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  1. - Top - End - #1471
    Barbarian in the Playground
     
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Qwertystop View Post
    Hm. Perhaps reduce how many types of CXP there are, but move the thresholds up as skill increases? Drop WXP entirely, make it "impossible at your skill". After a certain minimum Craft rating, what required SXP now goes free, what needed GXP needs SXP, what was impossible now takes GXP. Bump it up another level at a higher threshold. Adjust number of transitions and XP types to taste. If you run out of top-end brackets, award more SXP instead of GXP.
    I don't think I'd want to have a shifting set of definitions for system terms, as that would probably just confuse me (as well as new players). I was thinking of trying to make it so that only supernal craft Solars could have the capability of making artifacts out of character creation, and only after some time adventuring. I don't like SXP very much as an idea, because it seems to pretty easily fall in line with the normal rules about dice rolling. I was thinking that only making artifacts or really crazy, reality bending craft stuff should involve craft experience at all. I was thinking GXP, or whatever name you want, can represent the inspiration or knowledge needed to make something like an artifact 3 daiklave. Doing enough of that could give a character the inspiration and experience needed (in white XP) to make some insane thing from the First Age. Basically, crafting experience gates off magical stuff and then is further gated off from setting breaking stuff. I would likely change some of the requirements for knowing sorcery to craft artifacts as well.

    My hope with this is that mundane crafting, even perhaps some absurd mundane crafting, can still happen for mortals with the appropriate setup, but doing things outside the realm of possibility is for exalts only. Maybe one master blacksmith with some dedicated forge hands can temper all the swords for an army in one night, but it's outside of their capabilities to make an artifact weapon. I might make a thaumaturgy that does rating 1, consumable artifacts with the appropriate merits backing it up (thinking of mortal alchemists who could distill some anagathic tea for example).

    Also, I don't know who makes new threads here, but we're about to hit 50 pages. Gonna put forward the thread title: "Why splats when you have Solars?"
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  2. - Top - End - #1472
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by houlio View Post
    Gonna put forward the thread title: "Why splats when you have Solars?"
    Sure, seems to be the current philosophy as far as having options goes. Why bother with the entire rest of setting, which I actually come for?

    Seconding this title.
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  3. - Top - End - #1473
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    This title comes across as unnecessarily spiteful, particularly since we've finally received some concrete material for the first non-Solar splat. It would have been more appropriate a few months ago.

    As far as crafting goes, its goal seems to be to make crafters play like crafters - that is, spend their on-screen time crafting, instead of just rolling a lot of dice whenever they need a shiny magic thing. How it works in practice I can't say.

    I remember playing in a high-"level" Dark Heresy game, where our former Skitarius (promoted to Tech-Priest, which shouldn't happen) invested a lot into crafting. After spending the whole adventure being a combat monster and lore/tech specialist, he got access to the right schematics, and casually made a master-quality power sword and bolter pistol, to appease someone we'd pissed off. Then he did it again, easily, to earn us the pile of money we needed to travel off-world. I don't think this is quite the ideal situation.
    Last edited by Morty; 2017-05-27 at 02:42 AM.

  4. - Top - End - #1474
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Morty View Post
    This title comes across as unnecessarily spiteful.
    Ooh, how about "General Exalted Discussion XVIII: Unnecessarily Spiteful?"
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  5. - Top - End - #1475
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Morty View Post
    This title comes across as unnecessarily spiteful, particularly since we've finally received some concrete material for the first non-Solar splat. It would have been more appropriate a few months ago.

    As far as crafting goes, its goal seems to be to make crafters play like crafters - that is, spend their on-screen time crafting, instead of just rolling a lot of dice whenever they need a shiny magic thing. How it works in practice I can't say.

    I remember playing in a high-"level" Dark Heresy game, where our former Skitarius (promoted to Tech-Priest, which shouldn't happen) invested a lot into crafting. After spending the whole adventure being a combat monster and lore/tech specialist, he got access to the right schematics, and casually made a master-quality power sword and bolter pistol, to appease someone we'd pissed off. Then he did it again, easily, to earn us the pile of money we needed to travel off-world. I don't think this is quite the ideal situation.
    Neither of them sound good to me, but at least with the latter situation it makes more sense than him having to fletch 100 arrows, and make 20 swords just in case he MIGHT need to do something big and important thats actually relevant to the parties plot. Those instances? seem pretty relevant and he solved them, and WH40k is pretty gritty and down to earth compared to Exalted. Of COURSE realistic crafting isn't relevant 99% of the time in the lives of adventurers, thats the price you pay for having such realism and being consistent with the real world, because the real world isn't fun, and either of these attempts in both Exalted and Wh40k attempts to realistically model it? not fun. you want more fun crafting? forget making it realistic, gritty or incapable of helping to solve 99% of the things that adventurers do. thats why you rocket raccoon this stuff, so as to focus on the inventive ideas you can come up with rather than the arduous tedium of creating things that people already have and could more easily get through other means, because the real reason I want to make a crafter is not to be a factory of the same old thing, its to be the person that comes up with something that was not there before and use that to my advantage. if you could macgyver/rocket racoon this, we wouldn't be having this problem.
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  6. - Top - End - #1476
    Barbarian in the Playground
     
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Morty View Post
    This title comes across as unnecessarily spiteful, particularly since we've finally received some concrete material for the first non-Solar splat. It would have been more appropriate a few months ago.
    True. I mostly was thinking about the whole "Solars can do anything" element to them when I came up with it.

    Quote Originally Posted by TheCountAlucard View Post
    Ooh, how about "General Exalted Discussion XVIII: Unnecessarily Spiteful?"
    I quite enjoy this one. Perhaps charm-ify it "Unnecessarily Spiteful Doctrine" or something silly.
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  7. - Top - End - #1477
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Since it would be this board's first discussion thread since 3e launched, maybe the title should be something unique to the new edition?

    My (not completely serious) suggestion would be something like "General Exalted Discussion XVIII: Incomparably Long Corebook Expression", but I'm pretty sure that won't fit.
    Last edited by Failed Phantasm; 2017-05-27 at 05:23 PM.

  8. - Top - End - #1478
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    General Exalted Discussion XVIII: Realm Civil War Delayed
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  9. - Top - End - #1479
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    General Exalted Discussion XVIII:What Fire Might Wreak (if it ever gets published)

  10. - Top - End - #1480
    Barbarian in the Playground
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    General Exalted Discussion XVIII: Actually, We Did Start the Fire

  11. - Top - End - #1481
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    We've got more Dragon-Blooded previews, this time in the form of signature Charms.
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  12. - Top - End - #1482
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    I like how signature charms are at level 3, it provides some power boosts without locking it behind level 5, and still being in easy wild hunt range.
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  13. - Top - End - #1483
    Barbarian in the Playground
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Doran View Post
    I like how signature charms are at level 3, it provides some power boosts without locking it behind level 5, and still being in easy wild hunt range.
    Also, any given Dragon-Blooded could technically have up to 25 of them. It'd be unlikely, since it would require having every Ability at a high rating and not even the prior editions' Dynast chargen gives you enough Ability dots to do that or even really get close, but it is technically possible.
    Last edited by SaurOps; 2017-06-22 at 11:21 AM.

  14. - Top - End - #1484
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Seems we've got two Dragon-Blooded NPCs in Adversaries of the Righteous. I might just buy them.
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  15. - Top - End - #1485
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    OldWizardGuy

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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Is there a way to know if we are going to get a bunch of NPCs and/or creatures for August, aside from patiently waiting until the month has passed?

  16. - Top - End - #1486
    Barbarian in the Playground
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Tyrrell View Post
    Is there a way to know if we are going to get a bunch of NPCs and/or creatures for August, aside from patiently waiting until the month has passed?
    The main Onyx Path site has weekly meeting posts. It has a list of projects and where they fall on progress toward release. Among those projects is "EX3 Monthly Stuff", which for this week was listed as in Art Development. So it's probably a safe bet.

  17. - Top - End - #1487
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    OldWizardGuy

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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    With the lighting fast release schedule we've seen to date this may make little difference, but according to Vance in a thread on rpg.net Lunars will be the next hardback after Dragonblooded, rather than Exigents.

  18. - Top - End - #1488
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    It's a decision that makes sense. Time will tell how it will affect anything in practice. We've been getting concrete material for Dragon-Blooded, so who knows.
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  19. - Top - End - #1489
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    TBH, Exigents probably are going to benefit from more time to work on. As is, each one being unique means either a ton of Storyteller-player work on charm trees, or a lot of generic-ish charms. Or both.

  20. - Top - End - #1490
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    They definitely feel a lot less important than, say, Lunars. I think the main benefit to getting their book out early would be to use the (presumably) flexible charmsets/charm-construction rules/whatever to fake things like Abyssals and Alchemicals until they get full support.
    Last edited by Grod_The_Giant; 2017-08-14 at 08:02 PM.
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  21. - Top - End - #1491
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    I think people overestimate how easy it'd be to use Exigent guidelines to create Lunars, or other full-sized splats. But yes, Lunars are a big enough part of the setting that moving them up makes sense.
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  22. - Top - End - #1492
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Morty View Post
    I think people overestimate how easy it'd be to use Exigent guidelines to create Lunars, or other full-sized splats. But yes, Lunars are a big enough part of the setting that moving them up makes sense.
    Have there been any mechanics demo'd? I'm not expecting that you could put together a full, varied all-Lunar party or something, but if you could hack together a shapeshifter...
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    Quote Originally Posted by Grod_The_Giant View Post
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  23. - Top - End - #1493
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    No mechanical previews have been released, but the idea behind Exigents is that of unique Chosen by individual gods. It might be possible to cobble together a Lunar-like with it, but I think people are setting themselves up for a disappointment. If anything, I'd hope for a Lunar in one of the monthly antagonist releases.
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  24. - Top - End - #1494
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    So, the read-only copy of the old White Wolf Exalted wiki from the 2E days, rathess.xi.co.nz, is down, and seems to have been for a while. Does anyone know if it's gone for good, or just experiencing temporary technical difficulty?

  25. - Top - End - #1495
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Does anyone know of good Cecelyne homebrew charms? Preferably focusing on her religion or law themes

  26. - Top - End - #1496
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Quote Originally Posted by Rogthnor View Post
    Does anyone know of good Cecelyne homebrew charms? Preferably focusing on her religion or law themes
    There's a few good ones here.
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    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
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  27. - Top - End - #1497
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Does anyone know any good Exalted crossover stories?

  28. - Top - End - #1498
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    Default Re: General Exalted Discussion XVII: Edition of Cascading Years

    Wow, this thread died long ago. two years. Accelerator, please don't bring back threads like this, especially one that is at 50 pages. there is a rule on this board about how threads can't go over 50 for server reasons or something, given the renewed exalted interest, we need to make a new thread anyways and I don't think the suggested titles here even apply anymore.

    I'll make the new one. gimme a sec. I think I have a better title now:
    new thread is up, talk here.
    Last edited by Lord Raziere; 2019-03-04 at 01:31 AM.
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