Results 361 to 390 of 872
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2017-10-23, 01:12 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
I think he was looking for the Nilshai. It's an 8HD aberration in Unapproachable East. You need Aberrant Wild Shape and then cast enhance wild shape (Spell Compendium) to get the Nilshai's Fearsome Celerity (Ex) ability.
Actually, clerics are much better at counterspelling when they take Divine Defiance (Fiendish Codex II). Druids could use this feat if they get Turn Undead from somewhere, but that's somewhat problematic to get onto a druid chassis.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2017-10-23, 02:22 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Eschew materials is the talent for the weirdest mechanic I've ever met. What scares me the most when making casters is the fact that you always have to be on your toes thinking about the damn components every time you cast.
I'm always afraid that, after telling the DM that I'm going to buy the components, I've got to ask for each one of them or start listing them all or always ask him every session\day to make me go to a shop (if we are in a city) to double check the components, afraid that he is going to pull a "DAMN YOU DON'T HAVE THE COMPONENTS SON" or a "YOU FORGOT YOUR COMPONENTS SON" or a "YOU DIDN'T CHECK THE BAG SON AND THE MERCHANT FORGOT THE COMPONENTS YOU ARE LOOKING FOR".
;)
By the way, is there a recommended armor?Last edited by Sergio; 2017-10-23 at 03:00 PM.
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2017-10-23, 02:49 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Typo in the description of word of balance: You list LG twice among the affected alignments, and miss CE.
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2017-10-23, 03:30 PM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
I guess if you can't or won't take natural spell for whatever reason. Natural spell duplicates eschew materials in a wild shape, but if you lack that access then you're going to need some way to deal with material components alongside the other components.
2) Is there a chance to improve the animal companion, apart from the feats?
Can you get another animal companion out of the 'list', especially when going into epic levels?
3) I can't seem to be able to find the handle animal guide you linked in your handbook (it brings me to a dead link)
4) I read what you write about wild shape. But I'm finding it hard to decide between aberration and dragon shape.
Do I have to decide based on versatility (dragon) or pure aggressive power (aberration)?
7) Powerplay: Taking Iron constitution ACF and then going for fussy flaw is pretty powerplayish, isn't it? :P
True. Fixed.
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2017-10-23, 04:15 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Versatile Spellcaster: It was absent from the guide and probably a niche feat for a typical Druid, but may be spiffy to get higher-level spells (if only summons, depending on how your GM rules the feat) sooner.
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2017-10-23, 04:20 PM (ISO 8601)
- Join Date
- Mar 2016
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Eggynack, thanks for being so helpful.
1) I talked with my DM and he won't approve cityscape related content. Is there any escape from nature's lure?
2) Can you explain me better why natural spell makes eschew components redundant?Last edited by Sergio; 2017-10-23 at 04:43 PM.
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2017-10-23, 05:50 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
A 5gp mundane item largely renders Eschew Materials redundant, particularly in combo with Natural Spell:
Originally Posted by SRD: Goods & ServicesOriginally Posted by SRD: Spell DescriptionsOriginally Posted by SRD: FeatsLast edited by Thurbane; 2017-10-23 at 05:51 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-10-23, 06:21 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
It is mentioned in the guide, in the feats section. I took it on my Druid because of Eggynack’s mention of it.
Though it does require a somewhat questionable interpretation of a Druid or cleric as casting spontaneous spells. My DM allowed it. Your mileage may vary.
It doesn’t let you cast higher level spells any sooner, though. But it does let you cast an extra spell you know already of a level you can cast already, but did not prepare, by sacrificing two spells of a lower level. Very very useful for that spell you need but didn’t prepare.Spoiler: Avatar & Iron Chef AwardsAwesome Dragonfire Bard Avatar by Oneris. A detailed version is here.
Iron Chef awards:
IC C Swiftblade: Honorable Mention for Pahika Kanikani, the Wardancer
IC CII Blade Dancer: Silver for Hu Tiaowu, the Jungle Guardian
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2017-10-23, 06:55 PM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Looks like the list of things that trade that without trading an insane amount of other stuff is fangshields druid sub levels, half-orc sub levels, planar druid sub levels, root walker, shifter druid sub levels, and wasteland druid. Some of those are obviously race dependent, but a couple, planar, root walker, and wasteland, are not.
2) Can you explain me better why natural spell makes eschew components redundant?
I had versatile spellcaster in the handbook before, but I dropped it because someone convincingly argued that druids do not, in fact, know spells. I was somewhat skeptical at first, but I think there's some strong definition of spell knowledge that can be gleaned from the books. The feat defines that you're ditching two spells to get one that you know, so, within that interpretation, it doesn't work for druids. Not sure where the thread in question is, but there's a vague possibility that said thread is just this thread.
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2017-10-23, 07:02 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Eschew components is almost redundant on a druid regardless of natural spell. There are relatively few spells per level that benefit from the feat, seeing as eschew materials does NOT remove the need for a focus, which is what most druid spells require (the mistletoe or holly sprig) as opposed to material components.
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2017-10-23, 08:12 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Perhaps include a controversies section for things that are questionably legal, like Versatile Spellcaster.
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2017-10-23, 08:30 PM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Not sure it's all that questionable. Check out this definition of known spell. It's a spell that an arcane spellcaster has learned. I could imagine some class superseding that with specific text about how it totally knows spells, but druids don't have that.
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2017-10-23, 09:35 PM (ISO 8601)
- Join Date
- Oct 2011
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2017-10-24, 01:23 AM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
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2017-10-24, 01:26 AM (ISO 8601)
- Join Date
- Feb 2006
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- NYC
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
The variant Spontaneous Divine Spellcaster also gets spells known, while being non-Arcane.
In theory, a spontaneous variant Druid could use Versatile Spellcaster.I want you to PEACH me as hard as you can.
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2017-10-24, 04:49 AM (ISO 8601)
- Join Date
- Mar 2016
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Thanks.
Thanks a lot.
Okay, last questions:
1) Is there a talent to make it possible that when charging as human, you could morph instantly?
1.1) Or is it already like so? :P
2) Would you go with "aggressive" and vulnerable at the same time? Was wondering if such ac would definitely impact me in a bad way.
3) does ashbound also improve elementals?
Note: I don't agree with the flaws section. At least not completely. I took vulnerable but I'm finding it hard to go for a second flaw (I'm probably going for instinct):
> The double armor check penalty and halved carrying capacity makes it so that you can't bring anything with you (especially with my druid that has lv 7 STR). Also , together with the following flaw (divine gestures) it sort of removes the pleasure of finding a rare armor artifact that you can't use because you are, well, flawed. Or you can use, but you have to wait a high level?
> Divine gestures is really risky for me. At least if there is even a slight chance you get imprisoned\ambushed, and put on an armor to makew it impossible for you to move, the risk is way too high.
> Bravado is a pretty risk flaw for a meleer. The issue lies in the fact that I have to roleplay the flaws of my character, and to me it sounds like this flaw overwrites the autoconservation instinct we all have. You can't run from anyone, and if we have to roleplay it, it sounds like you are going too heavy on the barbarian sake of things, and actually suggesting the dm another way to wipe you.
Btw, that's my final build (lv. 6 druid)
Flaw (vulnerable) Greenbound summoning
Flaw (bestial instinct): ashbound
Level 1: Aberration's blood
Bonus level 1 (human): Natural bond
Level 3: Assume supernatural ability (they are different from ex abilities, did I understand well?)
Level 6: Natural spellsLast edited by Sergio; 2017-10-24 at 10:13 AM.
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2017-10-24, 05:17 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Mantle of the Beast allows you to wildshape as a swift action, which should accomplish the charge/wildshape combination.
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2017-10-24, 10:42 AM (ISO 8601)
- Join Date
- Dec 2013
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Oh. I had not seen that definition. I mentioned the questionability of "spontaneous caster" to my DM and he ruled it okay. I might have to revisit this with regard to "known spell".
Though having played with that ability has saved our bacon a few times when a situation arose in which I needed a spell (e.g. stone shape, control winds) and I didn't have (another) one prepared.Spoiler: Avatar & Iron Chef AwardsAwesome Dragonfire Bard Avatar by Oneris. A detailed version is here.
Iron Chef awards:
IC C Swiftblade: Honorable Mention for Pahika Kanikani, the Wardancer
IC CII Blade Dancer: Silver for Hu Tiaowu, the Jungle Guardian
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2017-10-24, 01:11 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
One could argue that druids hardly need the boost. On the other hand it's basically druid's Uncanny Forethought, so it depends on the rest of the party.
On the other other hand using one of the most broken feats in the game for one of the most powerful classes isn't really a good argument for a balancing issue.
Personally i'd only worry about it if your character has an unfortunate tendency to steal the spotlight in your party.
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2017-10-24, 01:27 PM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
As was stated, the mantle of the beast is effective here, and fast/swift wild shape can do the same in feat form if you prefer.
2) Would you go with "aggressive" and vulnerable at the same time? Was wondering if such ac would definitely impact me in a bad way.
3) does ashbound also improve elementals?
> The double armor check penalty and halved carrying capacity makes it so that you can't bring anything with you (especially with my druid that has lv 7 STR). Also , together with the following flaw (divine gestures) it sort of removes the pleasure of finding a rare armor artifact that you can't use because you are, well, flawed. Or you can use, but you have to wait a high level?
> Divine gestures is really risky for me. At least if there is even a slight chance you get imprisoned\ambushed, and put on an armor to makew it impossible for you to move, the risk is way too high.
> Bravado is a pretty risk flaw for a meleer. The issue lies in the fact that I have to roleplay the flaws of my character, and to me it sounds like this flaw overwrites the autoconservation instinct we all have. You can't run from anyone, and if we have to roleplay it, it sounds like you are going too heavy on the barbarian sake of things, and actually suggesting the dm another way to wipe you.
Level 3: Assume supernatural ability (they are different from ex abilities, did I understand well?)
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2017-10-24, 04:48 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Unless you're operating under things I don't yet understand, a Dire Wolf (a Large, 6HD creature) and a Deinonychus (a Large 4HD creature) should not be available to L5 Druids.
Last edited by Endarire; 2017-10-24 at 04:52 PM.
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2017-10-24, 04:57 PM (ISO 8601)
- Join Date
- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Accurate on the wolf. Also had dire barracuda in the wrong spot alphabetically, which is less important but now also changed. Deinonychus is medium though.
Edit: Huh, it's medium in the SRD and large in the actual monster manual.
Double-edit: Checked the errata, because that's usually the source of this kinda inconsistency, and it was, in fact, the source of the inconsistency. Creature's medium, it turns out.Last edited by eggynack; 2017-10-24 at 05:03 PM.
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2017-10-24, 09:58 PM (ISO 8601)
- Join Date
- Dec 2015
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2017-10-25, 02:21 AM (ISO 8601)
- Join Date
- Mar 2016
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Okay thanks. I've got a really big issue in this moment: my Dm won't allow regional feats.
(First flaw) Improved initiative
(second flaw) Spell focus: conjuration
First talent: Augment summoning
(Human talent bonus): Aberration blood (?)
Third talent: natural bond ?
Sixth talent: Natural spell
1) Suggestions for other feats?
2)Would it be a bad idea to go for master of many forms? And if you would advise for it, how should I replace my feats? I was thinking that maybe the right path is forsaking summoning. I could even renounce to a flaw if you think I've got too many feats.
3) And by the way, if I'm not taking assume supernatural ability, what would you suggest going for?Last edited by Sergio; 2017-10-25 at 08:45 AM.
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2017-10-25, 07:29 AM (ISO 8601)
- Join Date
- Jan 2013
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Hearkening back to Draconic Aura feat from a while ago:
I don't think you can actually take the Vigor aura. It's exclusive to Dragon Shamans. The feat specifies which list you can choose from.
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2017-10-25, 08:23 AM (ISO 8601)
- Join Date
- Oct 2006
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- Cleveland, OH
- Gender
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
This is an old (and unresolvable) argument. The feat text contains a page reference. Pages 86-87 do indeed contain a list of auras, but nothing in the text explicitly says that draconic auras from other sources are not available for selection. Some might claim that the "Rules don't say I can't!" is leaning a little too far into the WrongFun end of Calvinball. Others might claim it's just sorta stupid that dragon shaman auras wouldn't be available, and the designers just kinda flubbed mentioning that this was their intention. It all boils down to "DM's Call" or "Whatever works best for your group."
Last edited by Darrin; 2017-10-25 at 08:24 AM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2017-10-25, 08:46 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
IMHO the main issue is that the PHB2 class feature has the same name as the Dragon Magic feature.
The Dragon Magic feat says "(see page 86)", but then page 86 uses the same terminology & repeats the rules from the PHB2.
The Dragon Magic feat doesn't say you can only choose from the ones on page 86.
With the feature named the same thing, and no explicit prohibition about using Draconic Auras from the PHB2, it seems reasonable for a player to expect that the Draconic Auras in the PHB2 and the ones in Dragon Magic are all items on the same list.
But it doesn't say that explicitly, either, and the Vigor aura in PHB2 is a jump in power.I want you to PEACH me as hard as you can.
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2017-10-25, 08:57 PM (ISO 8601)
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- Dec 2009
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Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Initiate feats are pretty nice to have. Y'know, like gatekeeper initiate.
2)Would it be a bad idea to go for master of many forms? And if you would advise for it, how should I replace my feats? I was thinking that maybe the right path is forsaking summoning. I could even renounce to a flaw if you think I've got too many feats.
3) And by the way, if I'm not taking assume supernatural ability, what would you suggest going for?
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2017-10-26, 02:59 AM (ISO 8601)
- Join Date
- Mar 2016
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Thanks a lot Eggy.
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2017-10-30, 03:25 AM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Being Everything: Eggynack's Comprehensive Druid Handbook
Some Druid3 important spells I didn't notice in the guide:
-Girallon's Blessing
-Mass Snowshoes