing!

    Lick. Gross, but possibly very effective.

    Investigate. Motivate lazy scholars? Distract raging barbarians?

    Read. Hopefully it's not Explosive Runes...

    Dig. With your bare hands if needed.

    Lift. Bro. Do you even?

    Cry. You were already doing it on the inside, right?

    We should make a 101 uses for Command thread!
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  22. - Top - End - #22
    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Additional uses for the COMMAND spell

    My Paladin used the Command "Awaken" on the thralls of a cultist that were mentally-charm into a trance-like state.

    Our DM ruled that it let them make another saving throw to resist the charm. Sadly, the thralls had been picked for their weak-wills in the first place, and none of them actually made their new saves...

    But hey, I tried.
    Honor guard at the funeral in the Miko Fan Club.

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  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by Joe the Rat View Post
    Cast speak with animals first?
    Rocs are monstrosities, not beasts.

    Quote Originally Posted by NewbieDMaster View Post
    Not as bad as Fellate.
    Or Autofellate.

    --

    Hmm... there must be some specific circumstance when you would want to cast this own yourself. Anyone figure out a practical use like this? (I mean, if you are going to prepare Command anyway it doesn't take up a spell known, but commanding yourself can easily waste two of your turns.)

    How would it interact with ongoing dominate effects anyway?
    Last edited by NNescio; 2015-08-28 at 12:03 PM.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  24. - Top - End - #24
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    KorvinStarmast's Avatar

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by Ninja_Prawn View Post
    More ideas (hope I don't get ninja'd again...):

    Push. If their finger is hovering over a mysterious button.

    Touch. If it's a glyph.

    Breathe. If someone is holding their breath... or giving birth.

    Kiss. Obviously.

    Give. Easier than stealing!

    Lick. Gross, but possibly very effective.

    Investigate. Motivate lazy scholars? Distract raging barbarians?

    Read. Hopefully it's not Explosive Runes...

    Dig. With your bare hands if needed.

    Lift. Bro. Do you even?

    Cry. You were already doing it on the inside, right?

    We should make a 101 uses for Command thread!
    We love our ninja prawn. Best on the barby -- wait a sec, cannibalism isn't family friendly.

  25. - Top - End - #25
    Barbarian in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by Ninja_Prawn View Post

    Investigate. Motivate lazy scholars? Distract raging barbarians?
    I guess you could make someone pay extra attention for a round with that, but wouldn't "investigate" usually imply a fairly extended action? Whereas Command only affects them the next round.

  26. - Top - End - #26
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    Ninja_Prawn's Avatar

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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by rollingForInit View Post
    I guess you could make someone pay extra attention for a round with that, but wouldn't "investigate" usually imply a fairly extended action? Whereas Command only affects them the next round.
    I generally rule that in-combat skill checks cost an action. You probably won't learn too much with a 6-second investigation, but maybe you'll be struck with a moment of critical brilliance and make a key deduction.

    Edit: the example that was in my head when I wrote that:

    Charlatan Cleric (in melee with a raging barbarian): As a free action, I drop my pair of loaded dice on the floor. Then, as an action, I cast Command on the barbarian.
    DM: *rolls* He failed. What's the command?
    CC: INVESTIGATE
    Barbarian: *spends turn looking at dice* "Hey, these dice are loaded! What kind of cleric are you?"
    CC: "The kind that just bought my friends six seconds to sneak up behind you."

    In the end, it doesn't do any more than the PHB-approved HALT, but it's much more thematic.

    Edit 2: Oh, and, can I sig this?

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    Last edited by Ninja_Prawn; 2015-08-28 at 01:17 PM.
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  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by rollingForInit View Post
    I guess you could make someone pay extra attention for a round with that, but wouldn't "investigate" usually imply a fairly extended action? Whereas Command only affects them the next round.
    I rule they take the Search action.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  28. - Top - End - #28
    Pixie in the Playground
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    Default Re: Additional uses for the COMMAND spell

    Quote Originally Posted by NewbieDMaster View Post
    I love the Command spell... It has so many great uses for a first level spell.
    While the listed uses are pretty great, the spell also says that you can give any 1 word command, and as long as it doesn't put the target in direct harm, they have to follow it.

    Would it work to use something like COMMAND "Amicicide"? Does the target have to understand the command in order to fulfill it?

    What are some other fun uses of the COMMAND spell that you guys can think of?
    It seems like an obvious one is "betray"

  29. - Top - End - #29
    Banned
     
    Devil

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    Default Re: Additional uses for the COMMAND spell

    Command "Vogue".

  30. - Top - End - #30
    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: Additional uses for the COMMAND spell

    My favorite one so far, that I got to use recently: "Monologue!"

    Used against the BBEG, the DM loved it, and so did the rest of the team. Enemy spent his whole turn explaining how feeble we were, and how he was going to crush us all.

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